ModNation Racers: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:ModNationRacers.jpg}}|300px]]
|developer = United Front Games
|developer = United Front Games
|publisher = {{vgregion|EU=Sony Computer Entertainment|NA=Sony Computer Entertainment}}
|publisher = Sony Computer Entertainment
|date      = {{vgregion|EU=May 19, 2010|NA=May 25, 2010}}
|date      = {{vgregion|EU=May 19, 2010}}{{vgregion|NA=May 25, 2010}}
|release  = PlayStation exclusive
|release  = PlayStation exclusive
|genre    = Kart racing
|genre    = Kart racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98167, BCES00701|ird=Yes}}, {{gameid|id=BCJS30041|ird=No}}, {{gameid|id=NPUA80535, NPEA00291|ird=NA}} <br>'''''Demo'''''<br>{{gameid|id=NPUA70096|ird=NA}}
|gameid    = {{gameid|id=BCUS98167, BCES00701, BCES00764, BCJS30041, NPUA80535, NPEA00291|oid=BCAS20105|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90062, NPUA70096, NPJA90132|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70074|oid=BCET70020|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/ModNation_Racers
|internal resolution = 1024x600 - 1280x720 (Dynamic)
}}
}}


'''''ModNation Racers''''' is a 2010 go-kart racing video game developed by United Front Games for the PlayStation 3 and PlayStation Portable. User generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools.
'''''ModNation Racers''''' is a 2010 go-kart racing video game in which user generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as [[LittleBigPlanet]] to convey its basis in online user-generated content sharing and level creation tools. Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed, a shield to protect their kart from incoming attacks or sideswiping other racers. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include sonic attacks, missiles and lightning strikes. For example, a first level sonic attack emits a series of rings around the player knocking nearby opponents off the track while a third level sonic attack sends the rings forward, knocking all racers ahead of the player off of the track. In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.


==Configuration==
==Configuration==
{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =
<!-- GPU configuration -->
<!-- GPU configuration -->
|resolution scale                      = 100
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|resolution scale notes                = Values above or below 100% cause the game to turn green.
|renderer notes                        =
|write color buffers                  = On
|aspect ratio                          = <!-- 4:3, 16:9 -->
|write color buffers notes            = Needed to fix game-breaking walls of broken geometry in the races.  
|aspect ratio notes                    =
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Improves performance.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Needed to fix game-breaking walls of broken geometry in the races.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =
|vsync                                = <!-- On, Off -->
|vsync notes                          =
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =
|enable buffering                      = <!-- On, Off -->
|enable buffering notes                =
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =
|enable time stretching                = <!-- On, Off -->
|enable time stretching notes          =
|time stretching threshold            = <!-- Value between 0% to 100% -->
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|vblank rate                          = 120
|debug console mode                    = <!-- On, Off -->
|vblank rate notes                    = Values above 60hz increase the game's framerate limit.
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = Values above 60Hz increase the game's framerate limit.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =
|force gpu texture scaling            = <!-- On, Off -->
|force gpu texture scaling notes      =
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
There are no reported issues with this title.
===Texture Issues - {{issue|7365}}===
Updating the game to version 01.11 breaks the texture of the characters.
 
==Special Notes==
===Dynamic Resolution===
When driving fast enough the game renders at 1024x600. This can be disabled by using the 1280x720 resolution patch.
 
===60 FPS===
It is possible to run the game above 30 FPS by setting VBlank above 60Hz in the Advanced tab. However, animations for certain info banners will be sped up proportionally and the calculation of "Speed Points" will be altered, making it exponentially more difficult to complete certain objectives in the game's campaign. A simple solution is to complete the speed point objectives using the default VBlank Frequency.
 
===Version 01.11 Crash===
If you get a crash with version 01.11, set the network status as disabled.
 
