Kingdom Hearts HD 1.5 ReMIX: Difference between revisions

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m (Text replacement - "|disable on-disk shader cache notes = |relaxed zcull sync = <!-- On, Off --> " to "|disable on-disk shader cache notes = |disable native float16 support = <!-- On, Off --> |disable native float16 support notes = |relaxed zcull sync = <!-- On, Off --> ")
m (Text replacement - "|vblank rate notes = ↵|clocks scale = <!-- Value between 10 to 1000 -->↵" to "|vblank rate notes = |vblank ntsc fixup = <!-- On, Off --> |vblank ntsc fixup notes = |clocks scale = <!-- Value between 10 to 1000 --> ")
 
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:Kh15cover.jpg}}|300px]]
|developer = Square Enix
|developer = Square Enix
|publisher = Square Enix
|publisher = Square Enix
|series    = Kingdom Hearts
|series    = Kingdom Hearts
|date      = {{vgregion|JP=March 14, 2013|NA=September 10, 2013|AU=September 12, 2013}}{{vgregion|EU=September 13, 2013}}
|date      = {{vgregion|JP=March 14, 2013|NA=September 10, 2013|AU=September 12, 2013}}{{vgregion|EU=September 13, 2013}}
|release  = PlayStation exclusive
|release  = Multi-platform
|genre    = Action, Role-playing
|genre    = Action, Role-playing
|modes    = Single-player
|modes    = Single-player
Line 17: Line 18:
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale                      = <!-- Value between 50% to 800% -->
|resolution scale notes                =  
|resolution scale notes                =  
|resolution scale threshold            = 128 x 128 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = 128 x 128<!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen <br>(Note that you can use keyboard arrows for precise changes on the slider).
|resolution scale threshold notes      = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen.<br>Note that you can use keyboard arrows for precise changes on the slider.
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
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|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = Switch to LLE<!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = Enable Libvdec.sprx library on advanced tab. Required to fix cutscene that plays on title screen in Chain of Memories freezing at last frame.
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
|read color buffers                    = On <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              = Fixes black squares in pause menu and black patches on the ground.
|read color buffers notes              = Fixes black squares in pause menu and black patches on the ground. Noticeable in Re Chain of Memories.
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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===Kingdom Hearts Final Mix No Battle Record after Credits===
===Kingdom Hearts Final Mix No Battle Record after Credits===
After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished.
After the credits roll, the game will continuously show a black screen until the game is closed, thus having no Battle Record and no Finished game trophy/trophies. Enable LLE libvdec.sprx to fix it.
 
===Traverse Town Re:COM Guard Armor Room Crash===
When entering the room where Guard Armor boss fight will commence, the game will crash.
 
===Audio Issues - ''Fixed''===
<s>All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See {{issue|3217}} for more details.</s>
 
===Genie Jafar and Atlantica Loading - ''Fixed by {{pr|5675}}''===
<s>To fix graphics in Atlantica or when fighting Genie Jafar, enable '''Strict Rendering Mode'''. See {{issue|4303}} for more details.</s>
 
===Opening scene freeze - ''Fixed''===
<s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s>


==Special Notes==
==Special Notes==
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|content =  
|content =  
Anchors:
Anchors:
   kh15_ar_219: &kh15_ar_219
   kh15_ar_21_9_notes: &kh15_ar_21_9_notes
     - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
     - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
  kh15_ar_21_9: &kh15_ar_21_9
    
     - [ be32, 0x000eb170, 0x3faaaaab ] # Vert+ 21:9
     - [ be32, 0x000eb16c, 0x3fc00000 ] # Zoom+ 21:9
 
   kh15_60fps_notes: &kh15_60fps_notes
    "May work with JP version with adjustments. May cause double cutscenes audio and/or video."
   kh15_60fps: &kh15_60fps
   kh15_60fps: &kh15_60fps
     - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0
     - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0
 
 
   kh15recom_60fps: &kh15recom_60fps
   kh15recom_60fps: &kh15recom_60fps
     - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0
     - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0


PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self
   21:9 Aspect Ratio:
   "21:9 Aspect Ratio":
     Games:
     Games:
       "Kingdom Hearts HD 1.5 ReMIX":
       "Kingdom Hearts HD 1.5 ReMIX":
         BLUS31212: [ All ]
         BLUS31212: [ All ]
     Author: Esppiral
     Author: "Esppiral"
     Notes:  
     Notes: *kh15_ar_21_9_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kh15_ar_219 ]
       - [ load, *kh15_ar_21_9 ]
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Kingdom Hearts HD 1.5 ReMIX":
       "Kingdom Hearts HD 1.5 ReMIX":
         BLUS31212: [ All ]
         BLUS31212: [ All ]
     Author: Esppiral, Michael Pama, illusion
     Author: "Esppiral, Michael Pama, illusion"
     Notes: May work with JP version with adjustments.
     Notes: *kh15_60fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 202: Line 215:


PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self
PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self
   21:9 Aspect Ratio:
   "21:9 Aspect Ratio":
     Games:
     Games:
       "Kingdom Hearts HD 1.5 ReMIX":
       "Kingdom Hearts HD 1.5 ReMIX":
         BLES01897: [ All ]
         BLES01897: [ All ]
     Author: Esppiral
     Author: "Esppiral"
     Notes:  
     Notes: *kh15_ar_21_9_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kh15_ar_219 ]
       - [ load, *kh15_ar_21_9 ]
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Kingdom Hearts HD 1.5 ReMIX":
       "Kingdom Hearts HD 1.5 ReMIX":
         BLES01897: [ All ]
         BLES01897: [ All ]
     Author: Esppiral, Michael Pama, illusion
     Author: "Esppiral, Michael Pama, illusion"
     Notes: May work with JP version with adjustments.
     Notes: *kh15_60fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 222: Line 235:


PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self
PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
       "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
         BLUS31212: [ All ]
         BLUS31212: [ All ]
     Author: BlaGe, illusion
     Author: "BlaGe, illusion"
     Notes: May work with JP version with adjustments.
     Notes: *kh15_60fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 233: Line 246:


PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self
PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self
   60 FPS:
   "60 FPS":
     Games:
     Games:
       "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
       "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
         BLES01897: [ All ]
         BLES01897: [ All ]
     Author: BlaGe, illusion
     Author: "BlaGe, illusion"
     Notes: May work with JP version with adjustments.
     Notes: *kh15_60fps_notes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kh15recom_60fps ]
       - [ load, *kh15recom_60fps ]
}}
}}

Latest revision as of 18:22, 24 July 2023

Kingdom Hearts HD 1.5 ReMIX
Kh15cover.jpg
Developer(s) Square Enix
Publisher(s) Square Enix
Series Kingdom Hearts
Release date(s) JP March 14, 2013
NA September 10, 2013
AU September 12, 2013
EU September 13, 2013
Release type Multi-platform
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31212 (IRD), BLES01897 (IRD), BLJM60589 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.

A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Resolution scale threshold 128 x 128 To be used with resolution upscaling if the cinematic video is missing the lower third of the screen.
Note that you can use keyboard arrows for precise changes on the slider.

Advanced configuration

Setting Option Notes
Firmware libraries Switch to LLE Enable Libvdec.sprx library on advanced tab. Required to fix cutscene that plays on title screen in Chain of Memories freezing at last frame.
Read color buffers On Fixes black squares in pause menu and black patches on the ground. Noticeable in Re Chain of Memories.

Known Issues

Kingdom Hearts Final Mix No Battle Record after Credits

After the credits roll, the game will continuously show a black screen until the game is closed, thus having no Battle Record and no Finished game trophy/trophies. Enable LLE libvdec.sprx to fix it.

Special Notes

Patches

Anchors:
  kh15_ar_21_9_notes: &kh15_ar_21_9_notes
    "Requires \"Stretch To Display Area\" checked in the GPU settings."
  kh15_ar_21_9: &kh15_ar_21_9
    - [ be32, 0x000eb170, 0x3faaaaab ] # Vert+ 21:9
    - [ be32, 0x000eb16c, 0x3fc00000 ] # Zoom+ 21:9

  kh15_60fps_notes: &kh15_60fps_notes
    "May work with JP version with adjustments. May cause double cutscenes audio and/or video."
  kh15_60fps: &kh15_60fps
    - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0

  kh15recom_60fps: &kh15recom_60fps
    - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0

PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLUS31212: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]

PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self
  "21:9 Aspect Ratio":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral"
    Notes: *kh15_ar_21_9_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_ar_21_9 ]
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX":
        BLES01897: [ All ]
    Author: "Esppiral, Michael Pama, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15_60fps ]

PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLUS31212: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]

PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self
  "60 FPS":
    Games:
      "Kingdom Hearts HD 1.5 ReMIX Chain of Memories":
        BLES01897: [ All ]
    Author: "BlaGe, illusion"
    Notes: *kh15_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kh15recom_60fps ]