Megamind Ultimate Showdown: Difference between revisions

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<!-- Give a brief description about the game -->
'''''Megamind: Ultimate Showdown''''' is a 3D platformer video game based on the Megamind franchise, developed by THQ Studio Australia for console and Tantalus for handheld, published by THQ in association with DreamWorks Animation. It was released on November 2, 2010, for Xbox 360 and PlayStation 3, to coincide with the film's release. It was critically panned for its story and gameplay, as well as its low level of difficulty.
 
Another game known as Megamind: The Blue Defender was released on PSP and DS.


==Configuration==
==Configuration==
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On <!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes black screen in open world areas.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =  
|allow host gpu labels notes          =  
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = Atomic <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              = Helps with stability.
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Broken Depth of field - {{issue|9850}}===
There are no reported issues with this title.
The workaround to fix the broken depth of field is enabling Force CPU Blit Emulation in Debug tab (https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration)


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 03:32, 18 April 2024

Megamind Ultimate Showdown
Developer(s) THQ Studio Australia
Publisher(s) THQ
Release date(s) NA November 2, 2010
EU November 26, 2010
Release type Console exclusive
Genre(s) Platform
Mode(s) Single-player, Multiplayer
GameID(s) BLES00867 (IRD), BLUS30518 (IRD)
Quick links Check Compatibility
Open Issues
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Wikipedia Page

Megamind: Ultimate Showdown is a 3D platformer video game based on the Megamind franchise, developed by THQ Studio Australia for console and Tantalus for handheld, published by THQ in association with DreamWorks Animation. It was released on November 2, 2010, for Xbox 360 and PlayStation 3, to coincide with the film's release. It was critically panned for its story and gameplay, as well as its low level of difficulty.

Another game known as Megamind: The Blue Defender was released on PSP and DS.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Fixes black screen in open world areas.

Advanced configuration

Setting Option Notes
RSX FIFO accuracy Atomic Helps with stability.

Known Issues

Broken Depth of field - Issue 9850

The workaround to fix the broken depth of field is enabling Force CPU Blit Emulation in Debug tab (https://wiki.rpcs3.net/index.php?title=Help:Frequently_Asked_Questions#Debug_configuration)

Special Notes