Help:Game Patches: Difference between revisions

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(Changed title from Sonic '06 to Sonic the hedgehog)
(Update all patches to version 1.2 format)
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The first step is to create a <code>patch.yml</code> file:
The first step is to create a <code>patch.yml</code> file:
# Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
# Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
# Add the line <code>Version: 1.1</code> to the top of the file. Do not paste anything else on this line. Hit <code>Enter</code> and move to the next line.
# Add the line <code>Version: 1.2</code> to the top of the file. Do not paste anything else on this line. Hit <code>Enter</code> and move to the next line.
# You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. ''Do not try to edit any of the patches unless you know what you are doing.''
# You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. ''Do not try to edit any of the patches unless you know what you are doing.''
# Click '''Save''' and name the file '''patch.yml'''. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
# Click '''Save''' and name the file '''patch.yml'''. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
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SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Prince of Persia: The Sands of Time, Prince of Persia: Warrior Within, Prince of Persia: The Two Thrones"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Serials: All
      Notes: *SPU_MLAA_Notes
    Author: Whatcookie
      Patch Version: 1.5
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ]
      Patch:
    Patch Version: 1.5
        - [ load, *SPU_MLAA_01 ]
    Patch:
      - [ load, *SPU_MLAA_01 ]


SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA (Puppeteer):
     Games:
       Game Title: "Puppeteer"
       "Puppeteer":
      Serials: All
        BCES00935: [ All ]
      Author: Whatcookie
        BCUS98227: [ All ]
      Notes: "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance.\nBe Warned, this game will display a blackscreen if the SPU MLAA patch of Binary Domain is active."
        BCJS30078: [ All ]
      Patch Version: 1.5
        BCAS20281: [ All ]
      Patch:
        NPEA00439: [ All ]
        - [ load, *SPU_MLAA_01 ]
        NPUA80959: [ All ]
    Disable SPU MLAA:
        NPJA00098: [ All ]
       Game Title: "Binary Domain, Journey, Oddworld: Stranger's Wrath HD, Tokyo Jungle, SoulCalibur Lost Swords, SoulCalibur V, Yakuza Ishin, Yakuza 5"
        NPHA80250: [ All ]
      Serials: All
    Author: Whatcookie
      Author: Whatcookie
    Notes: *SPU_MLAA_Notes
      Notes: *SPU_MLAA_Notes
    Patch Version: 1.5
      Patch Version: 1.5
    Group: SPUMLAA
      Patch:
    Patch:
        - [ load, *SPU_MLAA_02 ]
      - [ load, *SPU_MLAA_01 ]
  Disable SPU MLAA (02):
    Games:
       All:
        All: [ All ]
    Author: Whatcookie
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5" ]
    Patch Version: 1.5
    Group: SPUMLAA
    Patch:
      - [ load, *SPU_MLAA_02 ]


SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Captain America: Super Soldier, Yakuza Dead Souls, Need for Speed Shift 2 Unleashed"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_02 ]
      - [ load, *SPU_MLAA_02 ]


SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Dragon Age 2 (Dragon Age II)"
       "Dragon Age 2 (Dragon Age II)":
      Serials: All
        BLES01084: [ All ]
      Author: Whatcookie
        BLUS30645: [ All ]
      Notes: *SPU_MLAA_Notes
        NPEB00569: [ All ]
      Patch Version: 1.5
        NPUB30476: [ All ]
      Patch:
    Author: Whatcookie
        - [ load, *SPU_MLAA_02 ]
    Notes: *SPU_MLAA_Notes
    Patch Version: 1.5
    Patch:
      - [ load, *SPU_MLAA_02 ]


SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Medieval Moves: Deadmund's Quest, Shadow of the Colossus, Sports Champions 2"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_02 ]
      - [ load, *SPU_MLAA_02 ]


SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "ICO"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_02 ]
      - [ load, *SPU_MLAA_02 ]


SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Macross 30"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_03 ]
      - [ load, *SPU_MLAA_03 ]


SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'
SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Metro Last Light"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_03 ]
      - [ load, *SPU_MLAA_03 ]


SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "God of War 3 (God of War III)"
       "God of War 3 (God of War III)":
      Serials: All (v1.00)
        BCES00510: [ 01.00 ]
      Author: Whatcookie
        BCES00799: [ 01.00 ]
      Notes: *SPU_MLAA_Notes
        BCUS98111: [ 01.00 ]
      Patch Version: 1.5
        BCJS37001: [ 01.00 ]
      Patch:
        BCAS25003: [ 01.00 ]
        - [ load, *SPU_MLAA_04 ]
        BCKS15003: [ 01.00 ]
    Author: Whatcookie
    Notes: *SPU_MLAA_Notes
    Patch Version: 1.5
    Patch:
      - [ load, *SPU_MLAA_04 ]


SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "God of War 3 (God of War III)"
       "God of War 3 (God of War III)":
      Serials: All (v1.03)
        BCES00510: [ 01.03 ]
      Author: Whatcookie
        BCES00799: [ 01.03 ]
      Notes: *SPU_MLAA_Notes
        BCUS98111: [ 01.03 ]
      Patch Version: 1.5
        BCJS37001: [ 01.03 ]
      Patch:
        BCAS25003: [ 01.03 ]
        - [ load, *SPU_MLAA_04 ]
        BCKS15003: [ 01.03 ]
    Author: Whatcookie
    Notes: *SPU_MLAA_Notes
    Patch Version: 1.5
    Patch:
      - [ load, *SPU_MLAA_04 ]


SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'
SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "God of War Ascension"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_05 ]
      - [ load, *SPU_MLAA_05 ]


SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'
SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "God of War Ascension"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_05 ]
      - [ load, *SPU_MLAA_05 ]


SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Yakuza 0, Yakuza Kiwami"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_06 ]
      - [ load, *SPU_MLAA_06 ]


SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Twisted Metal"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_06 ]
      - [ load, *SPU_MLAA_06 ]


SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!
SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Ace Combat: Assault Horizon, DmC Devil May Cry, MotorStorm: Apocalypse, MotorStorm RC, Red Faction: Armageddon, Sly Cooper: Thieves in Time"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_07 ]
      - [ load, *SPU_MLAA_07 ]


SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "LittleBigPlanet 2"
       All:
      Serials: All (early versions)
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_08 ]
      - [ load, *SPU_MLAA_08 ]


SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'
SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "LittleBigPlanet 2"
       All:
      Serials: All (other early versions)
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_09 ]
      - [ load, *SPU_MLAA_09 ]


SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "LittleBigPlanet 2, LittleBigPlanet 3"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_10 ]
      - [ load, *SPU_MLAA_10 ]


SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'
SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'
   Patches:
   Disable SPU MLAA:
     Disable SPU MLAA:
     Games:
       Game Title: "Alice: Madness Returns"
       All:
      Serials: All
        All: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *SPU_MLAA_Notes
    Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAlice: Madness Returns" ]
      Patch Version: 1.5
    Patch Version: 1.5
      Patch:
    Patch:
        - [ load, *SPU_MLAA_11 ]
      - [ load, *SPU_MLAA_11 ]
</syntaxhighlight>
</syntaxhighlight>


Line 299: Line 323:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-97355e97c701cea87a0ed08bce085cac4949dade:
PPU-97355e97c701cea87a0ed08bce085cac4949dade:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Army of TWO: The 40th Day"
       "Army of TWO: The 40th Day":
      Serials: BLUS30408 (v1.00), BLES00659 (v1.00)
        BLUS30408: [ 01.00 ]
      Author: Whatcookie
        BLES00659: [ 01.00 ]
      Notes: Maximum framerate with the patch is half the Vblank frequency.
    Author: Whatcookie
      Patch Version: 1.0
    Notes: Maximum framerate with the patch is half the Vblank frequency.
      Patch:
    Patch Version: 1.0
        - [ be32, 0x003c5f9c, 0x60000000 ]
    Patch:
        - [ be32, 0x003c6000, 0x60000000 ]
      - [ be32, 0x003c5f9c, 0x60000000 ]
        - [ be32, 0x003c6010, 0x60000000 ]
      - [ be32, 0x003c6000, 0x60000000 ]
      - [ be32, 0x003c6010, 0x60000000 ]


PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:
PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Army of TWO: The 40th Day"
       "Army of TWO: The 40th Day":
      Serials: BLUS30408 (v1.03)
        BLUS30408: [ 01.03 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well.
    Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x003cc00c, 0x60000000 ]
      - [ be32, 0x003cc00c, 0x60000000 ]
        - [ be32, 0x003cc070, 0x60000000 ]
      - [ be32, 0x003cc070, 0x60000000 ]
        - [ be32, 0x003cc080, 0x60000000 ]
      - [ be32, 0x003cc080, 0x60000000 ]
</syntaxhighlight>
</syntaxhighlight>


Line 328: Line 353:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-83096111daff850cc92b637aec1780c4079e1c58:
PPU-83096111daff850cc92b637aec1780c4079e1c58:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Asura's Wrath"
       "Asura's Wrath":
      Serials: BLUS30721
        BLUS30721: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
    Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x008bbd04, 0x60000000 ]
      - [ be32, 0x008bbd04, 0x60000000 ]
        - [ be32, 0x008bbd64, 0x60000000 ]
      - [ be32, 0x008bbd64, 0x60000000 ]
        - [ be32, 0x008bbd68, 0x60000000 ]
      - [ be32, 0x008bbd68, 0x60000000 ]
</syntaxhighlight>
</syntaxhighlight>


Line 393: Line 418:


PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:
PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Dark Souls"
       "Dark Souls":
      Serials: BLUS30782 (v1.00)
        BLUS30782: [ 01.00 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
    Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *DS1_US_FPS ]
      - [ load, *DS1_US_FPS ]
</syntaxhighlight>
</syntaxhighlight>


Line 510: Line 535:


PPU-83681f6110d33442329073b72b8dc88a2f677172:
PPU-83681f6110d33442329073b72b8dc88a2f677172:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: Demon's Souls
       "Demon's Souls":
      Serials: BLUS30443
        BLUS30443: [ 01.00 ]
      Author: Whatcookie, Gibbed
    Author: Whatcookie, Gibbed
      Notes: *DeS_FPS_Notes
    Notes: *DeS_FPS_Notes
      Patch Version: 2.1
    Patch Version: 2.1
      Patch:
    Patch:
        - [ load, *BLUS30443_FpsUnlock ]
      - [ load, *BLUS30443_FpsUnlock ]
    Disable Dynamic Exposure:
  Disable Dynamic Exposure:
       Game Title: Demon's Souls
    Games:
      Serials: BLUS30443
       "Demon's Souls":
      Author: Whatcookie
        BLUS30443: [ 01.00 ]
      Notes: *DeS_DDE_Notes
    Author: Whatcookie
      Patch Version: 1.0.1
    Notes: *DeS_DDE_Notes
      Patch:
    Patch Version: 1.0.1
        - [ be16, 0x00025edc, 0x981f ]
    Patch:
    Skip Intro Videos:
      - [ be16, 0x00025edc, 0x981f ]
       Game Title: Demon's Souls
  Skip Intro Videos:
      Serials: BLUS30443
    Games:
      Author: GalCiv
       "Demon's Souls":
      Notes:  
        BLUS30443: [ 01.00 ]
      Patch Version: 1.0
    Author: GalCiv
      Patch:
    Notes:  
        - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip
    Patch Version: 1.0
        - [ be32, 0x008eef7c, 0x901c0100 ]
    Patch:
    21:9 Aspect Ratio:
      - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip
       Game Title: Demon's Souls
      - [ be32, 0x008eef7c, 0x901c0100 ]
      Serials: BLUS30443
  21:9 Aspect Ratio:
      Author: Whatcookie
    Games:
      Notes: *DeS_AR_Notes
       "Demon's Souls":
      Patch Version: 1.0
        BLUS30443: [ 01.00 ]
      Patch:
    Author: Whatcookie
        - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio
    Notes: *DeS_AR_Notes
        - [ be32, 0x0190433c, 0x4017b9aa ]
    Patch Version: 1.0
    32:9 Aspect Ratio:
    Group: AR
       Game Title: Demon's Souls
    Patch:
      Serials: BLUS30443
      - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio
      Author: Whatcookie
      - [ be32, 0x0190433c, 0x4017b9aa ]
      Notes: *DeS_AR_Notes
  32:9 Aspect Ratio:
      Patch Version: 1.0
    Games:
      Patch:
       "Demon's Souls":
        - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio
        BLUS30443: [ 01.00 ]
        - [ bef32, 0x0190433c, 3.5555556 ]
    Author: Whatcookie
    Notes: *DeS_AR_Notes
    Patch Version: 1.0
    Group: AR
    Patch:
      - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio
      - [ bef32, 0x0190433c, 3.5555556 ]


PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:
PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: Demon's Souls
       "Demon's Souls":
      Serials: BLES00932
        BLES00932: [ 01.00 ]
      Author: Whatcookie, Gibbed
    Author: Whatcookie, Gibbed
      Notes: *DeS_FPS_Notes
    Notes: *DeS_FPS_Notes
      Patch Version: 2.1
    Patch Version: 2.1
      Patch:
    Patch:
        - [ load, *BLES00932_FpsUnlock ]
      - [ load, *BLES00932_FpsUnlock ]
    Disable Dynamic Exposure:
  Disable Dynamic Exposure:
       Game Title: Demon's Souls
    Games:
      Serials: BLES00932
       "Demon's Souls":
      Author: Whatcookie
        BLES00932: [ 01.00 ]
      Notes: *DeS_DDE_Notes
    Author: Whatcookie
      Patch Version: 1.0.1
    Notes: *DeS_DDE_Notes
      Patch:
    Patch Version: 1.0.1
        - [ be16, 0x00026ac4, 0x981f ]
    Patch:
    Skip Intro Videos:
      - [ be16, 0x00026ac4, 0x981f ]
       Game Title: Demon's Souls
  Skip Intro Videos:
      Serials: BLES00932
    Games:
      Author: GalCiv
       "Demon's Souls":
      Notes:  
        BLES00932: [ 01.00 ]
      Patch Version: 1.0
    Author: GalCiv
      Patch:
    Notes:  
        - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip
    Patch Version: 1.0
        - [ be32, 0x008f092c, 0x901c0100 ]
    Patch:
    21:9 Aspect Ratio:
      - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip
       Game Title: Demon's Souls
      - [ be32, 0x008f092c, 0x901c0100 ]
      Serials: BLES00932
  21:9 Aspect Ratio:
      Author: Whatcookie
    Games:
      Notes: *DeS_AR_Notes
       "Demon's Souls":
      Patch Version: 1.0
        BLES00932: [ 01.00 ]
      Patch:
    Author: Whatcookie
        - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio
    Notes: *DeS_AR_Notes
        - [ be32, 0x01904494, 0x4017b9aa ]
    Patch Version: 1.0
    32:9 Aspect Ratio:
    Group: AR
       Game Title: Demon's Souls
    Patch:
      Serials: BLES00932
      - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio
      Author: Whatcookie
      - [ be32, 0x01904494, 0x4017b9aa ]
      Notes: *DeS_AR_Notes
  32:9 Aspect Ratio:
      Patch Version: 1.0
    Games:
      Patch:
       "Demon's Souls":
        - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio
        BLES00932: [ 01.00 ]
        - [ bef32, 0x01904494, 3.5555556 ]
    Author: Whatcookie
    Notes: *DeS_AR_Notes
    Patch Version: 1.0
    Group: AR
    Patch:
      - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio
      - [ bef32, 0x01904494, 3.5555556 ]
</syntaxhighlight>
</syntaxhighlight>


Line 605: Line 642:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:
PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Destroy All Humans! Path of the Furon"
       "Destroy All Humans! Path of the Furon":
      Serials: BLES00467
        BLES00467: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: Totally unlocks FPS. Doesn't need any special settings. Use Framelimit or VSync option to cap the maximum framerate.  
    Notes: Totally unlocks FPS. Doesn't need any special settings. Use Framelimit or VSync option to cap the maximum framerate.  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x010b9e68, 0x60000000 ]
      - [ be32, 0x010b9e68, 0x60000000 ]
        - [ be32, 0x010b9ec0, 0x60000000 ]
      - [ be32, 0x010b9ec0, 0x60000000 ]
</syntaxhighlight>
</syntaxhighlight>


Line 620: Line 657:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-1369b92d59b3727ea77257795263de460e621823:
PPU-1369b92d59b3727ea77257795263de460e621823:
   Patches:
   Unlock Pitch Black Out Venue:
    Unlock Pitch Black Out Venue:
    Games:
       Game Title: "DJ Hero 2"
       "DJ Hero 2":
      Serials: BLUS30526 (v1.00)
        BLUS30526: [ 01.00 ]
      Author: shockdude
    Author: shockdude
      Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
    Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
      Patch Version: 1.00
    Patch Version: 1.00
      Patch:
    Patch:
        - [ be32, 0x86d99c, 0x58585858 ]
      - [ be32, 0x86d99c, 0x58585858 ]


PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:
PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:
   Patches:
   Unlock Pitch Black Out Venue:
    Unlock Pitch Black Out Venue:
    Games:
       Game Title: "DJ Hero 2"
       "DJ Hero 2":
      Serials: BLUS30526 (v1.01)
        BLUS30526: [ 01.01 ]
      Author: shockdude
    Author: shockdude
      Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
    Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
      Patch Version: 1.01
    Patch Version: 1.01
      Patch:
    Patch:
        - [ be32, 0x86f718, 0x58585858 ]
      - [ be32, 0x86f718, 0x58585858 ]
   
   
PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:
PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:
   Patches:
   Unlock Pitch Black Out Venue:
    Unlock Pitch Black Out Venue:
    Games:
       Game Title: "DJ Hero 2"
       "DJ Hero 2":
      Serials: BLES00896 (v1.00)
        BLES00896: [ 01.00 ]
      Author: shockdude
    Author: shockdude
      Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
    Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
      Patch Version: 1.00
    Patch Version: 1.00
      Patch:
    Patch:
        - [ be32, 0x86d55c, 0x58585858 ]
      - [ be32, 0x86d55c, 0x58585858 ]
   
   
PPU-bccea158f89820de105a87541c9252052538a5fb:
PPU-bccea158f89820de105a87541c9252052538a5fb:
   Patches:
   Unlock Pitch Black Out Venue:
    Unlock Pitch Black Out Venue:
    Games:
       Game Title: "DJ Hero 2"
       "DJ Hero 2":
      Serials: BLES00896 (v1.01)
        BLES00896: [ 01.01 ]
      Author: shockdude
    Author: shockdude
      Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
    Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
      Patch Version: 1.00
    Patch Version: 1.00
      Patch:
    Patch:
        - [ be32, 0x86f2d8, 0x58585858 ]
      - [ be32, 0x86f2d8, 0x58585858 ]
</syntaxhighlight>
</syntaxhighlight>


Line 676: Line 713:


PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Drakengard 3 (Drag-On Dragoon 3)"
       "Drakengard 3 (Drag-On Dragoon 3)":
      Serials: BLUS31197 (v1.00)
        BLUS31197: [ 01.00 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *DOD3_FPS_Notes
    Notes: *DOD3_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS


PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Drakengard 3 (Drag-On Dragoon 3)"
       "Drakengard 3 (Drag-On Dragoon 3)":
      Serials: BLUS31197 (v1.01)
        BLUS31197: [ 01.01 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *DOD3_FPS_Notes
    Notes: *DOD3_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
      - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS


PPU-b18834a8f21cd29a091b287a66656a279ccba507:
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Drakengard 3 (Drag-On Dragoon 3)"
       "Drakengard 3 (Drag-On Dragoon 3)":
      Serials: NPUB31251 (v1.00)
        NPUB31251: [ 01.00 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *DOD3_FPS_Notes
    Notes: *DOD3_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS
      - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS


PPU-9c04f427625a0064282432e4edfefe9e0956c303:
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Drakengard 3 (Drag-On Dragoon 3)"
       "Drakengard 3 (Drag-On Dragoon 3)":
      Serials: NPUB31251 (v1.01)
        NPUB31251: [ 01.01 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *DOD3_FPS_Notes
    Notes: *DOD3_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS
      - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS


PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Drakengard 3 (Drag-On Dragoon 3)"
       "Drakengard 3 (Drag-On Dragoon 3)":
      Serials: NPEB01407
        NPEB01407: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *DOD3_FPS_Notes
    Notes: *DOD3_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS
      - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS


PPU-a017576369165f3746730724c8ae762ed9bc64d8:
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Drakengard 3 (Drag-On Dragoon 3)"
       "Drakengard 3 (Drag-On Dragoon 3)":
      Serials: BLJM61043 (v1.00)
        BLJM61043: [ 01.00 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *DOD3_FPS_Notes
    Notes: *DOD3_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS
      - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS


PPU-c09c496514f6dc591434575b04eb7c003826c11d:
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Drakengard 3 (Drag-On Dragoon 3)"
       "Drakengard 3 (Drag-On Dragoon 3)":
      Serials: BLJM61043 (v1.04)
        BLJM61043: [ 01.04 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *DOD3_FPS_Notes
    Notes: *DOD3_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS
      - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS


PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Drakengard 3 (Drag-On Dragoon 3)"
       "Drakengard 3 (Drag-On Dragoon 3)":
      Serials: BCAS20311 (v1.02)
        BCAS20311: [ 01.02 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *DOD3_FPS_Notes
    Notes: *DOD3_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
</syntaxhighlight>
</syntaxhighlight>


Line 770: Line 807:


PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Folklore"
       "Folklore":
      Serials: BCUS98147 (v1.00)
        BCUS98147: [ 01.00 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *Folklore_FPS_Notes
    Notes: *Folklore_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x0181354, 0x60000000 ]
      - [ be32, 0x0181354, 0x60000000 ]


PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Folklore"
       "Folklore":
      Serials: BCUS98147 (v1.10)
        BCUS98147: [ 01.10 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *Folklore_FPS_Notes
    Notes: *Folklore_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x01823c0, 0x60000000 ]
      - [ be32, 0x01823c0, 0x60000000 ]


PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Folklore"
       "Folklore":
      Serials: BCES00050
        BCES00050: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: *Folklore_FPS_Notes
    Notes: *Folklore_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x0181118, 0x60000000 ]
      - [ be32, 0x0181118, 0x60000000 ]
</syntaxhighlight>
</syntaxhighlight>


Line 806: Line 843:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:
PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:
   Patches:
   21:9 Aspect Ratio:
    21:9 Aspect Ratio:
    Games:
       Game Title: "Genji: Days of the Blade"
       "Genji: Days of the Blade":
      Serials: BCES00002
        BCES00002: [ All ]
      Author: Esppiral
    Author: Esppiral
      Notes:  
    Notes:  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9
      - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9
    60 FPS:
  60 FPS:
       Game Title: "Genji: Days of the Blade"
    Games:
      Serials: BCES00002
       "Genji: Days of the Blade":
      Author: Esppiral
        BCES00002: [ All ]
      Notes:  
    Author: Esppiral
      Patch Version: 1.0
    Notes:  
      Patch:
    Patch Version: 1.0
        - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS
    Patch:
      - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS
</syntaxhighlight>
</syntaxhighlight>


Line 828: Line 866:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:
   Patches:
   21:9 Aspect Ratio:
    21:9 Aspect Ratio:
    Games:
       Game Title: "Gran Turismo HD Concept"
       "Gran Turismo HD Concept":
      Serials: NPEA90002
        NPEA90002: [ All ]
      Author: Unknown
    Notes: Might work for US and JP versions with adjustments.
      Notes: Might work for US and JP versions with adjustments.
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [be32, 0x9BAD3C, 0x3F95C28F]
        - [be32, 0x9BAD3C, 0x3F95C28F]
</syntaxhighlight>
</syntaxhighlight>


Line 842: Line 879:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-d5041972c3464b734ed27f0b94b505a2a14471c8:
PPU-d5041972c3464b734ed27f0b94b505a2a14471c8:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Grand Theft Auto IV (Grand Theft Auto 4)"
       "Grand Theft Auto IV (Grand Theft Auto 4)":
      Serials: BLUS30127 (v1.08), NPUB30702 (v1.08)
        BLUS30127: [ 01.08 ]
      Author: Zolika1351
        NPUB30702: [ 01.08 ]
      Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
    Author: Zolika1351
      Patch Version: 1.0
    Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
      Patch:
    Patch Version: 1.0
        - [ be32, 0xF18830, 0x00000000 ]
    Patch:
      - [ be32, 0xF18830, 0x00000000 ]
</syntaxhighlight>
</syntaxhighlight>


Line 859: Line 897:


PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:
PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:
   Patches:
   Sign in without connecting a PSP:
    Sign in without connecting a PSP:
    Games:
       Game Title: "Hatsune Miku: Project DIVA Dreamy Theater"
       "Hatsune Miku: Project DIVA Dreamy Theater":
      Serials: NPJB00047 (v1.00)
        NPJB00047: [ 01.00 ]
      Author: samyuu, Brolijah, nastys
    Author: samyuu, Brolijah, nastys
      Notes: *HMPDDT_PSP_Notes
    Notes: *HMPDDT_PSP_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [be32, 0x66C464, 0x000004B8]
      - [be32, 0x66C464, 0x000004B8]


PPU-890a336132e35e8bfb7cbe430ea9b09114915346:
PPU-890a336132e35e8bfb7cbe430ea9b09114915346:
   Patches:
   Sign in without connecting a PSP:
    Sign in without connecting a PSP:
    Games:
       Game Title: "Hatsune Miku: Project DIVA Dreamy Theater"
       "Hatsune Miku: Project DIVA Dreamy Theater":
      Serials: NPJB00047 (v1.01)
        NPJB00047: [ 01.01 ]
      Author: samyuu, Brolijah, nastys
    Author: samyuu, Brolijah, nastys
      Notes: *HMPDDT_PSP_Notes
    Notes: *HMPDDT_PSP_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [be32, 0x66F9B4, 0x00000718]
      - [be32, 0x66F9B4, 0x00000718]
</syntaxhighlight>
</syntaxhighlight>


Line 901: Line 939:


PPU-f3227f57ec001582b253035fd90de77f05ead470:
PPU-f3227f57ec001582b253035fd90de77f05ead470:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F"
       "Hatsune Miku: Project Diva F":
      Serials: BLUS31319, NPUB31241
        BLUS31319: [ All ]
      Author: Brolijah
        NPUB31241: [ All ]
      Notes: *HMPDF_FPS_Notes
    Author: Brolijah
      Patch Version: 1.0
    Notes: *HMPDF_FPS_Notes
      Patch:
    Patch Version: 1.0
        - [ load, *HMPDF_FPS_USEU ]
    Patch:
      - [ load, *HMPDF_FPS_USEU ]


PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F"
       "Hatsune Miku: Project Diva F":
      Serials: NPEB01393
        NPEB01393: [ All ]
      Author: Brolijah
    Author: Brolijah
      Notes: *HMPDF_FPS_Notes
    Notes: *HMPDF_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *HMPDF_FPS_USEU ]
      - [ load, *HMPDF_FPS_USEU ]


PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F"
       "Hatsune Miku: Project Diva F":
      Serials: BLJM60527, NPJB00287
        BLJM60527: [ All ]
      Author: Brolijah
        NPJB00287: [ All ]
      Notes: *HMPDF_FPS_Notes
    Author: Brolijah
      Patch Version: 1.0
    Notes: *HMPDF_FPS_Notes
      Patch:
    Patch Version: 1.0
        - [ load, *HMPDF_FPS_JP ]
    Patch:
      - [ load, *HMPDF_FPS_JP ]
</syntaxhighlight>
</syntaxhighlight>


Line 961: Line 1,001:


PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:
PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F 2nd"
       "Hatsune Miku: Project Diva F 2nd":
      Serials: BLUS31431
        BLUS31431: [ All ]
      Author: Brolijah
    Author: Brolijah
      Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well.
    Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *HMPDF2_FPS_USEU ]
      - [ load, *HMPDF2_FPS_USEU ]


PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:
PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F 2nd"
       "Hatsune Miku: Project Diva F 2nd":
      Serials: NPEB02013
        NPEB02013: [ All ]
      Author: Brolijah
    Author: Brolijah
      Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well.
    Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *HMPDF2_FPS_USEU ]
      - [ load, *HMPDF2_FPS_USEU ]


PPU-51d336edfa3774f2db83ed030611f462c097c40b:
PPU-51d336edfa3774f2db83ed030611f462c097c40b:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F 2nd"
       "Hatsune Miku: Project Diva F 2nd":
      Serials: BLAS50723
        BLAS50723: [ All ]
      Author: Brolijah
    Author: Brolijah
      Notes: *HMPDF2_FPS_Notes
    Notes: *HMPDF2_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *HMPDF2_FPS_AS ]
      - [ load, *HMPDF2_FPS_AS ]


PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:
PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F 2nd"
       "Hatsune Miku: Project Diva F 2nd":
      Serials: NPHB00671
        NPHB00671: [ All ]
      Author: Brolijah
    Author: Brolijah
      Notes: *HMPDF2_FPS_Notes
    Notes: *HMPDF2_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *HMPDF2_FPS_AS ]
      - [ load, *HMPDF2_FPS_AS ]


PPU-c3291f5919ca147ac854de10f7436f4ad494233f:
PPU-c3291f5919ca147ac854de10f7436f4ad494233f:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F 2nd"
       "Hatsune Miku: Project Diva F 2nd":
      Serials: BLJM61079 (v1.00), NPJB00435 (v1.00)
        BLJM61079: [ 01.00 ]
      Author: Brolijah
        NPJB00435: [ 01.00 ]
      Notes: *HMPDF2_FPS_Notes
    Author: Brolijah
      Patch Version: 1.0
    Notes: *HMPDF2_FPS_Notes
      Patch:
    Patch Version: 1.0
        - [ load, *HMPDF2_FPS_JP ]
    Patch:
      - [ load, *HMPDF2_FPS_JP ]


PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:
PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F 2nd"
       "Hatsune Miku: Project Diva F 2nd":
      Serials: BLJM61079 (v1.01)
        BLJM61079: [ 01.01 ]
      Author: Brolijah
    Author: Brolijah
      Notes: *HMPDF2_FPS_Notes
    Notes: *HMPDF2_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *HMPDF2_FPS_JP ]
      - [ load, *HMPDF2_FPS_JP ]


PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:
PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F 2nd"
       "Hatsune Miku: Project Diva F 2nd":
      Serials: BLJM61079 (v1.02)
        BLJM61079: [ 01.02 ]
      Author: Brolijah
    Author: Brolijah
      Notes: *HMPDF2_FPS_Notes
    Notes: *HMPDF2_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *HMPDF2_FPS_JP ]
      - [ load, *HMPDF2_FPS_JP ]


PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:
PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Hatsune Miku: Project Diva F 2nd"
       "Hatsune Miku: Project Diva F 2nd":
      Serials: NPJB00435 (v1.02)
        NPJB00435: [ 01.02 ]
      Author: Brolijah
    Author: Brolijah
      Notes: *HMPDF2_FPS_Notes
    Notes: *HMPDF2_FPS_Notes
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x041F78, 0x3F800000 ]
      - [ be32, 0x041F78, 0x3F800000 ]
        - [ be16, 0x6AB316, 0x0001 ]
      - [ be16, 0x6AB316, 0x0001 ]
        - [ be16, 0x6AB336, 0x0001 ]
      - [ be16, 0x6AB336, 0x0001 ]
        - [ be16, 0x6AB35A, 0x0001 ]
      - [ be16, 0x6AB35A, 0x0001 ]
        - [ be16, 0x6AB37E, 0x0001 ]
      - [ be16, 0x6AB37E, 0x0001 ]
</syntaxhighlight>
</syntaxhighlight>


Line 1,056: Line 1,097:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:
PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Iron Man"
       "Iron Man":
      Serials: BLUS30134 (v1.02)
        BLUS30134: [ 01.02 ]
      Author: HyperSpider
    Author: HyperSpider
      Notes: You MUST set the VBlank Frequency to 120 for this patch to work. Also note that the game's actual speed may slow down below 30FPS.
    Notes: You MUST set the VBlank Frequency to 120 for this patch to work. Also note that the game's actual speed may slow down below 30FPS.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0xCD01AC, 0.01666667 ]
      - [ bef32, 0xCD01AC, 0.01666667 ]
    120 FPS:
  120 FPS:
       Game Title: "Iron Man"
    Games:
      Serials: BLUS30134 (v1.02)
       "Iron Man":
      Author: HyperSpider
        BLUS30134: [ 01.02 ]
      Notes: You MUST set the VBlank Frequency to 240 for this patch to work. Also note that the game's actual speed may slow down below 60FPS.
    Author: HyperSpider
      Patch Version: 1.0
    Notes: You MUST set the VBlank Frequency to 240 for this patch to work. Also note that the game's actual speed may slow down below 60FPS.
      Patch:
    Patch Version: 1.0
        - [ bef32, 0xCD01AC, 0.00833334 ]
    Patch:
      - [ bef32, 0xCD01AC, 0.00833334 ]
</syntaxhighlight>
</syntaxhighlight>


Line 1,085: Line 1,127:


PPU-6875682ab309df32307c5305c43bb132c4e261fa:
PPU-6875682ab309df32307c5305c43bb132c4e261fa:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "JoJo's Bizarre Adventure: All Star Battle"
       "JoJo's Bizarre Adventure: All Star Battle":
      Serials: BLUS31405
        BLUS31405: [ All ]
      Author: SutandoTsukai181 # User from our Discord server
    Author: SutandoTsukai181 # User from our Discord server
      Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
    Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *JoJoASB_FPS ]
      - [ load, *JoJoASB_FPS ]
</syntaxhighlight>
</syntaxhighlight>


Line 1,105: Line 1,147:


PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "JoJo's Bizarre Adventure: Eyes of Heaven"
       "JoJo's Bizarre Adventure: Eyes of Heaven":
      Serials: BLJS10318 (v1.05)
        BLJS10318: [ 01.05 ]
      Author: SutandoTsukai181 # User from our Discord server
    Author: SutandoTsukai181 # User from our Discord server
      Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
    Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *JoJoEoH_FPS ]
      - [ load, *JoJoEoH_FPS ]
</syntaxhighlight>
</syntaxhighlight>


Line 1,119: Line 1,161:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:
PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:
   Patches:
   21:9 Aspect Ratio:
    21:9 Aspect Ratio:
    Games:
       Game Title: "Kingdom Hearts HD 1.5 ReMIX"
       "Kingdom Hearts HD 1.5 ReMIX":
      Serials: BLUS31212
        BLUS31212: [ All ]
      Author: Esppiral
    Author: Esppiral
      Notes:  
    Notes:  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
      - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
        - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
      - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
    60 FPS:
  60 FPS:
       Game Title: "Kingdom Hearts HD 1.5 ReMIX"
    Games:
      Serials: BLUS31212
       "Kingdom Hearts HD 1.5 ReMIX":
      Author: Esppiral
        BLUS31212: [ All ]
      Notes:  
    Author: Esppiral
      Patch Version: 1.0
    Notes:  
      Patch:
    Patch Version: 1.0
        - [ be32, 0x20D1016, 0x00000000 ] # 60FPS
    Patch:
      - [ be32, 0x20D1016, 0x00000000 ] # 60FPS
</syntaxhighlight>
</syntaxhighlight>


Line 1,142: Line 1,185:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:
   Patches:
   21:9 Aspect Ratio:
    21:9 Aspect Ratio:
    Games:
       Game Title: "LittleBigPlanet 2"
       "LittleBigPlanet 2":
      Serials: NPUA80662 (v1.33)
        NPUA80662: [ 01.33 ]
      Author: slashiee
    Author: slashiee
      Notes:  
    Notes:  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ bef32, 0x00D9C8EC, 2.37037037 ]
      - [ bef32, 0x00D9C8EC, 2.37037037 ]
</syntaxhighlight>
</syntaxhighlight>


Line 1,162: Line 1,205:


PPU-df6f6701742921b9cbb2554983bb4568aae8d659:
PPU-df6f6701742921b9cbb2554983bb4568aae8d659:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Lollipop Chainsaw"
       "Lollipop Chainsaw":
      Serials: BLUS30917
        BLUS30917: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *LC_FPS ]
      - [ load, *LC_FPS ]


PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:
PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Lollipop Chainsaw"
       "Lollipop Chainsaw":
      Serials: BLES01525
        BLES01525: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *LC_FPS ]
      - [ load, *LC_FPS ]
</syntaxhighlight>
</syntaxhighlight>


Line 1,188: Line 1,231:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:
   Patches:
   21:9 Aspect Ratio:
    21:9 Aspect Ratio:
    Games:
       Game Title: "Metal Gear Solid 2: Sons of Liberty - HD Edition"
       "Metal Gear Solid 2: Sons of Liberty - HD Edition":
      Serials: NPEB00685
        NPEB00685: [ All ]
      Author: Esppiral
    Author: Esppiral
      Notes:  
    Notes:  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
      - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR
</syntaxhighlight>
</syntaxhighlight>


Line 1,271: Line 1,314:


PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:
PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "NieR (Nier Replicant)"
       "NieR (Nier Replicant)":
      Serials: BLUS30481, BLES00826
        BLUS30481: [ All ]
      Author: Whatcookie
        BLES00826: [ All ]
      Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
    Author: Whatcookie
      Patch Version: 2.1
    Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
      Patch:
    Patch Version: 2.1
        - [ load, *NieR_FPS_USEU ]
    Patch:
    21:9 Aspect Ratio:
      - [ load, *NieR_FPS_USEU ]
       Game Title: "NieR (Nier Replicant)"
  21:9 Aspect Ratio:
      Serials: BLUS30481, BLES00826
    Games:
      Author: dio
       "NieR (Nier Replicant)":
      Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work.
        BLUS30481: [ All ]
      Patch Version: 1.0
        BLES00826: [ All ]
      Patch:
    Author: dio
        - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area
    Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work.
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area


PPU-f098ee8410599c81c89f90d698340a078dc69a90:
PPU-f098ee8410599c81c89f90d698340a078dc69a90:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "NieR (Nier Replicant)"
       "NieR (Nier Replicant)":
      Serials: BLJM60223
        BLJM60223: [ All ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
    Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
      Patch Version: 2.1
    Patch Version: 2.1
      Patch:
    Patch:
        - [ load, *NieR_FPS_JP ]
      - [ load, *NieR_FPS_JP ]
</syntaxhighlight>
</syntaxhighlight>


Line 1,787: Line 1,833:


