ChwaraeTeg (talk | contribs) (+cover) |
No edit summary |
||
(21 intermediate revisions by 9 users not shown) | |||
Line 9: | Line 9: | ||
|genre = Racing | |genre = Racing | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
|gameid = {{gameid|id=BCUS98155, BCES00129|ird=Yes}} <br>'''''Demo'''''<br>{{gameid|id=NPEA90033|ird=NA}} | |gameid = {{gameid|id=BCUS98155, BCES00129|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90033, NPUA70033, NPUA70022|ird=NA}}<br>'''''3D Rift'''''<br>{{gameid|id=NPUA80499|ird=NA}} | ||
}} | }} | ||
Line 34: | Line 34: | ||
|spu cache = <!-- On, Off --> | |spu cache = <!-- On, Off --> | ||
|spu cache notes = | |spu cache notes = | ||
| | |spu xfloat accuracy = Relaxed<!-- Accurate, Approximate, Relaxed --> | ||
| | |spu xfloat accuracy notes = No known issues, might improve performance | ||
|spu block size = <!-- Safe, Mega, Giga --> | |spu block size = Mega<!-- Safe, Mega, Giga --> | ||
|spu block size notes = | |spu block size notes = Slight performance improvement | ||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|tsx instructions notes = | |tsx instructions notes = | ||
Line 47: | Line 47: | ||
|framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes = | |framelimit notes = | ||
|anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | |anisotropic filter = 16x<!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes = | |anisotropic filter notes = Greatly improves texture quality, no issues | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = Disabled<!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated | ||
|zcull accuracy = <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Saw the same FPS as precise in Time Trial (booted 15 times) but it may help | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
Line 59: | Line 61: | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|shader mode notes = | |shader mode notes = | ||
|write color buffers = On <!-- On, Off --> | |write color buffers = On<!-- On, Off --> | ||
|write color buffers notes = Fixes excessively bright bloom | |write color buffers notes = Fixes excessively bright bloom | ||
|strict rendering mode = <!-- On, Off --> | |strict rendering mode = <!-- On, Off --> | ||
|strict rendering mode notes = | |strict rendering mode notes = | ||
Line 105: | Line 107: | ||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | ||
|camera input notes = | |camera input notes = | ||
|camera settings = <!-- Null, Fake --> | |camera settings = <!-- Null, Fake, Qt --> | ||
|camera settings notes = | |camera settings notes = | ||
|move handler = <!-- Null, Fake, Mouse --> | |move handler = <!-- Null, Fake, Mouse --> | ||
Line 118: | Line 120: | ||
|ppu llvm accurate vector nans = <!-- On, Off --> | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|ppu llvm accurate vector nans notes = | |ppu llvm accurate vector nans notes = | ||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
Line 130: | Line 134: | ||
|write depth buffers = <!-- On, Off --> | |write depth buffers = <!-- On, Off --> | ||
|write depth buffers notes = | |write depth buffers notes = | ||
|read color buffers = <!-- On, Off --> | |read color buffers = On<!-- On, Off --> | ||
|read color buffers notes = | |read color buffers notes = Fixes visual issues with surfaces e.g mud | ||
|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|driver wake-up delay = 50<!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = Fixes crashes caused by RSX desyncs, increase to 100 if still occurring. | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |vblank rate = <!-- Value between 1 to 500 --> | ||
|vblank rate notes = | |vblank rate notes = | ||
Line 153: | Line 155: | ||
|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|accurate spu dma = <!-- On, Off --> | |||
|accurate spu dma notes = | |||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches | |||
The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling. | |||
==Split Screen== | |||
Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen. | |||
{{netplay | {{netplay | ||
|gamever = 1.03 | |gamever = 1.03 | ||
|connect = | |connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | ||
|lobbies = | |lobbies = Yes <!-- Yes, No, Partial, Untested, N/A --> | ||
|match = | |match = Yes <!-- Yes, No, Partial, Untested, N/A --> | ||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |features = No <!-- Yes, No, Partial, Untested, N/A --> | ||
