Need for Speed ProStreet: Difference between revisions

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m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:NFSProstreet.jpeg}}|300px]]
|publisher = {{vgregion|}}
|developer = EA Black Box
|series    = <!-- delete if not applicable -->
|publisher = Electronic Arts
|date      = {{vgregion|}}
|series    = Need for Speed
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=November 14, 2007|EU=November 23, 2007}}
|genre    =  
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Racing
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BLES00175, BLES00176, BLES00177, BLUS30066|oid=BLJM60059|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90042, NPUB90033, NPJB90068|ird=NA}}
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
|internal resolution = 1280x720
}}
}}


<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
'''''Need for Speed: ProStreet''''' is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to [[Need for Speed Carbon]]. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.
ProStreet received mixed reviews from critics, who generally criticized the lack of open world gameplay of its predecessors. The game's numerous online features and car customization options were highlighted as some of its strongest features.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Slightly improves performance without any issues.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Approximate<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Improves performance.
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              = Improves performance depending on the hardware.
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming notes  = Enabling this option with stronger GPU gains substantial performance boost.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Improves performance.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = 4<!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          = May improve performance.
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = libvdec.sprx (Requires to improve stability)<!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = 800<!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            = Increases stability during loading, tiny performance impact.
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
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|accurate getllar                      = <!-- On, Off -->
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|accurate getllar notes                =  
|accurate putlluc                     = <!-- On, Off -->
|accurate spu dma                     = <!-- On, Off -->
|accurate putlluc notes                =
|accurate spu dma notes                =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = Always Enabled<!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  = Helps with stability.
|ppu thread count        = 1<!-- Value between 1 to 8 -->
|ppu thread count notes  = Fixes crashes on drag and time attack races, but crashes still happens during grip races.
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
* {{issue|9885}}: The game is very unstable and will crash constantly while loading and during races.
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.01
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =
}}

Latest revision as of 11:58, 10 March 2024

Need for Speed ProStreet
NFSProstreet.jpeg
Developer(s) EA Black Box
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 14, 2007
EU November 23, 2007
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES00175 (IRD), BLES00176 (IRD), BLES00177 (IRD), BLUS30066 (IRD), BLJM60059 (IRD)
Demo
NPEB90042, NPUB90033, NPJB90068
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Need for Speed: ProStreet is a 2007 racing video game developed by EA Black Box and published by Electronic Arts. It is the eleventh installment in the Need for Speed series and a follow-up to Need for Speed Carbon. Unlike its immediate predecessors, which focused on the contemporary illegal street racing scene, ProStreet focuses on legal circuit races that take place on closed tracks. The game blends elements of both sim and arcade racing games, requiring players to customize and tune cars for various race modes. Most races take place in real-world locations such as the Portland International Raceway, Mondello Park, and Autopolis.

ProStreet received mixed reviews from critics, who generally criticized the lack of open world gameplay of its predecessors. The game's numerous online features and car customization options were highlighted as some of its strongest features.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Slightly improves performance without any issues.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Improves performance.
Multithreaded RSX On Improves performance depending on the hardware.
Asynchronous texture streaming On Enabling this option with stronger GPU gains substantial performance boost.

Advanced configuration

Setting Option Notes
Sleep timers accuracy As Host Improves performance.
Maximum SPURS threads 4 May improve performance.
Firmware libraries Switch to LLE libvdec.sprx (Requires to improve stability)
RSX FIFO accuracy Atomic Helps with stability.
Driver wake-up delay 800 Increases stability during loading, tiny performance impact.

Debug configuration

This tab is hidden by default. For instructions on how to enable the Debug tab in the settings window, click here.

Setting Option Notes
Accurate PPU 128 reservations Always Enabled Helps with stability.
PPU thread count 1 Fixes crashes on drag and time attack races, but crashes still happens during grip races.

Known Issues

  • Issue 9885: The game is very unstable and will crash constantly while loading and during races.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.01 N/A No No No No Not available