Killzone 2: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
m (Text replacement - "|strict rendering mode = <!-- On, Off -->↵|strict rendering mode notes = ↵|vsync = <!-- On, Off -->↵|vsync notes = ↵|stretch to display area = <!-- On, Off -->↵|stretch to display area notes = ↵|enable 3d = <!-- On, Off -->↵|enable 3d notes = ↵|disable vertex cache...)
Line 65: Line 65:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 74: Line 70:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 103: Line 99:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 112: Line 113:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 132: Line 139:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =  
|relaxed zcull sync                    = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|relaxed zcull sync notes             =  
|rsx fifo accuracy notes               =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu llvm java mode handling notes     =  
|ppu thread count notes               =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =  
}}
}}



Revision as of 11:40, 23 July 2023

Killzone 2
Killzone 2 Cover.jpg
Developer(s) Guerrilla Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) AU February 26, 2009
NA/EU February 27, 2009
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Multiplayer
GameID(s) BCUS98116 (IRD), BCES00081 (IRD), BCAS20066 (IRD), BCJS30032 (IRD)
Demo
NPEA90034, NPUA70034, NPJA90092
Behind The Bullet
NPEA90041, NPUA70041
Beta
BCET00006
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone 2 is a 2009 first-person shooter developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 3. It is the second main installment in the Killzone series, following 2004's Killzone.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Required to render graphics properly.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.29 Yes Yes Yes Partial Private servers are available from PSRewired (DNS: 67.222.156.250) and PSONE (DNS: 185.194.142.4). Community features (Clan, Mailbox, Tournaments) are currently not implemented on either server, however statistics and trophies are available on PSRewired. Follow this guide and use whichever DNS IP you want: https://youtu.be/6wt-mgExFP4

Patches

Anchors:
  kz2demo_fov_notes: &kz2demo_fov_notes
    "Bound to cause issues, needs further testing."
  kz2demo_fov: &kz2demo_fov
    - [ bef32, 0x00eb0174, 0.65 ] # Static float in memory

  kz2demo_spu: &kz2demo_spu
    - [ be32, 0x00a42a3c, 0x8a840089 ]

  kz2_spu_notes: &kz2_spu_notes
    "No longer requires Write Color Buffers."

  kz2_disc129title: &kz2_disc129title
    "Killzone 2":
      BCAS20066: [ 01.29 ]
      BCES00081: [ 01.29 ]
      BCUS98116: [ 01.29 ]

PPU-ca2a0b7e8d4fa7a0d4f3a16d6f2bea5d260e3c09:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPEA90034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]

PPU-43e0fe2996338af9f1032b647af9436a081e09b0:
  "Extended FOV":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_fov ]
  "Disable Post Processing on SPU":
    Games:
      "Killzone 2 Demo":
        NPUA70034: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ load, *kz2demo_spu ]

PPU-3a4e272eff128f7fa40bf722961a0c6de81bfc5a:
  "Extended FOV":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes: *kz2demo_fov_notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00ec096c, 0.65 ] # Static float in memory
  "Disable Post Processing on SPU":
    Games: *kz2_disc129title
    Author: "ZEROx, illusion"
    Notes: *kz2_spu_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00a5a7cc, 0x8a840089 ]
  "Skip Intro":
    Games: *kz2_disc129title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00f07460, 0x00bfab10 ]
  "Debug Menu":
    Games: *kz2_disc129title
    Author: "dron_3"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00b336f4, 0x38600001 ]