Need for Speed Most Wanted: Difference between revisions

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<!-- Give a brief description about the game -->
<!-- Give a brief description about the game -->
'''''Need for Speed: Most Wanted''''' is an open world racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012, with a Wii U version following in 2013 under the title Need for Speed: Most Wanted U. The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion Games developed previously.
Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.


==Configuration==
==Configuration==
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|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = Recompiler (ASMJIT)<!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    = Improves performance over LLVM recompiler, however enabling this option may causes an audio slowdown.
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
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|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = Approximate<!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            = Using Relaxed XFloat makes the audio loudly broken.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On<!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Fixes broken visuals.
|write color buffers notes            = Fixes broken visuals. Massive performance loss.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = On<!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              = Improves performance.
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = On<!-- On, Off -->
|handle rsx memory tiling notes        = Requires Write Color Buffers, partially fixes reflections.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Incorrect car reflections===
===Incorrect car reflections===
* {{issue|13609}}: Car reflections appear different when compared to a real PS3 console
* {{issue|13609}}: Car reflections appear different when compared to a real PS3 console.
 
===LLVM runs slower than ASMJIT===
* {{issue|14752}}: Using LLVM recompiler runs significantly slower than ASMJIT recompiler.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.03
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes    =
}}

Latest revision as of 11:57, 10 March 2024

Need for Speed: Most Wanted
NFSMostWanted2012.jpeg
Developer(s) Criterion Games
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA October 30, 2012
AU November 1, 2012
EU November 2, 2012
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLES01659 (IRD), BLES01660 (IRD), BLUS31010 (IRD), NPEB01042, NPUB30789, BLJM60519 (IRD), BLAS50482 (IRD), NPJB00228, NPHB00494
Demo
NPEB90472, NPUB90927
Internal resolution 1280x704
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Need for Speed: Most Wanted is an open world racing game developed by Criterion Games and published by Electronic Arts. Most Wanted is the nineteenth title in the Need for Speed series and was released worldwide for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Vita, iOS and Android, beginning in North America in 2012, with a Wii U version following in 2013 under the title Need for Speed: Most Wanted U. The game picked up on the Most Wanted intellectual property, as opposed to the Hot Pursuit reboot that Criterion Games developed previously.

Need for Speed: Most Wanted received positive reviews, which focused on the world map that blended the styles of previous Burnout and Need for Speed games, and the social features, while criticism fell on the single-player mode. Following its release, the game won several awards including the 2012 Spike Video Game Awards for Best Driving Game and was nominated for Best British Game and Best Online Multiplayer at the 2013 BAFTA Awards, and was repeatedly recognized as the best driving/racing game of 2012 by several outlets.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder Recompiler (ASMJIT) Improves performance over LLVM recompiler, however enabling this option may causes an audio slowdown.
SPU xfloat accuracy Approximate Using Relaxed XFloat makes the audio loudly broken.

GPU configuration

Setting Option Notes
Write color buffers On Fixes broken visuals. Massive performance loss.
Multithreaded RSX On Improves performance.

Advanced configuration

Setting Option Notes
Handle RSX memory tiling On Requires Write Color Buffers, partially fixes reflections.

Known Issues

Incorrect car reflections

  • Issue 13609: Car reflections appear different when compared to a real PS3 console.

LLVM runs slower than ASMJIT

  • Issue 14752: Using LLVM recompiler runs significantly slower than ASMJIT recompiler.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A No No No No Not available