Naruto Shippuden: Ultimate Ninja Storm Revolution: Difference between revisions

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m (Text replacement - "|shader mode notes = |write color buffers" to "|shader mode notes = |write color buffers")
 
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|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Multiplayer <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES02014, BLUS31421, BLJS10267, NPEB01986|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPUB91011, NPEB90541|ird=NA}}
|gameid    = {{gameid|id=BLES02014, BLUS31421, BLJS10267, NPEB01986|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90541,  NPJB90687, NPUB91011|ird=NA}}
}}
}}


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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


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==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.03
|gamever       = 1.03
|connect = Yes <!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match   = Yes <!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features = Partial <!-- Yes, No, Partial, Untested, N/A -->
|match         = Yes<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Ranked Match may crash at the end. Huge input lag when playing online. [https://cdn.discordapp.com/attachments/319224795785068545/1036442564724805744/RANKEDNSU.log RANKEDLOG]
|features       = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}

Latest revision as of 20:46, 26 March 2024

Naruto Shippuden: Ultimate Ninja Storm Revolution
NarutoSUNSR.jpg
Developer(s) CyberConnect2
Publisher(s) Bandai Namco Games
Series Naruto: Ultimate Ninja
Release date(s) JP September 11, 2014
EU September 12, 2014
NA September 16, 2014
Release type Multi-platform
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s) BLES02014 (IRD), BLUS31421 (IRD), BLJS10267 (IRD), NPEB01986
Demo
NPEB90541, NPJB90687, NPUB91011
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Naruto Shippuden: Ultimate Ninja Storm Revolution, known in Japan as Naruto Shippūden: Narutimate Storm Revolution (NARUTOナルト 疾風伝 ナルティメットストーム レボリューション), is a fighting video game developed by CyberConnect2 and published by Bandai Namco Games as part of the Naruto: Ultimate Ninja video game series, based on the manga Naruto by Masashi Kishimoto. It is a sequel to the 2013 game Naruto Shippuden: Ultimate Ninja Storm 3. The game was released in September 2014 in Japan, North America, and Europe for the PlayStation 3 and Xbox 360.

The game features a revamped fighting system. It includes new ways of forming teams based on their skills as well as counterattacks and guard breaks. Masashi Kishimoto worked in the game by providing the new character Mecha-Naruto as well as new designs for the characters belonging to the organization Akatsuki whose back-stories are being told in this game. The game also includes a tournament mode where the player can battle against three CPU fighters at the same time, in an all-out battle royale format. Players are also able to customize characters.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Audio configuration

Setting Option Notes
Audio buffer duration 20 Fixes lagging audio.

Known Issues

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.03 N/A Yes Yes Yes Yes Not required