Difference between revisions of "Kingdom Hearts HD 2.5 ReMIX"

From RPCS3 Wiki
m (Retain developer as SE)
m (Text replacement - "|accurate llvm dfma notes = |silence all logs = <!-- On, Off -->" to "|accurate llvm dfma notes = |accurate rsx reservation access = <!-- On, Off --> |accurate rsx reservation access notes = |ppu llvm accurate vector nans = <!-- On, Off --> |ppu llvm accurate vector nans notes = |silence all logs = <!-- On, Off -->")
 
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|publisher = Square Enix
 
|publisher = Square Enix
 
|series    = Kingdom Hearts
 
|series    = Kingdom Hearts
|date      = {{vgregion|JP=October 2, 2014|NA=December 2, 2014|AU=December 4, 2014|EU=December 5, 2014}}
+
|date      = {{vgregion|JP=October 2, 2014|NA=December 2, 2014|AU=December 4, 2014}}{{vgregion|EU=December 5, 2014}}
 
|release  = PlayStation exclusive
 
|release  = PlayStation exclusive
 
|genre    = Action, Role-playing
 
|genre    = Action, Role-playing
 
|modes    = Single-player
 
|modes    = Single-player
|gameid    = {{gameid|id=BLUS31460, BLES02070|ird=yes}}
+
|gameid    = {{gameid|id=BLES02070, BLUS31460|oid=BLJM61220|ird=yes}}
 
}}
 
}}
  
<!-- Give a brief description about the game -->
+
'''''Kingdom Hearts HD 2.5 Remix''''' includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, [[Kingdom Hearts HD 1.5 ReMIX]] was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.
'''''Kingdom Hearts HD 2.5 Remix''''' includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, Kingdom Hearts HD 1.5 Remix was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.
 
  
 
==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes               =
+
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
+
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
+
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
+
|enable thread scheduler              = <!-- On, Off -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
+
|enable thread scheduler notes         =
|enable thread scheduler          = <!-- On, Off -->
+
|lower spu thread priority            = <!-- On, Off -->
|enable thread scheduler notes   =
+
|lower spu thread priority notes      =
|lower spu thread priority        = <!-- On, Off -->
+
|enable spu loop detection            = <!-- On, Off -->
|lower spu thread priority notes =
+
|enable spu loop detection notes       =  
|enable spu loop detection        = <!-- On, Off -->
+
|spu cache                            = <!-- On, Off -->
|enable spu loop detection notes =
+
|spu cache notes                       =  
|hook static function            = <!-- On, Off -->
+
|accurate xfloat                      = <!-- On, Off -->
|hook static function notes       =
+
|accurate xfloat notes                =
 +
|spu block size                        = <!-- Safe, Mega, Giga -->
 +
|spu block size notes                 =  
 +
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
 +
|tsx instructions notes               =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
+
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
+
|renderer notes                       =  
|graphics device                  = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this parameter on game pages. -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|graphics device notes            =
+
|aspect ratio notes                   =  
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|aspect ratio notes               =  
+
|framelimit notes                     =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|framelimit notes                 =
+
|anisotropic filter notes             =
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anti-aliasing                        = <!-- Auto, Disabled -->
|anisotropic filter notes         =
+
|anti-aliasing notes                  =  
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes         =
+
|default resolution notes             =  
|resolution scale                 = <!-- Range between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes           =
+
|resolution scale notes               =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes =
+
|resolution scale threshold notes     =  
|write color buffer              = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffer notes         =
+
|shader mode notes                     =  
|use gpu texture scaling          = <!-- On, Off -->
+
|write color buffers                  = <!-- On, Off -->
|use gpu texture scaling notes   =
+
|write color buffers notes             =  
|strict rendering mode           = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes     =
+
|strict rendering mode notes           =  
|vsync                           = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|vsync notes                     =
+
|vsync notes                           =  
|stretch to display area         = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes   =
+
|stretch to display area notes         =
|disable vertex cache            = <!-- On, Off -->
+
|enable 3d                            = <!-- On, Off -->
|disable vertex cache notes      =
+
|enable 3d notes                      =
 +
|disable vertex cache                  = <!-- On, Off -->
 +
|disable vertex cache notes            =
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes              =
 +
<!-- Audio configuration -->
 +
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
 +
|audio out windows notes              =
 +
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 +
|audio out linux notes                =
 +
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
 +
|audio channels notes                  =
 +
|dump to file                          = <!-- On, Off -->
 +
|dump to file notes                    =
 +
|convert to 16-bit                    = <!-- On, Off -->
 +
|convert to 16-bit notes              =
 +
|volume                                = <!-- Value between 0% to 200% -->
 +
|volume notes                          =
 +
|enable buffering                      = <!-- On, Off -->
 +
|enable buffering notes                =
 +
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
 +
|audio buffer duration notes          =
 +
|enable time stretching                = <!-- On, Off -->
 +
|enable time stretching notes          =
 +
|time stretching threshold             = <!-- Value between 0% to 100% -->
 +
|time stretching threshold notes      =
 +
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes                =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =
 +
<!-- Advanced configuration -->
 +
|debug console mode                    = <!-- On, Off -->
 +
|debug console mode notes              =
 +
|accurate llvm dfma                    = <!-- On, Off -->
 +
|accurate llvm dfma notes              =
 +
|accurate rsx reservation access      = <!-- On, Off -->
 +
|accurate rsx reservation access notes =
 +
|ppu llvm accurate vector nans        = <!-- On, Off -->
 +
|ppu llvm accurate vector nans notes  =
 +
|silence all logs                      = <!-- On, Off -->
 +
|silence all logs notes                =
 +
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
 +
|sleep timers accuracy notes          =
 +
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
 +
|maximum spurs threads notes          =
 +
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
 +
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                    = <!-- On, Off -->
 +
|read depth buffers notes              =
 +
|write depth buffers                  = <!-- On, Off -->
 +
|write depth buffers notes            =
 +
|read color buffers                    = On <!-- On, Off -->
 +
|read color buffers notes              = Fixes flickering background in pause menu (Kingdom Hearts II Final Mix).
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes   =
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =
 +
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes            =
 +
|vblank rate                          = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                    =
 +
|clocks scale                          = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                    =
 +
<!-- Debug configuration -->
 +
|disable zcull occlusion queries       = <!-- On, Off -->
 +
|disable zcull occlusion queries notes =
 +
|force cpu blit emulation              = <!-- On, Off -->
 +
|force cpu blit emulation notes        =
 +
|use gpu texture scaling              = <!-- On, Off -->
 +
|use gpu texture scaling notes        =
 +
|accurate getllar                      = <!-- On, Off -->
 +
|accurate getllar notes                =
 +
|hook static functions                = <!-- On, Off -->
 +
|hook static functions notes          =
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes  =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 +
There are no reported issues with this title.
 +
 +
==Special Notes==
 +
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 +
{{patch
 +
|type    = PPU
 +
|version = 1.2
 +
|content =
 +
PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self
 +
  60 FPS:
 +
    Games:
 +
      "Kingdom Hearts HD 2.5 ReMIX":
 +
        BLES02070: [ All ]
 +
        BLUS31460: [ All ]
 +
    Author: illusion, BlaGe
 +
    # https://forums.rpcs3.net/user-1272.html
 +
    Notes:  Some stuff moves at 2x and doubles gravity.
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0
 +
 +
PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self
 +
  60 FPS:
 +
    Games:
 +
      "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
 +
        BLES02070: [ All ]
 +
        BLUS31460: [ All ]
 +
    Author: illusion, BlaGe
 +
    # https://forums.rpcs3.net/user-1272.html
 +
    Notes:  Some stuff moves at 2x and doubles gravity.
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0
 +
}}

