ModNation Racers: Difference between revisions

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|genre    = Kart racing
|genre    = Kart racing
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCUS98167, BCES00701, BCES00764|ird=Yes}}, {{gameid|id=BCJS30041, NPUA80535, NPEA00291|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA70096|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70074|oid=BCET70020|ird=NA}}
|gameid    = {{gameid|id=BCUS98167, BCES00701, BCES00764|oid=BCAS20105|ird=Yes}}, {{gameid|id=BCJS30041, NPUA80535, NPEA00291|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90062, NPUA70096, NPJA90132|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=NPUA70074|oid=BCET70020|ird=NA}}
}}
}}



Revision as of 12:01, 15 April 2023

ModNation Racers
ModNationRacers.jpg
Developer(s) United Front Games
Publisher(s) Sony Computer Entertainment
Release date(s) EU May 19, 2010
NA May 25, 2010
Release type PlayStation exclusive
Genre(s) Kart racing
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98167 (IRD), BCES00701 (IRD), BCES00764 (IRD), BCAS20105 (IRD), BCJS30041, NPUA80535, NPEA00291
Demo
NPEA90062, NPUA70096, NPJA90132
Beta
NPUA70074, BCET70020
Quick links Check Compatibility
Open Issues
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Wikipedia Page

ModNation Racers is a 2010 go-kart racing video game in which user generated content is a central aspect of the game, such that it uses the same "Play, Create, Share" adage as LittleBigPlanet to convey its basis in online user-generated content sharing and level creation tools. Players are able to accelerate and drift, successful drifts allow players to fill their boost meter. The meter resembles a multi-tiered thermometer which allows players to the choice of activating a turbo boost to increase the kart's speed, a shield to protect their kart from incoming attacks or sideswiping other racers. Players are able to collect weapons as they race which can be upgraded to up to three levels of power, weapons include sonic attacks, missiles and lightning strikes. For example, a first level sonic attack emits a series of rings around the player knocking nearby opponents off the track while a third level sonic attack sends the rings forward, knocking all racers ahead of the player off of the track. In addition to the emphasis on user-generated content, the game includes a full-fledged single-player mode featuring a story by professional Hollywood writers.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Improves performance.
Write color buffers On Needed to fix game-breaking walls of broken geometry in the races.

Advanced configuration

Setting Option Notes
Vblank rate 120 Values above 60Hz increase the game's framerate limit.

Known Issues

Texture Issues - Issue 7365

Updating the game to 1.11 version, the game breaks the texture of the characters, to avoid this problem, do not update the game, play it in its base version.

Special Notes

60 FPS

It is possible to run the game at 60 FPS or higher FPS by setting VBlank to 120Hz or higher in the Advanced tab (done by using a custom configuration). However, animations for certain info banners will be sped up proportionally and the calculation of "Speed Points" will be altered making it exponentially more difficult to complete certain objectives in the game's campaign. A simple solution is to complete the speed point objectives using the default VBlank Frequency of 60Hz.

Version 01.11 Crash

If you get a crash and your version is 01.11, set the network status as disabled.

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
No No No No Requires custom server. Custom server WIP