m (Text replacement - "|enable thread scheduler = <!-- On, Off --> |enable thread scheduler notes = " to "|thread scheduler = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler --> |thread scheduler notes = ") |
m (no idea why it was marked as ps exclusive instead of ps3) |
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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | <!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox | ||
|image = [[File:{{#setmainimage:Killzone 3 Cover.jpg}}|300px]] | |||
|developer = Guerrilla Games | |developer = Guerrilla Games | ||
|publisher = Sony Computer Entertainment | |publisher = Sony Computer Entertainment | ||
|series = Killzone | |series = Killzone | ||
|date = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}} | |date = {{vgregion|NA=February 22, 2011|EU=February 25, 2011}} | ||
|release = PlayStation exclusive | |release = PlayStation 3 exclusive <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform --> | ||
|genre = First-person shooter | |genre = First-person shooter | ||
|modes = Single-player, Multiplayer | |modes = Single-player, Multiplayer | ||
Line 46: | Line 47: | ||
|anti-aliasing = <!-- Auto, Disabled --> | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anti-aliasing notes = | |anti-aliasing notes = | ||
|zcull accuracy = Relaxed <!-- Precise, Approximate, Relaxed --> | |||
|zcull accuracy notes = Big performance boost | |||
|default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes = | |default resolution notes = | ||
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|multithreaded rsx = <!-- On, Off --> | |multithreaded rsx = <!-- On, Off --> | ||
|multithreaded rsx notes = | |multithreaded rsx notes = | ||
|asynchronous texture streaming = Off<!-- On, Off --> | |||
|asynchronous texture streaming notes = Enabling this can greatly impact performance (at least on Nvidia) | |||
<!-- Audio configuration --> | <!-- Audio configuration --> | ||
|audio out windows = <!-- XAudio2, OpenAL, Disabled --> | |audio out windows = <!-- XAudio2, OpenAL, Disabled --> | ||
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|maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | |maximum spurs threads = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) --> | ||
|maximum spurs threads notes = | |maximum spurs threads notes = | ||
|firmware | |firmware libraries = <!-- Switch to LLE, Switch to HLE --> | ||
|firmware | |firmware libraries notes = <!-- Mention the libraries to be manually selected here --> | ||
|read depth buffers = <!-- On, Off --> | |read depth buffers = <!-- On, Off --> | ||
|read depth buffers notes = | |read depth buffers notes = | ||
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|disable native float16 support = <!-- On, Off --> | |disable native float16 support = <!-- On, Off --> | ||
|disable native float16 support notes = | |disable native float16 support notes = | ||
|driver wake-up delay = <!-- Value between 0 to 7000 --> | |driver wake-up delay = <!-- Value between 0 to 7000 --> | ||
|driver wake-up delay notes = | |driver wake-up delay notes = | ||
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|accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | |accurate ppu 128 reservations = <!-- Always Enabled, Disabled, Value between 1 to 8 --> | ||
|accurate ppu 128 reservations notes = | |accurate ppu 128 reservations notes = | ||
|ppu llvm java mode handling = <!-- True, False --> | |||
|ppu llvm java mode handling = <!-- | |||
|ppu llvm java mode handling notes = | |ppu llvm java mode handling notes = | ||
}} | }} | ||
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Patch: | Patch: | ||
- [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 | - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 | ||
- [ be16, 0x00202128, 0x4800 ] | |||
Infinite Ammo: | Infinite Ammo: | ||
Games: | Games: | ||
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Patch: | Patch: | ||
- [ load, *kz3demomlaa ] | - [ load, *kz3demomlaa ] | ||
}} | |||
{{netplay | |||
|gamever = 1.14 | |||
|connect = Yes <!-- Yes, No, Partial, Untested, N/A --> | |||