PPU-e72e715d646a94770d1902364bc66fe33b1b6606:
PPU-e72e715d646a94770d1902364bc66fe33b1b6606:
   Patches:
   Bustup Mod:
     Bustup Mod:
     Games:
       Game Title: "Persona 5"
       "Persona 5":
      Serials: BLUS31604, NPUB31848
        BLUS31604: [ All ]
      Author: TGEnigma
        NPUB31848: [ All ]
      Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
    Author: TGEnigma
      Patch Version: 1.0
    Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
      Patch:
    Patch Version: 1.0
        - [ load, *p5_ModSupport ]
    Patch:
    Bustup Mod v3:
      - [ load, *p5_ModSupport ]
       Game Title: "Persona 5"
  Bustup Mod v3:
      Serials: BLUS31604, NPUB31848
    Games:
      Author: rexis
       "Persona 5":
      Notes: To be used only with 4K Bustup Mod by rexis.
        BLUS31604: [ All ]
      Patch Version: 1.0
        NPUB31848: [ All ]
      Patch:
    Author: rexis
        - [ load, *p5_4K ]
    Notes: To be used only with 4K Bustup Mod by rexis.
    Skip Intro Videos:
    Patch Version: 1.0
       Game Title: "Persona 5"
    Patch:
      Serials: BLUS31604, NPUB31848
      - [ load, *p5_4K ]
      Author: TGEnigma
  Skip Intro Videos:
      Notes:
    Games:
      Patch Version: 1.0
       "Persona 5":
      Patch:
        BLUS31604: [ All ]
        - [ load, *p5_SkipIntro ]
        NPUB31848: [ All ]
    60 FPS:
    Author: TGEnigma
       Game Title: "Persona 5"
    Notes:
      Serials: BLUS31604, NPUB31848
    Patch Version: 1.0
      Author: TGEnigma
    Patch:
      Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
      - [ load, *p5_SkipIntro ]
      Patch Version: 1.0
  60 FPS:
      Patch:
    Games:
        - [ load, *p5_60FPS ]
       "Persona 5":
    Disable DLC Unlock Messages:
        BLUS31604: [ All ]
       Game Title: "Persona 5"
        NPUB31848: [ All ]
      Serials: BLUS31604, NPUB31848
    Author: TGEnigma
      Author: TGEnigma
    Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
      Notes:
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *p5_60FPS ]
        - [ load, *p5_DLC ]
  Disable DLC Unlock Messages:
    Disable Blur Filter:
    Games:
       Game Title: "Persona 5"
       "Persona 5":
      Serials: BLUS31604, NPUB31848
        BLUS31604: [ All ]
      Author: TGEnigma, ruipin, kd-11
        NPUB31848: [ All ]
      Notes:
    Author: TGEnigma
      Patch Version: 1.0
    Notes:
      Patch:
    Patch Version: 1.0
        - [ load, *p5_DisableBlur ]
    Patch:
    Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
      - [ load, *p5_DLC ]
       Game Title: "Persona 5"
  Disable Blur Filter:
      Serials: BLUS31604, NPUB31848
    Games:
      Author: TGEnigma, ruipin, kd-11
       "Persona 5":
      Notes:
        BLUS31604: [ All ]
      Patch Version: 1.0
        NPUB31848: [ All ]
      Patch:
    Author: TGEnigma, ruipin, kd-11
        - [ load, *p5_DisableDistortion ]
    Notes:
    Disable Angry Distortion Filter (100% Alert):
    Patch Version: 1.0
       Game Title: "Persona 5"
    Patch:
      Serials: BLUS31604, NPUB31848
      - [ load, *p5_DisableBlur ]
      Author: TGEnigma, ruipin, kd-11
  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
      Notes:
    Games:
      Patch Version: 1.0
       "Persona 5":
      Patch:
        BLUS31604: [ All ]
        - [ load, *p5_Disable100PctDistortion ]
        NPUB31848: [ All ]
    Disable HUD Elements:
    Author: TGEnigma, ruipin, kd-11
       Game Title: "Persona 5"
    Notes:
      Serials: BLUS31604, NPUB31848
    Patch Version: 1.0
      Author: TGEnigma
    Patch:
      Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
      - [ load, *p5_DisableDistortion ]
      Patch Version: 1.0
  Disable Angry Distortion Filter (100% Alert):
      Patch:
    Games:
        - [ load, *p5_NoHudLite ]
       "Persona 5":
    Disable HUD Elements (Aggressive):
        BLUS31604: [ All ]
       Game Title: "Persona 5"
        NPUB31848: [ All ]
      Serials: BLUS31604, NPUB31848
    Author: TGEnigma, ruipin, kd-11
      Author: TGEnigma
    Notes:
      Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *p5_Disable100PctDistortion ]
        - [ load, *p5_NoHud ]
  Disable HUD Elements:
    Encounter BGM In Order:
    Games:
       Game Title: "Persona 5"
       "Persona 5":
      Serials: BLUS31604, NPUB31848
        BLUS31604: [ All ]
      Author: TGEnigma, lipsum
        NPUB31848: [ All ]
      Notes: Plays encounter BGM in file order.
    Author: TGEnigma
      Patch Version: 1.0
    Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
      Patch:
    Patch Version: 1.0
        - [ load, *p5_BgmOrder ]
    Patch:
    Encounter BGM Random Order:
      - [ load, *p5_NoHudLite ]
       Game Title: "Persona 5"
  Disable HUD Elements (Aggressive):
      Serials: BLUS31604, NPUB31848
    Games:
      Author: TGEnigma, lipsum
       "Persona 5":
      Notes: Plays encounter BGM in random order.
        BLUS31604: [ All ]
      Patch Version: 1.1
        NPUB31848: [ All ]
      Patch:
    Author: TGEnigma
        - [ load, *p5_BgmRandom ]
    Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
    Disable Navigator Battle Messages:
    Patch Version: 1.0
       Game Title: "Persona 5"
    Patch:
      Serials: BLUS31604, NPUB31848
      - [ load, *p5_NoHud ]
      Author: lipsum
  Encounter BGM In Order:
      Notes: Disables Navigator battle lines (voice and message popups).
    Games:
      Patch Version: 1.0
       "Persona 5":
      Patch:
        BLUS31604: [ All ]
        - [ load, *p5_NaviLines ]
        NPUB31848: [ All ]
    Custom Maximum Bullet Count:
    Author: TGEnigma, lipsum
       Game Title: "Persona 5"
    Notes: Plays encounter BGM in file order.
      Serials: BLUS31604, NPUB31848
    Patch Version: 1.0
      Author: lipsum
    Patch:
      Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
      - [ load, *p5_BgmOrder ]
      Patch Version: 1.0
  Encounter BGM Random Order:
      Patch:
    Games:
        - [ load, *p5_MaxBullet ]
       "Persona 5":
 
        BLUS31604: [ All ]
PPU-b8c34f774adb367761706a7f685d4f8d9d355426:
        NPUB31848: [ All ]
  Patches:
    Author: TGEnigma, lipsum
    Bustup Mod:
    Notes: Plays encounter BGM in random order.
      Game Title: "Persona 5"
    Patch Version: 1.1
      Serials: BLES02247, NPEB02436
    Patch:
      Author: TGEnigma
      - [ load, *p5_BgmRandom ]
      Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
  Disable Navigator Battle Messages:
      Patch Version: 1.0
    Games:
      Patch:
       "Persona 5":
        - [ load, *p5_ModSupport ]
        BLUS31604: [ All ]
    Bustup Mod v3:
        NPUB31848: [ All ]
      Game Title: "Persona 5"
    Author: lipsum
      Serials: BLES02247, NPEB02436
    Notes: Disables Navigator battle lines (voice and message popups).
      Author: rexis
    Patch Version: 1.0
      Notes: To be used only with 4K Bustup Mod by rexis.
    Patch:
      Patch Version: 1.0
      - [ load, *p5_NaviLines ]
      Patch:
  Custom Maximum Bullet Count:
        - [ load, *p5_4K ]
    Games:
    Skip Intro Videos:
       "Persona 5":
      Game Title: "Persona 5"
        BLUS31604: [ All ]
      Serials: BLES02247, NPEB02436
        NPUB31848: [ All ]
      Author: TGEnigma
    Author: lipsum
      Notes:
    Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
        - [ load, *p5_SkipIntro ]
    60 FPS:
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma
      Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_60FPS ]
    Disable DLC Unlock Messages:
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DLC ]
    Disable Blur Filter:
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DisableBlur ]
    Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DisableDistortion ]
    Disable Angry Distortion Filter (100% Alert):
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_Disable100PctDistortion ]
    Disable HUD Elements:
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma
      Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NoHudLite ]
    Disable HUD Elements (Aggressive):
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma
      Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NoHud ]
    Encounter BGM In Order:
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma, lipsum
      Notes: Plays encounter BGM in file order.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_BgmOrder ]
    Encounter BGM Random Order:
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: TGEnigma, lipsum
      Notes: Plays encounter BGM in random order.
      Patch Version: 1.1
      Patch:
        - [ load, *p5_BgmRandom ]
    Disable Navigator Battle Messages:
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: lipsum
      Notes: Disables Navigator battle lines (voice and message popups).
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NaviLines ]
    Custom Maximum Bullet Count:
      Game Title: "Persona 5"
      Serials: BLES02247, NPEB02436
      Author: lipsum
      Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_MaxBullet ]
 
PPU-3b394da7912181d308bf08505009b3578521c756:
  Patches:
    Bustup Mod:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma
      Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_ModSupport ]
    Bustup Mod v3:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: rexis
      Notes: To be used only with 4K Bustup Mod by rexis.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_4K ]
    Skip Intro Videos:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_SkipIntro ]
    60 FPS:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma
      Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_60FPS ]
    Disable DLC Unlock Messages:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DLC ]
    Disable Blur Filter:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DisableBlur ]
    Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DisableDistortion ]
    Disable Angry Distortion Filter (100% Alert):
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_Disable100PctDistortion ]
    Disable HUD Elements:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma
      Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NoHudLite ]
    Disable HUD Elements (Aggressive):
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma
      Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NoHud ]
    Encounter BGM In Order:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma, lipsum
      Notes: Plays encounter BGM in file order.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_BgmOrder ]
    Encounter BGM Random Order:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: TGEnigma, lipsum
      Notes: Plays encounter BGM in random order.
      Patch Version: 1.1
      Patch:
        - [ load, *p5_BgmRandom ]
    Disable Navigator Battle Messages:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: lipsum
      Notes: Disables Navigator battle lines (voice and message popups).
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NaviLines ]
    Custom Maximum Bullet Count:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.00)
      Author: lipsum
      Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_MaxBullet ]
 
PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:
  Patches:
    Bustup Mod:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma
      Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_ModSupport ]
    Bustup Mod v3:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: rexis
      Notes: To be used only with 4K Bustup Mod by rexis.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_4K ]
    Skip Intro Videos:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_SkipIntro ]
    60 FPS:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma
      Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_60FPS ]
    Disable DLC Unlock Messages:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DLC ]
    Disable Blur Filter:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DisableBlur ]
    Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_DisableDistortion ]
    Disable Angry Distortion Filter (100% Alert):
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma, ruipin, kd-11
      Notes:
      Patch Version: 1.0
      Patch:
        - [ load, *p5_Disable100PctDistortion ]
    Disable HUD Elements:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma
      Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NoHudLite ]
    Disable HUD Elements (Aggressive):
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma
      Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NoHud ]
    Encounter BGM In Order:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma, lipsum
      Notes: Plays encounter BGM in file order.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_BgmOrder ]
    Encounter BGM Random Order:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: TGEnigma, lipsum
      Notes: Plays encounter BGM in random order.
      Patch Version: 1.1
      Patch:
        - [ load, *p5_BgmRandom ]
    Disable Navigator Battle Messages:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: lipsum
      Notes: Disables Navigator battle lines (voice and message popups).
      Patch Version: 1.0
      Patch:
        - [ load, *p5_NaviLines ]
    Custom Maximum Bullet Count:
      Game Title: "Persona 5"
      Serials: BLJM61346 (v1.03)
      Author: lipsum
      Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
      Patch Version: 1.0
      Patch:
        - [ load, *p5_MaxBullet ]
</syntaxhighlight>
 
==Ratchet & Clank: Tools of Destruction==
<syntaxhighlight lang="yaml">
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
  Freeze Fix:
    Games:
      "Ratchet & Clank: Tools of Destruction":
        BCES00052: [ All ]
    Author: Juhn
    Notes: Fixes game crashes/freezes
    Patch Version: 1.2
     Patch:
     Patch:
       - [be32, 0x5056f0, 0x409efff0]
       - [ load, *p5_MaxBullet ]


PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
PPU-b8c34f774adb367761706a7f685d4f8d9d355426:
   Freeze Fix:
   Bustup Mod:
     Games:  
    Games:
       "Ratchet & Clank Future: Tools of Destruction":
      "Persona 5":
         NPUA80965: [ All ]
        BLES02247: [ All ]
     Author: Juhn & Epicalman
        NPEB02436: [ All ]
     Notes: Fixes game crashes/freezes
    Author: TGEnigma
     Patch Version: 1.2
    Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_ModSupport ]
  Bustup Mod v3:
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: rexis
    Notes: To be used only with 4K Bustup Mod by rexis.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_4K ]
  Skip Intro Videos:
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_SkipIntro ]
  60 FPS:
     Games:
       "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma
    Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_60FPS ]
  Disable DLC Unlock Messages:
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DLC ]
  Disable Blur Filter:
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DisableBlur ]
  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DisableDistortion ]
  Disable Angry Distortion Filter (100% Alert):
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_Disable100PctDistortion ]
  Disable HUD Elements:
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma
    Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NoHudLite ]
  Disable HUD Elements (Aggressive):
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma
    Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NoHud ]
  Encounter BGM In Order:
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: TGEnigma, lipsum
    Notes: Plays encounter BGM in file order.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_BgmOrder ]
  Encounter BGM Random Order:
    Games:
      "Persona 5":
        BLES02247: [ All ]
         NPEB02436: [ All ]
     Author: TGEnigma, lipsum
    Notes: Plays encounter BGM in random order.
    Patch Version: 1.1
    Patch:
      - [ load, *p5_BgmRandom ]
  Disable Navigator Battle Messages:
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: lipsum
    Notes: Disables Navigator battle lines (voice and message popups).
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NaviLines ]
  Custom Maximum Bullet Count:
    Games:
      "Persona 5":
        BLES02247: [ All ]
        NPEB02436: [ All ]
    Author: lipsum
     Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
     Patch Version: 1.0
     Patch:
     Patch:
       - [be32, 0x53a208, 0x409efff4]
       - [ load, *p5_MaxBullet ]


PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
PPU-3b394da7912181d308bf08505009b3578521c756:
   Freeze Fix:
   Bustup Mod:
     Games:  
    Games:
       "Ratchet & Clank Future: Tools of Destruction":
      "Persona 5":
         BCUS98127: [ All ]
        BLJM61346: [ 01.00 ]
     Author: Juhn & Epicalman
    Author: TGEnigma
     Notes: Fixes game crashes/freezes
    Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
     Patch Version: 1.2
    Patch Version: 1.0
    Patch:
      - [ load, *p5_ModSupport ]
  Bustup Mod v3:
     Games:
       "Persona 5":
         BLJM61346: [ 01.00 ]
     Author: rexis
     Notes: To be used only with 4K Bustup Mod by rexis.
     Patch Version: 1.0
     Patch:
     Patch:
       - [be32, 0x505948, 0x409efff0]
       - [ load, *p5_4K ]
</syntaxhighlight>
  Skip Intro Videos:
 
    Games:
==Red Dead Redemption==
      "Persona 5":
<syntaxhighlight lang="yaml">
        BLJM61346: [ 01.00 ]
PPU-8a18a0314cade28526874128b253acd98863b83d:
    Author: TGEnigma
   Patches:
    Notes:
     21:9 Aspect Ratio:
    Patch Version: 1.0
       Game Title: "Red Dead Redemption"
    Patch:
      Serials: NPUB30638 (v1.00), NPEB00833 (v1.00)
      - [ load, *p5_SkipIntro ]
       Author: Esppiral
  60 FPS:
      Notes:  
    Games:
      Patch Version: 1.0
      "Persona 5":
       Patch:
        BLJM61346: [ 01.00 ]
        - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
    Author: TGEnigma
        - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
    Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
</syntaxhighlight>
    Patch Version: 1.0
    Patch:
      - [ load, *p5_60FPS ]
  Disable DLC Unlock Messages:
    Games:
      "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: TGEnigma
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DLC ]
  Disable Blur Filter:
    Games:
      "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DisableBlur ]
  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
    Games:
      "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
     Games:
      "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
       - [ load, *p5_Disable100PctDistortion ]
  Disable HUD Elements:
    Games:
      "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: TGEnigma
    Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NoHudLite ]
  Disable HUD Elements (Aggressive):
    Games:
      "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: TGEnigma
    Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NoHud ]
  Encounter BGM In Order:
    Games:
       "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: TGEnigma, lipsum
    Notes: Plays encounter BGM in file order.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_BgmOrder ]
  Encounter BGM Random Order:
    Games:
       "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: TGEnigma, lipsum
    Notes: Plays encounter BGM in random order.
    Patch Version: 1.1
    Patch:
      - [ load, *p5_BgmRandom ]
  Disable Navigator Battle Messages:
    Games:
      "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: lipsum
    Notes: Disables Navigator battle lines (voice and message popups).
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NaviLines ]
  Custom Maximum Bullet Count:
    Games:
      "Persona 5":
        BLJM61346: [ 01.00 ]
    Author: lipsum
    Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_MaxBullet ]


==Resistance 2==
PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:
<syntaxhighlight lang="yaml">
  Bustup Mod:
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
    Games:
   Patches:
      "Persona 5":
     60 FPS:
        BLJM61346: [ 01.03 ]
       Game Title: "Resistance 2"
    Author: TGEnigma
      Serials: BCUS98120 (v1.00), BCES00226 (v1.00)
    Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
      Author: Whatcookie
    Patch Version: 1.0
      Notes:  
    Patch:
      Patch Version: 1.0
      - [ load, *p5_ModSupport ]
      Patch:
  Bustup Mod v3:
        - [ be32, 0x00635d7c, 0x60000000 ] # nop
    Games:
         - [ be32, 0x00635d88, 0x60000000 ] # nop
      "Persona 5":
         - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
        BLJM61346: [ 01.03 ]
 
    Author: rexis
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
    Notes: To be used only with 4K Bustup Mod by rexis.
   Patches:
    Patch Version: 1.0
     60 FPS:
    Patch:
       Game Title: "Resistance 2"
      - [ load, *p5_4K ]
      Serials: NPEA00431 (v1.00)
   Skip Intro Videos:
      Author: Whatcookie, illusion
     Games:
      Notes:  
      "Persona 5":
      Patch Version: 1.0
        BLJM61346: [ 01.03 ]
      Patch:
    Author: TGEnigma
        - [ be32, 0x0064816c, 0x60000000 ] # nop
    Notes:
         - [ be32, 0x00648178, 0x60000000 ] # nop
    Patch Version: 1.0
         - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)</syntaxhighlight>
    Patch:
 
      - [ load, *p5_SkipIntro ]
==Sengoku Basara 4: Sumeragi==
  60 FPS:
<syntaxhighlight lang="yaml">
    Games:
PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
       "Persona 5":
   Patches:
        BLJM61346: [ 01.03 ]
     Unlock FPS:
    Author: TGEnigma
       Game Title: "Sengoku Basara 4: Sumeragi"
    Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
      Serials: BLJM61248 (v1.02)
    Patch Version: 1.0
      Author: Whatcookie
    Patch:
      Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
      - [ load, *p5_60FPS ]
      Patch Version: 1.0
  Disable DLC Unlock Messages:
      Patch:
    Games:
        - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
      "Persona 5":
        - [ be32, 0x00e23178, 0x60000000 ] # nop
         BLJM61346: [ 01.03 ]
    Author: TGEnigma
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DLC ]
  Disable Blur Filter:
    Games:
      "Persona 5":
         BLJM61346: [ 01.03 ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DisableBlur ]
  Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
    Games:
      "Persona 5":
        BLJM61346: [ 01.03 ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_DisableDistortion ]
   Disable Angry Distortion Filter (100% Alert):
     Games:
       "Persona 5":
        BLJM61346: [ 01.03 ]
    Author: TGEnigma, ruipin, kd-11
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *p5_Disable100PctDistortion ]
  Disable HUD Elements:
    Games:
      "Persona 5":
         BLJM61346: [ 01.03 ]
    Author: TGEnigma
    Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NoHudLite ]
  Disable HUD Elements (Aggressive):
    Games:
      "Persona 5":
         BLJM61346: [ 01.03 ]
    Author: TGEnigma
    Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NoHud ]
  Encounter BGM In Order:
    Games:
      "Persona 5":
        BLJM61346: [ 01.03 ]
    Author: TGEnigma, lipsum
    Notes: Plays encounter BGM in file order.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_BgmOrder ]
  Encounter BGM Random Order:
    Games:
      "Persona 5":
        BLJM61346: [ 01.03 ]
    Author: TGEnigma, lipsum
    Notes: Plays encounter BGM in random order.
    Patch Version: 1.1
    Patch:
      - [ load, *p5_BgmRandom ]
  Disable Navigator Battle Messages:
    Games:
      "Persona 5":
        BLJM61346: [ 01.03 ]
    Author: lipsum
    Notes: Disables Navigator battle lines (voice and message popups).
    Patch Version: 1.0
    Patch:
      - [ load, *p5_NaviLines ]
   Custom Maximum Bullet Count:
     Games:
       "Persona 5":
        BLJM61346: [ 01.03 ]
    Author: lipsum
    Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
    Patch Version: 1.0
    Patch:
      - [ load, *p5_MaxBullet ]
</syntaxhighlight>
</syntaxhighlight>


