Mirror's Edge: Difference between revisions

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m (Text replacement - "|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> |preferred spu threads notes = |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> |firmware settings notes = <!-- Where libraries are manually selected, mention t...)
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer = Electronic Arts
|image    = [[File:{{#setmainimage:MirrorsEdgeCover.jpg}}|300px]]
|developer = DICE
|publisher = Electronic Arts
|publisher = Electronic Arts
|date      = {{vgregion|NA=November 11, 2008|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}}
|date      = {{vgregion|NA=November 11, 2008|AU=November 13, 2008}}{{vgregion|EU=November 14, 2008}}{{vgregion|JP=December 11, 2008}}
|release  = Multi-platform
|release  = Multi-platform
|genre    = Action, Adventure, Platform
|genre    = Action, Adventure, Platform
|modes    = Single-player
|modes    = Single-player
|gameid    = {{gameid|id=BLES00322, BLUS30179, NPEB00052, NPUB30838|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114|ird=NA}}
|gameid    = {{gameid|id=BLES00322, BLUS30179, NPEB00052, NPUB30838|oid=BLJM60104, BLKS20094|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90114, NPUB90119, NPJB90140, NPHB00057|ird=NA}}
|internal resolution = 1280x720
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 =  
|accurate xfloat                    = On
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               = Fixes missing ambient sounds and voices ingame.
|tsx instructions notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  =
|resolution scale                   = <!-- Value between 50% to 800% -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale notes             =  
|shader quality notes                  =
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|resolution scale threshold notes   =  
|3d rendering mode notes              =  
|write color buffers                 = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|write color buffers notes           =  
|default resolution notes             =  
|strict rendering mode               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|strict rendering mode notes         =  
|resolution scale notes               =  
|vsync                               = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|vsync notes                         =  
|resolution scale threshold notes     =
|stretch to display area             = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|stretch to display area notes       =
|shader mode notes                    =  
|disable vertex cache                = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable vertex cache notes          =  
|write color buffers notes             =  
|multithreaded rsx                   = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|multithreaded rsx notes             =  
|strict rendering mode notes           =  
|disable async shader compiler      = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable async shader compiler notes =  
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                     = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake, Qt -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                  =  
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate rsx reservation access      = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate rsx reservation access notes =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|maximum spurs threads notes         =  
|ppu llvm accurate vector nans notes  =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|silence all logs                     = <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|silence all logs notes               =  
|read depth buffers                 = <!-- On, Off -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|read depth buffers notes           =  
|sleep timers accuracy notes           =  
|write depth buffers                 = <!-- On, Off -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|write depth buffers notes           =  
|maximum spurs threads notes           =  
|read color buffers                 = <!-- On, Off -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|read color buffers notes           =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|disable on-disk shader cache       = <!-- On, Off -->
|read depth buffers                   = <!-- On, Off -->
|disable on-disk shader cache notes  =  
|read depth buffers notes             =  
|relaxed zcull sync                 = <!-- On, Off -->
|write depth buffers                   = <!-- On, Off -->
|relaxed zcull sync notes           =  
|write depth buffers notes             =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|read color buffers                   = <!-- On, Off -->
|driver wake-up delay notes         =  
|read color buffers notes             =  
|vblank rate                         = <!-- Value between 1 to 500 -->
|disable on-disk shader cache         = <!-- On, Off -->
|vblank rate notes                   =  
|disable on-disk shader cache notes    =
|clocks scale                       = <!-- Value between 10 to 1000 -->
|disable native float16 support        = <!-- On, Off -->
|clocks scale notes                 =  
|disable native float16 support notes  =  
|relaxed zcull sync                   = <!-- On, Off -->
|relaxed zcull sync notes             =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = 120<!-- Value between 1 to 500 -->
|vblank rate notes                     = Enables versions of the game that do not have an FPS unlocker patch available such as the Japanese version to run at 60 FPS without any side effects. Cutscene videos still run at 30 FPS.
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes              =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch             = <!-- Mention patch names -->
|highly recommended patch notes        =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


