Killzone 3: Difference between revisions

From RPCS3 Wiki
m (Make addresses 4 bytes, lowercase hex, add quotation marks, fix formatting)
Line 5: Line 5:
|series    = Killzone
|series    = Killzone
|date      = {{vgregion|NA=February 22, 2011|PAL=February 25, 2011}}
|date      = {{vgregion|NA=February 22, 2011|PAL=February 25, 2011}}
|release  = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = First-person shooter
|genre    = First-person shooter
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
Line 33: Line 33:
|accurate xfloat notes                =  
|accurate xfloat notes                =  
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|spu block size notes                  = Small performance gain
|spu block size notes                  = Small performance gain.
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
Line 47: Line 47:
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Relaxed <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = Relaxed<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Big performance boost
|zcull accuracy notes                  = Big performance boost.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 57: Line 57:
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = On <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            = Required to render graphics properly if you're not using the MLAA patch.
|write color buffers notes            = Required to render graphics properly if you're not using the MLAA patch.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
Line 72: Line 72:
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming        = Off<!-- On, Off -->
|asynchronous texture streaming notes  = Enabling this can greatly impact performance (at least on Nvidia)
|asynchronous texture streaming notes  = Enabling this can greatly impact performance at least on NVIDIA.
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
Line 137: Line 137:
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate                          = 120<!-- Value between 1 to 500 -->
|vblank rate notes                    = 120 allows for 60fps, can go higher if needed.
|vblank rate notes                    = 120 allows for 60 FPS, can go higher if needed.
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 165: Line 165:
{{netplay
{{netplay
|gamever  = 1.14
|gamever  = 1.14
|connect  = Yes <!-- Yes, No, Partial, Untested, N/A -->
|connect  = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No <!-- Yes, No, Partial, Untested, N/A -->
|lobbies  = No<!-- Yes, No, Partial, Untested, N/A -->
|match    = No <!-- Yes, No, Partial, Untested, N/A -->
|match    = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No <!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    =  
|notes    =  
}}
}}
Line 179: Line 179:
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
   kz3demofov: &kz3demofov
   kz3demofov: &kz3demofov
     - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel
     - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
     - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera
     - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera
   kz3demomlaa: &kz3demomlaa
   kz3demomlaa: &kz3demomlaa
     - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0
     - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0


PPU-ae204e2198c9a051a44a69913c48f6591b811082:
PPU-ae204e2198c9a051a44a69913c48f6591b811082:
   Extended FOV:
   "Extended FOV":
     Games:
     Games:
       "Killzone 3":
       "Killzone 3":
         BCES01007: [ 01.00 ]
         BCES01007: [ 01.00 ]
         BCUS98234: [ 01.00 ]
         BCUS98234: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: Bound to cause issues, needs further testing.
     Notes: "Bound to cause issues, needs further testing."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x1327E54, 0.85 ] # static float in memory
       - [ bef32, 0x01327e54, 0.85 ] # static float in memory
   Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU
   "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
       "Killzone 3":
       "Killzone 3":
         BCES01007: [ 01.00 ]
         BCES01007: [ 01.00 ]
         BCUS98234: [ 01.00 ]
         BCUS98234: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3mlaanotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0
       - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0
   Infinite Ammo:
   "Infinite Ammo":
     Games:
     Games:
       "Killzone 3":
       "Killzone 3":
         BCES01007: [ 01.00 ]
         BCES01007: [ 01.00 ]
         BCUS98234: [ 01.00 ]
         BCUS98234: [ 01.00 ]
     Author: Aphelion
     Author: "Aphelion"
     Notes: Infinite ammo and grenades
     Notes: "Infinite ammo and grenades."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x0073D598, 0x60000000 ]
       - [ be32, 0x0073d598, 0x60000000 ]
       - [ be32, 0x006B0110, 0x60000000 ]
       - [ be32, 0x006b0110, 0x60000000 ]


PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
   Extended FOV:
   "Extended FOV":
     Games:
     Games:
       "Killzone 3":
       "Killzone 3":
         BCES01007: [ 01.14 ]
         BCES01007: [ 01.14 ]
         BCUS98234: [ 01.14 ]
         BCUS98234: [ 01.14 ]
     Author: illusion
     Author: "illusion"
     Notes: Bound to cause issues, needs further testing.
     Notes: "Bound to cause issues, needs further testing."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel
       - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel
       - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera
       - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
Line 234: Line 234:
         BCES01007: [ 01.14 ]
         BCES01007: [ 01.14 ]
         BCUS98234: [ 01.14 ]
         BCUS98234: [ 01.14 ]
     Author: illusion
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3mlaanotes
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0
       - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0
       - [ be16, 0x00202128, 0x4800 ]
       - [ be16, 0x00202128, 0x4800 ]
   Infinite Ammo:
   "Infinite Ammo":
     Games:
     Games:
       "Killzone 3":
       "Killzone 3":
         BCES01007: [ 01.14 ]
         BCES01007: [ 01.14 ]
         BCUS98234: [ 01.14 ]
         BCUS98234: [ 01.14 ]
     Author: Aphelion
     Author: "Aphelion"
     Notes: Infinite ammo and grenades
     Notes: "Infinite ammo and grenades."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ be32, 0x00753018, 0x60000000 ]
       - [ be32, 0x00753018, 0x60000000 ]
       - [ be32, 0x006C5250, 0x60000000 ]
       - [ be32, 0x006c5250, 0x60000000 ]
   "Skip Intro":
   "Skip Intro":
     Games:
     Games:
Line 277: Line 277:


PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
   Extended FOV:
   "Extended FOV":
     Games:
     Games:
       "Killzone 3 Demo":
       "Killzone 3 Demo":
         NPEA90084: [ 01.00 ]
         NPEA90084: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: Bound to cause issues, needs further testing.
     Notes: "Bound to cause issues, needs further testing."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
Line 290: Line 290:
       "Killzone 3 Demo":
       "Killzone 3 Demo":
         NPEA90084: [ 01.00 ]
         NPEA90084: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3mlaanotes
     Patch Version: 1.0
     Patch Version: 1.0
Line 297: Line 297:


PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
   Extended FOV:
   "Extended FOV":
     Games:
     Games:
       "Killzone 3 Demo":
       "Killzone 3 Demo":
         NPUA70133: [ 01.00 ]
         NPUA70133: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: Bound to cause issues, needs further testing.
     Notes: "Bound to cause issues, needs further testing."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *kz3demofov ]
       - [ load, *kz3demofov ]
   Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
   "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
     Games:
     Games:
       "Killzone 3 Demo":
       "Killzone 3 Demo":
         NPUA70133: [ 01.00 ]
         NPUA70133: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: *kz3mlaanotes
     Notes: *kz3mlaanotes
     Patch Version: 1.0
     Patch Version: 1.0

Revision as of 09:38, 19 February 2023

Killzone 3
Killzone 3 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA February 22, 2011
PAL February 25, 2011
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCES01007 (IRD), BCUS98234 (IRD), BCAS25008 (IRD), BCJS30066 (IRD)
Multiplayer
NPEA00321, NPUA70167, NPJA00071
Demo
NPEA90084, NPUA70133, NPJA90176, NPHA80140
Demo (3D)
NPEA90085, NPJA90178, NPUA70134, NPHA80141
Beta
NPEA90086, BCET01007, BCET70024, NPUA70118, NPUA70138
Soundtrack
NPEA00290, NPUA30067, NPHA80143
Behind The Scenes
NPUA80565
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Small performance gain.

GPU configuration

Setting Option Notes
ZCULL accuracy Relaxed Big performance boost.
Write color buffers On Required to render graphics properly if you're not using the MLAA patch.
Asynchronous texture streaming Off Enabling this can greatly impact performance at least on NVIDIA.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 allows for 60 FPS, can go higher if needed.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.14 Yes No No No

Patches

Anchors:
  kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required."
  kz3demofov: &kz3demofov
    - [ bef32, 0x01327da0, 0.85 ] # static float in memory // viewmodel
    - [ bef32, 0x01327e74, 0.85 ] # static float in memory // camera
  kz3demomlaa: &kz3demomlaa
    - [ be32, 0x001bded8, 0x38a00000 ] # li r5 0x0

PPU-ae204e2198c9a051a44a69913c48f6591b811082:
  "Extended FOV":
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: "illusion"
    Notes: "Bound to cause issues, needs further testing."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01327e54, 0.85 ] # static float in memory
  "Disable MLAA(Post-processing On SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001be008, 0x38a00000 ] # li r5 0x0
  "Infinite Ammo":
    Games:
      "Killzone 3":
        BCES01007: [ 01.00 ]
        BCUS98234: [ 01.00 ]
    Author: "Aphelion"
    Notes: "Infinite ammo and grenades."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0073d598, 0x60000000 ]
      - [ be32, 0x006b0110, 0x60000000 ]

PPU-4836b8e74c47919f50b030ee6b47d96bc7305387:
  "Extended FOV":
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "illusion"
    Notes: "Bound to cause issues, needs further testing."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0139bdf0, 0.85 ] # static float in memory // viewmodel
      - [ bef32, 0x0139beec, 0.85 ] # static float in memory // camera
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "illusion"
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001c95a8, 0x38a00000 ] # li r5 0x0
      - [ be16, 0x00202128, 0x4800 ]
  "Infinite Ammo":
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "Aphelion"
    Notes: "Infinite ammo and grenades."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00753018, 0x60000000 ]
      - [ be32, 0x006c5250, 0x60000000 ]
  "Skip Intro":
    Games:
      "Killzone 3":
        BCES01007: [ 01.14 ]
        BCUS98234: [ 01.14 ]
    Author: "illusion, ZEROx"
    Patch Version: 1.0
    Patch:
      - [ utf8, 0x00fb1208, "open(file:///mainmenu.gum)     " ]
      - [ utf8, 0x00fb1228, "epil" ]
      - [ utf8, 0x00fb1230, "heal" ]
      - [ be32, 0x00016630, 0x48f9ac31 ]
      - [ be32, 0x00fb1260, 0x3ca000fb ]
      - [ be32, 0x00fb1264, 0x60a51208 ]
      - [ be32, 0x00fb126c, 0x8064000d ]
      - [ be32, 0x00fb1268, 0x83c50020 ]
      - [ be32, 0x00fb1270, 0x7c83f000 ]
      - [ be32, 0x00fb1274, 0x41860010 ]
      - [ be32, 0x00fb1278, 0x83c50028 ]
      - [ be32, 0x00fb127c, 0x7c83f000 ]
      - [ be32, 0x00fb1280, 0x40860008 ]
      - [ be32, 0x00fb1284, 0x7ca42b78 ]
      - [ be32, 0x00fb1288, 0x38a00000 ]
      - [ be32, 0x00fb128c, 0x4e800020 ]

PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: "Bound to cause issues, needs further testing."
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPEA90084: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]

PPU-c28a92c751f6c6ffae0f354c7329ee599912baac:
  "Extended FOV":
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: "Bound to cause issues, needs further testing."
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demofov ]
  "Disable MLAA (Post-processing on SPU)": # Gfx.Post.MLAA PostMLAASPU
    Games:
      "Killzone 3 Demo":
        NPUA70133: [ 01.00 ]
    Author: "illusion"
    Notes: *kz3mlaanotes
    Patch Version: 1.0
    Patch:
      - [ load, *kz3demomlaa ]