HerrHulaHoop (talk | contribs) m (Text replacement - "|debug console mode notes = |silence all logs = <!-- On, Off -->" to "|debug console mode notes = |accurate llvm dfma = <!-- On, Off --> |accurate llvm dfma notes = |silence all logs = <!-- On, Off -->") |
m (Text replacement - "|accurate llvm dfma notes = |silence all logs = <!-- On, Off -->" to "|accurate llvm dfma notes = |accurate rsx reservation access = <!-- On, Off --> |accurate rsx reservation access notes = |ppu llvm accurate vector nans = <!-- On, Off --> |ppu llvm accurate vector nans notes = |silence all logs = <!-- On, Off -->") |
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==Configuration== | ==Configuration== | ||
<!-- | <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> | ||
Line 38: | Line 38: | ||
|tsx instructions notes = | |tsx instructions notes = | ||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer = | |renderer = <!-- OpenGL, Vulkan, Disabled --> | ||
|renderer notes = | |renderer notes = | ||
|aspect ratio = <!-- 4:3, 16:9 --> | |aspect ratio = <!-- 4:3, 16:9 --> | ||
|aspect ratio notes = | |aspect ratio notes = | ||
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|resolution scale threshold = 128 x 128 <!-- Value between 1 to 1024 in the format 16 x 16 --> | |resolution scale threshold = 128 x 128 <!-- Value between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen <br>(Note that you can use keyboard arrows for precise changes on the slider). | |resolution scale threshold notes = To be used with resolution upscaling if the cinematic video is missing the lower third of the screen <br>(Note that you can use keyboard arrows for precise changes on the slider). | ||
|shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> | |||
|shader mode notes = | |||
|write color buffers = <!-- On, Off --> | |write color buffers = <!-- On, Off --> | ||
|write color buffers notes = | |write color buffers notes = | ||
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|stretch to display area = <!-- On, Off --> | |stretch to display area = <!-- On, Off --> | ||
|stretch to display area notes = | |stretch to display area notes = | ||
|enable 3d = <!-- On, Off --> | |||
|enable 3d notes = | |||
|disable vertex cache = <!-- On, Off --> | |disable vertex cache = <!-- On, Off --> | ||
|disable vertex cache notes = | |disable vertex cache notes = | ||
|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
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|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | |audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled --> | ||
|audio out linux notes = | |audio out linux notes = | ||
|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 --> | |||
|audio channels notes = | |||
|dump to file = <!-- On, Off --> | |dump to file = <!-- On, Off --> | ||
|dump to file notes = | |dump to file notes = | ||
|convert to 16-bit = <!-- On, Off --> | |convert to 16-bit = <!-- On, Off --> | ||
|convert to 16-bit notes = | |convert to 16-bit notes = | ||
|volume = <!-- Value between 0% to 200% --> | |volume = <!-- Value between 0% to 200% --> | ||
|volume notes = | |volume notes = | ||
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|accurate llvm dfma = <!-- On, Off --> | |accurate llvm dfma = <!-- On, Off --> | ||
|accurate llvm dfma notes = | |accurate llvm dfma notes = | ||
|accurate rsx reservation access = <!-- On, Off --> | |||
|accurate rsx reservation access notes = | |||
|ppu llvm accurate vector nans = <!-- On, Off --> | |||
|ppu llvm accurate vector nans notes = | |||
|silence all logs = <!-- On, Off --> | |silence all logs = <!-- On, Off --> | ||
|silence all logs notes = | |silence all logs notes = | ||
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|disable on-disk shader cache = <!-- On, Off --> | |disable on-disk shader cache = <!-- On, Off --> | ||
|disable on-disk shader cache notes = | |disable on-disk shader cache notes = | ||
|disable native float16 support = <!-- On, Off --> | |||
|disable native float16 support notes = | |||
|relaxed zcull sync = <!-- On, Off --> | |relaxed zcull sync = <!-- On, Off --> | ||
|relaxed zcull sync notes = | |relaxed zcull sync notes = | ||
Line 132: | Line 140: | ||
|clocks scale notes = | |clocks scale notes = | ||
<!-- Debug configuration --> | <!-- Debug configuration --> | ||
|disable zcull occlusion queries = <!-- On, Off --> | |||
|disable zcull occlusion queries notes = | |||
|force cpu blit emulation = <!-- On, Off --> | |force cpu blit emulation = <!-- On, Off --> | ||
|force cpu blit emulation notes = | |force cpu blit emulation notes = | ||
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|accurate getllar = <!-- On, Off --> | |accurate getllar = <!-- On, Off --> | ||
|accurate getllar notes = | |accurate getllar notes = | ||
