Metal Gear Solid 4: Guns of the Patriots: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|accurate ppu 128 reservations notes = |ppu llvm java mode handling = <!-- true, false --> " to "|accurate ppu 128 reservations notes = |ppu llvm java mode handling = <!-- True, False --> ")
(Added settings for: Relaxed ZCull Sync, vBlank Rate, Framerate Limit)
Line 40: Line 40:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = 60 <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                      =  
|framelimit notes                      = Cutscenes (specifically pre-recorded cutscenes) are difficult to skip when high framerate is achieved by when pausing to skip a cutscene it unpauses very quickly on its own, leaving it at 60 will stop this issue.
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes              =  
|anisotropic filter notes              =  
Line 129: Line 129:
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =  
|disable native float16 support notes  =  
|relaxed zcull sync                    = <!-- On, Off -->
|relaxed zcull sync                    = On <!-- On, Off -->
|relaxed zcull sync notes              =  
|relaxed zcull sync notes              = Improves performance.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = 240 <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    = This effectively disables the double buffering v-sync setup within the game.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  

Revision as of 23:24, 4 August 2021

Metal Gear Solid 4: Guns of the Patriots
Developer(s) Kojima Productions
Publisher(s) Konami
Series Metal Gear
Release date(s) June 12, 2008
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Stealth
Mode(s) Single-player
GameID(s) BLES00246 (IRD), BLJM67001 (IRD), BLUS30109 (IRD), NPEB02182, NPUB31633
Demo
NPEB90116, NPJB90149, NPUB90176
Database
NPEB00027, NPUB90126
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Metal Gear Solid 4: Guns of the Patriots is the sixth Metal Gear game directed by Hideo Kojima and is set five years after the events of Metal Gear Solid 2: Sons of Liberty, the story centers around a prematurely aged Solid Snake, now known as Old Snake, as he goes on one last mission to assassinate his nemesis Liquid Snake, who now inhabits the body of his former henchman Revolver Ocelot under the guise of Liquid Ocelot, before he takes control of the Sons of the Patriots, an A.I. system that controls the activities of PMCs worldwide. The game received universal acclaim, garnering perfect reviews and Game of the Year awards from several major gaming publications, including GameSpot, which claimed that the game was "technically flawless". The game has been considered one of the best games of the seventh generation of console gaming and among the greatest of all time. Its release caused a boost in sales of the PlayStation 3, where it sold over six million copies worldwide.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Framelimit 60 Cutscenes (specifically pre-recorded cutscenes) are difficult to skip when high framerate is achieved by when pausing to skip a cutscene it unpauses very quickly on its own, leaving it at 60 will stop this issue.

Advanced configuration

Setting Option Notes
Vblank rate 240 This effectively disables the double buffering v-sync setup within the game.

Known Issues

Freezes/softlocks

The game is very unstable and will frequently crash within seconds even when using SPU LLVM & Accurate Xfloat Off.

No audio

When using anything other than SPU LLVM Recompiler and Accurate Xfloat OFF, the game will have no/some sound only.

Special Notes

There is no need to use custom builds for this game anymore, simply use the canary patch below to stop the game from crashing. This patch is a game specific hack so it won't be merged into the patch manager. You will require firmware 4.87 to be installed, and then copy/paste the patch into a new txt file. Rename it "imported_patch.yml" and place it in the patches folder within your RPCS3 directory.

Canary Patches

PRX-rbYkgZMgx8Prd7WUAA39oYAdWcNo-0:
  "cellSpurs urgent commands hack":
    Games:
      "Metal Gear Solid 4: Guns of the Patriots":
        BLES00246: [ All ]
        BLUS30109: [ All ]
        BLJM67001: [ All ]
        NPUB31633: [ All ]
        NPEB02182: [ All ]
    Author: elad335
    Notes: [ "Workaround for freezes in Metal Gear Solid 4.\nThis patch applies to a firmware file for all games!\nUsage outside of Metal Gear Solid 4 is for debug purposes only.\nYou must have firmware version of exactly 4.87 in order to use it.\n\nKnown to affect:\nMetal Gear Solid 4" ]
    Patch Version: 1.0
    Patch:
      - [ be32, 0x182B8, 0x38000002 ]