{{netplay
|gamever        =
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
[[Category:Custom servers (Netplay)]]
 
===Netplay IP/Host Switches===
This title requires a private server to access all Netplay features. Enter the below text in the '''IP/Host Switches''' section:
===Derole===
<pre>modnation.ps3.playstationcloud.com=45.32.179.33</pre>
*[https://derole.co.uk/modnation/ Derole] & [https://discord.gg/4gUjjfzK6G Discord]
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  modnation_111_us: &modnation_111_us
    "ModNation Racers":
      NPUA80535: [ 01.11 ]
  modnation_111_eu: &modnation_111_eu
    "ModNation Racers":
      NPEA00291: [ 01.11 ]
  modnation_110_eu: &modnation_110_eu
    "ModNation Racers":
      NPEA00291: [ 01.10 ]
  modnation_109_eu: &modnation_109_eu
    "ModNation Racers":
      NPEA00291: [ 01.09 ]
  modnation_beta: &modnation_beta
    "ModNation Racers Beta":
      NPUA70074: [ 01.00 ]
  modnation_closed_beta: &modnation_closed_beta
    "ModNation Racers Beta":
      BCET70020: [ 01.00 ]
  modnation_res_notes: &modnation_res_notes
    "Normally when driving fast enough the resolution becomes 1024x600."
  modnation_res: &modnation_res
    - [ be16, 0x0137e642, 1280 ]
    - [ be16, 0x0137e646, 720 ]
  modnation_res_beta: &modnation_res_beta
    - [ be16, 0x00dc6192, 1280 ]
    - [ be16, 0x00dc6196, 720 ]
  modnation_fov_notes: &modnation_fov_notes
    "Increases FOV to match 16:9. Only for aspect ratios wider than 16:9."
  modnation_fov_configurable_values: &modnation_fov_configurable_values
    "FOV (Aspect Ratio)":
      Type: double_enum
      Value: &32_9_value 1.3755
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 1.178
        "21:9 (3440x1440)": 1.1755
        "21:9 (2560x1080)": 1.1725
  modnation_fov: &modnation_fov
    - [ be32, 0x00555e04, 0x60000000 ]
    - [ be32, 0x00555f30, 0x60000000 ]
    - [ be32, 0x00555f7c, 0x60000000 ]
    - [ be32, 0x00555ff4, 0x60000000 ]
    - [ be32, 0x00556038, 0x60000000 ]
    - [ be32, 0x005560a8, 0x60000000 ]
    - [ bef32, 0x0137e6fc, "FOV (Aspect Ratio)" ]
  modnation_fov_beta: &modnation_fov_beta
    - [ bef32, 0x00dc61e8, "FOV (Aspect Ratio)" ]
  modnation_ar_notes: &modnation_ar_notes
    "Requires \"Hor+ FOV\" patch for wider than 16:9 and \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  modnation_ar_configurable_values: &modnation_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
  modnation_ar: &modnation_ar
    - [ be32, 0x00555e0c, 0x60000000 ]
    - [ be32, 0x00555f9c, 0x60000000 ]
    - [ be32, 0x00556050, 0x60000000 ]
    - [ be32, 0x005560b8, 0x60000000 ]
    - [ bef32, 0x0137e6ec, "Aspect Ratio" ]
  modnation_ar_beta: &modnation_ar_beta
    - [ bef32, 0x00dc61d8, "Aspect Ratio" ]
 
PPU-7ebc891bb46b251f2ae7b7bb5c2d958511b0e84c:
  "Always 1280x720 Resolution":
    Games: *modnation_111_us
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res ]
  "Aspect Ratio":
    Games: *modnation_111_us
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_ar ]
  "Hor+ FOV":
    Games: *modnation_111_us
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_fov ]
 
PPU-52e882d71885483e3893eed97de4f7ed86aae5dd:
  "Always 1280x720 Resolution":
    Games: *modnation_111_eu
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res ]
  "Aspect Ratio":
    Games: *modnation_111_eu
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_ar ]
  "Hor+ FOV":
    Games: *modnation_111_eu
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_fov ]
 
PPU-8666a1d09c0f973ba0887e9c665431e3497a59b6:
  "Always 1280x720 Resolution":
    Games: *modnation_110_eu
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res ]
  "Aspect Ratio":
    Games: *modnation_110_eu
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_ar ]
  "Hor+ FOV":
    Games: *modnation_110_eu
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_fov ]
 