|hook static functions = <!-- On, Off --> | |hook static functions = <!-- On, Off --> | ||
|hook static functions notes = | |hook static functions notes = | ||
|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |||
|accurate ppu 128 reservations notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
===Kingdom Hearts Final Mix No Battle Record after Credits=== | |||
After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished. | |||
===Traverse Town Re:COM Guard Armor Room Crash=== | |||
When entering the room where Guard Armor boss fight will commence, the game will crash. | |||
===Audio Issues - ''Fixed''=== | ===Audio Issues - ''Fixed''=== | ||
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===Genie Jafar and Atlantica Loading - ''Fixed by {{pr|5675}}''=== | ===Genie Jafar and Atlantica Loading - ''Fixed by {{pr|5675}}''=== | ||
<s>To | <s>To fix graphics in Atlantica or when fighting Genie Jafar, enable '''Strict Rendering Mode'''. See {{issue|4303}} for more details.</s> | ||
===Opening scene freeze - ''Fixed''=== | ===Opening scene freeze - ''Fixed''=== | ||
<s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s> | <s>The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "'''PS3_GAME\USRDIR\KH1Movie\en"''' to something else.</s> | ||
==Special Notes== | |||
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section --> | |||
{{patch | |||
|type = PPU | |||
|version = 1.2 | |||
|content = | |||
Anchors: | |||
kh15_ar_219: &kh15_ar_219 | |||
- [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) | |||
- [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) | |||
kh15_60fps: &kh15_60fps | |||
- [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0 | |||
kh15recom_60fps: &kh15recom_60fps | |||
- [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0 | |||
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self | |||
21:9 Aspect Ratio: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX": | |||
BLUS31212: [ All ] | |||
Author: Esppiral | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15_ar_219 ] | |||
60 FPS: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX": | |||
BLUS31212: [ All ] | |||
Author: Esppiral, Michael Pama, illusion | |||
Notes: May work with JP version with adjustments. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15_60fps ] | |||
PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self | |||
21:9 Aspect Ratio: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX": | |||
BLES01897: [ All ] | |||
Author: Esppiral | |||
Notes: | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15_ar_219 ] | |||
60 FPS: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX": | |||
BLES01897: [ All ] | |||
Author: Esppiral, Michael Pama, illusion | |||
Notes: May work with JP version with adjustments. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15_60fps ] | |||
PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self | |||
60 FPS: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX Chain of Memories": | |||
BLUS31212: [ All ] | |||
Author: BlaGe, illusion | |||
Notes: May work with JP version with adjustments. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15recom_60fps ] | |||
PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self | |||
60 FPS: | |||
Games: | |||
"Kingdom Hearts HD 1.5 ReMIX Chain of Memories": | |||
BLES01897: [ All ] | |||
Author: BlaGe, illusion | |||
Notes: May work with JP version with adjustments. | |||
Patch Version: 1.0 | |||
Patch: | |||
- [ load, *kh15recom_60fps ] | |||
}} |
Revision as of 12:49, 2 October 2020
Kingdom Hearts HD 1.5 ReMIX | |
---|---|
Developer(s) | Square Enix |
Publisher(s) | Square Enix |
Series | Kingdom Hearts |
Release date(s) | JP March 14, 2013 NA September 10, 2013 AU September 12, 2013 EU September 13, 2013 |
Release type | PlayStation exclusive |
Genre(s) | Action, Role-playing |
Mode(s) | Single-player |
GameID(s) | BLUS31212 (IRD), BLES01897 (IRD), BLJM60589 (IRD) |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Kingdom Hearts HD 1.5 Remix includes both Kingdom Hearts Final Mix and Re:Chain of Memories in high-definition and with trophy support. Additionally, the collection features a cinematic remake of Kingdom Hearts 358/2 Days, including high-definition cutscenes from the original game plus new scenes; the 358/2 Days cinematic also has trophy support. Ideas for a remastered collection of Kingdom Hearts games were first revealed in August 2011, with the collection formally announced in September 2012. Kingdom Hearts Final Mix, in addition to being created from the ground up due to lost assets from the original game, had the most adjustments made to its gameplay, including adding Reaction Commands first introduced in Kingdom Hearts II and allowing the camera to be moved with the right thumb stick.
