Need for Speed ProStreet: Difference between revisions

From RPCS3 Wiki
(https://github.com/RPCS3/rpcs3/issues/9885)
(Further testing revealed this does not fix the crashes completely. As shown in the github issue. https://github.com/RPCS3/rpcs3/issues/9885)
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|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count        = 1<!-- Value between 1 to 8 -->
|ppu thread count        = <!-- Value between 1 to 8 -->
|ppu thread count notes  = Fixes random Unknown STOP Code crashes.
|ppu thread count notes  =  
}}
}}



Revision as of 20:32, 15 July 2023

Need for Speed ProStreet
NFSProstreet.jpeg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 14, 2007
EU November 23, 2007
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES00175 (IRD), BLES00176 (IRD), BLES00177 (IRD), BLUS30066 (IRD)
Demo
NPEB90042, NPUB90033
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

The game is very unstable and will crash constantly while loading and during races.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 No No No No Closes and reopens connection RPCN in an infinite loop when trying to access leaderboards. RPCS3.log.gz