==Shadows of the Damned==
==Ratchet & Clank: Tools of Destruction==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-888f4088d305a6add6f83728bdf917c8245fb72c:
PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:
   Patches:
   Freeze Fix:
     Unlock FPS:
     Games:
       Game Title: "Shadows of the Damned"
       "Ratchet & Clank: Tools of Destruction":
      Serials: BLUS30653
        BCES00052: [ All ]
      Author: Whatcookie
    Author: Juhn
      Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
    Notes: Fixes game crashes/freezes
      Patch Version: 1.0
    Patch Version: 1.2
      Patch:
    Patch:
        - [ be32, 0x009e0ce4, 0x60000000 ]
      - [be32, 0x5056f0, 0x409efff0]
        - [ be32, 0x009e0d64, 0x60000000 ]


PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:
PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:
   Patches:
   Freeze Fix:
     Unlock FPS:
     Games:
       Game Title: "Shadows of the Damned"
       "Ratchet & Clank Future: Tools of Destruction":
      Serials: BLES01276
        NPUA80965: [ All ]
      Author: Whatcookie, Dante3732
    Author: Juhn & Epicalman
      Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
    Notes: Fixes game crashes/freezes
      Patch Version: 1.0
    Patch Version: 1.2
      Patch:
    Patch:
        - [ be32, 0x009e0ce4, 0x60000000 ]
      - [be32, 0x53a208, 0x409efff4]
        - [ be32, 0x009e0d64, 0x60000000 ]
</syntaxhighlight>
 
==Sonic Adventure==
<syntaxhighlight lang="yaml">
Anchors:
  SA_169: &SA_169
    - [ be32, 0x05043F18, 0x3F400000 ]
    - [ be32, 0x00909260, 0x009B1604 ]
    - [ be32, 0x0090E5B0, 0x40A00000 ]
    - [ be32, 0x00909270, 0x40400000 ]
    - [ be32, 0x00909274, 0xC0400000 ]
    - [ be32, 0x00909278, 0xBF400000 ]


PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:
   Patches:
   Freeze Fix:
     16:9 Aspect Ratio:
     Games:
       Game Title: "Sonic Adventure"
       "Ratchet & Clank Future: Tools of Destruction":
      Serials: NPUB30249, NPEB00304
        BCUS98127: [ All ]
      Author: Esppiral
    Author: Juhn & Epicalman
      Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
    Notes: Fixes game crashes/freezes
      Patch Version: 1.0
    Patch Version: 1.2
      Patch:
    Patch:
        - [ load, *SA_169 ]
      - [be32, 0x505948, 0x409efff0]
</syntaxhighlight>
</syntaxhighlight>


==Sonic The Hedgehog==
==Red Dead Redemption==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:
PPU-8a18a0314cade28526874128b253acd98863b83d:
     Patches:
  21:9 Aspect Ratio:
         Custom Time Scale (ingame, menus, FMVs):
     Games:
            Game Title: SONIC THE HEDGEHOG
      "Red Dead Redemption":
            Serials: BLES00028
         NPUB30638: [ 01.00 ]
            Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
        NPEB00833: [ 01.00 ]
            Patch:
    Author: Esppiral
                - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
    Notes:
         Custom Time Scale (cutscenes):
    Patch Version: 1.0
            Game Title: SONIC THE HEDGEHOG
    Patch:
            Serials: BLES00028
      - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
            Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
      - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR
            Patch:
</syntaxhighlight>
                - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 
==Resistance 2==
<syntaxhighlight lang="yaml">
PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:
  60 FPS:
    Games:
      "Resistance 2":
        BCUS98120: [ 01.00 ]
        BCES00226: [ 01.00 ]
    Author: Whatcookie
    Notes:  
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00635d7c, 0x60000000 ] # nop
      - [ be32, 0x00635d88, 0x60000000 ] # nop
      - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
 
PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN
  60 FPS:
    Games:
      "Resistance 2":
        NPEA00431: [ 01.00 ]
    Author: Whatcookie, illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0064816c, 0x60000000 ] # nop
      - [ be32, 0x00648178, 0x60000000 ] # nop
      - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)
</syntaxhighlight>
 
==Sengoku Basara 4: Sumeragi==
<syntaxhighlight lang="yaml">
PPU-533d9f764374a5174b4e3c2834e742c4184d7211:
  Unlock FPS:
    Games:
      "Sengoku Basara 4: Sumeragi":
         BLJM61248: [ 01.02 ]
    Author: Whatcookie
    Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
      - [ be32, 0x00e23178, 0x60000000 ] # nop
</syntaxhighlight>
 
==Shadows of the Damned==
<syntaxhighlight lang="yaml">
PPU-888f4088d305a6add6f83728bdf917c8245fb72c:
  Unlock FPS:
    Games:
      "Shadows of the Damned":
        BLUS30653: [ All ]
    Author: Whatcookie
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x009e0ce4, 0x60000000 ]
      - [ be32, 0x009e0d64, 0x60000000 ]


PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd: #BLUS30008
PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:
    Patches:
  Unlock FPS:
        Custom Time Scale (ingame, menus, FMVs):
    Games:
            Game Title: SONIC THE HEDGEHOG
      "Shadows of the Damned":
            Serials: BLUS30008
        BLES01276: [ All ]
            Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Author: Whatcookie, Dante3732
            Patch:
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
                - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
    Patch Version: 1.0
        Custom Time Scale (cutscenes):
    Patch:
            Game Title: SONIC THE HEDGEHOG
      - [ be32, 0x009e0ce4, 0x60000000 ]
            Serials: BLUS30008
      - [ be32, 0x009e0d64, 0x60000000 ]
            Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
            Patch:
                - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
</syntaxhighlight>
</syntaxhighlight>


==Sonic Unleashed==
==Sonic Adventure==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
Anchors:
Anchors:
   su1280x720_Digital: &su1280x720_Digital
  SA_169: &SA_169
    - [ be32, 0x05043F18, 0x3F400000 ]
    - [ be32, 0x00909260, 0x009B1604 ]
    - [ be32, 0x0090E5B0, 0x40A00000 ]
    - [ be32, 0x00909270, 0x40400000 ]
    - [ be32, 0x00909274, 0xC0400000 ]
    - [ be32, 0x00909278, 0xBF400000 ]
 
PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:
  16:9 Aspect Ratio:
    Games:
      "Sonic Adventure":
        NPUB30249: [ All ]
        NPEB00304: [ All ]
    Author: Esppiral
    Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
    Patch Version: 1.0
    Patch:
      - [ load, *SA_169 ]
</syntaxhighlight>
 
==Sonic The Hedgehog==
<syntaxhighlight lang="yaml">
PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:
  Custom Time Scale (ingame, menus, FMVs):
    Games:
      "Sonic the Hedgehog (Sonic '06)":
        BLES00028: [ All ]
    Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch:
      - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
  Custom Time Scale (cutscenes):
    Games:
      "Sonic the Hedgehog (Sonic '06)":
        BLES00028: [ All ]
    Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch:
      - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 
PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:
  Custom Time Scale (ingame, menus, FMVs):
    Games:
      "Sonic the Hedgehog (Sonic '06)":
        BLUS30008: [ All ]
    Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch:
      - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
  Custom Time Scale (cutscenes):
    Games:
      "Sonic the Hedgehog (Sonic '06)":
        BLUS30008: [ All ]
    Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
    Patch:
      - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
</syntaxhighlight>
 
==Sonic Unleashed==
<syntaxhighlight lang="yaml">
Anchors:
   su1280x720_Digital: &su1280x720_Digital
   # Main backbuffer (880x720)
   # Main backbuffer (880x720)
     - [ be16, 0x013D197A, 1280 ]
     - [ be16, 0x013D197A, 1280 ]
Line 2,497: Line 2,629:


PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: BLUS30244 (v1.00), BLES00425 (v1.00)
        BLUS30244: [ 01.00 ]
      Author: TGEnigma, slashiee
        BLES00425: [ 01.00 ]
      Notes: *su1280x720_Notes
    Author: TGEnigma, slashiee
      Patch Version: 1.3
    Notes: *su1280x720_Notes
      Patch:
    Patch Version: 1.3
        - [ load, *su1280x720_USEUPhysical ]
    Patch:
      - [ load, *su1280x720_USEUPhysical ]


PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: BLUS30244 (v1.02)
        BLUS30244: [ 01.02 ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *su1280x720_v102 ]
      - [ load, *su1280x720_v102 ]
    21:9 Aspect Ratio:
  21:9 Aspect Ratio:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
    Games:
      Serials: BLUS30244 (v1.02)
       "Sonic Unleashed (Sonic World Adventure)":
      Author: slashiee
        BLUS30244: [ 01.02 ]
      Notes: Divide width by height to get the float value.
    Author: slashiee
      Patch Version: 1.0
    Notes: Divide width by height to get the float value.
      Patch:
    Patch Version: 1.0
        - [ load, *suAspectRatio_BLUS30244_v102 ]
    Patch:
      - [ load, *suAspectRatio_BLUS30244_v102 ]


PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: BLES00425 (v1.02)
        BLES00425: [ 01.02 ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *su1280x720_v102 ]
      - [ load, *su1280x720_v102 ]


PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: BLJM60112 (v1.00)
        BLJM60112: [ 01.00 ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *swa1280x720_BLJM60112 ]
      - [ load, *swa1280x720_BLJM60112 ]


PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: BLJM60112 (v1.02)
        BLJM60112: [ 01.02 ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *su1280x720_v102 ]
      - [ load, *su1280x720_v102 ]


PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: NPUB31204
        NPUB31204: [ All ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *su1280x720_Digital ]
      - [ load, *su1280x720_Digital ]


PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: NPEB01347
        NPEB01347: [ All ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *su1280x720_Digital ]
      - [ load, *su1280x720_Digital ]


PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
PPU-bd76a566ab62386b90443711206c3f5063b5ab38:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: NPUB90194
        NPUB90194: [ All ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *su1280x720_NPUB90194_Demo ]
      - [ load, *su1280x720_NPUB90194_Demo ]


PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: NPEB90132
        NPEB90132: [ All ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *su1280x720_NPEB90132_Demo ]
      - [ load, *su1280x720_NPEB90132_Demo ]


PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:
   Patches:
   16:9 Aspect Ratio:
    16:9 Aspect Ratio:
    Games:
       Game Title: "Sonic Unleashed (Sonic World Adventure)"
       "Sonic Unleashed (Sonic World Adventure)":
      Serials: NPJB90162
        NPJB90162: [ All ]
      Author: TGEnigma, slashiee
    Author: TGEnigma, slashiee
      Notes: *su1280x720_Notes
    Notes: *su1280x720_Notes
      Patch Version: 1.3
    Patch Version: 1.3
      Patch:
    Patch:
        - [ load, *swa1280x720_NPJB90162_Demo ]
      - [ load, *swa1280x720_NPJB90162_Demo ]
</syntaxhighlight>
 


==Space Channel 5: Part 2==
<syntaxhighlight lang="yaml">
PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:
PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:
   Patches:
   21:9 Aspect Ratio:
    21:9 Aspect Ratio:
    Games:
       Game Title: "Space Channel 5: Part 2"
       "Space Channel 5: Part 2":
      Serials: NPUB30353
        NPUB30353: [ All ]
      Author: Esppiral
    Author: Esppiral
      Notes:  
    Notes:  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
      - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
        - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)
      - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)
</syntaxhighlight>
</syntaxhighlight>


Line 2,777: Line 2,909:
   dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter."
   dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter."
   spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."
   spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."


PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:
   Patches:
   Disable in-built MLAA:
    Disable in-built MLAA:
    Games:
       Game Title: "The Last of Us"
       "The Last of Us":
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
        BCES01584: [ 01.00 ]
      Author: Whatcookie
        BCES01585: [ 01.00 ]
      Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
        BCUS98174: [ 01.00 ]
      Patch Version: 1.0
        BCJS37010: [ 01.00 ]
      Patch:
    Author: Whatcookie
        - [ load, *tlou100_mlaa ]
    Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
    Post-processing modes:
    Patch Version: 1.0
       Game Title: "The Last of Us"
    Patch:
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
      - [ load, *tlou100_mlaa ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
  Post-processing modes:
      Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
    Games:
      Patch Version: 1.0
       "The Last of Us":
      Patch:
        BCES01584: [ 01.00 ]
        - [ load, *tlou100_post ]
        BCES01585: [ 01.00 ]
    Disable Mesh trimming:
        BCUS98174: [ 01.00 ]
       Game Title: "The Last of Us"
        BCJS37010: [ 01.00 ]
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
    Author: JohnHolmesII, ZEROx, illusion, Juhn
      Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
      Notes:  
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *tlou100_post ]
        - [ load, *tlou100_mesh ]
  Disable Mesh trimming:
    Disable SSAO:
    Games:
       Game Title: "The Last of Us"
       "The Last of Us":
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
        BCES01584: [ 01.00 ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
        BCES01585: [ 01.00 ]
      Notes:  
        BCUS98174: [ 01.00 ]
      Patch Version: 1.0
        BCJS37010: [ 01.00 ]
      Patch:
    Author: JohnHolmesII, ZEROx, illusion, Juhn
        - [ load, *tlou100_ssao ]
    Notes:  
    Disable Motion Blur:
    Patch Version: 1.0
       Game Title: "The Last of Us"
    Patch:
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
      - [ load, *tlou100_mesh ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
  Disable SSAO:
      Notes:  
    Games:
      Patch Version: 1.0
       "The Last of Us":
      Patch:
        BCES01584: [ 01.00 ]
        - [ load, *tlou100_mb ]
        BCES01585: [ 01.00 ]
    Disable Depth of Field:
        BCUS98174: [ 01.00 ]
       Game Title: "The Last of Us"
        BCJS37010: [ 01.00 ]
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
    Author: JohnHolmesII, ZEROx, illusion, Juhn
      Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes:  
      Notes:  
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *tlou100_ssao ]
        - [ load, *tlou100_dof ]
  Disable Motion Blur:
    Depth buffer viewport:
    Games:
       Game Title: "The Last of Us"
       "The Last of Us":
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
        BCES01584: [ 01.00 ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
        BCES01585: [ 01.00 ]
      Notes:  
        BCUS98174: [ 01.00 ]
      Patch Version: 1.0
        BCJS37010: [ 01.00 ]
      Patch:
    Author: JohnHolmesII, ZEROx, illusion, Juhn
        - [ load, *tlou100_dbv ]
    Notes:  
    Depth border fix:
    Patch Version: 1.0
       Game Title: "The Last of Us"
    Patch:
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
      - [ load, *tlou100_mb ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
  Disable Depth of Field:
      Notes:  
    Games:
      Patch Version: 1.0
       "The Last of Us":
      Patch:
        BCES01584: [ 01.00 ]
        - [ load, *tlou100_dbf ]
        BCES01585: [ 01.00 ]
    Depth buffer:
        BCUS98174: [ 01.00 ]
       Game Title: "The Last of Us"
        BCJS37010: [ 01.00 ]
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
    Author: JohnHolmesII, ZEROx, illusion, Juhn
      Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes:  
      Notes: *dbnotes
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *tlou100_dof ]
        - [ load, *tlou100_db ]
  Depth buffer viewport:
     Speedboost:
    Games:
       Game Title: "The Last of Us"
       "The Last of Us":
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
        BCES01584: [ 01.00 ]
      Author: ZEROx, illusion
        BCES01585: [ 01.00 ]
      Notes: Improves performance in certain areas. May cause issues.
        BCUS98174: [ 01.00 ]
      Patch Version: 1.0
        BCJS37010: [ 01.00 ]
      Patch:
    Author: JohnHolmesII, ZEROx, illusion, Juhn
        - [ load, *tlou100_speed ]
    Notes:  
    Disable RSX trap errors:
    Patch Version: 1.0
       Game Title: "The Last of Us"
    Patch:
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
      - [ load, *tlou100_dbv ]
      Author: Aphelion Gaming
  Depth border fix:
      Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
    Games:
      Patch Version: 1.0
       "The Last of Us":
      Patch:
        BCES01584: [ 01.00 ]
        - [ load, *tlou100_trap ]
        BCES01585: [ 01.00 ]
    Disable SPU lighting:
        BCUS98174: [ 01.00 ]
       Game Title: "The Last of Us"
        BCJS37010: [ 01.00 ]
      Serials: BCES01584 (v1.00), BCES01585 (v1.00), BCUS98174 (v1.00), BCJS37010 (v1.00)
    Author: JohnHolmesII, ZEROx, illusion, Juhn
      Author: ZeroX
    Notes:  
      Notes: *spulightingnotes
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *tlou100_dbf ]
        - [ load, *tlou100_spulighting ]
  Depth buffer:
    Games:
       "The Last of Us":
        BCES01584: [ 01.00 ]
        BCES01585: [ 01.00 ]
        BCUS98174: [ 01.00 ]
        BCJS37010: [ 01.00 ]
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: *dbnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_db ]
  Speedboost:
     Games:
       "The Last of Us":
        BCES01584: [ 01.00 ]
        BCES01585: [ 01.00 ]
        BCUS98174: [ 01.00 ]
        BCJS37010: [ 01.00 ]
    Author: ZEROx, illusion
    Notes: Improves performance in certain areas. May cause issues.
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_speed ]
  Disable RSX trap errors:
    Games:
       "The Last of Us":
        BCES01584: [ 01.00 ]
        BCES01585: [ 01.00 ]
        BCUS98174: [ 01.00 ]
        BCJS37010: [ 01.00 ]
    Author: Aphelion Gaming
    Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_trap ]
  Disable SPU lighting:
    Games:
       "The Last of Us":
        BCES01584: [ 01.00 ]
        BCES01585: [ 01.00 ]
        BCUS98174: [ 01.00 ]
        BCJS37010: [ 01.00 ]
    Author: ZeroX
    Notes: *spulightingnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou100_spulighting ]