|notes = | |notes = Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server. | ||
}} | }} | ||
Line 182: | Line 185: | ||
|content = | |content = | ||
Anchors: | Anchors: | ||
ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed." | ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." | ||
ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\ | ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)." | ||
PPU-34984cacd60f2ee2a380157a009122698d470056: | PPU-34984cacd60f2ee2a380157a009122698d470056: | ||
60 FPS: | 60 FPS: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.00 ] | BCES00129: [ 01.00 ] | ||
Author: illusion | Author: illusion | ||
Line 198: | Line 201: | ||
Variable FPS: | Variable FPS: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.00 ] | BCES00129: [ 01.00 ] | ||
Author: illusion, ZEROx | Author: illusion, ZEROx | ||
Line 207: | Line 210: | ||
Disable Dynamic Resolution Scaling: | Disable Dynamic Resolution Scaling: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.00 ] | BCES00129: [ 01.00 ] | ||
Author: illusion, ZEROx | Author: illusion, ZEROx | ||
Line 216: | Line 219: | ||
Disable Motion blur: | Disable Motion blur: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.00 ] | BCES00129: [ 01.00 ] | ||
Author: illusion, ZEROx | Author: illusion, ZEROx | ||
Line 227: | Line 230: | ||
60 FPS: | 60 FPS: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.03 ] | BCES00129: [ 01.03 ] | ||
BCUS98155: [ 01.03 ] | BCUS98155: [ 01.03 ] | ||
Line 237: | Line 240: | ||
Variable FPS: | Variable FPS: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.03 ] | BCES00129: [ 01.03 ] | ||
BCUS98155: [ 01.03 ] | BCUS98155: [ 01.03 ] | ||
Line 247: | Line 250: | ||
Disable Dynamic Resolution Scaling: | Disable Dynamic Resolution Scaling: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.03 ] | BCES00129: [ 01.03 ] | ||
BCUS98155: [ 01.03 ] | BCUS98155: [ 01.03 ] | ||
Line 257: | Line 260: | ||
Disable Motion blur: | Disable Motion blur: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift": | ||
BCES00129: [ 01.03 ] | BCES00129: [ 01.03 ] | ||
BCUS98155: [ 01.03 ] | BCUS98155: [ 01.03 ] | ||
Line 265: | Line 268: | ||
Patch: | Patch: | ||
- [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0 | - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0 | ||
Bypass SVO: | |||
Games: | |||
"MotorStorm: Pacific Rift": | |||
BCES00129: [ 01.03 ] | |||
BCUS98155: [ 01.03 ] | |||
"MotorStorm 2": | |||
BCJS30027: [ 01.03 ] | |||
BCAS20044: [ 01.03 ] | |||
Author: regal. | |||
Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data. | |||
Patch Version: 1.1 | |||
Patch: | |||
- [ byte, 0x00d410bb, 0 ] | |||
PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: | PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: | ||
60 FPS: | 60 FPS: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion | Author: illusion | ||
Line 278: | Line 294: | ||
Variable FPS: | Variable FPS: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion, ZEROx | Author: illusion, ZEROx | ||
Line 287: | Line 303: | ||
Disable Dynamic Resolution Scaling: | Disable Dynamic Resolution Scaling: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion, ZEROx | Author: illusion, ZEROx | ||
Line 296: | Line 312: | ||
Disable Motion blur: | Disable Motion blur: | ||
Games: | Games: | ||
" | "MotorStorm: Pacific Rift Demo 2.0": | ||
NPEA90033: [ All ] | NPEA90033: [ All ] | ||
Author: illusion, ZEROx | Author: illusion, ZEROx |
Revision as of 22:46, 14 January 2023
MotorStorm: Pacific Rift | |
---|---|
Developer(s) | Evolution Studios |
Publisher(s) | Sony Computer Entertainment |
Series | MotorStorm |
Release date(s) | NA October 28, 2008 EU November 7, 2008 AU November 13, 2008 JP November 20, 2008 |
Release type | PlayStation 3 exclusive |
Genre(s) | Racing |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98155 (IRD), BCES00129 (IRD) Demo NPEA90033, NPUA70033, NPUA70022 3D Rift NPUA80499 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
MotorStorm: Pacific Rift (released as MotorStorm II in Japan) is the sequel to MotorStorm and is followed by MotorStorm: Apocalypse. It was announced by Sony after their acquisition of Evolution Studios and has sold over one million copies as of 9 December 2008. As of 1 October 2012, the online servers for the game have been permanently shut down.
