Need for Speed Carbon: Difference between revisions

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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===Render Resolution on Real Hardware===
{| class="wikitable"
! Width !! Height
|-
| 1280 || 720
|}
(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console.


{{netplay
{{netplay

Revision as of 16:40, 22 July 2023

Need for Speed Carbon
NFS Carbon.jpg
Developer(s) EA Vancouver
Publisher(s) Electronic Arts
Series Need for Speed
Release date(s) JP December 8, 2006
NA November 16, 2006
EU March 23, 2007
AU March 22, 2007
Release type Multi-platform
Genre(s) Racing
Mode(s) Single-player, Multiplayer
GameID(s) BLUS30016 (IRD), BLES00020 (IRD), BLJM60014 (IRD), BLAS50003 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Need for Speed: Carbon is a 2006 racing video game, and the tenth installment in the Need for Speed series. Developed by EA Canada, Rovio Mobile and EA Black Box, and published by Electronic Arts, it was released on October 30, 2006, for PlayStation 3, Xbox 360, Wii, PlayStation 2, Xbox, GameCube, Windows and Mac OS X and in 2008 for arcades, becoming the last game in the series available on sixth-generation platforms except the PS2. The game sees players conducting illegal street races within the fictional city of Palmont City, with the game's main story taking place after the events of Need for Speed: Most Wanted and focusing on the player's character taking control of the city from various street-racing gangs. While gameplay is similar to its predecessor, Carbon introduced a number of new features, including crews and racing wingmen, tōge-styled racing events, and greater customization options.

Upon the release of Carbon, the game received positive reviews from critics, though faced some criticism over elements of its gameplay mechanics, including its lack of emphasis on police chases than its predecessor. A special Collector's Edition version of the title was developed for PlayStation 2, Windows and Xbox 360, and included additional content including new cars, new customization items, and new events for two of its game modes. The game was later succeeded by Need for Speed ProStreet in 2007.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Firmware libraries Switch to LLE libvdec.sprx

Known Issues

  • Issue 14192: This game will freeze at the EA logo if it's not loaded with LLE libvdec.sprx.

Special Notes

Render Resolution on Real Hardware

Width Height
1280 720

(This is for your information only, don't set this resolution on RPCS3.) This is the internal resolution the game runs at on console.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes No No No Requires custom server. RPCS3.log.gz

Patches

PPU-5295c6de0b3fd1b48517255ce710002c174b18f5:
  "Disable Color Correction":
    Games:
      "Need for Speed: Carbon":
        BLUS30016: [ 01.00 ]
    Author: "xan1242"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x004e8b9b, 0x00 ]
  "Enable Car Debug":
    Games:
      "Need for Speed: Carbon":
        BLUS30016: [ 01.00 ]
    Author: "xan1242"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00663680, 0x60000000 ]