Mirror's Edge: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = EA DICE
|developer = Electronic Arts
|publisher = Electronic Arts
|publisher = Electronic Arts
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|NA=November 11, 2008|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}}
|date      = {{vgregion|NA=November 11, 2008}}{{vgregion|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}}
|release  = Multi-platform
|release  = Multi-platform
|genre    = Action, Adventure, Platform
|genre    = Action, Adventure, Platform
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player
|gameid    = {{gameid|id=BLES00322, BLUS30179|ird=Yes}}{{gameid|id=NPEB00052, NPUB30838|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114|ird=NA}}
|gameid    = {{gameid|id=BLES00322, BLUS30179, NPEB00052, NPUB30838|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114|ird=NA}}
|wikipedia = https://en.wikipedia.org/wiki/Mirror%27s_Edge
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Mirror's Edge''''' is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.
 
The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.


==Configuration==
==Configuration==
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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 10:14, 26 June 2019

Mirror's Edge
Developer(s) Electronic Arts
Publisher(s) Electronic Arts
Release date(s) NA November 11, 2008
AU November 13, 2008
EU November 14, 2008
Release type Multi-platform
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BLES00322 (IRD), BLUS30179 (IRD), NPEB00052, NPUB30838
Demo
NPEB90114
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Mirror's Edge is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.

The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU decoder Recommended for getting the best performance.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended for getting the best performance.

Known Issues

There are no reported issues with this title.