Help talk:Game Patches: Difference between revisions

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(→‎Killzone: new section)
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Hi, the patch directory has been updated on this page to be ~/patches/ which would imply C:/Users/<username>/patches/, however the emulator doesn't seem to notice patch.yml in that directory, but it does notice it in the RPCS3 install directory. Maybe this change should be reverted?
Hi, the patch directory has been updated on this page to be ~/patches/ which would imply C:/Users/<username>/patches/, however the emulator doesn't seem to notice patch.yml in that directory, but it does notice it in the RPCS3 install directory. Maybe this change should be reverted?
: Ohh yikes, I wanted to point to the root RPCS3 folder when I used `~`. Will change it to something better. --[[User:HerrHulaHoop|HerrHulaHoop]] ([[User talk:HerrHulaHoop|talk]]) 08:53, 15 June 2020 (UTC)
: Ohh yikes, I wanted to point to the root RPCS3 folder when I used `~`. Will change it to something better. --[[User:HerrHulaHoop|HerrHulaHoop]] ([[User talk:HerrHulaHoop|talk]]) 08:53, 15 June 2020 (UTC)
== Killzone ==
PPU-0bb16b9f48bfea44a892110beec812664e84539f:
  Extended FOV:
    Games:
      "Killzone":
        NPUA80856: [ 01.00 ]
    Author: Mew21
    Notes:
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory

Revision as of 19:53, 18 August 2020

Patch directory on Windows

Hi, the patch directory has been updated on this page to be ~/patches/ which would imply C:/Users/<username>/patches/, however the emulator doesn't seem to notice patch.yml in that directory, but it does notice it in the RPCS3 install directory. Maybe this change should be reverted?

Ohh yikes, I wanted to point to the root RPCS3 folder when I used `~`. Will change it to something better. --HerrHulaHoop (talk) 08:53, 15 June 2020 (UTC)

Killzone

PPU-0bb16b9f48bfea44a892110beec812664e84539f:

 Extended FOV:
   Games:
     "Killzone":
       NPUA80856: [ 01.00 ]
   Author: Mew21
   Notes:
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x5E7F6C, 0.65 ] # static float in memory