Mirror's Edge: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Electronic Arts
|image    = [[File:{{#setmainimage:MirrorsEdgeCover.jpg}}|300px]]
|developer = DICE
|publisher = Electronic Arts
|publisher = Electronic Arts
|date      = {{vgregion|NA=November 11, 2008|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}}
|date      = {{vgregion|NA=November 11, 2008|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}}{{vgregion|JP=December 11, 2008}}
|release  = Multi-platform
|release  = Multi-platform
|genre    = Action, Adventure, Platform
|genre    = Action, Adventure, Platform
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES00322, BLUS30179, NPEB00052, NPUB30838|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114|ird=NA}}
|gameid    = {{gameid|id=BLES00322, BLUS30179, NPEB00052, NPUB30838|oid=BLJM60104, BLKS20094|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114, NPUB90119, NPJB90140, NPHB00057|ird=NA}}
|internal resolution = 1280x720
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = On <!-- On, Off -->
|accurate xfloat notes                 = Fixes missing ambient sounds and voices ingame.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|disable async shader compiler        = <!-- On, Off -->
|asynchronous texture streaming        = <!-- On, Off -->
|disable async shader compiler notes   =  
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = Enables versions of the game that do not have an FPS unlocker patch available such as the Japanese version to run at 60 FPS without any side effects. Cutscene videos still run at 30 FPS.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  MirrorsEdge_UnlockFPS_Notes: &MirrorsEdge_UnlockFPS_Notes
    "Removes the ~62 FPS limit. Maximum framerate is half the Vblank frequency."
  MirrorsEdge_UnlockFPS_Disc: &MirrorsEdge_UnlockFPS_Disc
    - [ be32, 0x00eaa348, 0x60000000 ]
  MirrorsEdge_UnlockFPS_PSN: &MirrorsEdge_UnlockFPS_PSN
    - [ be32, 0x00eaa6d0, 0x60000000 ]
PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLES00322: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]
PPU-95323989be16af11f04a017518802d090bc3eb47:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLUS30179: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]
PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPUB30838: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]
PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPEB00052: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]
PPU-5075ef52fa2217b98ab1f0dd00ff457d85979b91:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLKS20094: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1a38, 0x60000000 ]
PPU-12f343d8a2f44e8dcce5a22e46e59b4b6c89d97b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLJM60104: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1b40, 0x60000000 ]
}}

Latest revision as of 21:11, 18 April 2024

Mirror's Edge
MirrorsEdgeCover.jpg
Developer(s) DICE
Publisher(s) Electronic Arts
Release date(s) NA November 11, 2008
AU November 13, 2008
EU November 14, 2008
JP December 11, 2008
Release type Multi-platform
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BLES00322 (IRD), BLUS30179 (IRD), NPEB00052, NPUB30838, BLJM60104 (IRD), BLKS20094 (IRD)
Demo
NPEB90114, NPUB90119, NPJB90140, NPHB00057
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Mirror's Edge is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.

The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Vblank rate 120 Enables versions of the game that do not have an FPS unlocker patch available such as the Japanese version to run at 60 FPS without any side effects. Cutscene videos still run at 30 FPS.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  MirrorsEdge_UnlockFPS_Notes: &MirrorsEdge_UnlockFPS_Notes
    "Removes the ~62 FPS limit. Maximum framerate is half the Vblank frequency."

  MirrorsEdge_UnlockFPS_Disc: &MirrorsEdge_UnlockFPS_Disc
    - [ be32, 0x00eaa348, 0x60000000 ]
  MirrorsEdge_UnlockFPS_PSN: &MirrorsEdge_UnlockFPS_PSN
    - [ be32, 0x00eaa6d0, 0x60000000 ]

PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLES00322: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]

PPU-95323989be16af11f04a017518802d090bc3eb47:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLUS30179: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]

PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPUB30838: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]

PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPEB00052: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]

PPU-5075ef52fa2217b98ab1f0dd00ff457d85979b91:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLKS20094: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1a38, 0x60000000 ]

PPU-12f343d8a2f44e8dcce5a22e46e59b4b6c89d97b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLJM60104: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1b40, 0x60000000 ]