Killzone 3: Difference between revisions

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m (Text replacement - "<!-- Audio configuration -->↵|audio out windows = <!-- XAudio2, OpenAL, Disabled -->↵|audio out windows notes = ↵|audio out linux = <!-- OpenAL, PulseAudio, ALSA, Disabled -->↵|audio out linux notes = ↵|audio channels = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->↵|audio channels notes = ↵|dump to file...)
m (Remove whitespace)
 
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Line 8: Line 8:
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCES01007, BCUS98234|oid=BCAS25008, BCJS30066|ird=Yes}}<br>'''''Multiplayer'''''<br>{{gameid|id=NPUA70167|oid=NPEA00321, NPJA00071|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90084, NPUA70133, NPJA90176|oid=NPHA80140|ird=NA}}<br>'''''Demo (3D)'''''<br>{{gameid|id=NPEA90085, NPJA90178|oid=NPUA70134, NPHA80141|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET01007, NPEA90086|oid=BCET70024, NPUA70118, NPUA70138|ird=No}}<br>'''''Soundtrack'''''<br>{{gameid|oid=NPEA00290, NPUA30067, NPHA80143|ird=NA}}<br>'''''Behind The Scenes'''''<br>{{gameid|id=NPUA80565|ird=NA}}
|gameid    = {{gameid|id=BCES01007, BCUS98234|oid=BCAS25008, BCJS30066|ird=Yes}}<br>'''''Multiplayer'''''<br>{{gameid|id=NPUA70167|oid=NPEA00321, NPJA00071|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90084, NPUA70133, NPJA90176|oid=NPHA80140|ird=NA}}<br>'''''Demo (3D)'''''<br>{{gameid|id=NPEA90085, NPJA90178|oid=NPUA70134, NPHA80141|ird=NA}}<br>'''''Beta'''''<br>{{gameid|id=BCET01007, BCET70024, NPEA90086|oid=NPUA70118, NPUA70138|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|oid=NPEA00290, NPUA30067, NPHA80143|ird=NA}}<br>'''''Behind The Scenes'''''<br>{{gameid|id=NPUA80565|ird=NA}}
|internal resolution = 1280x720
|internal resolution = 1280x720
}}
}}
Line 25: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Small performance gain.
|spu block size notes                  = Small performance gain.
Line 42: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 100: Line 96:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 151: Line 152:
|ppu thread count notes                =  
|ppu thread count notes                =  
<!-- Recommended patches -->
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch              = Disable MLAA<!-- Mention patch names -->
|highly recommended patch notes        =  
|highly recommended patch notes        = Improves performance.
|recommended patch                    = <!-- Mention patch names -->
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
|recommended patch notes              =  
Line 164: Line 165:
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever = 1.14
|gamever       = 1.14
|connect = Yes<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes   =  
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}


Line 175: Line 178:
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   kz3_fov_notes: &kz3_fov_notes
   kz3_fov_notes: &kz3_fov_notes
Line 308: Line 311:
     Patch:
     Patch:
       - [ load, *kz3demo_mlaa ]
       - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]


PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
Line 328: Line 340:
     Patch:
     Patch:
       - [ load, *kz3demo_mlaa ]
       - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]
PPU-238ec433d9577dcb54fe61efaada1c744b713722:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Beta":
        BCET70024: [ 02.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ae910, 0x38a00000 ]
      - [ be16, 0x001e86a8, 0x4800 ]
PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Preview":
        BCET01007: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bc238, 0x38a00000 ]
      - [ be16, 0x001f6448, 0x4800 ]
}}
}}

Latest revision as of 21:04, 18 April 2024

Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
PAL February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD)
Multiplayer
NPUA70167, NPEA00321, NPJA00071
Demo
NPEA90084, NPUA70133, NPJA90176, NPHA80140
Demo (3D)
NPEA90085, NPJA90178, NPUA70134, NPHA80141
Beta
BCET01007, BCET70024, NPEA90086, NPUA70118, NPUA70138
Soundtrack
NPEA00290, NPUA30067, NPHA80143
Behind The Scenes
NPUA80565
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost.
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance at least on NVIDIA.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60 FPS. Can go higher if needed.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Disable MLAA Improves performance.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 N/A No No No No Not available