PPU-120fb71f7352d62521c639b0e99f960018c10a56:
PPU-120fb71f7352d62521c639b0e99f960018c10a56:
   Patches:
   Disable in-built MLAA:
    Disable in-built MLAA:
    Games:
       Game Title: "The Last of Us"
       "The Last of Us":
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
        BCES01584: [ 01.11 ]
      Author: Whatcookie
        BCES01585: [ 01.11 ]
      Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
        BCUS98174: [ 01.11 ]
      Patch Version: 1.0
        BCJS37010: [ 01.11 ]
      Patch:
    Author: Whatcookie
        - [ load, *tlou111_mlaa ]
    Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
    Post-processing modes:
    Patch Version: 1.0
       Game Title: "The Last of Us"
    Patch:
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
      - [ load, *tlou111_mlaa ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
  Post-processing modes:
      Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
    Games:
      Patch Version: 1.0
       "The Last of Us":
      Patch:
        BCES01584: [ 01.11 ]
        - [ load, *tlou111_post ]
        BCES01585: [ 01.11 ]
    Disable Mesh trimming:
        BCUS98174: [ 01.11 ]
       Game Title: "The Last of Us"
        BCJS37010: [ 01.11 ]
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
    Author: JohnHolmesII, ZEROx, illusion, Juhn
      Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
      Notes:  
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *tlou111_post ]
        - [ load, *tlou111_mesh ]
  Disable Mesh trimming:
    Disable SSAO:
    Games:
       Game Title: "The Last of Us"
       "The Last of Us":
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
        BCES01584: [ 01.11 ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
        BCES01585: [ 01.11 ]
      Notes:  
        BCUS98174: [ 01.11 ]
      Patch Version: 1.0
        BCJS37010: [ 01.11 ]
      Patch:
    Author: JohnHolmesII, ZEROx, illusion, Juhn
        - [ load, *tlou111_ssao ]
    Notes:  
    Disable Motion Blur:
    Patch Version: 1.0
       Game Title: "The Last of Us"
    Patch:
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
      - [ load, *tlou111_mesh ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
  Disable SSAO:
      Notes:  
    Games:
      Patch Version: 1.0
       "The Last of Us":
      Patch:
        BCES01584: [ 01.11 ]
        - [ load, *tlou111_mb ]
        BCES01585: [ 01.11 ]
    Disable Depth of Field:
        BCUS98174: [ 01.11 ]
       Game Title: "The Last of Us"
        BCJS37010: [ 01.11 ]
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
    Author: JohnHolmesII, ZEROx, illusion, Juhn
      Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes:  
      Notes:  
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *tlou111_ssao ]
        - [ load, *tlou111_dof ]
  Disable Motion Blur:
    Depth buffer viewport:
    Games:
       Game Title: "The Last of Us"
       "The Last of Us":
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
        BCES01584: [ 01.11 ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
        BCES01585: [ 01.11 ]
      Notes:  
        BCUS98174: [ 01.11 ]
      Patch Version: 1.0
        BCJS37010: [ 01.11 ]
      Patch:
    Author: JohnHolmesII, ZEROx, illusion, Juhn
        - [ load, *tlou111_dbv ]
    Notes:  
    Depth border fix:
    Patch Version: 1.0
       Game Title: "The Last of Us"
    Patch:
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
      - [ load, *tlou111_mb ]
      Author: JohnHolmesII, ZEROx, illusion, Juhn
  Disable Depth of Field:
      Notes:  
    Games:
      Patch Version: 1.0
       "The Last of Us":
      Patch:
        BCES01584: [ 01.11 ]
        - [ load, *tlou111_dbf ]
        BCES01585: [ 01.11 ]
    Depth buffer:
        BCUS98174: [ 01.11 ]
       Game Title: "The Last of Us"
        BCJS37010: [ 01.11 ]
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
    Author: JohnHolmesII, ZEROx, illusion, Juhn
      Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes:  
      Notes: *dbnotes
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *tlou111_dof ]
        - [ load, *tlou111_db ]
  Depth buffer viewport:
     Speedboost:
    Games:
       Game Title: "The Last of Us"
       "The Last of Us":
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
        BCES01584: [ 01.11 ]
      Author: ZEROx, illusion
        BCES01585: [ 01.11 ]
      Notes: Improves performance in certain areas. May cause issues.
        BCUS98174: [ 01.11 ]
      Patch Version: 1.0
        BCJS37010: [ 01.11 ]
      Patch:
    Author: JohnHolmesII, ZEROx, illusion, Juhn
        - [ load, *tlou111_speed ]
    Notes:  
    Disable RSX trap errors:
    Patch Version: 1.0
       Game Title: "The Last of Us"
    Patch:
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
      - [ load, *tlou111_dbv ]
      Author: Aphelion Gaming
  Depth border fix:
      Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
    Games:
      Patch Version: 1.0
       "The Last of Us":
      Patch:
        BCES01584: [ 01.11 ]
        - [ load, *tlou111_trap ]
        BCES01585: [ 01.11 ]
    Disable SPU Lighting:
        BCUS98174: [ 01.11 ]
       Game Title: "The Last of Us"
        BCJS37010: [ 01.11 ]
      Serials: BCES01584 (v1.11), BCES01585 (v1.11), BCUS98174 (v1.11), BCJS37010 (v1.11)
    Author: JohnHolmesII, ZEROx, illusion, Juhn
      Author: ZeroX
    Notes:  
      Notes: *spulightingnotes
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *tlou111_dbf ]
        - [ load, *tlou111_spulighting ]
  Depth buffer:
</syntaxhighlight>
    Games:
 
       "The Last of Us":
        BCES01584: [ 01.11 ]
        BCES01585: [ 01.11 ]
        BCUS98174: [ 01.11 ]
        BCJS37010: [ 01.11 ]
    Author: JohnHolmesII, ZEROx, illusion, Juhn
    Notes: *dbnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_db ]
  Speedboost:
     Games:
       "The Last of Us":
        BCES01584: [ 01.11 ]
        BCES01585: [ 01.11 ]
        BCUS98174: [ 01.11 ]
        BCJS37010: [ 01.11 ]
    Author: ZEROx, illusion
    Notes: Improves performance in certain areas. May cause issues.
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_speed ]
  Disable RSX trap errors:
    Games:
       "The Last of Us":
        BCES01584: [ 01.11 ]
        BCES01585: [ 01.11 ]
        BCUS98174: [ 01.11 ]
        BCJS37010: [ 01.11 ]
    Author: Aphelion Gaming
    Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_trap ]
  Disable SPU Lighting:
    Games:
       "The Last of Us":
        BCES01584: [ 01.11 ]
        BCES01585: [ 01.11 ]
        BCUS98174: [ 01.11 ]
        BCJS37010: [ 01.11 ]
    Author: ZeroX
    Notes: *spulightingnotes
    Patch Version: 1.0
    Patch:
      - [ load, *tlou111_spulighting ]
</syntaxhighlight>
 
==Uncharted: Drake's Fortune==
==Uncharted: Drake's Fortune==
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
Line 3,000: Line 3,225:


PPU-8007056e52279bea26c15669d1ee08c2df321d00:
PPU-8007056e52279bea26c15669d1ee08c2df321d00:
   Patches:
   Disable Motion Blur:
     Disable Motion Blur:
     Games:
       Game Title: "Uncharted: Drake's Fortune"
       "Uncharted: Drake's Fortune":
      Serials: BCES00065 (v1.00), BCUS98103 (v1.00)
        BCES00065: [ 01.00 ]
      Author: illusion
        BCUS98103: [ 01.00 ]
      Notes:  
    Author: illusion
      Patch Version: 1.0
    Notes:  
      Patch:
    Patch Version: 1.0
        - [ load, *uc1_Disc_100_mb ]
    Patch:
    Disable Depth of Field:
      - [ load, *uc1_Disc_100_mb ]
       Game Title: "Uncharted: Drake's Fortune"
  Disable Depth of Field:
      Serials: BCES00065 (v1.00), BCUS98103 (v1.00)
    Games:
      Author: illusion
       "Uncharted: Drake's Fortune":
      Notes:  
        BCES00065: [ 01.00 ]
      Patch Version: 1.0
        BCUS98103: [ 01.00 ]
      Patch:
    Author: illusion
        - [ load, *uc1_Disc_100_dof ]
    Notes:  
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_Disc_100_dof ]


PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:
   Patches:
   Disable Motion Blur:
     Disable Motion Blur:
     Games:
       Game Title: "Uncharted: Drake's Fortune"
       "Uncharted: Drake's Fortune":
      Serials: BCES00065 (v1.01), BCUS98103 (v1.10)
        BCES00065: [ 01.01 ]
      Author: illusion
        BCUS98103: [ 01.10 ]
      Notes:  
    Author: illusion
      Patch Version: 1.0
    Notes:  
      Patch:
    Patch Version: 1.0
        - [ load, *uc1_Disc_110_mb ]
    Patch:
    Disable Depth of Field:
      - [ load, *uc1_Disc_110_mb ]
       Game Title: "Uncharted: Drake's Fortune"
  Disable Depth of Field:
      Serials: BCES00065 (v1.01), BCUS98103 (v1.10)
    Games:
      Author: illusion
       "Uncharted: Drake's Fortune":
      Notes:  
        BCES00065: [ 01.01 ]
      Patch Version: 1.0
        BCUS98103: [ 01.10 ]
      Patch:
    Author: illusion
        - [ load, *uc1_Disc_110_dof ]
    Notes:  
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_Disc_110_dof ]


PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:
   Patches:
   Disable Motion Blur:
     Disable Motion Blur:
     Games:
       Game Title: "Uncharted: Drake's Fortune"
       "Uncharted: Drake's Fortune":
      Serials: NPEA00363, NPUA80697
        NPEA00363: [ All ]
      Author: illusion
        NPUA80697: [ All ]
      Notes:  
    Author: illusion
      Patch Version: 1.0
    Notes:  
      Patch:
    Patch Version: 1.0
        - [ load, *uc1_PSN_mb ]
    Patch:
    Disable Depth of Field:
      - [ load, *uc1_PSN_mb ]
       Game Title: "Uncharted: Drake's Fortune"
  Disable Depth of Field:
      Serials: NPEA00363, NPUA80697
    Games:
      Author: illusion
       "Uncharted: Drake's Fortune":
      Notes:  
        NPEA00363: [ All ]
      Patch Version: 1.0
        NPUA80697: [ All ]
      Patch:
    Author: illusion
        - [ load, *uc1_PSN_dof ]
    Notes:  
    Patch Version: 1.0
    Patch:
      - [ load, *uc1_PSN_dof ]
</syntaxhighlight>
</syntaxhighlight>


Line 3,185: Line 3,419:


PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:
   Patches:
   60 FPS:
     60 FPS:
     Games:
       Game Title: "Uncharted 2: Among Thieves"
       "Uncharted 2: Among Thieves":
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
        BCES00509: [ 01.00 ]
      Author: ZEROx, illusion
        BCES00757: [ 01.00 ]
      Notes: Raise maximum framerate cap to 60FPS.
        BCUS98123: [ 01.00 ]
      Patch Version: 1.2
    Author: ZEROx, illusion
      Patch:
    Notes: Raise maximum framerate cap to 60FPS.
        - [ load, *uc2_Disc_100_60FPS ]
    Patch Version: 1.2
    Unlock FPS:
    Group: FPS
       Game Title: "Uncharted 2: Among Thieves"
    Patch:
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
      - [ load, *uc2_Disc_100_60FPS ]
      Author: ZEROx, illusion
  Unlock FPS:
      Notes: Completely removes maximum framerate cap.
    Games:
      Patch Version: 1.2
       "Uncharted 2: Among Thieves":
      Patch:
        BCES00509: [ 01.00 ]
        - [ load, *uc2_Disc_100_UnlockFPS ]
        BCES00757: [ 01.00 ]
    Disable SSAO:
        BCUS98123: [ 01.00 ]
       Game Title: "Uncharted 2: Among Thieves"
    Author: ZEROx, illusion
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
    Notes: Completely removes maximum framerate cap.
      Author: ZEROx, illusion
    Patch Version: 1.2
      Notes:  
    Group: FPS
      Patch Version: 1.2
    Patch:
      Patch:
      - [ load, *uc2_Disc_100_UnlockFPS ]
        - [ load, *uc2_Disc_100_ssao ]
  Disable SSAO:
    Disable Depth of Field:
    Games:
       Game Title: "Uncharted 2: Among Thieves"
       "Uncharted 2: Among Thieves":
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
        BCES00509: [ 01.00 ]
      Author: ZEROx, illusion
        BCES00757: [ 01.00 ]
      Notes:  
        BCUS98123: [ 01.00 ]
      Patch Version: 1.2
    Author: ZEROx, illusion
      Patch:
    Notes:  
        - [ load, *uc2_Disc_100_dof ]
    Patch Version: 1.2
    Disable SPU Post-processing:
    Patch:
       Game Title: "Uncharted 2: Among Thieves"
      - [ load, *uc2_Disc_100_ssao ]
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
  Disable Depth of Field:
      Author: ZEROx, illusion
    Games:
      Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
       "Uncharted 2: Among Thieves":
      Patch Version: 1.2
        BCES00509: [ 01.00 ]
      Patch:
        BCES00757: [ 01.00 ]
        - [ load, *uc2_Disc_100_post ]
        BCUS98123: [ 01.00 ]
    Disable SPU lightning:
    Author: ZEROx, illusion
      Game Title: "Uncharted 2: Among Thieves"
    Notes:  
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
    Patch Version: 1.2
      Author: ZEROx, illusion
    Patch:
      Notes:
      - [ load, *uc2_Disc_100_dof ]
      Patch Version: 1.2
  Disable SPU Post-processing:
      Patch:
    Games:
        - [ load, *uc2_Disc_100_light ]
       "Uncharted 2: Among Thieves":
     Enable stencil buffer for GPU lightning:
        BCES00509: [ 01.00 ]
       Game Title: "Uncharted 2: Among Thieves"
        BCES00757: [ 01.00 ]
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
        BCUS98123: [ 01.00 ]
      Author: ZEROx, illusion
    Author: ZEROx, illusion
      Notes:
    Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
      Patch Version: 1.2
    Patch Version: 1.2
      Patch:
    Patch:
        - [ load, *uc2_Disc_100_stencil ]
      - [ load, *uc2_Disc_100_post ]
    Disable Mesh trimming:
  Disable SPU lightning:
      Game Title: "Uncharted 2: Among Thieves"
     Games:
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
       "Uncharted 2: Among Thieves":
      Author: ZEROx, illusion
        BCES00509: [ 01.00 ]
      Notes:
         BCES00757: [ 01.00 ]
      Patch Version: 1.2
         BCUS98123: [ 01.00 ]
      Patch:
     Author: ZEROx, illusion
         - [ load, *uc2_Disc_100_mesh ]
     Notes:  
    Disable Motion Blur:
     Patch Version: 1.2
      Game Title: "Uncharted 2: Among Thieves"
     Patch:
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
       - [ load, *uc2_Disc_100_light ]
      Author: ZEROx, illusion
  Enable stencil buffer for GPU lightning:
      Notes:
     Games:
      Patch Version: 1.2
       "Uncharted 2: Among Thieves":
      Patch:
        BCES00509: [ 01.00 ]
        - [ load, *uc2_Disc_100_mb ]
        BCES00757: [ 01.00 ]
    Disable Velocity Motion Blur:
        BCUS98123: [ 01.00 ]
      Game Title: "Uncharted 2: Among Thieves"
     Author: ZEROx, illusion
      Serials: BCES00509 (v1.00), BCES00757 (v1.00), BCUS98123 (v1.00)
    Notes:  
      Author: ZEROx, illusion
    Patch Version: 1.2
      Notes:
    Patch:
      Patch Version: 1.2
      - [ load, *uc2_Disc_100_stencil ]
      Patch:
   Disable Mesh trimming:
         - [ load, *uc2_Disc_100_vmb ]
     Games:
 
       "Uncharted 2: Among Thieves":
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
        BCES00509: [ 01.00 ]
  Patches:
        BCES00757: [ 01.00 ]
    60 FPS:
        BCUS98123: [ 01.00 ]
      Game Title: "Uncharted 2: Among Thieves"
     Author: ZEROx, illusion
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
    Notes:  
      Author: ZEROx, illusion
    Patch Version: 1.2
      Notes: Raise maximum framerate cap to 60FPS.
     Patch:
      Patch Version: 1.2
       - [ load, *uc2_Disc_100_mesh ]
      Patch:
  Disable Motion Blur:
        - [ load, *uc2_Disc_109_60FPS ]
     Games:
    Unlock FPS:
       "Uncharted 2: Among Thieves":
      Game Title: "Uncharted 2: Among Thieves"
        BCES00509: [ 01.00 ]
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
        BCES00757: [ 01.00 ]
      Author: ZEROx, illusion
        BCUS98123: [ 01.00 ]
      Notes: Completely removes maximum framerate cap.
     Author: ZEROx, illusion
      Patch Version: 1.2
     Notes:  
      Patch:
     Patch Version: 1.2
        - [ load, *uc2_Disc_109_UnlockFPS ]
     Patch:
     Disable SSAO:
       - [ load, *uc2_Disc_100_mb ]
      Game Title: "Uncharted 2: Among Thieves"
  Disable Velocity Motion Blur:
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
     Games:
      Author: ZEROx, illusion
       "Uncharted 2: Among Thieves":
      Notes:
        BCES00509: [ 01.00 ]
      Patch Version: 1.2
         BCES00757: [ 01.00 ]
      Patch:
         BCUS98123: [ 01.00 ]
        - [ load, *uc2_Disc_109_ssao ]
     Author: ZEROx, illusion
     Disable Depth of Field:
     Notes:  
      Game Title: "Uncharted 2: Among Thieves"
     Patch Version: 1.2
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
     Patch:
      Author: ZEROx, illusion
       - [ load, *uc2_Disc_100_vmb ]
      Notes:  
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Disc_109_dof ]
     Disable SPU Post-processing:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
      Author: ZEROx, illusion
      Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Disc_109_post ]
     Disable SPU lightning:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
       Patch:
        - [ load, *uc2_Disc_109_light ]
    Enable stencil buffer for GPU lightning:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Disc_109_stencil ]
     Disable Mesh trimming:
       Game Title: "Uncharted 2: Among Thieves"
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Disc_109_mesh ]
    Disable Motion Blur:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Disc_109_mb ]
     Disable Velocity Motion Blur:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: BCES00509 (v1.09), BCES00757 (v1.09), BCUS98123 (v1.09)
      Author: ZEROx, illusion
      Notes:  
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Disc_109_vmb ]
 
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
   Patches:
     60 FPS:
       Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes: Raise maximum framerate cap to 60FPS.
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_PSN_60FPS ]
     Unlock FPS:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes: Completely removes maximum framerate cap.
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_PSN_UnlockFPS ]
     Disable SSAO:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
       Patch:
        - [ load, *uc2_PSN_ssao ]
    Disable Depth of Field:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_PSN_dof ]
     Disable SPU Post-processing:
       Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_PSN_post ]
     Disable SPU lightning:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_PSN_light ]
     Enable stencil buffer for GPU lightning:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes:  
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_PSN_stencil ]
     Disable Mesh trimming:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_PSN_mesh ]
     Disable Motion Blur:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
       Patch:
        - [ load, *uc2_PSN_mb ]
    Disable Velocity Motion Blur:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA00365 (v1.10), NPUA80698 (v1.10)
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_PSN_vmb ]
 
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
  Patches:
     60 FPS:
       Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes: Raise maximum framerate cap to 60FPS.
      Patch Version: 1.2
      Patch:
         - [ load, *uc2_Demo_60FPS ]
    Unlock FPS:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes: Completely removes maximum framerate cap.
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Demo_UnlockFPS ]
    Disable SSAO:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Demo_ssao ]
    Disable Depth of Field:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
         - [ load, *uc2_Demo_dof ]
    Disable SPU Post-processing:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Demo_post ]
    Disable SPU lightning:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Demo_light ]
     Enable stencil buffer for GPU lightning:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Demo_stencil ]
     Disable Mesh trimming:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes:  
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Demo_mesh ]
     Disable Motion Blur:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
      Patch:
        - [ load, *uc2_Demo_mb ]
     Disable Velocity Motion Blur:
      Game Title: "Uncharted 2: Among Thieves"
      Serials: NPEA90055
      Author: ZEROx, illusion
      Notes:
      Patch Version: 1.2
       Patch:
        - [ load, *uc2_Demo_vmb ]
</syntaxhighlight>


==Uncharted 3: Drake's Deception==
PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:
<syntaxhighlight lang="yaml">
  60 FPS:
Anchors:
    Games:
   uc3_100_FPS: &uc3_100_FPS
      "Uncharted 2: Among Thieves":
     - [ be32, 0x0093b348, 0x90e30034 ] #FPS    
        BCES00509: [ 01.09 ]
     - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock
        BCES00757: [ 01.09 ]
    
        BCUS98123: [ 01.09 ]
   uc3_100_mlaa: &uc3_100_mlaa
    Author: ZEROx, illusion
     - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA
    Notes: Raise maximum framerate cap to 60FPS.
    
