LittleBigPlanet 3: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> |spu decoder notes = |pref...)
(https://youtu.be/M2asvZ8XMiA add Precise ZCULL, fixes same artifacting issue as lbp2 and I haven't encountered any flickering in current builds)
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:LittleBigPlanet3.jpeg}}|300px]]
|publisher = {{vgregion|}}
|developer = Sumo Digital
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = LittleBigPlanet
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=November 18, 2014|EU/AU|November 26, 2014}}{{vgregion|JP=December 4, 2014}}
|genre    =  
|release  = PlayStation exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Puzzle, Platform, Sandbox
|gameid    = {{gameid|}}
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES01663, BCES02068, BCUS98362, NPUA81116|oid=BCUS81138, BCJS30095|ird=Yes}}, {{gameid|oid=BCAS20322, NPEA00515, NPJA00123, NPHA80277|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPUA81199|ird=NA}}<br>'''Beta'''<br>{{gameid|id=NPUA81174|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
LittleBigPlanet 3 is a puzzle-platform game developed by Sumo Digital for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main LittleBigPlanet series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes       =
|thread scheduler notes               =  
|lower spu thread priority          = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|lower spu thread priority notes    =  
|enable spu loop detection notes       =  
|enable spu loop detection           = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|enable spu loop detection notes     =  
|spu xfloat accuracy notes             =  
|spu cache                          = <!-- On, Off -->
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu cache notes                    =
|spu block size notes                 =  
|accurate xfloat                    = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|accurate xfloat notes               =  
|tsx instructions notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = Precise<!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  = Fixes horizontal artifacting.
|resolution scale                   = <!-- Value between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =  
|default resolution notes             =  
|resolution scale threshold         = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =  
|resolution scale notes               =  
|write color buffers                 = <!-- On, Off -->
|resolution scale threshold           = 1 x 1<!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffers notes           =  
|resolution scale threshold notes     = Fixes crashes when using Resolution scaling.
|strict rendering mode               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =  
|shader mode notes                    =  
|vsync                               = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|vsync notes                         =  
|write color buffers notes             =  
|stretch to display area             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =
|strict rendering mode notes           =  
|disable vertex cache                = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes          =  
|vsync notes                           =  
|multithreaded rsx                   = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|multithreaded rsx notes             =  
|stretch to display area notes         =  
|disable async shader compiler      = <!-- On, Off -->
|multithreaded rsx                     = <!-- On, Off -->
|disable async shader compiler notes =  
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
|microphone type notes                 =  
<!-- I/O configuration -->
<!-- I/O configuration -->
|keyboard handler                   = <!-- Null, Basic -->
|keyboard handler                     = <!-- Null, Basic -->
|keyboard handler notes             =  
|keyboard handler notes               =  
|mouse handler                       = <!-- Null, Basic -->
|mouse handler                         = <!-- Null, Basic -->
|mouse handler notes                 =  
|mouse handler notes                   =  
|camera input                       = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                         = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                 =  
|camera input notes                   =  
|camera settings                     = <!-- Null, Fake -->
|camera settings                       = <!-- Null, Fake, Qt -->
|camera settings notes               =  
|camera settings notes                 =  
|move handler                       = <!-- Null, Fake, Mouse -->
|move handler                         = <!-- Null, Fake, Mouse -->
|move handler notes                  =  
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =  
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
|debug console mode notes             =
|silence all logs                   = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|silence all logs notes             =  
|accurate llvm dfma notes              =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
|accurate rsx reservation access      = <!-- On, Off -->
|sleep timers accuracy notes         =  
|accurate rsx reservation access notes =
|maximum spurs threads               = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|maximum spurs threads notes         =  
|ppu llvm accurate vector nans notes  =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|ppu llvm java mode handling          = <!-- On, Off -->
|firmware settings notes             = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|ppu llvm java mode handling notes    =  
|read depth buffers                 = <!-- On, Off -->
|silence all logs                     = On <!-- On, Off -->
|read depth buffers notes           =  
|silence all logs notes               = Improves performance.
|write depth buffers                 = <!-- On, Off -->
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|write depth buffers notes           =  
|sleep timers accuracy notes           =  
|read color buffers                 = <!-- On, Off -->
|maximum spurs threads                 = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|read color buffers notes           =  
|maximum spurs threads notes           =  
|disable on-disk shader cache       = <!-- On, Off -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|disable on-disk shader cache notes =  
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|relaxed zcull sync                  = <!-- On, Off -->
|read depth buffers                   = <!-- On, Off -->
|relaxed zcull sync notes           =  
|read depth buffers notes             =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
|write depth buffers                   = <!-- On, Off -->
|driver wake-up delay notes         =  
|write depth buffers notes             =  
|vblank rate                         = <!-- Value between 1 to 500 -->
|read color buffers                   = On<!-- On, Off -->
|vblank rate notes                   =  
|read color buffers notes             = Fixes some missing visuals.
|clocks scale                       = <!-- Value between 10 to 1000 -->
|disable on-disk shader cache         = <!-- On, Off -->
|clocks scale notes                 =  
|disable on-disk shader cache notes   =  
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes               =  
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes           =  
|vblank rate                           = <!-- Value between 1 to 500 -->
|vblank rate notes                     =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =  
|clocks scale                         = <!-- Value between 10 to 1000 -->
|clocks scale notes                   =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
|accurate getllar notes               =  
|hook static functions               = <!-- On, Off -->
|accurate spu dma                      = <!-- On, Off -->
|hook static functions notes        =  
|accurate spu dma notes               =  
|hook static functions                 = <!-- On, Off -->
|hook static functions notes           =
|accurate ppu 128 reservations         = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Bloom Effect===
There are no reported issues with this title.
The bloom effect randomly flickers ingame.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.26
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Available<!-- Available, Not available, Not required, Untested -->
|notes          = Use one of the custom server patches and register your RPCN username to the respective server's site.
}}
[[Category:Custom servers (Netplay)]]
 