Line 144: Line 168:
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
There are no reported issues with this title.
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  MirrorsEdge_UnlockFPS_Notes: &MirrorsEdge_UnlockFPS_Notes
    "Removes the ~62 FPS limit. Maximum framerate is half the Vblank frequency."
  MirrorsEdge_UnlockFPS_Disc: &MirrorsEdge_UnlockFPS_Disc
    - [ be32, 0x00eaa348, 0x60000000 ]
  MirrorsEdge_UnlockFPS_PSN: &MirrorsEdge_UnlockFPS_PSN
    - [ be32, 0x00eaa6d0, 0x60000000 ]
PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLES00322: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]
PPU-95323989be16af11f04a017518802d090bc3eb47:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLUS30179: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]
PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPUB30838: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]
PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPEB00052: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]
PPU-5075ef52fa2217b98ab1f0dd00ff457d85979b91:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLKS20094: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1a38, 0x60000000 ]
PPU-12f343d8a2f44e8dcce5a22e46e59b4b6c89d97b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLJM60104: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1b40, 0x60000000 ]
}}

Latest revision as of 21:11, 18 April 2024

Mirror's Edge
MirrorsEdgeCover.jpg
Developer(s) DICE
Publisher(s) Electronic Arts
Release date(s) NA November 11, 2008
AU November 13, 2008
EU November 14, 2008
JP December 11, 2008
Release type Multi-platform
Genre(s) Action, Adventure, Platform
Mode(s) Single-player
GameID(s) BLES00322 (IRD), BLUS30179 (IRD), NPEB00052, NPUB30838, BLJM60104 (IRD), BLKS20094 (IRD)
Demo
NPEB90114, NPUB90119, NPJB90140, NPHB00057
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Mirror's Edge is a first-person video game developed by EA DICE and is powered by Unreal Engine 3, with the addition of a new lighting solution, developed by Illuminate Labs in association with DICE. Mirror's Edge is set in a quasi-futuristic dystopian society, in which a network of 'runners', including the main character, Faith Connors, act as couriers to transmit messages while evading government surveillance. In the style of a three-dimensional platform game, the player guides Faith over rooftops, across walls, through ventilation shafts, and otherwise within urban environments, negotiating obstacles using movements inspired by parkour.

The game has a brightly colored, minimalist style and differs from most previous first-person perspective video games in allowing for a greater freedom of movement with regard to its 3D environment. This allows for a wider range of actions—such as sliding under barriers, tumbling, wall-running, and shimmying across ledges; in having no heads-up display; and in allowing a range of vision which incorporated the legs, arms, and torso of the character as frequently visible elements on-screen.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Vblank rate 120 Enables versions of the game that do not have an FPS unlocker patch available such as the Japanese version to run at 60 FPS without any side effects. Cutscene videos still run at 30 FPS.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  MirrorsEdge_UnlockFPS_Notes: &MirrorsEdge_UnlockFPS_Notes
    "Removes the ~62 FPS limit. Maximum framerate is half the Vblank frequency."

  MirrorsEdge_UnlockFPS_Disc: &MirrorsEdge_UnlockFPS_Disc
    - [ be32, 0x00eaa348, 0x60000000 ]
  MirrorsEdge_UnlockFPS_PSN: &MirrorsEdge_UnlockFPS_PSN
    - [ be32, 0x00eaa6d0, 0x60000000 ]

PPU-11db6db9c4edc67887b09aa7ec83b18f27adf9a3:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLES00322: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]

PPU-95323989be16af11f04a017518802d090bc3eb47:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLUS30179: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_Disc ]

PPU-e8a0506d192495504c7f954ce9430e8ba1416c64:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPUB30838: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]

PPU-19449ce904fff4a8b8f610b60461481f8a8bbd7b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        NPEB00052: [ 01.01 ]
    Author: "illusion"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ load, *MirrorsEdge_UnlockFPS_PSN ]

PPU-5075ef52fa2217b98ab1f0dd00ff457d85979b91:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLKS20094: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1a38, 0x60000000 ]

PPU-12f343d8a2f44e8dcce5a22e46e59b4b6c89d97b:
  "Unlock FPS":
    Games:
      "Mirror's Edge":
        BLJM60104: [ 01.02 ]
    Author: "illusion, FlexBy"
    Notes: *MirrorsEdge_UnlockFPS_Notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00eb1b40, 0x60000000 ]