Metal Gear Rising: Revengeance: Difference between revisions

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|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
|vsync                                = <!-- On, Off -->
|vsync                                = On<!-- On, Off -->
|vsync notes                          =  
|vsync notes                          = If you have screen tearing in the pre-rendered cutscenes, enable this setting.
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
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|volume notes                          =  
|volume notes                          =  
|enable buffering                      = On
|enable buffering                      = On
|enable buffering notes                = Fixes stuttering in pre-rendered cutscenes, values above 10ms introduce stuttering however
|enable buffering notes                = Fixes stuttering in pre-rendered cutscenes, values above 10ms introduce stuttering however.
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes          =  
|audio buffer duration notes          =  
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|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.             
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  

Revision as of 20:34, 3 September 2022

Metal Gear Rising: Revengeance
MGRR.jpg
Developer(s) Kojima Productions, PlatinumGames
Publisher(s) Konami
Series Metal Gear
Release date(s) NA February 19, 2013
EU/JP February 21, 2013
AU February 26, 2013
Release type Multi-platform
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) BLES01750 (IRD), BLUS31045 (IRD), BLJM60554 (IRD), NPUB31057, NPJB00281
Demo
NPEB90462, NPUB90925, NPUB90930, NPJB90548
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Metal Gear Rising: Revengeance is a 2013 hack and slash game developed by PlatinumGames and published by Konami Digital Entertainment. Released for the PlayStation 3, Xbox 360, and Microsoft Windows, it is a spin-off in the Metal Gear series, and is set four years after the events of Metal Gear Solid 4: Guns of the Patriots. In the game, players control Raiden, a cyborg who confronts the private military company Desperado Enforcement, with the gameplay focusing on fighting enemies using a sword and other weapons to perform combos and counterattacks. Through the use of Blade Mode, Raiden can cut cyborgs in slow motion and steal parts stored in their bodies. The series' usual stealth elements are also optional to reduce combat.

The game was originally being developed internally by Kojima Productions, who announced the game in 2009 under the title of Metal Gear Solid: Rising. However, the team met with difficulties in developing a game based on swordplay, so executive producer Hideo Kojima postponed its development until a solution could be found. The project resurfaced in late 2011 under its finalized title, with PlatinumGames as the new developer. The game underwent significant changes in its play mechanics and storyline under PlatinumGames' involvement, although Kojima Productions retained responsibility for the game's overall plot and Raiden's design.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
VSync On If you have screen tearing in the pre-rendered cutscenes, enable this setting.

Audio configuration

Setting Option Notes
Enable buffering On Fixes stuttering in pre-rendered cutscenes, values above 10ms introduce stuttering however.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

There are no reported issues with this title.

Special Notes