MX vs. ATV Alive: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
 
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
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|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
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|handle rsx memory tiling              = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
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|disable vertex cache                  = <!-- On, Off -->
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|allow host gpu labels                = <!-- On, Off -->
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|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
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|rsx fifo accuracy notes              =  

Latest revision as of 17:30, 3 March 2024

MX vs. ATV Alive
Mxvsatvalive cover.jpg
Developer(s) Rainbow Studios
Publisher(s) THQ
Series MX vs. ATV
Release date(s) NA May 10, 2011
EU May 13, 2011
AU May 11, 2011
Release type Console exclusive
Genre(s) Racing
GameID(s) BLES01192 (IRD), BLUS30707 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Rendering issues

  • Issue 14792: Glitched texture 'walls' appear in places where they shouldn't, blocking views of the track.


Special Notes