    Patch Version: 1.2
   # This patch cycles through various post-processing modes. Values accepted are:
    Group: FPS
  #    0 = None
    Patch:
  #    1 = Bloom
      - [ load, *uc2_Disc_109_60FPS ]
   #    2 = Depth of Field
  Unlock FPS:
  #    3 = ??? (Tonemapping)
    Games:
   #    4 = Bloom & Depth of Field
      "Uncharted 2: Among Thieves":
  #    5 = Bloom & Depth of Field & Tonemapping (Default)
        BCES00509: [ 01.09 ]
 
        BCES00757: [ 01.09 ]
  uc3_100_post: &uc3_100_post
        BCUS98123: [ 01.09 ]
     - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes  (mem address: 0x1346D47)
    Author: ZEROx, illusion
    
    Notes: Completely removes maximum framerate cap.
   uc3_100_mesh: &uc3_100_mesh
    Patch Version: 1.2
     - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming (mem address: 0x12C3940)
    Group: FPS
    
    Patch:
  # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
      - [ load, *uc2_Disc_109_UnlockFPS ]
   #    r6  = 2
   Disable SSAO:
  #    r27 = 1
    Games:
   #    r28 = 0
      "Uncharted 2: Among Thieves":
  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
        BCES00509: [ 01.09 ]
   # source register from one to the other, though some are words and some are bytes, so be careful.
        BCES00757: [ 01.09 ]
 
        BCUS98123: [ 01.09 ]
  uc3_100_ssao: &uc3_100_ssao
    Author: ZEROx, illusion
     - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO           (mem address: 0x1346DBF)
    Notes:
 
    Patch Version: 1.2
  uc3_100_dof: &uc3_100_dof
     Patch:
     - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)
      - [ load, *uc2_Disc_109_ssao ]
    
  Disable Depth of Field:
  uc3_100_speed: &uc3_100_speed
    Games:
     - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1346DE9)
      "Uncharted 2: Among Thieves":
 
        BCES00509: [ 01.09 ]
  uc3_100_dbv: &uc3_100_dbv
        BCES00757: [ 01.09 ]
     - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1347061)
        BCUS98123: [ 01.09 ]
    
    Author: ZEROx, illusion
   uc3_100_dbf: &uc3_100_dbf
    Notes:
     - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix      (mem address: 0x1347085)
    Patch Version: 1.2
 
    Patch:
   uc3_100_db: &uc3_100_db
      - [ load, *uc2_Disc_109_dof ]
     - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer          (mem address: 0x1347157)
   Disable SPU Post-processing:
    
    Games:
  uc3_110_mlaa: &uc3_110_mlaa
      "Uncharted 2: Among Thieves":
     - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
    Patch Version: 1.2
     Patch:
      - [ load, *uc2_Disc_109_post ]
  Disable SPU lightning:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_light ]
   Enable stencil buffer for GPU lightning:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_stencil ]
   Disable Mesh trimming:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
     Patch:
      - [ load, *uc2_Disc_109_mesh ]
  Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_mb ]
   Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        BCES00509: [ 01.09 ]
        BCES00757: [ 01.09 ]
        BCUS98123: [ 01.09 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Disc_109_vmb ]
 
PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:
   60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: Raise maximum framerate cap to 60FPS.
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_PSN_60FPS ]
  Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: Completely removes maximum framerate cap.
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_PSN_UnlockFPS ]
   Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_ssao ]
   Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
     Patch:
      - [ load, *uc2_PSN_dof ]
  Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_post ]
   Disable SPU lightning:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_light ]
   Enable stencil buffer for GPU lightning:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
     Patch:
      - [ load, *uc2_PSN_stencil ]
  Disable Mesh trimming:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_mesh ]
   Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_mb ]
   Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA00365: [ 01.10 ]
        NPUA80698: [ 01.10 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_PSN_vmb ]
 
PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:
   60 FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: Raise maximum framerate cap to 60FPS.
    Patch Version: 1.2
    Group: FPS
    Patch:
      - [ load, *uc2_Demo_60FPS ]
   Unlock FPS:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: Completely removes maximum framerate cap.
    Patch Version: 1.2
    Group: FPS
     Patch:
      - [ load, *uc2_Demo_UnlockFPS ]
  Disable SSAO:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
     Patch:
      - [ load, *uc2_Demo_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_dof ]
   Disable SPU Post-processing:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
    Patch Version: 1.2
     Patch:
      - [ load, *uc2_Demo_post ]
  Disable SPU lightning:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
     Patch:
      - [ load, *uc2_Demo_light ]
  Enable stencil buffer for GPU lightning:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_stencil ]
   Disable Mesh trimming:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_mesh ]
   Disable Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
     Patch:
      - [ load, *uc2_Demo_mb ]
  Disable Velocity Motion Blur:
    Games:
      "Uncharted 2: Among Thieves":
        NPEA90055: [ All ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.2
    Patch:
      - [ load, *uc2_Demo_vmb ]
</syntaxhighlight>
 
==Uncharted 3: Drake's Deception==
<syntaxhighlight lang="yaml">
Anchors:
   uc3_100_FPS: &uc3_100_FPS
     - [ be32, 0x0093b348, 0x90e30034 ] #FPS    
     - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock
    
    
   uc3_110_mb: &uc3_110_mb
   uc3_100_mlaa: &uc3_100_mlaa
     - [ be32, 0x00779ff0, 0x480008b0 ] # Disable
     - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA
    - [ be32, 0x0077aacc, 0x480000c4 ] # motion
    - [ be32, 0x00a411ac, 0x480001a4 ] # blur
    
    
   # This patch cycles through various post-processing modes. Values accepted are:
   # This patch cycles through various post-processing modes. Values accepted are:
Line 3,582: Line 3,863:
   #    5 = Bloom & Depth of Field & Tonemapping (Default)
   #    5 = Bloom & Depth of Field & Tonemapping (Default)
    
    
   uc3_110_post: &uc3_110_post
   uc3_100_post: &uc3_100_post
     - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing mode  (mem address: 0x1376F77)
     - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes  (mem address: 0x1346D47)
    
    
   uc3_110_mesh: &uc3_110_mesh
   uc3_100_mesh: &uc3_100_mesh
     - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12D5A70)
     - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12C3940)
    
    
   # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
   # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
Line 3,595: Line 3,876:
   # source register from one to the other, though some are words and some are bytes, so be careful.
   # source register from one to the other, though some are words and some are bytes, so be careful.
    
    
   uc3_110_ssao: &uc3_110_ssao
   uc3_100_ssao: &uc3_100_ssao
     - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO          (mem address: 0x1376FEF)
     - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO          (mem address: 0x1346DBF)
    
    
   uc3_110_dof: &uc3_110_dof
   uc3_100_dof: &uc3_100_dof
     - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)
     - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)
    
    
   uc3_110_speed: &uc3_110_speed
   uc3_100_speed: &uc3_100_speed
     - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1377019)
     - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1346DE9)
    
    
   uc3_110_dbv: &uc3_110_dbv
   uc3_100_dbv: &uc3_100_dbv
     - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1377291)
     - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1347061)
    
    
   uc3_110_dbf: &uc3_110_dbf
   uc3_100_dbf: &uc3_100_dbf
     - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix      (mem address: 0x13772B5)
     - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix      (mem address: 0x1347085)
    
    
   uc3_110_db: &uc3_110_db
   uc3_100_db: &uc3_100_db
     - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2      (mem address: 0x1377387)
     - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer           (mem address: 0x1347157)
    
    
   uc3_119_FPS: &uc3_119_FPS
   uc3_110_mlaa: &uc3_110_mlaa
     - [ be32, 0x0096e980, 0x3b6000da ] #FPS
     - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA
    - [ be32, 0x0096e97c, 0x48000040 ] #Unlock
    
    
   uc3_119_mlaa: &uc3_119_mlaa
   uc3_110_mb: &uc3_110_mb
     - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA
     - [ be32, 0x00779ff0, 0x480008b0 ] # Disable
 
     - [ be32, 0x0077aacc, 0x480000c4 ] # motion
  uc3_119_mb: &uc3_119_mb
     - [ be32, 0x00a411ac, 0x480001a4 ] # blur
    - [ be32, 0x0078a608, 0x480008b0 ] # Disable
     - [ be32, 0x0078b0e4, 0x480000c4 ] # motion
     - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur
    
    
   # This patch cycles through various post-processing modes. Values accepted are:
   # This patch cycles through various post-processing modes. Values accepted are:
Line 3,633: Line 3,910:
   #    5 = Bloom & Depth of Field & Tonemapping (Default)
   #    5 = Bloom & Depth of Field & Tonemapping (Default)
    
    
   uc3_119_post: &uc3_119_post
   uc3_110_post: &uc3_110_post
     - [ be32, 0x0096e308, 0x39000003 ] # Post Processing mode  (mem address: 0x1386547)
     - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing mode  (mem address: 0x1376F77)
    
    
   uc3_119_mesh: &uc3_119_mesh
   uc3_110_mesh: &uc3_110_mesh
     - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12E0DF0)
     - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12D5A70)
    
    
   # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
   # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
Line 3,646: Line 3,923:
   # source register from one to the other, though some are words and some are bytes, so be careful.
   # source register from one to the other, though some are words and some are bytes, so be careful.
    
    
   uc3_119_ssao: &uc3_119_ssao
   uc3_110_ssao: &uc3_110_ssao
     - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO          (mem address: 0x13865BF)
     - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO          (mem address: 0x1376FEF)
    
    
   uc3_119_dof: &uc3_119_dof
   uc3_110_dof: &uc3_110_dof
     - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)
     - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)
    
    
   uc3_119_speed: &uc3_119_speed
   uc3_110_speed: &uc3_110_speed
     - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x13865E9)
     - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1377019)
    
    
   uc3_119_dbv: &uc3_119_dbv
   uc3_110_dbv: &uc3_110_dbv
     - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1386861)
     - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1377291)
    
    
   uc3_119_dbf: &uc3_119_dbf
   uc3_110_dbf: &uc3_110_dbf
     - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix      (mem address: 0x1386885)
     - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix      (mem address: 0x13772B5)
    
    
   uc3_119_db: &uc3_119_db
   uc3_110_db: &uc3_110_db
     - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2      (mem address: 0x1386957)
     - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2      (mem address: 0x1377387)
 
 
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:
   uc3_119_FPS: &uc3_119_FPS
   Patches:
     - [ be32, 0x0096e980, 0x3b6000da ] #FPS
     Unlock FPS:
    - [ be32, 0x0096e97c, 0x48000040 ] #Unlock
      Game Title: "Uncharted 3: Drake's Deception"
 
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
  uc3_119_mlaa: &uc3_119_mlaa
      Author: superepic31
    - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA
      Notes: Haven't tested how this affects cutscenes.
 
      Patch Version: 1.0
  uc3_119_mb: &uc3_119_mb
      Patch:
    - [ be32, 0x0078a608, 0x480008b0 ] # Disable
        - [ load, *uc3_100_FPS ]
     - [ be32, 0x0078b0e4, 0x480000c4 ] # motion
     Disable in-built MLAA:
    - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur
      Game Title: "Uncharted 3: Drake's Deception"
 
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
  # This patch cycles through various post-processing modes. Values accepted are:
      Author: Whatcookie
  #    0 = None
      Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
  #    1 = Bloom
      Patch Version: 1.0
  #    2 = Depth of Field
      Patch:
  #    3 = ??? (Tonemapping)
        - [ load, *uc3_100_mlaa ]
  #    4 = Bloom & Depth of Field
    Post-processing modes:
  #    5 = Bloom & Depth of Field & Tonemapping (Default)
      Game Title: "Uncharted 3: Drake's Deception"
 
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
  uc3_119_post: &uc3_119_post
      Author: ZEROx, illusion
    - [ be32, 0x0096e308, 0x39000003 ] # Post Processing mode  (mem address: 0x1386547)
      Notes:
 
      Patch Version: 1.0
  uc3_119_mesh: &uc3_119_mesh
      Patch:
    - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12E0DF0)
        - [ load, *uc3_100_post ]
 
    Disable Mesh trimming:
  # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
      Game Title: "Uncharted 3: Drake's Deception"
  #    r6  = 2
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
  #    r27 = 1
      Author: ZEROx, illusion
  #    r28 = 0
      Notes:
  # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
      Patch Version: 1.0
  # source register from one to the other, though some are words and some are bytes, so be careful.
      Patch:
 
        - [ load, *uc3_100_mesh ]
  uc3_119_ssao: &uc3_119_ssao
    Disable SSAO:
    - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO          (mem address: 0x13865BF)
      Game Title: "Uncharted 3: Drake's Deception"
 
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
  uc3_119_dof: &uc3_119_dof
      Author: ZEROx, illusion
    - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)
      Notes:  
 
       Patch Version: 1.0
  uc3_119_speed: &uc3_119_speed
      Patch:
    - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x13865E9)
        - [ load, *uc3_100_ssao ]
 
     Disable Depth of Field:
  uc3_119_dbv: &uc3_119_dbv
       Game Title: "Uncharted 3: Drake's Deception"
    - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1386861)
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
 
      Author: ZEROx, illusion
  uc3_119_dbf: &uc3_119_dbf
      Notes:  
    - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix       (mem address: 0x1386885)
      Patch Version: 1.0
 
      Patch:
  uc3_119_db: &uc3_119_db
        - [ load, *uc3_100_dof ]
    - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2      (mem address: 0x1386957)
     Performance (WCB):
 
       Game Title: "Uncharted 3: Drake's Deception"
PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
  Unlock FPS:
      Author: ZEROx, illusion
     Games:
      Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
       "Uncharted 3: Drake's Deception":
      Patch Version: 1.0
        BCES01175: [ 01.00 ]
      Patch:
        BCUS98233: [ 01.00 ]
        - [ load, *uc3_100_speed ]
    Author: superepic31
     Depth buffer viewport:
    Notes: Haven't tested how this affects cutscenes.
       Game Title: "Uncharted 3: Drake's Deception"
    Patch Version: 1.0
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
    Patch:
      Author: ZEROx, illusion
      - [ load, *uc3_100_FPS ]
      Notes:  
  Disable in-built MLAA:
      Patch Version: 1.0
     Games:
      Patch:
       "Uncharted 3: Drake's Deception":
        - [ load, *uc3_100_dbv ]
        BCES01175: [ 01.00 ]
     Depth border fix:
        BCUS98233: [ 01.00 ]
       Game Title: "Uncharted 3: Drake's Deception"
    Author: Whatcookie
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
    Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
      Author: ZEROx, illusion
    Patch Version: 1.0
      Notes:  
    Patch:
      Patch Version: 1.0
      - [ load, *uc3_100_mlaa ]
      Patch:
  Post-processing modes:
        - [ load, *uc3_100_dbf ]
     Games:
     Depth buffer:
       "Uncharted 3: Drake's Deception":
       Game Title: "Uncharted 3: Drake's Deception"
        BCES01175: [ 01.00 ]
      Serials: BCES01175 (v1.00), BCUS98233 (v1.00)
        BCUS98233: [ 01.00 ]
      Author: ZEROx, illusion
    Author: ZEROx, illusion
      Notes:  
    Notes:  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *uc3_100_db ]
      - [ load, *uc3_100_post ]
 
  Disable Mesh trimming:
PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:
     Games:
  Patches:
       "Uncharted 3: Drake's Deception":
    Disable in-built MLAA:
        BCES01175: [ 01.00 ]
       Game Title: "Uncharted 3: Drake's Deception"
        BCUS98233: [ 01.00 ]
      Serials: BCES01670 (v1.10)
    Author: ZEROx, illusion
      Author: Whatcookie
    Notes:  
      Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
    Patch Version: 1.0
       Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *uc3_100_mesh ]
        - [ load, *uc3_110_mlaa ]
  Disable SSAO:
     Disable Motion Blur:
     Games:
       Game Title: "Uncharted 3: Drake's Deception"
       "Uncharted 3: Drake's Deception":
      Serials: BCES01670 (v1.10)
        BCES01175: [ 01.00 ]
      Author: ZEROx
        BCUS98233: [ 01.00 ]
      Notes:  
    Author: ZEROx, illusion
      Patch Version: 1.0
    Notes:  
      Patch:
    Patch Version: 1.0
        - [ load, *uc3_110_mb ]
    Patch:
     Post-processing modes:
      - [ load, *uc3_100_ssao ]
       Game Title: "Uncharted 3: Drake's Deception"
  Disable Depth of Field:
      Serials: BCES01670 (v1.10)
    Games:
      Author: ZEROx, illusion
       "Uncharted 3: Drake's Deception":
      Notes:  
        BCES01175: [ 01.00 ]
      Patch Version: 1.0
        BCUS98233: [ 01.00 ]
      Patch:
    Author: ZEROx, illusion
        - [ load, *uc3_110_post ]
    Notes:
     Disable Mesh trimming:
    Patch Version: 1.0
       Game Title: "Uncharted 3: Drake's Deception"
    Patch:
      Serials: BCES01670 (v1.10)
       - [ load, *uc3_100_dof ]
      Author: ZEROx, illusion
  Performance (WCB):
      Notes:  
     Games:
      Patch Version: 1.0
       "Uncharted 3: Drake's Deception":
      Patch:
        BCES01175: [ 01.00 ]
        - [ load, *uc3_110_mesh ]
        BCUS98233: [ 01.00 ]
     Disable SSAO:
    Author: ZEROx, illusion
       Game Title: "Uncharted 3: Drake's Deception"
    Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
      Serials: BCES01670 (v1.10)
    Patch Version: 1.0
      Author: ZEROx, illusion
    Patch:
      Notes:  
      - [ load, *uc3_100_speed ]
      Patch Version: 1.0
  Depth buffer viewport:
      Patch:
     Games:
        - [ load, *uc3_110_ssao ]
       "Uncharted 3: Drake's Deception":
    Disable Depth of Field:
        BCES01175: [ 01.00 ]
       Game Title: "Uncharted 3: Drake's Deception"
        BCUS98233: [ 01.00 ]
      Serials: BCES01670 (v1.10)
    Author: ZEROx, illusion
      Author: ZEROx, illusion
    Notes:  
      Notes:  
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *uc3_100_dbv ]
        - [ load, *uc3_110_dof ]
  Depth border fix:
     Performance (WCB):
     Games:
       Game Title: "Uncharted 3: Drake's Deception"
       "Uncharted 3: Drake's Deception":
      Serials: BCES01670 (v1.10)
        BCES01175: [ 01.00 ]
      Author: ZEROx, illusion
        BCUS98233: [ 01.00 ]
      Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
    Author: ZEROx, illusion
      Patch Version: 1.0
    Notes:  
      Patch:
    Patch Version: 1.0
        - [ load, *uc3_110_speed ]
    Patch:
    Depth buffer viewport:
      - [ load, *uc3_100_dbf ]
       Game Title: "Uncharted 3: Drake's Deception"
  Depth buffer:
      Serials: BCES01670 (v1.10)
     Games:
      Author: ZEROx, illusion
       "Uncharted 3: Drake's Deception":
      Notes:  
        BCES01175: [ 01.00 ]
      Patch Version: 1.0
        BCUS98233: [ 01.00 ]
      Patch:
    Author: ZEROx, illusion
        - [ load, *uc3_110_dbv ]
    Notes:  
    Depth border fix:
    Patch Version: 1.0
       Game Title: "Uncharted 3: Drake's Deception"
    Patch:
      Serials: BCES01670 (v1.10)
      - [ load, *uc3_100_db ]
      Author: ZEROx, illusion
 
      Notes:  
PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:
      Patch Version: 1.0
  Disable in-built MLAA:
      Patch:
    Games:
        - [ load, *uc3_110_dbf ]
       "Uncharted 3: Drake's Deception":
    Depth buffer:
        BCES01670: [ 01.10 ]
       Game Title: "Uncharted 3: Drake's Deception"
    Author: Whatcookie
      Serials: BCES01670 (v1.10)
    Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
      Author: ZEROx, illusion
     Patch Version: 1.0
      Notes:  
    Patch:
      Patch Version: 1.0
       - [ load, *uc3_110_mlaa ]
      Patch:
  Disable Motion Blur:
        - [ load, *uc3_110_db ]
    Games:
 