A second collection, Kingdom Hearts HD 2.5 ReMIX, was released in 2014 while a third collection, Kingdom Hearts HD 2.8 Final Chapter Prologue, was released for the PlayStation 4 in 2017. 1.5 Remix was released in a single, combined collection with 2.5 Remix on the PlayStation 4 in March 2017.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Resolution scale threshold | 128 x 128 | To be used with resolution upscaling if the cinematic video is missing the lower third of the screen (Note that you can use keyboard arrows for precise changes on the slider). |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Read color buffers | On | Fixes black squares in pause menu and black patches on the ground. |
Known Issues
Kingdom Hearts Final Mix No Battle Record after Credits
After the credits roll, the game will freeze and leave a black screen until the game is exited, thus having no Battle Record and the trophy system does not detect the game as finished.
Traverse Town Re:COM Guard Armor Room Crash
When entering the room where Guard Armor boss fight will commence, the game will crash.
Audio Issues - Fixed
All audio (BGM, voice acting in cutscenes, sound effects, etc) may randomly stop from time to time, especially if an area is entered. To fix this, set Preferred SPU Threads to one. See Issue 3217 for more details.
Genie Jafar and Atlantica Loading - Fixed by PR 5675
To fix graphics in Atlantica or when fighting Genie Jafar, enable Strict Rendering Mode. See Issue 4303 for more details.
Opening scene freeze - Fixed
The opening scene for the game upon starting a new file will freeze and leave a black screen at the end. To fix, rename the OPN.pam in "PS3_GAME\USRDIR\KH1Movie\en" to something else.
Special Notes
Patches
Anchors: kh15_ar_219: &kh15_ar_219 - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9) - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9) kh15_60fps: &kh15_60fps - [ be32, 0x00036870, 0x38600000 ] # li r3, 0x0 kh15recom_60fps: &kh15recom_60fps - [ be32, 0x00012484, 0x38800000 ] # li r4, 0x0 PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6: # kingdom.self 21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ load, *kh15_ar_219 ] 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLUS31212: [ All ] Author: Esppiral, Michael Pama, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15_60fps ] PPU-f259a89a80e02a664ab97c3a175330c2e53810ab: # kingdom.self 21:9 Aspect Ratio: Games: "Kingdom Hearts HD 1.5 ReMIX": BLES01897: [ All ] Author: Esppiral Notes: Patch Version: 1.0 Patch: - [ load, *kh15_ar_219 ] 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX": BLES01897: [ All ] Author: Esppiral, Michael Pama, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15_60fps ] PPU-c994c802bc88352df8d73bc92f8f9a862814e50d: # recom.self 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX Chain of Memories": BLUS31212: [ All ] Author: BlaGe, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15recom_60fps ] PPU-4b0a5d3faf18ac22a12c3dca921f82e0c5170bb6: # recom.self 60 FPS: Games: "Kingdom Hearts HD 1.5 ReMIX Chain of Memories": BLES01897: [ All ] Author: BlaGe, illusion Notes: May work with JP version with adjustments. Patch Version: 1.0 Patch: - [ load, *kh15recom_60fps ]