Need for Speed Rivals: Difference between revisions

From RPCS3 Wiki
(This settings are required to fix graphical bugs, improve performance, even stability.)
(Forgot to add description.)
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<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
'''''Need for Speed Rivals''''' is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's [[Need for Speed Most Wanted]] and [[Need for Speed Hot Pursuit]]. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.
Players choose a faction Cop or Racer to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement.


==Configuration==
==Configuration==
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|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Improves performance
|zcull accuracy notes                  = Improves performance.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|shader quality notes                  =
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|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale                      = 100<!-- Value between 50% to 800% -->
|resolution scale notes                = Upscaling the resolution causes vertex explosions
|resolution scale notes                = Upscaling the resolution causes vertex explosions.
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
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|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes broken visuals
|write color buffers notes            = Fixes broken visuals.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area notes        =  
|stretch to display area notes        =  
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              = Improves performance
|multithreaded rsx notes              = Improves performance.
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
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|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          = Slightly improves performance
|sleep timers accuracy notes          = Slightly improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
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|disable vertex cache notes            =  
|disable vertex cache notes            =  
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  

Revision as of 09:36, 31 July 2023

Need for Speed Rivals
NFSRivals.jpg
Developer(s) Ghost Games
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 19, 2013
EU November 22, 2013
AU November 21, 2013
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES01894 (IRD), BLUS31201 (IRD) BLJM61070, NPEB01412, NPUB31252
Internal resolution 1280x704
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Need for Speed Rivals is a 2013 racing video game developed in a collaboration between Ghost Games and Criterion Games, and published by Electronic Arts. It is the twentieth installment in the Need for Speed series and the debut title for Ghost Games, who would be established as the primary developer of the series for all subsequent non-mobile installments up until 2020. Need for Speed Rivals is a racing game and features gameplay similar to earlier Need for Speed titles, such as Criterion's Need for Speed Most Wanted and Need for Speed Hot Pursuit. Rivals uses the Frostbite 3 engine. The development team opted to target 30 FPS across all platforms instead of 60 FPS, because of the AllDrive feature.

Players choose a faction Cop or Racer to start their own tasks. Players can switch between factions at a hideout (Racer) or a command post (Cop). Cops can choose different mission routes for patrolling, undercover, and law enforcement.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Resolution scale 100 Upscaling the resolution causes vertex explosions.
Write color buffers On Fixes broken visuals.
Multithreaded RSX On Improves performance.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Slightly improves performance.
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 Yes No No No Requires custom server. LOG

Patches

PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8:
  "60 FPS":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00307f38, 0x3f91 ]
      - [ be16, 0x00307f30, 0x404e ]
      - [ be16, 0x00308078, 0x3f91 ]
      - [ be16, 0x00308070, 0x404e ]
      - [ be16, 0x01841cf8, 0x3f91 ]
      - [ be16, 0x01841d00, 0x404e ] # gamespeed
      - [ be16, 0x01841d08, 0x3f91 ]
      - [ be16, 0x0125e5c6, 0x4270 ]
      - [ be32, 0x003080b0, 0x3bc0003c ]
  "Disable Blur/MLAA":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Disable overall blur effect, small speed improvement."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e2de60, 0x4b30bbe1 ] # call
      - [ be32, 0x00139a40, 0x7383ffff ] # andi r3,r28,0xffff
      - [ be32, 0x00139a44, 0x2c034fa6 ] # cmpwi r3,0x4fa6
      - [ be32, 0x00139a48, 0x4182000c ] # beq
      - [ be32, 0x00139a4c, 0x2c0327d0 ] # cmpwi r3,0x27d0
      - [ be32, 0x00139a50, 0x4082000c ] # bne
      - [ be32, 0x00139a54, 0x38600000 ] # li r3,0x0
      - [ be32, 0x00139a58, 0x48000008 ] # b
      - [ be32, 0x00139a5c, 0x38600001 ] # li r3,0x1
      - [ be32, 0x00139a60, 0x4e800020 ] # blr

Canary Patches

PPU-534e146dfb4206ec2ae9272e00ff73c7739451f8:
  "Blocky Depth fix":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes square artifacts on particles."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012b3330, 0x987f ]
  "Half-screen glitches fix":
    Games:
      "Need for Speed Rivals":
        BLES01894: [ 01.00 ]
        BLUS31201: [ 01.00 ]
    Author: "ZEROx"
    Notes: "Fixes half-screen bugs. Great speed improvement."
    Patch Version: 1.0
    Patch:
      - [ be16, 0x012b3650, 0x98bf ]
      - [ be16, 0x012b3290, 0x993f ]
      - [ be16, 0x012b35f0, 0x98bf ]