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  lbp3_126title: &lbp3_126title
    "LittleBigPlanet 3":
      BCES01663: [ 01.26 ]
      BCES02068: [ 01.26 ]
      BCUS81138: [ 01.26 ]
      BCUS98362: [ 01.26 ]
      BCAS20322: [ 01.26 ]
      NPEA00515: [ 01.26 ]
      NPUA81116: [ 01.26 ]
      NPHA80277: [ 01.26 ]
 
  lbp3_server_url_beacon: &lbp3_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"
 
  lbp3_server_url_infinite: &lbp3_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"
 
PPU-4ff9503c80ff356080c96f3828890906073b8e43:
  "Create Mode":
    Games: *lbp3_126title
    Author: "Zhaxxy"
    Notes: "Permanently be in create mode until unchecked.\nFlying in the pod will cause sackboy to go far away from the pod. Teleport yourself into the pod via a player teleporter, then stop flying."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ed2ac, 0x41e00001 ]
  "Beacon Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_beacon ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_beacon ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_beacon ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp3_126title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_infinite ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_infinite ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_infinite ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_infinite ] # http server url
}}

Latest revision as of 23:00, 12 March 2024

LittleBigPlanet 3
LittleBigPlanet3.jpeg
Developer(s) Sumo Digital
Publisher(s) Sony Computer Entertainment
Series LittleBigPlanet
Release date(s) NA November 18, 2014
EU/AU November 26, 2014
JP December 4, 2014
Release type PlayStation exclusive
Genre(s) Puzzle, Platform, Sandbox
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01663 (IRD), BCES02068 (IRD), BCUS98362 (IRD), NPUA81116, BCUS81138 (IRD), BCJS30095 (IRD), BCAS20322, NPEA00515, NPJA00123, NPHA80277
Demo
NPUA81199
Beta
NPUA81174
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

LittleBigPlanet 3 is a puzzle-platform game developed by Sumo Digital for the PlayStation 3 and PlayStation 4. It was released worldwide through November and December 2014, and it is the third entry in the main LittleBigPlanet series, and sixth entry overall. It was announced at Sony's E3 2014 media briefing on 9 June 2014. It was developed primarily by Sumo Digital, with XDev and series creator Media Molecule assisting in an undisclosed capacity.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
ZCULL accuracy Precise Fixes horizontal artifacting.
Resolution scale threshold 1 x 1 Fixes crashes when using Resolution scaling.

Advanced configuration

Setting Option Notes
Silence all logs On Improves performance.
Read color buffers On Fixes some missing visuals.

Known Issues

Bloom Effect

The bloom effect randomly flickers ingame.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.26 N/A Yes Yes Yes Yes Available Use one of the custom server patches and register your RPCN username to the respective server's site.

Patches

Anchors:
  lbp3_126title: &lbp3_126title
    "LittleBigPlanet 3":
      BCES01663: [ 01.26 ]
      BCES02068: [ 01.26 ]
      BCUS81138: [ 01.26 ]
      BCUS98362: [ 01.26 ]
      BCAS20322: [ 01.26 ]
      NPEA00515: [ 01.26 ]
      NPUA81116: [ 01.26 ]
      NPHA80277: [ 01.26 ]

  lbp3_server_url_beacon: &lbp3_server_url_beacon
    "http://lighthouse.lbpunion.com/LITTLEBIGPLANETPS3_XML\0"

  lbp3_server_url_infinite: &lbp3_server_url_infinite
    "http://lnfinite.site/LITTLEBIGPLANETPS3_XML\0"

PPU-4ff9503c80ff356080c96f3828890906073b8e43:
  "Create Mode":
    Games: *lbp3_126title
    Author: "Zhaxxy"
    Notes: "Permanently be in create mode until unchecked.\nFlying in the pod will cause sackboy to go far away from the pod. Teleport yourself into the pod via a player teleporter, then stop flying."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ed2ac, 0x41e00001 ]
  "Beacon Custom Server":
    Games: *lbp3_126title
    Author: "uh wot"
    Notes: "Patches server URL to point to Beacon, a custom server run by LBP Union."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_beacon ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_beacon ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_beacon ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_beacon ] # http server url
  "Infinite Custom Server":
    Games: *lbp3_126title
    Author: "Toyo, uh wot"
    Notes: "Patches server URL to point to Infinite, a custom server run by the Infinite Team.\nCreate an account here: https://lnfinite.site/register \n(The first letter is a lowercase L, not a capital i)\n\nIf you have any crashes or connection issues, restart the game in RPCS3 after authentication.\n\nThanks to @uh wot for locating the addresses."
    Group: CustomServer
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00d9e4c4, *lbp3_server_url_infinite ] # https server url
      - [ utf8, 0x00d9e53c, *lbp3_server_url_infinite ] # presence server url
      - [ utf8, 0x00d9e58c, *lbp3_server_url_infinite ] # live server url
      - [ utf8, 0x00d9e5d8, *lbp3_server_url_infinite ] # http server url