PPU-4e133d417a93105b41fa0f3c2030f83a8ea6da59:
  "Always 1280x720 Resolution":
    Games: *modnation_109_eu
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0135abc2, 1280 ]
      - [ be16, 0x0135abc6, 720 ]
  "Aspect Ratio":
    Games: *modnation_109_eu
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00555e40, 0x60000000 ]
      - [ be32, 0x00555d8c, 0x60000000 ]
      - [ be32, 0x00555ea8, 0x60000000 ]
      - [ be32, 0x00555bfc, 0x60000000 ]
      - [ bef32, 0x0135ac6c, "Aspect Ratio" ]
  "Hor+ FOV":
    Games: *modnation_109_eu
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00555d6c, 0x60000000 ]
      - [ be32, 0x00555e28, 0x60000000 ]
      - [ be32, 0x00555d20, 0x60000000 ]
      - [ be32, 0x00555de4, 0x60000000 ]
      - [ be32, 0x00555bf4, 0x60000000 ]
      - [ be32, 0x00555e98, 0x60000000 ]
      - [ bef32, 0x0135ac7c, "FOV (Aspect Ratio)" ]
 
PPU-44b6c5194c7a5222eb632adde77420fcaf557de3:
  "Always 1280x720 Resolution":
    Games: *modnation_closed_beta
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res_beta ]
  "Aspect Ratio":
    Games: *modnation_closed_beta
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004807f8, 0x60000000 ]
      - [ be32, 0x00480a00, 0x60000000 ]
      - [ be32, 0x0048088c, 0x60000000 ]
      - [ be32, 0x00480994, 0x60000000 ]
      - [ load, *modnation_ar_beta ]
  "Hor+ FOV":
    Games: *modnation_closed_beta
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0048081c, 0x60000000 ]
      - [ be32, 0x0048087c, 0x60000000 ]
      - [ be32, 0x00480984, 0x60000000 ]
      - [ be32, 0x004809e8, 0x60000000 ]
      - [ load, *modnation_fov_beta ]
  "No beta watermark":
    Games: *modnation_closed_beta
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0041ddf4, 0x4280 ]
 
PPU-2f4e1dcfe8172b85278271be5aea9dfcdadb8eff:
  "Always 1280x720 Resolution":
    Games: *modnation_beta
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res_beta ]
  "Aspect Ratio":
    Games: *modnation_beta
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0047fc20, 0x60000000 ]
      - [ be32, 0x0047fe28, 0x60000000 ]
      - [ be32, 0x0047fcb4, 0x60000000 ]
      - [ be32, 0x0047fdbc, 0x60000000 ]
      - [ load, *modnation_ar_beta ]
  "Hor+ FOV":
    Games: *modnation_beta
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0047fc44, 0x60000000 ]
      - [ be32, 0x0047fdac, 0x60000000 ]
      - [ be32, 0x0047fca4, 0x60000000 ]
      - [ be32, 0x0047fe10, 0x60000000 ]
      - [ load, *modnation_fov_beta ]
  "No beta watermark":
    Games: *modnation_beta
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0041d3bc, 0x4280 ]
}}

Latest revision as of 20:41, 9 March 2024

ModNation Racers
ModNationRacers.jpg
Developer(s) United Front Games
Publisher(s) Sony Computer Entertainment
Release date(s) EU May 19, 2010
NA May 25, 2010
Release type PlayStation exclusive
Genre(s) Kart racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98167 (IRD), BCES00701 (IRD), BCES00764 (IRD), BCJS30041 (IRD), NPUA80535, NPEA00291, BCAS20105 (IRD)
Demo
NPEA90062, NPUA70096, NPJA90132
Beta
NPUA70074, BCET70020
Internal resolution 1024x600 - 1280x720 (Dynamic)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

ModNation Racers is a 2010 go-kart racing video game in which user generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools. Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed, a shield to protect their kart from incoming attacks or sideswiping other racers. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include sonic attacks, missiles and lightning strikes. For example, a first level sonic attack emits a series of rings around the player knocking nearby opponents off the track while a third level sonic attack sends the rings forward, knocking all racers ahead of the player off of the track. In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Write color buffers On Needed to fix game-breaking walls of broken geometry in the races.

Advanced configuration

Setting Option Notes
Vblank rate 120 Values above 60Hz increase the game's framerate limit.

Known Issues

Texture Issues - Issue 7365

Updating the game to version 01.11 breaks the texture of the characters.

Special Notes

Dynamic Resolution

When driving fast enough the game renders at 1024x600. This can be disabled by using the 1280x720 resolution patch.