Patches

Anchors:
  kz3_fov_notes: &kz3_fov_notes
    "Bound to cause issues, needs further testing."
  kz3demo_fov: &kz3demo_fov
    - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera

  kz3_mlaa_notes: &kz3_mlaa_notes
    "Allows for the use of Resolution Scaling in the title and improves performance. Some screen effects will be lost. Write Color Buffers is no longer required."
  kz3demo_mlaa: &kz3demo_mlaa
    - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0

  kz3_infammo_notes: &kz3_infammo_notes
    "Infinite ammo and grenades."

  kz3_disc100title: &kz3_disc100title
    "Killzone 3":
      BCES01007: [ 01.00 ]
      BCUS98234: [ 01.00 ]

  kz3_disc114title: &kz3_disc114title
    "Killzone 3":
      BCES01007: [ 01.14 ]
      BCUS98234: [ 01.14 ]

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  "Extended FOV":
    Games: *kz3_disc100title
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01327e54, 0.85 ] # static float in memory
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc100title
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0
  "Infinite Ammo":
    Games: *kz3_disc100title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073d598, 0x60000000 ]
      - [ be32, 0x006b0110, 0x60000000 ]
  "Debug Menu":
    Games: *kz3_disc100title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61018, 0x74727565 ]
      - [ be32, 0x00e6101c, 0x00000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  "Extended FOV":
    Games: *kz3_disc114title
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games: *kz3_disc114title
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  "Infinite Ammo":
    Games: *kz3_disc114title
    Author: "Aphelion"
    Notes: *kz3_infammo_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006c5250, 0x60000000 ]
  "Skip Intro":
    Games: *kz3_disc114title
    Author: "illusion, ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum)     " ]
      - [ utf8, 0x00fb1228, "epil" ]
      - [ utf8, 0x00fb1230, "heal" ]
      - [ be32, 0x00016630, 0x48f9ac31 ]
      - [ be32, 0x00fb1260, 0x3ca000fb ]
      - [ be32, 0x00fb1264, 0x60a51208 ]
      - [ be32, 0x00fb126c, 0x8064000d ]
      - [ be32, 0x00fb1268, 0x83c50020 ]
      - [ be32, 0x00fb1270, 0x7c83f000 ]
      - [ be32, 0x00fb1274, 0x41860010 ]
      - [ be32, 0x00fb1278, 0x83c50028 ]
      - [ be32, 0x00fb127c, 0x7c83f000 ]
      - [ be32, 0x00fb1280, 0x40860008 ]
      - [ be32, 0x00fb1284, 0x7ca42b78 ]
      - [ be32, 0x00fb1288, 0x38a00000 ]
      - [ be32, 0x00fb128c, 0x4e800020 ]
  "Debug Menu":
    Games: *kz3_disc114title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00edcb80, 0x74727565 ]
      - [ be32, 0x00edcb84, 0x00000000 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_fov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demo_mlaa ]
  "Debug Menu":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "dron_3, FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e61a24, 0x74727565 ]

PPU-238ec433d9577dcb54fe61efaada1c744b713722:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Beta":
        BCET70024: [ 02.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001ae910, 0x38a00000 ]
      - [ be16, 0x001e86a8, 0x4800 ]

PPU-3764d5a10a24cec2db1a7bbfa3bbc692de47bbe0:
  "Disable MLAA (Post-processing on SPU)":
    Games:
      "Killzone 3 Preview":
        BCET01007: [ 01.00 ]
    Author: "illusion, FlexBy"
    Notes: *kz3_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001bc238, 0x38a00000 ]
      - [ be16, 0x001f6448, 0x4800 ]