JoJo's Bizarre Adventure: All-Star Battle: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:JasbCover.jpg}}|300px]]
|developer = CyberConnect2
|developer = CyberConnect2
|publisher = Bandai Namco Games
|publisher = Bandai Namco Games
|series    = JoJo's Bizarre Adventure
|series    = JoJo's Bizarre Adventure
|date      = {{vgregion|JP=August 29, 2013|EU/AU|April 25, 2014}}{{vgregion|NA=April 29, 2014}}
|date      = {{vgregion|JP=August 29, 2013|EU/AU|April 25, 2014}}{{vgregion|NA=April 29, 2014}}
|release  = PlayStation 3 exclusive
|release  = Multi-platform
|genre    = Fighting
|genre    = Fighting
|modes    = Single-player, Co-op, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BLES01986, BLUS31405|ird=Yes}}, {{gameid|id=BLJS10217, NPEB01922, NPUB31391|oid=NPJB00331|ird=No}}
|gameid    = {{gameid|id=BLES01986, BLUS31405, BLJS10217, NPEB01922, NPUB31391|oid=NPJB00331|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90529, NPUB90998|ird=NA}}
|internal resolution =
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 =  
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                     =  
|tsx instructions notes                =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =  
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|default resolution notes           =  
|anti-aliasing notes                  =
|resolution scale                   = <!-- Range between 50% to 800% -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|resolution scale notes             =  
|zcull accuracy notes                  =
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|shader quality                        = <!-- High, Low, Auto -->
|resolution scale threshold notes   =  
|shader quality notes                  =
|write color buffers                 = <!-- On, Off -->
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|write color buffers notes           =  
|3d rendering mode notes              =  
|strict rendering mode               = <!-- On, Off -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|strict rendering mode notes         =  
|default resolution notes             =  
|vsync                               = <!-- On, Off -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|vsync notes                         =  
|resolution scale notes               =  
|stretch to display area             = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|stretch to display area notes       =  
|resolution scale threshold notes     =
|disable vertex cache                = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|disable vertex cache notes         =  
|shader mode notes                    =  
|disable async shader compiler      = <!-- On, Off -->
|write color buffers                   = <!-- On, Off -->
|disable async shader compiler notes =  
|write color buffers notes             =  
|strict rendering mode                 = <!-- On, Off -->
|strict rendering mode notes           =  
|vsync                                 = <!-- On, Off -->
|vsync notes                           =  
|stretch to display area               = <!-- On, Off -->
|stretch to display area notes         =  
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = Off <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             = Disable audio buffering if you experience audio issues (or Pause/Unpause emulation)
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = 20<!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           = Use if you experience audio issues.
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes    =  
|time stretching threshold notes      =
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
|disable zcull occlusion queries notes =
|use gpu texture scaling            = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes      =  
|force cpu blit emulation notes       =  
|accurate getllar                    = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|accurate getllar notes             =  
|force gpu texture scaling notes      =  
|accurate putlluc                    = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|accurate putlluc notes             =  
|hook static functions notes           =  
|hook static functions              = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|hook static functions notes         =  
|accurate ppu 128 reservations notes   =
|debug console mode                  = <!-- On, Off -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|debug console mode notes           =  
|ppu thread count notes                =  
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes       =  
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes               =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
===Missing health bars===
There are no reported issues with this title.
The health bars ingame may randomly disappear. It has been known to affect both Nvidia and AMD GPUs while using either graphics backend. This bug is tracked in {{issue|4380}}.
 
==Special Notes==
* [https://jojowiki.com/JoJo%27s_Bizarre_Adventure:_All_Star_Battle All Star Battle Wiki Page]
 
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Yes<!-- Yes, No, Partial, Untested, N/A -->
|features      = Yes<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  JoJoASB_FPS: &JoJoASB_FPS
    - [ bef32, 0x00ff5a08, 0.5 ] # Match timer rate
    - [ bef32, 0x00fdb724, 0.5 ] # Animation speed
    - [ bef32, 0x00ff8f70, 0.5 ]
    - [ bef32, 0x00fee2f8, 0.5 ] # UI speed
 
PPU-6875682ab309df32307c5305c43bb132c4e261fa:
  "60 FPS":
    Games:
      "JoJo's Bizarre Adventure: All Star Battle":
        BLUS31405: [ All ]
        NPUB31391: [ All ]
    Author: "SutandoTsukai181" # User from our Discord server
    Notes: "This patch fixes issues when running the game at 60 FPS but you still need to set Vblank frequency to 120Hz in order to play at 60 FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA)."
    Patch Version: 1.0
    Patch:
      - [ load, *JoJoASB_FPS ]
}}

Latest revision as of 12:46, 10 March 2024

JoJo's Bizarre Adventure: All-Star Battle
JasbCover.jpg
Developer(s) CyberConnect2
Publisher(s) Bandai Namco Games
Series JoJo's Bizarre Adventure
Release date(s) JP August 29, 2013
EU/AU April 25, 2014
NA April 29, 2014
Release type Multi-platform
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s) BLES01986 (IRD), BLUS31405 (IRD), BLJS10217 (IRD), NPEB01922, NPUB31391, NPJB00331
Demo
NPEB90529, NPUB90998
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

JoJo's Bizarre Adventure: All Star Battle (Japanese: ジョジョの奇妙な冒険 オールスターバトル Hepburn: JoJo no Kimyō na Bōken Ōru Sutā Batoru) is based on Hirohiko Araki's long-running manga series JoJo's Bizarre Adventure, the game allows players to compete against each other using over 40 characters taken from all eight current story arcs.

All Star Battle features many different game modes. Story Mode is a single player option that allows players to go through an original story inspired by the eight parts of the manga. Players control the protagonists of the series, partly reenacting various scenes from the manga. Winning Scenarios awards the player Gold that they can use to buy Support Items, items that change certain conditions in battle, for Story Mode or in the Gallery Shop.

Campaign Mode is an online mode where players can unlock items known as Customize Medals which allow them to change the preset appearance and mannerisms of their unlocked characters. Players either fight a Vision, a computer opponent customized by another player, or a Boss character, which appears usually less than 7% of the time.

Versus Mode features both local offline play and online play in either free battles or ranked matches which affect a player's Battle Score. Customize Mode allows players to utilize the Customize Medals won through Campaign Mode to change their character's taunt phrases, taunt poses, and winning poses, as well as customize their own Vision other players compete against in Campaign Mode.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Audio configuration

Setting Option Notes
Audio buffer duration 20 Use if you experience audio issues.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Yes Yes Yes Yes Not required

Patches

Anchors:
  JoJoASB_FPS: &JoJoASB_FPS
    - [ bef32, 0x00ff5a08, 0.5 ] # Match timer rate
    - [ bef32, 0x00fdb724, 0.5 ] # Animation speed
    - [ bef32, 0x00ff8f70, 0.5 ]
    - [ bef32, 0x00fee2f8, 0.5 ] # UI speed

PPU-6875682ab309df32307c5305c43bb132c4e261fa:
  "60 FPS":
    Games:
      "JoJo's Bizarre Adventure: All Star Battle":
        BLUS31405: [ All ]
        NPUB31391: [ All ]
    Author: "SutandoTsukai181" # User from our Discord server
    Notes: "This patch fixes issues when running the game at 60 FPS but you still need to set Vblank frequency to 120Hz in order to play at 60 FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA)."
    Patch Version: 1.0
    Patch:
      - [ load, *JoJoASB_FPS ]