60 FPS

It is possible to run the game above 30 FPS by setting VBlank above 60Hz in the Advanced tab. However, animations for certain info banners will be sped up proportionally and the calculation of "Speed Points" will be altered, making it exponentially more difficult to complete certain objectives in the game's campaign. A simple solution is to complete the speed point objectives using the default VBlank Frequency.

Version 01.11 Crash

If you get a crash with version 01.11, set the network status as disabled.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
N/A Yes No No Partial Available

Netplay IP/Host Switches

This title requires a private server to access all Netplay features. Enter the below text in the IP/Host Switches section:

Derole

modnation.ps3.playstationcloud.com=45.32.179.33

Patches

Anchors:
  modnation_111_us: &modnation_111_us
    "ModNation Racers":
      NPUA80535: [ 01.11 ]
  modnation_111_eu: &modnation_111_eu
    "ModNation Racers":
      NPEA00291: [ 01.11 ]
  modnation_110_eu: &modnation_110_eu
    "ModNation Racers":
      NPEA00291: [ 01.10 ]
  modnation_109_eu: &modnation_109_eu
    "ModNation Racers":
      NPEA00291: [ 01.09 ]
  modnation_beta: &modnation_beta
    "ModNation Racers Beta":
      NPUA70074: [ 01.00 ]
  modnation_closed_beta: &modnation_closed_beta
    "ModNation Racers Beta":
      BCET70020: [ 01.00 ]
  modnation_res_notes: &modnation_res_notes
    "Normally when driving fast enough the resolution becomes 1024x600."
  modnation_res: &modnation_res
    - [ be16, 0x0137e642, 1280 ]
    - [ be16, 0x0137e646, 720 ]
  modnation_res_beta: &modnation_res_beta
    - [ be16, 0x00dc6192, 1280 ]
    - [ be16, 0x00dc6196, 720 ]
  modnation_fov_notes: &modnation_fov_notes
    "Increases FOV to match 16:9. Only for aspect ratios wider than 16:9."
  modnation_fov_configurable_values: &modnation_fov_configurable_values
    "FOV (Aspect Ratio)":
      Type: double_enum
      Value: &32_9_value 1.3755
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 1.178
        "21:9 (3440x1440)": 1.1755
        "21:9 (2560x1080)": 1.1725
  modnation_fov: &modnation_fov
    - [ be32, 0x00555e04, 0x60000000 ]
    - [ be32, 0x00555f30, 0x60000000 ]
    - [ be32, 0x00555f7c, 0x60000000 ]
    - [ be32, 0x00555ff4, 0x60000000 ]
    - [ be32, 0x00556038, 0x60000000 ]
    - [ be32, 0x005560a8, 0x60000000 ]
    - [ bef32, 0x0137e6fc, "FOV (Aspect Ratio)" ]
  modnation_fov_beta: &modnation_fov_beta
    - [ bef32, 0x00dc61e8, "FOV (Aspect Ratio)" ]
  modnation_ar_notes: &modnation_ar_notes
    "Requires \"Hor+ FOV\" patch for wider than 16:9 and \"Stretch To Display Area\" checked in the GPU settings. Certain 2D elements are stretched."
  modnation_ar_configurable_values: &modnation_ar_configurable_values
    "Aspect Ratio":
      Type: double_enum
      Value: &32_9_value 3.555555555555556
      Allowed Values:
        "32:9": *32_9_value
        "21:9 (3840x1600)": 2.4
        "21:9 (3440x1440)": 2.388888888888889
        "21:9 (2560x1080)": 2.37037037037037
        "16:10": 1.6
        "4:3": 1.333333333333333
        "5:4": 1.25
  modnation_ar: &modnation_ar
    - [ be32, 0x00555e0c, 0x60000000 ]
    - [ be32, 0x00555f9c, 0x60000000 ]
    - [ be32, 0x00556050, 0x60000000 ]
    - [ be32, 0x005560b8, 0x60000000 ]
    - [ bef32, 0x0137e6ec, "Aspect Ratio" ]
  modnation_ar_beta: &modnation_ar_beta
    - [ bef32, 0x00dc61d8, "Aspect Ratio" ]

PPU-7ebc891bb46b251f2ae7b7bb5c2d958511b0e84c:
  "Always 1280x720 Resolution":
    Games: *modnation_111_us
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res ]
  "Aspect Ratio":
    Games: *modnation_111_us
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_ar ]
  "Hor+ FOV":
    Games: *modnation_111_us
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_fov ]

