Need for Speed Hot Pursuit: Difference between revisions

From RPCS3 Wiki
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On
|write color buffers notes            =  
|write color buffers notes            = Fixes car visuals.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  

Revision as of 01:20, 10 April 2023

Need for Speed Hot Pursuit
NeedForSpeedHotPursuit.jpg
Developer(s) Criterion Games
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) NA November 16, 2010
EU November 19, 2010
AU November 18, 2010
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLAS50266 (IRD), BLES00949 (IRD), BLUS30566 (IRD), NPEB00587, NPUB30521
Limited Edition
BLES00950 (IRD)
Demo
NPEB90293, NPUB90488
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes car visuals.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.02 Yes No No No Needs Simulated/RPCN to go ingame. Ticket Errors. RPCS3.log.7z