MotorStorm: 3D Rift is a 3D mini re-release of Pacific Rift, containing 10 tracks as well as a selection of off-road vehicles from Pacific Rift. It is only single-player and has no trophies. The game was released on the PlayStation Network on 24 August 2010.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU xfloat accuracy | Relaxed | No known issues, might improve performance |
SPU block size | Mega | Slight performance improvement |
GPU configuration
Setting | Option | Notes |
---|---|---|
Anisotropic filter | 16x | Greatly improves texture quality, no issues |
Anti-aliasing | Disabled | Improves performance significantly when using Resolution Scaling. Makes grass (only on razorback level) look pixelated |
Resolution scale threshold | 256x256 | (Mostly) Fixes pixelated bloom when using resolution scaling |
Write color buffers | On | Fixes excessively bright bloom |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes visual issues with surfaces e.g mud |
Driver wake-up delay | 50 | Fixes crashes caused by RSX desyncs, increase to 100 if still occurring. |
Known Issues
In certain cases of resolution scaling, lag on starts of races will be seen, this can be fixed by turning off dynamic resolution scaling in patches
The Caldera Ridge Volcanic DLC track can have serious performance issues when scaling higher than 100 in certain cases, which can also be fixed by disabling dynamic resolution scaling.
Split Screen
Split screen works; however, the performance is much lower than that of single player. The performance is also HEAVILY impacted by resolution scaling. Most users should stick with 100% or 125% scaling. Even at 100% (720p), 60FPS is very difficult to reach, so we recommend sticking with the game's default 30fps for split screen.
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.03 | Yes | Yes | Yes | No | Servers restored under PSORG (https://discord.gg/DQbrEb44qr) of 9/15/2022. Use DNS 5.161.41.41 to connect to custom server. |
Patches
Anchors: ms2notes: &ms2notes "No need for additional settings change.\nNeeds a stable and locked 60FPS otherwise game will slow down.\n\nKnown issues:\nCamera moves at double speed.\nSlower movement through water." ms2vfpsnotes: &ms2vfpsnotes "Allows for variable fps and correct game speed above 15FPS.\n\nKnown issues:\nSlower movement through water, especially over 60FPS\nCamera shakes when using PPU recompiler (patch will be kept separate until resolved)." PPU-34984cacd60f2ee2a380157a009122698d470056: 60 FPS: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00435d1c, 0x60000000 ] Variable FPS: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00435f9c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00360590, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.00 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0035FDEC, 0x38600000 ] # li r3 0x0 PPU-a1f33132af387c49d452e64fcb0704cb06b6d084: 60 FPS: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x00407b44, 0x60000000 ] Variable FPS: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x00407d8c, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00347830, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0034708C, 0x38600000 ] # li r3 0x0 Bypass SVO: Games: "MotorStorm: Pacific Rift": BCES00129: [ 01.03 ] BCUS98155: [ 01.03 ] "MotorStorm 2": BCJS30027: [ 01.03 ] BCAS20044: [ 01.03 ] Author: regal. Notes: Patches out SVO, meaning you no longer need to quit the game after every online race on PSORG (https://discord.gg/GdX4V44CJd), nor must you delete the SVO chunk from your save file/delete your save data. Patch Version: 1.1 Patch: - [ byte, 0x00d410bb, 0 ] PPU-f62bdccfbca93730c2fcd484f65ead6f3c7878be: 60 FPS: Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion Notes: *ms2notes Patch Version: 1.0 Patch: - [ be32, 0x0045C7B4, 0x60000000 ] Variable FPS: Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: *ms2vfpsnotes Patch Version: 1.0 Patch: - [ be32, 0x0045ca34, 0x38c00001 ] Disable Dynamic Resolution Scaling: Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x00385DC0, 0x38600000 ] # li r3 0x0 Disable Motion blur: Games: "MotorStorm: Pacific Rift Demo 2.0": NPEA90033: [ All ] Author: illusion, ZEROx Notes: Patch Version: 1.0 Patch: - [ be32, 0x0038561C, 0x38600000 ] # li r3 0x0