Difference between revisions of "Infinite Stratos 2: Love and Purge"

From RPCS3 Wiki
m (Text replacement - "|renderer notes = |graphics device = <!-- This option is used only with Vulkan renderer to select the graphics card to be used by RPCS3 when multiple eligible cards exist. Do not used this paramete...)
m (Text replacement - "|resolution scale threshold notes = |write color buffers = <!-- On, Off -->" to "|resolution scale threshold notes = |shader mode = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only --> |shader mode notes = |write color buffers = <!-- On, Off -->")
 
(21 intermediate revisions by 2 users not shown)
Line 9: Line 9:
 
|gameid    = {{gameid|}}
 
|gameid    = {{gameid|}}
 
|wikipedia = <!-- delete if not applicable -->
 
|wikipedia = <!-- delete if not applicable -->
 +
|vndb      = <!-- delete if not applicable -->
 +
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
 
}}
 
}}
  
Line 16: Line 18:
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes               =
+
|ppu decoder notes                     =  
|spu decoder                     = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT) -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes               =
+
|spu decoder notes                     =  
|preferred spu threads           = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->  
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes     =
+
|preferred spu threads notes           =  
|firmware settings                = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
+
|enable thread scheduler              = <!-- On, Off -->
|firmware settings notes         = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
+
|enable thread scheduler notes         =
|enable thread scheduler          = <!-- On, Off -->
+
|lower spu thread priority            = <!-- On, Off -->
|enable thread scheduler notes   =
+
|lower spu thread priority notes      =
|lower spu thread priority        = <!-- On, Off -->
+
|enable spu loop detection            = <!-- On, Off -->
|lower spu thread priority notes =
+
|enable spu loop detection notes       =  
|enable spu loop detection        = <!-- On, Off -->
+
|spu cache                            = <!-- On, Off -->
|enable spu loop detection notes =
+
|spu cache notes                       =  
|hook static function            = <!-- On, Off -->
+
|accurate xfloat                      = <!-- On, Off -->
|hook static function notes       =
+
|accurate xfloat notes                =
 +
|spu block size                        = <!-- Safe, Mega, Giga -->
 +
|spu block size notes                 =  
 +
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
 +
|tsx instructions notes               =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                         = <!-- OpenGL, Vulkan -->
+
|renderer                             = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                   =
+
|renderer notes                       = Recommended to get the best performance.
|aspect ratio                     = <!-- Auto, 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes               =  
+
|aspect ratio notes                   =  
|framelimit                       = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                 =
+
|framelimit notes                     =  
|anisotropic filter               = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes         =
+
|anisotropic filter notes             =
|default resolution               = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|anti-aliasing                        = <!-- Auto, Disabled -->
|default resolution notes         =
+
|anti-aliasing notes                  =  
|resolution scale                 = <!-- Range between 50% to 800% -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes           =
+
|default resolution notes             =  
|resolution scale threshold       = <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes =
+
|resolution scale notes               =  
|write color buffer              = <!-- On, Off -->
+
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffer notes         =
+
|resolution scale threshold notes     =  
|use gpu texture scaling          = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|use gpu texture scaling notes   =
+
|shader mode notes                     =  
|strict rendering mode           = <!-- On, Off -->
+
|write color buffers                  = <!-- On, Off -->
|strict rendering mode notes     =
+
|write color buffers notes             =  
|vsync                           = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                     =
+
|strict rendering mode notes           =  
|stretch to display area         = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|stretch to display area notes   =
+
|vsync notes                           =  
|disable vertex cache            = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes      =
+
|stretch to display area notes         =
 +
|disable vertex cache                  = <!-- On, Off -->
 +
|disable vertex cache notes            =
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes              =
 +
<!-- Audio configuration -->
 +
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
 +
|audio out windows notes              =
 +
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
 +
|audio out linux notes                =
 +
|dump to file                          = <!-- On, Off -->
 +
|dump to file notes                    =
 +
|convert to 16-bit                    = <!-- On, Off -->
 +
|convert to 16-bit notes              =
 +
|downmix to stereo                    = <!-- On, Off -->
 +
|downmix to stereo notes              =
 +
|volume                                = <!-- Value between 0% to 200% -->
 +
|volume notes                          =
 +
|enable buffering                      = <!-- On, Off -->
 +
|enable buffering notes                =
 +
|audio buffer duration                = <!-- Value between 20ms to 250ms -->
 +
|audio buffer duration notes          =
 +
|enable time stretching                = <!-- On, Off -->
 +
|enable time stretching notes          =
 +
|time stretching threshold             = <!-- Value between 0% to 100% -->
 +
|time stretching threshold notes      =
 +
|microphone type                      = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
 +
|microphone type notes                =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =
 +
<!-- Advanced configuration -->
 +
|debug console mode                    = <!-- On, Off -->
 +
|debug console mode notes              =
 +
|accurate llvm dfma                    = <!-- On, Off -->
 +
|accurate llvm dfma notes              =
 +
|silence all logs                      = <!-- On, Off -->
 +
|silence all logs notes                =
 +
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
 +
|sleep timers accuracy notes          =
 +
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
 +
|maximum spurs threads notes          =
 +
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
 +
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                    = <!-- On, Off -->
 +
|read depth buffers notes              =
 +
|write depth buffers                  = <!-- On, Off -->
 +
|write depth buffers notes            =
 +
|read color buffers                    = <!-- On, Off -->
 +
|read color buffers notes              =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes   =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =
 +
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes            =
 +
|vblank rate                          = <!-- Value between 1 to 500 -->
 +
|vblank rate notes                    =
 +
|clocks scale                          = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                    =
 +
<!-- Debug configuration -->
 +
|force cpu blit emulation              = <!-- On, Off -->
 +
|force cpu blit emulation notes        =
 +
|use gpu texture scaling              = <!-- On, Off -->
 +
|use gpu texture scaling notes        =
 +
|accurate getllar                      = <!-- On, Off -->
 +
|accurate getllar notes                =
 +
|accurate putlluc                      = <!-- On, Off -->
 +
|accurate putlluc notes                =
 +
|accurate rsx reservation access       = <!-- On, Off -->
 +
|accurate rsx reservation access notes =
 +
|hook static functions                = <!-- On, Off -->
 +
|hook static functions notes          =  
 
}}
 
}}
  
 
==Known Issues==
 
==Known Issues==
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
 +
There are no reported issues with this title.
  
 
==Special Notes==
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Latest revision as of 10:21, 1 June 2020

Infinite Stratos 2: Love and Purge
GameID(s)
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Renderer Vulkan Recommended to get the best performance.

Known Issues

There are no reported issues with this title.

Special Notes