MotorStorm RC: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:MotorStormRC.jpg}}|300px]]
|developer = Evolution Studios
|developer = Evolution Studios
|publisher = Sony Computer Entertainment{{vgregion|}}
|publisher = Sony Computer Entertainment
|series    = MotorStorm<!-- delete if not applicable -->
|series    = MotorStorm
|date      = {{vgregion|}}
|date      = {{vgregion|EU=February 22, 2012}}{{vgregion|NA=March 6, 2012}}{{vgregion|JP=March 29, 2012}}
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Racing
|genre    = Racing
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=NPEA00333, NPUA80678, NPJA00077|oid=NPHA80190|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''MotorStorm: RC''''' is a 2012 racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita computer entertainment systems. The fifth and most recent game in the MotorStorm series.
 
The game features 8 styles of vehicles, 4 returning areas from previous MotorStorm games, and has 16 tracks built out of them. The Pro-Am Expansion and the Carnival Expansion DLC, both released in 2012, add new tracks and vehicles to the game. The game features split screen multiplayer, cross-saving and a single purchase for both versions of the game.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 26:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 44: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 52: Line 47:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 256 x 256<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      = Fixes pixelated bloom when upscaling.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes overbright graphics.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
Line 68: Line 67:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 77: Line 72:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 106: Line 101:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 119: Line 119:
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 143: Line 143:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 150: Line 152:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 166: Line 173:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa470, 0x4e800020 ] # blr
PPU-fdb7654ca4841bce76aa659936ec1e176d463749:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr
PPU-fb31e0129048429ab673de2555c75da329760af7:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr
PPU-9d5d9b6d775a7046cae292b7f56126034a5da095:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr
}}

Latest revision as of 18:50, 9 October 2023

MotorStorm RC
MotorStormRC.jpg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) EU February 22, 2012
NA March 6, 2012
JP March 29, 2012
Release type PlayStation exclusive
Genre(s) Racing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) NPEA00333, NPUA80678, NPJA00077, NPHA80190
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm: RC is a 2012 racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita computer entertainment systems. The fifth and most recent game in the MotorStorm series.

The game features 8 styles of vehicles, 4 returning areas from previous MotorStorm games, and has 16 tracks built out of them. The Pro-Am Expansion and the Carnival Expansion DLC, both released in 2012, add new tracks and vehicles to the game. The game features split screen multiplayer, cross-saving and a single purchase for both versions of the game.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 256 x 256 Fixes pixelated bloom when upscaling.
Write color buffers On Fixes overbright graphics.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa470, 0x4e800020 ] # blr

PPU-fdb7654ca4841bce76aa659936ec1e176d463749:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr

PPU-fb31e0129048429ab673de2555c75da329760af7:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr

PPU-9d5d9b6d775a7046cae292b7f56126034a5da095:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr