HerrHulaHoop (talk | contribs) m (Text replacement - "|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = " to "|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = ") |
(→Traverse Town Re:COM Guard Armor Room Crash: I can't reproduce this crash, at least with Sora.) |
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|series = Kingdom Hearts | |series = Kingdom Hearts | ||
|date = {{vgregion|JP=March 14, 2013|NA=September 10, 2013|AU=September 12, 2013}}{{vgregion|EU=September 13, 2013}} | |date = {{vgregion|JP=March 14, 2013|NA=September 10, 2013|AU=September 12, 2013}}{{vgregion|EU=September 13, 2013}} | ||
|release = | |release = Multi-platform | ||
|genre = Action, Role-playing | |genre = Action, Role-playing | ||
|modes = Single-player | |modes = Single-player | ||
Line 15: | Line 15: | ||
==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|enable thread scheduler = <!-- On, Off --> | |||
|enable thread scheduler notes = | |||
|enable thread scheduler | |lower spu thread priority = <!-- On, Off --> | ||
|enable thread scheduler notes | |lower spu thread priority notes = | ||
|lower spu thread priority | |enable spu loop detection = <!-- On, Off --> | ||
|lower spu thread priority notes | |enable spu loop detection notes = | ||
|enable spu loop detection | |spu cache = <!-- On, Off --> | ||
|enable spu loop detection notes | |spu cache notes = | ||
|spu cache | |accurate xfloat = <!-- On, Off --> | ||
|spu cache notes | |accurate xfloat notes = | ||
|accurate xfloat | |spu block size = <!-- Safe, Mega, Giga --> | ||
|accurate xfloat notes | |spu block size notes = | ||
|spu block size | |tsx instructions = <!-- Enabled, Disabled, Forced --> | ||
|spu block size notes | |tsx instructions notes = | ||
|tsx instructions | |||
|tsx instructions notes | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes | |renderer notes = | ||
|aspect ratio | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes | |aspect ratio notes = | ||
|framelimit | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|framelimit notes | |framelimit notes = | ||
|anisotropic filter | |anisotropic filter = <!-- Auto, 2x, 4x, 8x, 16x --> | ||
|anisotropic filter notes | |anisotropic filter notes = | ||
|anti-aliasing | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Value between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = 128 x 128 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes | |resolution scale threshold notes = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen <br>(Note that you can use keyboard arrows for precise changes on the slider). | ||
|write color buffers | |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | ||
|write color buffers notes | |shader mode notes = | ||
|strict rendering mode | |write color buffers = <!-- On, Off --> | ||
|strict rendering mode notes | |write color buffers notes = | ||
|vsync | |strict rendering mode = <!-- On, Off --> | ||
|vsync notes | |strict rendering mode notes = | ||
|stretch to display area | |vsync = <!-- On, Off --> | ||
|stretch to display area notes | |vsync notes = | ||
| | |stretch to display area = <!-- On, Off --> | ||
| | |stretch to display area notes = | ||
| | |enable 3d = <!-- On, Off --> | ||
| | |enable 3d notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |||
|multithreaded rsx notes = | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
|audio out windows notes | |audio out windows notes = | ||
|audio out linux | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes | |audio out linux notes = | ||
| | |audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | ||
| | |audio channels notes = | ||
| | |dump to file = <!-- On, Off --> | ||
| | |dump to file notes = | ||
| | |convert to 16-bit = <!-- On, Off --> | ||
| | |convert to 16-bit notes = | ||
|volume | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes | |volume notes = | ||
|enable buffering | |enable buffering = <!-- On, Off --> | ||
|enable buffering notes | |enable buffering notes = | ||
|audio buffer duration | |audio buffer duration = <!-- Value between 20ms to 250ms --> | ||
|audio buffer duration notes | |audio buffer duration notes = | ||
|enable time stretching | |enable time stretching = <!-- On, Off --> | ||
|enable time stretching notes | |enable time stretching notes = | ||
|time stretching threshold | |time stretching threshold = <!-- Value between 0% to 100% --> | ||
|time stretching threshold notes | |time stretching threshold notes = | ||
|microphone type | |microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> | ||
|microphone type notes | |microphone type notes = | ||
<!-- I/O configuration --> | |||
|keyboard handler = <!-- Null, Basic --> | |||
|keyboard handler notes = | |||
|mouse handler = <!-- Null, Basic --> | |||
|mouse handler notes = | |||
|camera input = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 --> | |||
|camera input notes = | |||
|camera settings = <!-- Null, Fake --> | |||
|camera settings notes = | |||
|move handler = <!-- Null, Fake, Mouse --> | |||
|move handler notes = | |||
<!-- Advanced configuration --> | <!-- Advanced configuration --> | ||
|debug console mode | |debug console mode = <!-- On, Off --> | ||
|debug console mode notes | |debug console mode notes = | ||
|sleep timers accuracy | |accurate llvm dfma = <!-- On, Off --> | ||
|sleep timers accuracy notes | |accurate llvm dfma notes = | ||
|read depth buffers | |accurate rsx reservation access = <!-- On, Off --> | ||
|read depth buffers notes | |accurate rsx reservation access notes = | ||
|write depth buffers | |ppu llvm accurate vector nans = <!-- On, Off --> | ||
|write depth buffers notes | |ppu llvm accurate vector nans notes = | ||
|read color buffers | |silence all logs = <!-- On, Off --> | ||
|read color buffers notes | |silence all logs notes = | ||
|driver wake-up delay | |sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | ||
|driver wake-up delay notes | |sleep timers accuracy notes = | ||
|vblank rate | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|vblank rate notes | |maximum spurs threads notes = | ||
|clocks scale | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|clocks scale notes | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = On <!-- On, Off --> | |||
|read color buffers notes = Fixes black squares in pause menu and black patches on the ground. | |||
|disable on-disk shader cache = <!-- On, Off --> | |||
|disable on-disk shader cache notes = | |||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |||
|relaxed zcull sync notes = | |||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |||
|driver wake-up delay notes = | |||
|vblank rate = <!-- Value between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Value between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|force cpu blit emulation | |disable zcull occlusion queries = <!-- On, Off --> | ||
|force cpu blit emulation notes | |disable zcull occlusion queries notes = | ||
|use gpu texture scaling | |force cpu blit emulation = <!-- On, Off --> | ||
|use gpu texture scaling notes | |force cpu blit emulation notes = | ||
|accurate getllar | |use gpu texture scaling = <!-- On, Off --> | ||
|accurate getllar notes | |use gpu texture scaling notes = | ||
| | |accurate getllar = <!-- On, Off --> | ||
| | |accurate getllar notes = | ||
| | |hook static functions = <!-- On, Off --> | ||
| | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Kingdom Hearts Final Mix No Battle Record after Credits=== | |||
After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished. | |||
===Traverse Town Re:COM Guard Armor Room Crash - <i>Fixed</i> === | |||
<s>When entering the room where Guard Armor boss fight will commence, the game will crash.</s> | |||
===Audio Issues - ''Fixed''=== | ===Audio Issues - ''Fixed''=== | ||
Line 131: | Line 167: | ||
===Genie Jafar and Atlantica Loading - ''Fixed by {{pr|5675}}''=== | ===Genie Jafar and Atlantica Loading - ''Fixed by {{pr|5675}}''=== | ||
<s>To | <s>To fix graphics in Atlantica or when fighting Genie Jafar, enable '''Strict Rendering Mode'''. See {{issue|4303}} for more details.</s> | ||
===Opening scene freeze - ''Fixed''=== | ===Opening scene freeze - ''Fixed''=== | ||
<s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s> | <s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s> | ||
==Special Notes== | |||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
kh15_ar_219: &kh15_ar_219 | |||
- [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) | |||
- [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) | |||
kh15_60fps: &kh15_60fps | |||
- [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0 | |||
kh15recom_60fps: &kh15recom_60fps | |||
- [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0 | |||
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self | |||
21:9 Aspect Ratio: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX": | |||
BLUS31212: [ All ] | |||
Author: Esppiral | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15_ar_219 ] | |||
60 FPS: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX": | |||
BLUS31212: [ All ] | |||
Author: Esppiral, Michael Pama, illusion | |||
Notes: May work with JP version with adjustments. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15_60fps ] | |||
PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self | |||
21:9 Aspect Ratio: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX": | |||
BLES01897: [ All ] | |||
Author: Esppiral | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15_ar_219 ] | |||
60 FPS: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX": | |||
BLES01897: [ All ] | |||
Author: Esppiral, Michael Pama, illusion | |||
Notes: May work with JP version with adjustments. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15_60fps ] | |||
PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self | |||
60 FPS: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX Chain of Memories": | |||
BLUS31212: [ All ] | |||
Author: BlaGe, illusion | |||
Notes: May work with JP version with adjustments. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15recom_60fps ] | |||
PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self | |||
60 FPS: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX Chain of Memories": | |||
BLES01897: [ All ] | |||
Author: BlaGe, illusion | |||
Notes: May work with JP version with adjustments. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15recom_60fps ] | |||
}} |
Revision as of 22:21, 6 March 2021
Kingdom Hearts HD 1.5 ReMIX | |
---|---|
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Series | Kingdom Hearts |
Release date(s) | JP March 14, 2013 NA September 10, 2013 AU September 12, 2013 EU September 13, 2013 |
Release type | Multi-platform |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player |
GameID(s) | BLUS31212 (IRD), BLES01897 (IRD), BLJM60589 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.
A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 128 x 128 | To be used with resolution upscaling if the cinematic video is missing the lower third of the screen (Note that you can use keyboard arrows for precise changes on the slider). |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes black squares in pause menu and black patches on the ground. |
Known Issues
Kingdom Hearts Final Mix No Battle Record after Credits
After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished.
Traverse Town Re:COM Guard Armor Room Crash - Fixed
When entering the room where Guard Armor boss fight will commence, the game will crash.
Audio Issues - Fixed
All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See Issue 3217 for more details.
Genie Jafar and Atlantica Loading - Fixed by PR 5675
To fix graphics in Atlantica or when fighting Genie Jafar, enable Strict Rendering Mode. See Issue 4303 for more details.
Opening scene freeze - Fixed
The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "PS3_GAME\USRDIR\KH1Movie\en" to something else.
Special Notes
Patches
Anchors: kh15_ar_219: &kh15_ar_219 - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) kh15_60fps: &kh15_60fps - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0 kh15recom_60fps: &kh15recom_60fps - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0 PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self 21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ load, *kh15_ar_219 ] 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral, Michael Pama, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15_60fps ] PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self 21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLES01897: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ load, *kh15_ar_219 ] 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLES01897: [ All ] Author: Esppiral, Michael Pama, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15_60fps ] PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX Chain of Memories": BLUS31212: [ All ] Author: BlaGe, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15recom_60fps ] PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX Chain of Memories": BLES01897: [ All ] Author: BlaGe, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15recom_60fps ]