      "Uncharted 3: Drake's Deception":
PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:
        BCES01670: [ 01.10 ]
  Patches:
    Author: ZEROx
     Unlock FPS:
    Notes:  
       Game Title: "Uncharted 3: Drake's Deception"
    Patch Version: 1.0
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
    Patch:
      Author: superepic31
      - [ load, *uc3_110_mb ]
      Notes: Haven't tested how this affects cutscenes.
  Post-processing modes:
      Patch Version: 1.0
    Games:
      Patch:
       "Uncharted 3: Drake's Deception":
        - [ load, *uc3_119_FPS ]
        BCES01670: [ 01.10 ]
    Disable in-built MLAA:
    Author: ZEROx, illusion
       Game Title: "Uncharted 3: Drake's Deception"
    Notes:  
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
    Patch Version: 1.0
      Author: Whatcookie
    Patch:
      Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
      - [ load, *uc3_110_post ]
       Patch Version: 1.0
  Disable Mesh trimming:
      Patch:
    Games:
        - [ load, *uc3_119_mlaa ]
       "Uncharted 3: Drake's Deception":
    Disable Motion Blur:
        BCES01670: [ 01.10 ]
      Game Title: "Uncharted 3: Drake's Deception"
    Author: ZEROx, illusion
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
    Notes:  
      Author: ZEROx
    Patch Version: 1.0
      Notes:  
    Patch:
      Patch Version: 1.0
      - [ load, *uc3_110_mesh ]
      Patch:
  Disable SSAO:
        - [ load, *uc3_119_mb ]
    Games:
     Post-processing modes:
       "Uncharted 3: Drake's Deception":
       Game Title: "Uncharted 3: Drake's Deception"
        BCES01670: [ 01.10 ]
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
    Author: ZEROx, illusion
      Author: ZEROx, illusion
    Notes:  
      Notes:  
    Patch Version: 1.0
      Patch Version: 1.0
    Patch:
      Patch:
      - [ load, *uc3_110_ssao ]
        - [ load, *uc3_119_post ]
  Disable Depth of Field:
     Disable Mesh trimming:
     Games:
       Game Title: "Uncharted 3: Drake's Deception"
       "Uncharted 3: Drake's Deception":
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
        BCES01670: [ 01.10 ]
      Author: ZEROx, illusion
    Author: ZEROx, illusion
      Notes:  
    Notes:  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
         - [ load, *uc3_119_mesh ]
      - [ load, *uc3_110_dof ]
    Disable SSAO:
  Performance (WCB):
      Game Title: "Uncharted 3: Drake's Deception"
    Games:
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
       "Uncharted 3: Drake's Deception":
      Author: ZEROx, illusion
        BCES01670: [ 01.10 ]
      Notes:
    Author: ZEROx, illusion
      Patch Version: 1.0
    Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
      Patch:
    Patch Version: 1.0
        - [ load, *uc3_119_ssao ]
    Patch:
    Disable Depth of Field:
      - [ load, *uc3_110_speed ]
      Game Title: "Uncharted 3: Drake's Deception"
  Depth buffer viewport:
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
    Games:
      Author: ZEROx, illusion
       "Uncharted 3: Drake's Deception":
      Notes:
        BCES01670: [ 01.10 ]
      Patch Version: 1.0
    Author: ZEROx, illusion
      Patch:
    Notes:  
        - [ load, *uc3_119_dof ]
    Patch Version: 1.0
     Performance (WCB):
    Patch:
      Game Title: "Uncharted 3: Drake's Deception"
      - [ load, *uc3_110_dbv ]
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
  Depth border fix:
      Author: ZEROx, illusion
     Games:
      Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
       "Uncharted 3: Drake's Deception":
      Patch Version: 1.0
        BCES01670: [ 01.10 ]
      Patch:
    Author: ZEROx, illusion
        - [ load, *uc3_119_speed ]
    Notes:  
     Depth buffer viewport:
    Patch Version: 1.0
      Game Title: "Uncharted 3: Drake's Deception"
    Patch:
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
      - [ load, *uc3_110_dbf ]
      Author: ZEROx, illusion
  Depth buffer:
      Notes:  
     Games:
      Patch Version: 1.0
       "Uncharted 3: Drake's Deception":
      Patch:
        BCES01670: [ 01.10 ]
        - [ load, *uc3_119_dbv ]
    Author: ZEROx, illusion
     Depth border fix:
    Notes:  
      Game Title: "Uncharted 3: Drake's Deception"
    Patch Version: 1.0
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
    Patch:
      Author: ZEROx, illusion
      - [ load, *uc3_110_db ]
      Notes:
 
      Patch Version: 1.0
PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:
      Patch:
  Unlock FPS:
        - [ load, *uc3_119_dbf ]
    Games:
     Depth buffer:
      "Uncharted 3: Drake's Deception":
      Game Title: "Uncharted 3: Drake's Deception"
        BCES01175: [ 01.19 ]
      Serials: BCES01175 (v1.19), BCES01670 (v1.19), BCUS98233 (v1.19)
        BCES01670: [ 01.19 ]
      Author: ZEROx, illusion
        BCUS98233: [ 01.19 ]
      Notes:
    Author: superepic31
      Patch Version: 1.0
    Notes: Haven't tested how this affects cutscenes.
       Patch:
    Patch Version: 1.0
        - [ load, *uc3_119_db ]
    Patch:
</syntaxhighlight>
      - [ load, *uc3_119_FPS ]
 
  Disable in-built MLAA:
==Unreal Tournament 3==
    Games:
<syntaxhighlight lang="yaml">
      "Uncharted 3: Drake's Deception":
Anchors:
        BCES01175: [ 01.19 ]
   UT3_FPS: &UT3_FPS
        BCES01670: [ 01.19 ]
     - [ be32, 0x00010c70, 0x60000000 ]
        BCUS98233: [ 01.19 ]
     - [ be32, 0x00010cc8, 0x60000000 ]
    Author: Whatcookie
     - [ be32, 0x003b79e8, 0x60000000 ]
    Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_mlaa ]
  Disable Motion Blur:
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
        BCUS98233: [ 01.19 ]
    Author: ZEROx
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_mb ]
  Post-processing modes:
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
        BCUS98233: [ 01.19 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_post ]
  Disable Mesh trimming:
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
        BCUS98233: [ 01.19 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_mesh ]
  Disable SSAO:
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
        BCUS98233: [ 01.19 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_ssao ]
  Disable Depth of Field:
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
        BCUS98233: [ 01.19 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_dof ]
  Performance (WCB):
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
        BCUS98233: [ 01.19 ]
    Author: ZEROx, illusion
    Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_speed ]
  Depth buffer viewport:
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
        BCUS98233: [ 01.19 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_dbv ]
  Depth border fix:
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
        BCUS98233: [ 01.19 ]
    Author: ZEROx, illusion
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *uc3_119_dbf ]
  Depth buffer:
    Games:
      "Uncharted 3: Drake's Deception":
        BCES01175: [ 01.19 ]
        BCES01670: [ 01.19 ]
         BCUS98233: [ 01.19 ]
     Author: ZEROx, illusion
     Notes:  
     Patch Version: 1.0
     Patch:
       - [ load, *uc3_119_db ]
</syntaxhighlight>
 
==Unreal Tournament 3==
<syntaxhighlight lang="yaml">
Anchors:
   UT3_FPS: &UT3_FPS
     - [ be32, 0x00010c70, 0x60000000 ]
     - [ be32, 0x00010cc8, 0x60000000 ]
     - [ be32, 0x003b79e8, 0x60000000 ]
     - [ be32, 0x003b7a4c, 0x60000000 ]
     - [ be32, 0x003b7a4c, 0x60000000 ]
     - [ be32, 0x003b7a58, 0x60000000 ]
     - [ be32, 0x003b7a58, 0x60000000 ]


PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:
PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:
   Patches:
   Unlock FPS:
     Unlock FPS:
     Games:
       Game Title: "Unreal Tournament 3"
       "Unreal Tournament 3":
      Serials: BLES00200 (v2.00)
        BLES00200: [ 02.00 ]
      Author: Whatcookie
    Author: Whatcookie
      Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
    Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ load, *UT3_FPS ]
      - [ load, *UT3_FPS ]
</syntaxhighlight>
</syntaxhighlight>


Line 3,947: Line 4,335:
<syntaxhighlight lang="yaml">
<syntaxhighlight lang="yaml">
PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:
PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:
   Patches:
   21:9 Aspect Ratio:
    21:9 Aspect Ratio:
    Games:
       Game Title: "WipEout HD"
       "WipEout HD":
      Serials: NPEA00057 (v2.51)
        NPEA00057: [ 02.51 ]
      Author: Esppiral
    Author: Esppiral
      Notes:  
    Notes:  
      Patch Version: 1.0
    Patch Version: 1.0
      Patch:
    Patch:
        - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio
      - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio
        - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix
      - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix
</syntaxhighlight>
</syntaxhighlight>

Revision as of 21:57, 29 June 2020

This page lists the current existing community patches for RPCS3's game patching system. To use them, create a patch.yml file and add one or more of the following patches to it. See the detailed instructions below.

Refer to the Canary page for patches that are in-development, severely buggy or generally not recommended for use.

How to use patches

The first step is to create a patch.yml file:

  1. Open your preferred text editor (e.g: Notepad++, VSCode, Sublime).
  2. Add the line Version: 1.2 to the top of the file. Do not paste anything else on this line. Hit Enter and move to the next line.
  3. You can find a list of all patches available for various games below. Copy the lines of code for the patch that you wish to apply. Do not try to edit any of the patches unless you know what you are doing.
  4. Click Save and name the file patch.yml. Do NOT change the capitalization or use any other name, RPCS3 will not be able to apply the patches.
  5. Save the file in relevant location:
    Windows: \patches\
    Linux: ~/.config/rpcs3/patches/

Next you need to select the patches you wish to enable in the Patch Manager. To do this:

  1. Boot RPCS3
  2. Select Manage > Game Patches to access the Patch Manager.
  3. Navigate to the patch you wish to enable and tick the checkbox corresponding to the patch.
  4. Click Save and boot the game.

How to identify the PPU hash from your executable

If the patch that you wish to use already mentions the correct PPU hash, you can ignore this section. However, patches for some games mention only a single hash and leave it up to the user to identify the PPU hash for their version and apply the same. In such cases, follow the instructions mentioned here:

  1. Boot the game for a minute and then close the emulator.
  2. Open RPCS3.log (or just RPCS3 with the Notepad icon).
  3. Search for the string PPU executable hash:.
  4. Copy the value that looks like PPU-b8c34f774adb367761706a7f685d4f8d9d355426. This is the PPU hash of your game.
  5. Open patch.yml with any text editor (e.g: Notepad++, VSCode, Sublime).
  6. Find the existing PPU hash in the patch and replace the same with the PPU hash you obtained in Step 4.

Disable SPU MLAA

<syntaxhighlight lang="yaml"> Anchors:

 SPU_MLAA_01: &SPU_MLAA_01
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
 #  - [ be32, 0x0000349c, 0x40800017 ] # il r23 0 # causes blackscreen
 SPU_MLAA_02: &SPU_MLAA_02
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x0000349c, 0x40800017 ] # il r23 0
 
 SPU_MLAA_03: &SPU_MLAA_03
   - [ be32, 0x000031f4, 0x40800003 ] # il r3 0
   - [ be32, 0x000034a4, 0x40800017 ] # il r23 0
 
 SPU_MLAA_04: &SPU_MLAA_04
   - [ be32, 0x00005948, 0x40800094 ] # il r20 1
   - [ be32, 0x0000690c, 0x40800027 ] # il r39 0
 
 SPU_MLAA_05: &SPU_MLAA_05
   - [ be32, 0x00004440, 0x40800002 ] # il r2 0
   - [ be32, 0x000056C4, 0x4080008a ] # il r10 0
 
 SPU_MLAA_06: &SPU_MLAA_06
   - [ be32, 0x000033b0, 0x40800017 ] # il r23 0
   - [ be32, 0x0000373c, 0x4080001f ] # il r31 0
 
 SPU_MLAA_07: &SPU_MLAA_07
   - [ be32, 0x0000325c, 0x40800003 ] # il r3 0
   - [ be32, 0x00004C00, 0x40800091 ] # il r17 1
 
 SPU_MLAA_08: &SPU_MLAA_08
   - [ be32, 0x000036d4, 0x4080001d ] # il r29 0
   - [ be32, 0x000033d0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_09: &SPU_MLAA_09
   - [ be32, 0x00003744, 0x4080001e ] # il r30 0
   - [ be32, 0x00003430, 0x40800006 ] # il r6 0
 
 SPU_MLAA_10: &SPU_MLAA_10
   - [ be32, 0x000036bc, 0x4080001c ] # il r28 0
   - [ be32, 0x000033c0, 0x40800005 ] # il r5 0
 
 SPU_MLAA_11: &SPU_MLAA_11
   - [ be32, 0x00003344, 0x40800003 ] # il r3 0
   - [ be32, 0x000037b4, 0x4020007f ] # spu nop
 
 SPU_MLAA_Notes: &SPU_MLAA_Notes "Removes Morphological Anti-Aliasing, known as \"MLAA\", a form of post process anti-aliasing which is done using the CELL's SPUs instead of the RSX for extra performance."

SPU-5177cbc4bf45c8a0a6968c2a722da3a9e6cfb28b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Serials: All
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nPrince of Persia: The Sands of Time\nPrince of Persia: Warrior Within\nPrince of Persia: The Two Thrones" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_01 ]

SPU-9001b44fd7278b5a6fa5385939fe928a0e549394: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     "Puppeteer":
       BCES00935: [ All ]
       BCUS98227: [ All ]
       BCJS30078: [ All ]
       BCAS20281: [ All ]
       NPEA00439: [ All ]
       NPUA80959: [ All ]
       NPJA00098: [ All ]
       NPHA80250: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Group: SPUMLAA
   Patch:
     - [ load, *SPU_MLAA_01 ]
 Disable SPU MLAA (02):
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nBinary Domain\nJourney\nOddworld: Stranger's Wrath HD\nTokyo Jungle\nSoulCalibur Lost Swords\nSoulCalibur V\nYakuza Ishin\nYakuza 5" ]
   Patch Version: 1.5
   Group: SPUMLAA
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-931132fd48a40bce0bec28e21f760b1fc6ca4364: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nCaptain America: Super Soldier\nYakuza Dead Souls\nNeed for Speed Shift 2 Unleashed" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-7b5ea49122ec7f023d4a72452dc7a9208d9d6dbf: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     "Dragon Age 2 (Dragon Age II)":
       BLES01084: [ All ]
       BLUS30645: [ All ]
       NPEB00569: [ All ]
       NPUB30476: [ All ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-df5b1c3353cc36bb2f0fb59197d849bb99c3fecd: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMedieval Moves: Deadmund's Quest\nShadow of the Colossus\nSports Champions 2" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-ac189d7f87091160a94e69803ac0cff0a8bb7813: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nICO" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_02 ]

SPU-794795c449beef176d076816284849d266f55f99: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMacross 30" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_03 ]

SPU-e3780fe1dc8953f849ac844ec9688ff4da3ca3ae: # SPUNAME: 'u:\bin_ps3_SNC\edgepost_mlaa_ta'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nMetro Last Light" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_03 ]

SPU-530c255936b07b25467a58e24ceff5fd4e2960b7: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Disable SPU MLAA:
   Games:
     "God of War 3 (God of War III)":
       BCES00510: [ 01.00 ]
       BCES00799: [ 01.00 ]
       BCUS98111: [ 01.00 ]
       BCJS37001: [ 01.00 ]
       BCAS25003: [ 01.00 ]
       BCKS15003: [ 01.00 ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_04 ]

SPU-2239af4827b17317522bd6323c646b45b34ebf14: # SPUNAME: 'mlaascanline.PS3_Release/mlaasca'

 Disable SPU MLAA:
   Games:
     "God of War 3 (God of War III)":
       BCES00510: [ 01.03 ]
       BCES00799: [ 01.03 ]
       BCUS98111: [ 01.03 ]
       BCJS37001: [ 01.03 ]
       BCAS25003: [ 01.03 ]
       BCKS15003: [ 01.03 ]
   Author: Whatcookie
   Notes: *SPU_MLAA_Notes
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_04 ]

SPU-7cd211ff1cbd33163eb0711440dccbb3c1dbcf6c: # SPUNAME: 'z:/export/jenkins/workspace/int6'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-1549476fe258150ff9f902229ffaed69a932a9c1: # SPUNAME: 'Z:/output/EURint6/SPUMLAATask/PS'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nGod of War: Ascension" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_05 ]

SPU-45f98378f0837fc6821f63576f65d47d10f9bbcb: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nYakuza 0\nYakuza Kiwami" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_06 ]

SPU-82b3399c8e6533ba991eedb0e139bf20c7783bac: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nTwisted Metal" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_06 ]

SPU-969cf3e9db75f52a6b41074ccbff74106b709854: # SPUNAME: 'objs/release/edgepost-mlaa-task.' # NOTE: has asserts!

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAce Combat: Assault Horizon\nDmC Devil May Cry\nMotorStorm: Apocalypse\nMotorStorm RC\nRed Faction: Armageddon\nSly Cooper: Thieves in Time" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_07 ]

SPU-976d2128f08c362731413b75c934101b76c3d73b: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (early versions)" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_08 ]

SPU-a129a01a270246c85df18eee0e959ef4263b6510: # SPUNAME: 'C:\dev\CW_br2_move_final-output\'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2 (other early versions)" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_09 ]

SPU-702d0205a89d445d15dc0f96548546c4e2e7a59f: # SPUNAME: 'PS3_Release/edgepost-mlaa-task.s'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nLittleBigPlanet 2\nLittleBigPlanet 3" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_10 ]

SPU-191fe1c92c8360992b3240348e70ea37d50812d4: # SPUNAME: 'E:\Alice2\Development\Intermedia'

 Disable SPU MLAA:
   Games:
     All:
       All: [ All ]
   Author: Whatcookie
   Notes: [ *SPU_MLAA_Notes, "\n\nKnown to affect:\nAlice: Madness Returns" ]
   Patch Version: 1.5
   Patch:
     - [ load, *SPU_MLAA_11 ]

</syntaxhighlight>

Army of TWO: The 40th Day

<syntaxhighlight lang="yaml"> PPU-97355e97c701cea87a0ed08bce085cac4949dade:

 Unlock FPS:
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.00 ]
       BLES00659: [ 01.00 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003c5f9c, 0x60000000 ]
     - [ be32, 0x003c6000, 0x60000000 ]
     - [ be32, 0x003c6010, 0x60000000 ]

PPU-66e68ab81cb8c107687e708170fd7f13cfdd641e:

 Unlock FPS:
   Games:
     "Army of TWO: The 40th Day":
       BLUS30408: [ 01.03 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Only US version has been tested. BLES00659 (v1.03) may work with this patch as well.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x003cc00c, 0x60000000 ]
     - [ be32, 0x003cc070, 0x60000000 ]
     - [ be32, 0x003cc080, 0x60000000 ]

</syntaxhighlight>

Asura's Wrath

<syntaxhighlight lang="yaml"> PPU-83096111daff850cc92b637aec1780c4079e1c58:

 Unlock FPS:
   Games:
     "Asura's Wrath":
       BLUS30721: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. While most of the game works without any issue, some of the button mashing QTEs are tied to framerate. It's quite possible to play through the game at 60FPS if you are good at button mashing, but 120FPS and higher aren't really playable in several missions. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008bbd04, 0x60000000 ]
     - [ be32, 0x008bbd64, 0x60000000 ]
     - [ be32, 0x008bbd68, 0x60000000 ]

</syntaxhighlight>

Dark Souls

<syntaxhighlight lang="yaml"> Anchors:

 DS1_US_FPS: &DS1_US_FPS
 # 60fps noskip
   - [be32, 0x00146e40, 0x38800002 ] # li r4 0x2
   - [be32, 0x00146e44, 0x989f070c ]
   - [be32, 0x00146e48, 0x989f070d ]
 
 # delta time
   - [ be32, 0x001423e8, 0x494447e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x01586bd0, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x01586bd4, 0x3ec0017d ] # lis r22,0x017d        // load high bits of address (0x017de3f8)
   - [ be32, 0x01586bd8, 0x62d6e3f8 ] # ori r22,r22,0xe3f8    // load low bits of address
   - [ be32, 0x01586bdc, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x01586be0, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x01586be4, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x01586be8, 0xfa7600e0 ] # std r19,0xe0(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x01586bec, 0xcbd600e0 ] # lfd f30,0xe0(r22)     // load mftb delta into FPR
   - [ be32, 0x01586bf0, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x01586bf4, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x01586bf8, 0x3e400158 ] # r18,0x158             // load high bits constants pointer
   - [ be32, 0x01586bfc, 0x62526bd0 ] # ori r18,r18,0x6bd0    // load low bits of constants pointer
   - [ be32, 0x01586c00, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x01586c04, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x01586c08, 0xfffee824 ] # fdiv f31,f30,f29      // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x01586c0c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x01586c10, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x01586c14, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x01586c18, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x01586c1c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x01586c20, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x01586c24, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x01586c28, 0.05000000 ] # maximum timestep size (50ms or 20fps)

PPU-3577a3e8efa233c68dedce81a3d0a63dab05dbed:

