MotorStorm RC: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "<!-- True, False -->" to "<!-- On, Off -->")
 
(7 intermediate revisions by 2 users not shown)
Line 7: Line 7:
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Racing
|genre    = Racing
|modes    = Single-player, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=NPEA00333, NPUA80678|oid=NPJA00077, NPHA80190|ird=NA}}
|gameid    = {{gameid|id=NPEA00333, NPUA80678, NPJA00077|oid=NPHA80190|ird=NA}}
}}
}}


<!-- Give a brief description about the game -->
'''''MotorStorm: RC''''' is a 2012 racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita computer entertainment systems. The fifth and most recent game in the MotorStorm series.
 
The game features 8 styles of vehicles, 4 returning areas from previous MotorStorm games, and has 16 tracks built out of them. The Pro-Am Expansion and the Carnival Expansion DLC, both released in 2012, add new tracks and vehicles to the game. The game features split screen multiplayer, cross-saving and a single purchase for both versions of the game.


==Configuration==
==Configuration==
Line 26: Line 28:
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 39:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 101: Line 101:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
Line 143: Line 143:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 150: Line 152:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 225: Line 232:
       "Motorstorm: RC":
       "Motorstorm: RC":
         NPEA00333: [ 01.02 ]
         NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr
PPU-fb31e0129048429ab673de2555c75da329760af7:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr
PPU-9d5d9b6d775a7046cae292b7f56126034a5da095:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:

Latest revision as of 18:50, 9 October 2023

MotorStorm RC
MotorStormRC.jpg
Developer(s) Evolution Studios
Publisher(s) Sony Computer Entertainment
Series MotorStorm
Release date(s) EU February 22, 2012
NA March 6, 2012
JP March 29, 2012
Release type PlayStation exclusive
Genre(s) Racing
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) NPEA00333, NPUA80678, NPJA00077, NPHA80190
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

MotorStorm: RC is a 2012 racing video game by Evolution Studios and published by Sony Computer Entertainment for the PlayStation 3 and PlayStation Vita computer entertainment systems. The fifth and most recent game in the MotorStorm series.

The game features 8 styles of vehicles, 4 returning areas from previous MotorStorm games, and has 16 tracks built out of them. The Pro-Am Expansion and the Carnival Expansion DLC, both released in 2012, add new tracks and vehicles to the game. The game features split screen multiplayer, cross-saving and a single purchase for both versions of the game.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 256 x 256 Fixes pixelated bloom when upscaling.
Write color buffers On Fixes overbright graphics.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-db1d23f1a43f79ec37c12e8aaa1f6b034b20a237:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001991cc, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bda78, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bda98, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPUA80678: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa470, 0x4e800020 ] # blr

PPU-fdb7654ca4841bce76aa659936ec1e176d463749:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPEA00333: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr

PPU-fb31e0129048429ab673de2555c75da329760af7:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPJA00077: [ 01.01 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr

PPU-9d5d9b6d775a7046cae292b7f56126034a5da095:
  "Disable MLAA":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001990ac, 0x9a83e858 ] # stb r20,-0x17a8(r3) // mlaa
  "Unlock FPS":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000bd9d8, 0x38800001 ] # li r4,0x1 // deltatime
      - [ be32, 0x000bd9f8, 0x38800000 ] # li r4,0x0 // flipmode
  "Disable Dynamic Resolution Scaling":
    Games:
      "Motorstorm: RC":
        NPHA80190: [ 01.02 ]
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001aa350, 0x4e800020 ] # blr