Killzone: Difference between revisions

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|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BCES01743, NPEA00418, NPUA80856|ird=Yes}}
|gameid    = {{gameid|id=BCES01743, NPEA00418, NPUA80856|ird=Yes}}
|internal resolution = 1280x720
|wikipedia = https://en.wikipedia.org/wiki/Killzone_(video_game)
|wikipedia = https://en.wikipedia.org/wiki/Killzone_(video_game)
}}
}}


<!-- Give a brief description about the game -->
'''''Killzone''''' is a first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It was originally released on 2 November 2004 in North America and 26 November 2004 in Europe. The game was remastered in HD by Supermassive Games and re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PSN title in 2012.
 
Killzone takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
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|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = 60 FPS<!-- Mention patch names -->
|recommended patch notes              =
}}
}}


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|version = 1.2
|version = 1.2
|content =  
|content =  
Anchors:
  kz1_60fps_notes: &kz1_60fps_notes
    "Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch."
  kz1_EU100title: &kz1_EU100title
    "Killzone":
      BCES01743: [ 01.00 ]
      NPEA00418: [ 01.00 ]
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
   "Extended FOV":
   "Extended FOV":
     Games:
     Games: *kz1_EU100title
      "Killzone":
        NPEA00418: [ 01.00 ]
        BCES01743: [ 01.00 ]
     Author: "illusion"
     Author: "illusion"
     Notes:
     Notes:
Line 182: Line 203:
       - [ bef32, 0x005e7f6c, 0.65 ] # static float in memory
       - [ bef32, 0x005e7f6c, 0.65 ] # static float in memory
   "60 FPS":
   "60 FPS":
     Games:
     Games: *kz1_EU100title
      "Killzone":
        NPEA00418: [ 01.00 ]
        BCES01743: [ 01.00 ]
     Author: "ZEROx, illusion"
     Author: "ZEROx, illusion"
     Notes: "Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch."
     Notes: *kz1_60fps_notes
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:
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         NPUA80856: [ 01.00 ]
         NPUA80856: [ 01.00 ]
     Author: "ZEROx, illusion"
     Author: "ZEROx, illusion"
     Notes: "Version 2.0 no longer requires 200% clock scale. Reset to default before using this updated patch."
     Notes: *kz1_60fps_notes
     Patch Version: 2.0
     Patch Version: 2.0
     Patch:
     Patch:

Latest revision as of 21:09, 17 September 2023

Killzone
KillzoneHD.jpg
Developer(s) Guerrilla Games, Supermassive Games
Publisher(s) Sony Computer Entertainment
Series Killzone
Release date(s) NA October 23, 2012
EU October 24, 2012
AU November 8, 2012
Release type PlayStation exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCES01743 (IRD), NPEA00418, NPUA80856
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Killzone is a first-person shooter video game developed by Guerrilla Games and published by Sony Computer Entertainment for the PlayStation 2. It was originally released on 2 November 2004 in North America and 26 November 2004 in Europe. The game was remastered in HD by Supermassive Games and re-released within the Killzone Trilogy for PlayStation 3 as well as a standalone PSN title in 2012.

Killzone takes place in the middle of the 24th century and chronicles the war between two human factions; the Vektans, and the Helghast. The game is played from a first-person view and follows Jan Templar, a high-ranking officer within the Interplanetary Strategic Alliance, as he battles invading Helghast forces on his homeworld of Vekta.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch 60 FPS

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  kz1_60fps_notes: &kz1_60fps_notes
    "Version 2.0 no longer requires 200% clock scale, reset to default before using this updated patch."

  kz1_EU100title: &kz1_EU100title
    "Killzone":
      BCES01743: [ 01.00 ]
      NPEA00418: [ 01.00 ]

PPU-70ad975e7fbb5bb57bb2159a16ec895cbccd3b4e:
  "Extended FOV":
    Games: *kz1_EU100title
    Author: "illusion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x005e7f6c, 0.65 ] # static float in memory
  "60 FPS":
    Games: *kz1_EU100title
    Author: "ZEROx, illusion"
    Notes: *kz1_60fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x002125a4, 0x3ca03f00 ] # same method as asasega patch
      - [ be32, 0x002192f8, 0x3ca03f00 ]
      - [ bef64, 0x0021c0a0, 0.06 ]

PPU-0bb16b9f48bfea44a892110beec812664e84539f:
  "Extended FOV":
    Games:
      "Killzone":
        NPUA80856: [ 01.00 ]
    Author: "illusion, Mew21"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x005e7f6c, 0.65 ] # static float in memory
  "60 FPS":
    Games:
      "Killzone":
        NPUA80856: [ 01.00 ]
    Author: "ZEROx, illusion"
    Notes: *kz1_60fps_notes
    Patch Version: 2.0
    Patch:
      - [ be32, 0x002125f4, 0x3ca03f00 ] # same method as asasega patch
      - [ be32, 0x00219348, 0x3ca03f00 ]
      - [ bef64, 0x0021c0f0, 0.06 ]