Latest revision as of 12:49, 2 October 2020

Kingdom Hearts HD 2.5 ReMIX
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP October 2, 2014
NA December 2, 2014
AU December 4, 2014
EU December 5, 2014
Release type PlayStation exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLES02070 (IRD), BLUS31460 (IRD), BLJM61220 (IRD)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 2.5 Remix includes Kingdom Hearts II Final Mix and Kingdom Hearts Birth by Sleep Final Mix in high definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts Re:coded that features remastered cutscenes from the original game as well as new content. A previous collection, Kingdom Hearts HD 1.5 ReMIX was released in 2013, and a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 2.5 Remix was re-released along with 1.5 Remix on the PlayStation 4 in March 2017.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

Advanced configuration

Setting Option Notes
Read color buffers On Fixes flickering background in pause menu (Kingdom Hearts II Final Mix).

Known Issues

There are no reported issues with this title.

Special Notes

Patches

PPU-f18bcdcc6d74a25383d72074e1646352ab53e9d2: # kingdom2.self
  60 FPS:
    Games:
      "Kingdom Hearts HD 2.5 ReMIX":
        BLES02070: [ All ]
        BLUS31460: [ All ]
    Author: illusion, BlaGe
    # https://forums.rpcs3.net/user-1272.html
    Notes:  Some stuff moves at 2x and doubles gravity.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00076850, 0x38600000 ] # li r3, 0x0

PPU-6da0d4551c59eb596a1e04a5355e98163badf246: # BBS.self
  60 FPS:
    Games:
      "Kingdom Hearts HD 2.5 ReMIX (Birth By Sleep)":
        BLES02070: [ All ]
        BLUS31460: [ All ]
    Author: illusion, BlaGe
    # https://forums.rpcs3.net/user-1272.html
    Notes:  Some stuff moves at 2x and doubles gravity.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00015aa4, 0x38600000 ] # li r3, 0x0