|lobbies = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|match = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|features = No <!-- Yes, No, Partial, Untested, N/A --> | |||
|notes = | |||
}} | }} |
Revision as of 10:31, 22 May 2022
Killzone 3 | |
---|---|
Developer(s) | Guerrilla Games |
Publisher(s) | Sony Computer Entertainment |
Series | Killzone |
Release date(s) | NA February 22, 2011 EU February 25, 2011 |
Release type | PlayStation 3 exclusive |
Genre(s) | First-person shooter |
Mode(s) | Single-player, Multiplayer |
GameID(s) | BCUS98234 (IRD), BCES01007 (IRD), Demo NPUA70133, NPEA90084, NPJA90176, Demo (3D) NPEA90085, NPJA90178 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
Killzone 3 is a 2011 first-person shooter video game for the PlayStation 3, developed by Guerrilla Games and published by Sony Computer Entertainment. It is the fourth installment in the Killzone series, the first game in the series to be presented in stereoscopic 3D, and the first to include motion controls using the PlayStation Move. It is a direct sequel to Killzone 2.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
CPU configuration
Setting | Option | Notes |
---|---|---|
SPU block size | Mega | Small performance gain |
GPU configuration
Setting | Option | Notes |
---|---|---|
ZCULL accuracy | Relaxed | Big performance boost |
Write color buffers | On | Required to render graphics properly if you're not using the MLAA patch. |
Asynchronous texture streaming | Off | Enabling this can greatly impact performance (at least on Nvidia) |
Advanced configuration
Setting | Option | Notes |
---|---|---|
Vblank rate | 120 | 120 allows for 60fps, can go higher if needed. |
Known Issues
There are no reported issues with this title.
Special Notes
Patches
Anchors: kz3mlaanotes: &kz3mlaanotes "Allows for the use of Resolution Scaling in the title and improved performance.\nSome screen effects will be lost.\nWrite Color Buffers is no longer required." kz3demofov: &kz3demofov - [ bef32, 0x1327DA0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x1327E74, 0.85 ] # static float in memory // camera kz3demomlaa: &kz3demomlaa - [ be32, 0x001BDED8, 0x38A00000 ] # li r5 0x0 PPU-ae204e2198c9a051a44a69913c48f6591b811082: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x1327E54, 0.85 ] # static float in memory Disable MLAA(Post-processing On SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001BE008, 0x38A00000 ] # li r5 0x0 Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.00 ] BCUS98234: [ 01.00 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x0073D598, 0x60000000 ] - [ be32, 0x006B0110, 0x60000000 ] PPU-4836b8e74c47919f50b030ee6b47d96bc7305387: Extended FOV: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ bef32, 0x139BDF0, 0.85 ] # static float in memory // viewmodel - [ bef32, 0x139BEEC, 0.85 ] # static float in memory // camera Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ be32, 0x001C95A8, 0x38A00000 ] # li r5 0x0 - [ be16, 0x00202128, 0x4800 ] Infinite Ammo: Games: "Killzone 3": BCES01007: [ 01.14 ] BCUS98234: [ 01.14 ] Author: Aphelion Notes: Infinite ammo and grenades Patch Version: 1.0 Patch: - [ be32, 0x00753018, 0x60000000 ] - [ be32, 0x006C5250, 0x60000000 ] PPU-5f932afa0b36e8be30b4ab96689ad10e3583a261: Extended FOV: Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPEA90084: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ] PPU-c28a92c751f6c6ffae0f354c7329ee599912baac: Extended FOV: Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: Bound to cause issues, needs further testing. Patch Version: 1.0 Patch: - [ load, *kz3demofov ] Disable MLAA (Post-processing on SPU): # Gfx.Post.MLAA PostMLAASPU Games: "Killzone 3 Demo": NPUA70133: [ 01.00 ] Author: illusion Notes: *kz3mlaanotes Patch Version: 1.0 Patch: - [ load, *kz3demomlaa ]
Netplay testing
For the complete list of games tested with RPCN, please check the RPCN Compatibility List.
Game Version | RPCS3 Version | Connects? | Create/Join lobbies? | Match with others? | Online features working? | Requires custom servers? | Notes |
---|---|---|---|---|---|---|---|
1.14 | Yes | No | No | No |