PPU-52e882d71885483e3893eed97de4f7ed86aae5dd:
  "Always 1280x720 Resolution":
    Games: *modnation_111_eu
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res ]
  "Aspect Ratio":
    Games: *modnation_111_eu
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_ar ]
  "Hor+ FOV":
    Games: *modnation_111_eu
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_fov ]

PPU-8666a1d09c0f973ba0887e9c665431e3497a59b6:
  "Always 1280x720 Resolution":
    Games: *modnation_110_eu
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res ]
  "Aspect Ratio":
    Games: *modnation_110_eu
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_ar ]
  "Hor+ FOV":
    Games: *modnation_110_eu
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_fov ]

PPU-4e133d417a93105b41fa0f3c2030f83a8ea6da59:
  "Always 1280x720 Resolution":
    Games: *modnation_109_eu
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0135abc2, 1280 ]
      - [ be16, 0x0135abc6, 720 ]
  "Aspect Ratio":
    Games: *modnation_109_eu
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00555e40, 0x60000000 ]
      - [ be32, 0x00555d8c, 0x60000000 ]
      - [ be32, 0x00555ea8, 0x60000000 ]
      - [ be32, 0x00555bfc, 0x60000000 ]
      - [ bef32, 0x0135ac6c, "Aspect Ratio" ]
  "Hor+ FOV":
    Games: *modnation_109_eu
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00555d6c, 0x60000000 ]
      - [ be32, 0x00555e28, 0x60000000 ]
      - [ be32, 0x00555d20, 0x60000000 ]
      - [ be32, 0x00555de4, 0x60000000 ]
      - [ be32, 0x00555bf4, 0x60000000 ]
      - [ be32, 0x00555e98, 0x60000000 ]
      - [ bef32, 0x0135ac7c, "FOV (Aspect Ratio)" ]

PPU-44b6c5194c7a5222eb632adde77420fcaf557de3:
  "Always 1280x720 Resolution":
    Games: *modnation_closed_beta
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res_beta ]
  "Aspect Ratio":
    Games: *modnation_closed_beta
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004807f8, 0x60000000 ]
      - [ be32, 0x00480a00, 0x60000000 ]
      - [ be32, 0x0048088c, 0x60000000 ]
      - [ be32, 0x00480994, 0x60000000 ]
      - [ load, *modnation_ar_beta ]
  "Hor+ FOV":
    Games: *modnation_closed_beta
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0048081c, 0x60000000 ]
      - [ be32, 0x0048087c, 0x60000000 ]
      - [ be32, 0x00480984, 0x60000000 ]
      - [ be32, 0x004809e8, 0x60000000 ]
      - [ load, *modnation_fov_beta ]
  "No beta watermark":
    Games: *modnation_closed_beta
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0041ddf4, 0x4280 ]

PPU-2f4e1dcfe8172b85278271be5aea9dfcdadb8eff:
  "Always 1280x720 Resolution":
    Games: *modnation_beta
    Author: "Margen67"
    Notes: *modnation_res_notes
    Patch Version: 1.0
    Patch:
      - [ load, *modnation_res_beta ]
  "Aspect Ratio":
    Games: *modnation_beta
    Author: "Margen67"
    Notes: *modnation_ar_notes
    Configurable Values: *modnation_ar_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0047fc20, 0x60000000 ]
      - [ be32, 0x0047fe28, 0x60000000 ]
      - [ be32, 0x0047fcb4, 0x60000000 ]
      - [ be32, 0x0047fdbc, 0x60000000 ]
      - [ load, *modnation_ar_beta ]
  "Hor+ FOV":
    Games: *modnation_beta
    Author: "Margen67"
    Notes: *modnation_fov_notes
    Configurable Values: *modnation_fov_configurable_values
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0047fc44, 0x60000000 ]
      - [ be32, 0x0047fdac, 0x60000000 ]
      - [ be32, 0x0047fca4, 0x60000000 ]
      - [ be32, 0x0047fe10, 0x60000000 ]
      - [ load, *modnation_fov_beta ]
  "No beta watermark":
    Games: *modnation_beta
    Author: "Margen67"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0041d3bc, 0x4280 ]