Mobile Suit Gundam: Extreme VS Full Boost: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
Line 59: Line 59:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 141: Line 143:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  

Revision as of 17:43, 3 March 2024

Mobile Suit Gundam: Extreme VS Full Boost
MSGEVSFB.jpg
Developer(s) Bandai Namco Games
Publisher(s) Bandai Namco Games
Series Gundam VS, Mobile Suit Gundam
Release date(s) JP January 30, 2014
Release type PlayStation exclusive
Genre(s) Fighting
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLJS10250 (IRD), NPJB00512, BLAS50677
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Mobile Suit Gundam: Extreme Vs. (機動戦士ガンダム エクストリームバーサス) is a 3D arcade fighting game and the second latest in the series of Gundam VS video game series developed and published by Namco Bandai Game. Extreme Vs. is the sequel to Mobile Suit Gundam: Gundam vs. Gundam NEXT. The game was first unveiled at the AOU 2010 and released on September 28, 2010. The game was later released on the PlayStation 3 on December 1, 2011, featuring balance tweaks.

An update, Mobile Suit Gundam: Extreme Vs. Full Boost (機動戦士ガンダム エクストリームバーサス フルブースト), was released in arcades on April 5, 2012. The update includes 74 mobile suits with new units added monthly via network. The theme song for Full Boost is titled "Fight It Out (Pay Money to my Pain)" (feat. K), performed by both Akihiro Namba of Hi-Standard and Takeshi Ueda of AA=. Full Boost later released on the PlayStation 3 adding more mobile suits than the arcade version as downloadable content.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.10 Yes Partial Partial Partial RPCN 0.7.3 2023/03/30

Room creation has been fixed. Player Match works; Ranked Match and leaderboards still need to be tested.

2023/08/01 Room creation works and lobbies can be joined. Game softlocks when trying to send invites. Arcade and FB Mission lobbies timeout and cannot start matches. Relevant report and log here.