 Unlock FPS:
   Games:
     "Dark Souls":
       BLUS30782: [ 01.00 ]
   Author: Whatcookie
   Notes: For people who would like to play the unpatched version of dark souls at decent framerates (unpatched PC version is equivalent to 1.06 on consoles!)
   Patch Version: 1.0
   Patch:
     - [ load, *DS1_US_FPS ]

</syntaxhighlight>

Demon's Souls

<syntaxhighlight lang="yaml"> Anchors:

 BLUS30443_FpsUnlock: &BLUS30443_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x25ed8, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001b964, 0x496ac2cd ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c7c30, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c7c34, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c7c38, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c7c3c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c7c40, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c7c44, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c7c48, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c7c4c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c7c50, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c7c54, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c7c58, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c7c5c, 0x3a527c30 ] # addi r18,r18,0x7c30   // load low bits of constants pointer
   - [ be32, 0x016c7c60, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c7c64, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c7c68, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c7c6c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c7c70, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c7c74, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c7c78, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c7c7c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c7c80, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c7c84, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c7c88, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 
 BLES00932_FpsUnlock: &BLES00932_FpsUnlock
 # Set 60FPS with no frameskip
 # by Gibbed
   - [ be16, 0x26ac0, 0x981f ]
 
 # delta time
 # by Whatcookie
   - [ be32, 0x0001c534, 0x496ada1d ] # jump to code cave
 
 # get mftb
   - [ be32, 0x016c9f50, 0x7eac42e6 ] # mftb r21              // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x016c9f54, 0x3ec00185 ] # lis r22,0x0185        // load high bits of address
   - [ be32, 0x016c9f58, 0x3ad62608 ] # addi r22,r22,0x2608   // load low bits of address
   - [ be32, 0x016c9f5c, 0x7e96a02a ] # ldx r20,r22,r20       // load previous frames mftb reading
   - [ be32, 0x016c9f60, 0xfab60000 ] # std r21,0x0(r22)      // store this frames mftb reading
   - [ be32, 0x016c9f64, 0x7e74a850 ] # subf r19,r21,r20      // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x016c9f68, 0xfa760018 ] # std r19,0x18(r22)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x016c9f6c, 0xcbd60018 ] # lfd f30,0x18(r22)     // load mftb delta into FPR
   - [ be32, 0x016c9f70, 0xffc0f69c ] # fcfid f30,f30         // convert integer to double
   - [ be32, 0x016c9f74, 0xffc0f018 ] # frsp f30,f30          // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x016c9f78, 0x3e40016c ] # r18,0x16c             // load high bits constants pointer
   - [ be32, 0x016c9f7c, 0x62529f50 ] # ori r18,r18,0x9f50    // load low bits of constants pointer
   - [ be32, 0x016c9f80, 0xc3b20054 ] # lfs f29,0x54(r18)     // load timebase frequency constant
   - [ be32, 0x016c9f84, 0xc3920058 ] # lfs f28,0x58(r18)     // load maximum timestep size
   - [ be32, 0x016c9f88, 0xeffee824 ] # fdivs f31,f30,f29     // divide timebase delta by timebase frequency
 
 # check timestep size
   - [ be32, 0x016c9f8c, 0xff9fe000 ] # fcmpu cr7,f31,f28     // compare current delta time to maximum timestep
   - [ be32, 0x016c9f90, 0x419c0008 ] # blt +0x08             // don't return the maximum timestep size
 
 # set maximum timestep
   - [ be32, 0x016c9f94, 0xffe0e090 ] # fmr f31,f28           // move maximum timestep to be returned
 
 # cleanup
   - [ be32, 0x016c9f98, 0x7e94a278 ] # xor r20,r20,r20       // zero r20
   - [ be32, 0x016c9f9c, 0x7e94a278 ] # xor r19,r19,r19       // zero r19
   - [ be32, 0x016c9fa0, 0x4e800020 ] # blr                   // return
 
 # constants
   - [ be32, 0x016c9fa4, 0x4c989680 ]  # timebase frequency as hexfloat (80mhz)
   - [ bef32, 0x016c9fa8, 0.05000000 ] # maximum timestep size (50ms or 20FPS)
 DeS_FPS_Notes: &DeS_FPS_Notes "Patch version 2.0 and above is not compatible with the settings used for the previous patch. Clocks scale and Vblank rate must be set to the defaults. Vblank rate can be modified to increase the framelimit beyond 60FPS, however it's not recommended as users may encounter physics issues."
 DeS_DDE_Notes: &DeS_DDE_Notes "Can disable Write Color Buffers for 20% faster performance. Enable this patch if you experience flickering."
 DeS_AR_Notes: &DeS_AR_Notes "UI Elements will be stretched"

PPU-83681f6110d33442329073b72b8dc88a2f677172:

 Unlock FPS:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie, Gibbed
   Notes: *DeS_FPS_Notes
   Patch Version: 2.1
   Patch:
     - [ load, *BLUS30443_FpsUnlock ]
 Disable Dynamic Exposure:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_DDE_Notes
   Patch Version: 1.0.1
   Patch:
     - [ be16, 0x00025edc, 0x981f ]
 Skip Intro Videos:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: GalCiv
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008eef78, 0x38000003 ] # Intro logos skip
     - [ be32, 0x008eef7c, 0x901c0100 ]
 21:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ be32, 0x018cefbc, 0x4017b9aa ] # 21:9 aspect ratio
     - [ be32, 0x0190433c, 0x4017b9aa ]
 32:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLUS30443: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ bef32, 0x018cefbc, 3.5555556 ] # 32:9 aspect ratio
     - [ bef32, 0x0190433c, 3.5555556 ]

PPU-5446a2645880eefa75f7e374abd6b7818511e2ef:

 Unlock FPS:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie, Gibbed
   Notes: *DeS_FPS_Notes
   Patch Version: 2.1
   Patch:
     - [ load, *BLES00932_FpsUnlock ]
 Disable Dynamic Exposure:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_DDE_Notes
   Patch Version: 1.0.1
   Patch:
     - [ be16, 0x00026ac4, 0x981f ]
 Skip Intro Videos:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: GalCiv
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x008f0928, 0x38000003 ] # Intro logos skip
     - [ be32, 0x008f092c, 0x901c0100 ]
 21:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ be32, 0x018cf13c, 0x4017b9aa ] # 21:9 aspect ratio
     - [ be32, 0x01904494, 0x4017b9aa ]
 32:9 Aspect Ratio:
   Games:
     "Demon's Souls":
       BLES00932: [ 01.00 ]
   Author: Whatcookie
   Notes: *DeS_AR_Notes
   Patch Version: 1.0
   Group: AR
   Patch:
     - [ bef32, 0x018cf13c, 3.5555556 ] # 32:9 aspect ratio
     - [ bef32, 0x01904494, 3.5555556 ]

</syntaxhighlight>

Destroy All Humans! Path of the Furon

<syntaxhighlight lang="yaml"> PPU-65078c652115190ecb64b7ff52bbf1c68696deb6:

 Unlock FPS:
   Games:
     "Destroy All Humans! Path of the Furon":
       BLES00467: [ All ]
   Author: Whatcookie
   Notes: Totally unlocks FPS. Doesn't need any special settings. Use Framelimit or VSync option to cap the maximum framerate. 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x010b9e68, 0x60000000 ]
     - [ be32, 0x010b9ec0, 0x60000000 ]

</syntaxhighlight>

DJ Hero 2

<syntaxhighlight lang="yaml"> PPU-1369b92d59b3727ea77257795263de460e621823:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLUS30526: [ 01.00 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86d99c, 0x58585858 ]

PPU-c779b7ecc73ebd460c15d70917db75fe69399aa1:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLUS30526: [ 01.01 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.01
   Patch:
     - [ be32, 0x86f718, 0x58585858 ]

PPU-b70a9965638aa43c4edec58683cf0f2dfed8071b:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLES00896: [ 01.00 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86d55c, 0x58585858 ]

PPU-bccea158f89820de105a87541c9252052538a5fb:

 Unlock Pitch Black Out Venue:
   Games:
     "DJ Hero 2":
       BLES00896: [ 01.01 ]
   Author: shockdude
   Notes: Unlocks a stage venue called "Pitch Black Out", which has a completely black background. Useful for getting more performance on lower-spec PCs.
   Patch Version: 1.00
   Patch:
     - [ be32, 0x86f2d8, 0x58585858 ]

</syntaxhighlight>

Drakengard 3

<syntaxhighlight lang="yaml"> Anchors:

 DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120 for 60FPS or 240 for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  1. Min frametime is this value / 30
  2. 0.125 / 30 is 4.1ms, so max FPS is 240
  3. This game has a second framerate limiter based
  4. on Vblank, so set Vblank high to raise the framerate
  5. Max FPS is Vblank / 2

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLUS31197: [ 01.01 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS

PPU-b18834a8f21cd29a091b287a66656a279ccba507:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPUB31251: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPUB31251: [ 01.01 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       NPEB01407: [ All ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLJM61043: [ 01.00 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BLJM61043: [ 01.04 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS

PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:

 Unlock FPS:
   Games:
     "Drakengard 3 (Drag-On Dragoon 3)":
       BCAS20311: [ 01.02 ]
   Author: Whatcookie
   Notes: *DOD3_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

</syntaxhighlight>

Folklore

<syntaxhighlight lang="yaml"> Anchors:

 Folklore_FPS_Notes: &Folklore_FPS_Notes "Totally unlocks FPS during gameplay. Sadly the cloth physics goes nuts at 60 FPS, despite the gameplay working perfectly. You can set the framelimit to 50 and the cloth physics will work perfectly!"

PPU-eb05d70d23d075ef6d9c81f7e7cf9bffc98c404c:

 Unlock FPS:
   Games:
     "Folklore":
       BCUS98147: [ 01.00 ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0181354, 0x60000000 ]

PPU-9b16663fa1aa1dd62c2c6bfee4f333242dde4171:

 Unlock FPS:
   Games:
     "Folklore":
       BCUS98147: [ 01.10 ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x01823c0, 0x60000000 ]

PPU-66404421d1f8ed7dd0b2898e1d015a44bf273bf8:

 Unlock FPS:
   Games:
     "Folklore":
       BCES00050: [ All ]
   Author: Whatcookie
   Notes: *Folklore_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0181118, 0x60000000 ]

</syntaxhighlight>

Genji: Days of the Blade

<syntaxhighlight lang="yaml"> PPU-4aeb132cdf86d9c4ab20e48ae70cc823e455e05d:

 21:9 Aspect Ratio:
   Games:
     "Genji: Days of the Blade":
       BCES00002: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x100FA8B0, 0x4017B9AA ] # 21:9
 60 FPS:
   Games:
     "Genji: Days of the Blade":
       BCES00002: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x100FA964, 0x00000000 ] # for 60FPS

</syntaxhighlight>

Gran Turismo HD Concept

<syntaxhighlight lang="yaml"> PPU-ad3a1ecff65a78f9a8380ff4f12960f499604bf4:

 21:9 Aspect Ratio:
   Games:
     "Gran Turismo HD Concept":
       NPEA90002: [ All ]
   Notes: Might work for US and JP versions with adjustments.
   Patch Version: 1.0
   Patch:
     - [be32, 0x9BAD3C, 0x3F95C28F]

</syntaxhighlight>

Grand Theft Auto IV

<syntaxhighlight lang="yaml"> PPU-d5041972c3464b734ed27f0b94b505a2a14471c8:

 Unlock FPS:
   Games:
     "Grand Theft Auto IV (Grand Theft Auto 4)":
       BLUS30127: [ 01.08 ]
       NPUB30702: [ 01.08 ]
   Author: Zolika1351
   Notes: Set Framelimit to 60FPS otherwise loading screen layers will go too fast.
   Patch Version: 1.0
   Patch:
     - [ be32, 0xF18830, 0x00000000 ]

</syntaxhighlight>

Hatsune Miku: Project DIVA Dreamy Theater

<syntaxhighlight lang="yaml"> Anchors:

 HMPDDT_PSP_Notes: &HMPDDT_PSP_Notes "Makes the game playable by skipping the PSP connection screen. A decrypted save is still required to play the game. The patch can also be used on real hardware."

PPU-ddd080c3a59b7d8f7e640b419efccea6972d1e21:

 Sign in without connecting a PSP:
   Games:
     "Hatsune Miku: Project DIVA Dreamy Theater":
       NPJB00047: [ 01.00 ]
   Author: samyuu, Brolijah, nastys
   Notes: *HMPDDT_PSP_Notes
   Patch Version: 1.0
   Patch:
     - [be32, 0x66C464, 0x000004B8]

PPU-890a336132e35e8bfb7cbe430ea9b09114915346:

 Sign in without connecting a PSP:
   Games:
     "Hatsune Miku: Project DIVA Dreamy Theater":
       NPJB00047: [ 01.01 ]
   Author: samyuu, Brolijah, nastys
   Notes: *HMPDDT_PSP_Notes
   Patch Version: 1.0
   Patch:
     - [be32, 0x66F9B4, 0x00000718]

</syntaxhighlight>

Hatsune Miku: Project Diva F

<syntaxhighlight lang="yaml"> Anchors:

 HMPDF_FPS_USEU: &HMPDF_FPS_USEU
   - [ be32, 0xBF289C, 0x3F800000 ]
   - [ be16, 0x589496, 0x0001 ]
   - [ be16, 0x5894BA, 0x0001 ]
   - [ be16, 0x589802, 0x0001 ]
   - [ be16, 0x58982A, 0x0001 ]
 
 HMPDF_FPS_JP: &HMPDF_FPS_JP
   - [ be32, 0xBF22FC, 0x3F800000 ]
   - [ be16, 0x586202, 0x0001 ]
   - [ be16, 0x586226, 0x0001 ]
   - [ be16, 0x58656E, 0x0001 ]
   - [ be16, 0x586596, 0x0001 ]
 
 HMPDF_FPS_Notes: &HMPDF_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-f3227f57ec001582b253035fd90de77f05ead470:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       BLUS31319: [ All ]
       NPUB31241: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_USEU ]

PPU-c02e3b52e3d75f52f76fb8f0fb5be7ca4d921949:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       NPEB01393: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_USEU ]

PPU-1105af0a4d6a4a1481930c6f3090c476cde06c4c:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F":
       BLJM60527: [ All ]
       NPJB00287: [ All ]
   Author: Brolijah
   Notes: *HMPDF_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF_FPS_JP ]

</syntaxhighlight>

Hatsune Miku: Project Diva F 2nd

<syntaxhighlight lang="yaml"> Anchors:

 HMPDF2_FPS_USEU: &HMPDF2_FPS_USEU
   - [ be32, 0x0423C8, 0x3F800000 ]
   - [ be16, 0x6AF44E, 0x0001 ]
   - [ be16, 0x6AF46E, 0x0001 ]
   - [ be16, 0x6AF492, 0x0001 ]
   - [ be16, 0x6AF4B6, 0x0001 ]
 
 HMPDF2_FPS_AS: &HMPDF2_FPS_AS
   - [ be32, 0x042390, 0x3F800000 ]
   - [ be16, 0x6AF0B6, 0x0001 ]
   - [ be16, 0x6AF0D6, 0x0001 ]
   - [ be16, 0x6AF0FA, 0x0001 ]
   - [ be16, 0x6AF11E, 0x0001 ]
 
 HMPDF2_FPS_JP: &HMPDF2_FPS_JP
   - [ be32, 0x041F40, 0x3F800000 ]
   - [ be16, 0x6A48F6, 0x0001 ]
   - [ be16, 0x6A4916, 0x0001 ]
   - [ be16, 0x6A493A, 0x0001 ]
   - [ be16, 0x6A495E, 0x0001 ]
 
 HMPDF2_FPS_Notes: &HMPDF2_FPS_Notes "Patch accelerates some game effects by 2x. Does not affect playability."

PPU-092c43e2bcacccfe3cdc22b0ab8062b91d4e1cf9:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLUS31431: [ All ]
   Author: Brolijah
   Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with NPUB31488 as well.
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_USEU ]

PPU-67e0e7c9b2a7a340c914a0d078e25aac1047e4d4:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPEB02013: [ All ]
   Author: Brolijah
   Notes: Patch accelerates some game effects by 2x. Does not affect playability. Might work with BLES02029 as well.
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_USEU ]

PPU-51d336edfa3774f2db83ed030611f462c097c40b:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLAS50723: [ All ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_AS ]

PPU-c70b15d3f6694af74fa329dd4fc25fe28a59e9cc:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPHB00671: [ All ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_AS ]

PPU-c3291f5919ca147ac854de10f7436f4ad494233f:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.00 ]
       NPJB00435: [ 01.00 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-058cf39c07fd13f100c1f6dc40a0ead9bf3ad51b:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.01 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-8fc9f26ed77cc9237db0e6348dcf9d6c451b6220:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       BLJM61079: [ 01.02 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ load, *HMPDF2_FPS_JP ]

PPU-311fcd98af6adc5e64e6a833eb959f43b0976193:

 60 FPS:
   Games:
     "Hatsune Miku: Project Diva F 2nd":
       NPJB00435: [ 01.02 ]
   Author: Brolijah
   Notes: *HMPDF2_FPS_Notes
   Patch Version: 1.0
   Patch:
     - [ be32, 0x041F78, 0x3F800000 ]
     - [ be16, 0x6AB316, 0x0001 ]
     - [ be16, 0x6AB336, 0x0001 ]
     - [ be16, 0x6AB35A, 0x0001 ]
     - [ be16, 0x6AB37E, 0x0001 ]

</syntaxhighlight>

Iron Man

<syntaxhighlight lang="yaml"> PPU-ec7c75bef42758b1823ce0b2835935992ae72e8f:

 60 FPS:
   Games:
     "Iron Man":
       BLUS30134: [ 01.02 ]
   Author: HyperSpider
   Notes: You MUST set the VBlank Frequency to 120 for this patch to work. Also note that the game's actual speed may slow down below 30FPS.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xCD01AC, 0.01666667 ]
 120 FPS:
   Games:
     "Iron Man":
       BLUS30134: [ 01.02 ]
   Author: HyperSpider
   Notes: You MUST set the VBlank Frequency to 240 for this patch to work. Also note that the game's actual speed may slow down below 60FPS.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0xCD01AC, 0.00833334 ]

</syntaxhighlight>

JoJo's Bizarre Adventure: All Star Battle

<syntaxhighlight lang="yaml"> Anchors:

 JoJoASB_FPS: &JoJoASB_FPS
   - [ bef32, 0xFF5A08, 0.5 ] # Match timer rate
   - [ bef32, 0xFDB724, 0.5 ] # Animation speed
   - [ bef32, 0xFF8F70, 0.5 ]
   - [ bef32, 0xFEE2F8, 0.5 ] # UI speed

PPU-6875682ab309df32307c5305c43bb132c4e261fa:

 60 FPS:
   Games:
     "JoJo's Bizarre Adventure: All Star Battle":
       BLUS31405: [ All ]
   Author: SutandoTsukai181 # User from our Discord server
   Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as halved input windows, few UI elements not at normal speed, intro quotes stop half-way, projectiles speed is doubled and few graphical glitches (Jotaro not appearing during DIO's GHA).
   Patch Version: 1.0
   Patch:
     - [ load, *JoJoASB_FPS ]

</syntaxhighlight>

JoJo's Bizarre Adventure: Eyes of Heaven

<syntaxhighlight lang="yaml"> Anchors:

 JoJoEoH_FPS: &JoJoEoH_FPS
   - [ bef32, 0x0236FEF0, 0.5 ] # Match timer rate
   - [ bef32, 0x02370360, 0.5 ]
   - [ bef32, 0x023AED1C, 0.5 ]

PPU-18cf9a4e8196684ed9ee816f82649561fd1bf182:

 60 FPS:
   Games:
     "JoJo's Bizarre Adventure: Eyes of Heaven":
       BLJS10318: [ 01.05 ]
   Author: SutandoTsukai181 # User from our Discord server
   Notes: This patch fixes issues when running the game at 60FPS but you still need to set Vblank frequency to 120 in order to play at 60FPS. You may face issues such as intro quotes stopping half-way and doubled projectiles speed.
   Patch Version: 1.0
   Patch:
     - [ load, *JoJoEoH_FPS ]

</syntaxhighlight>

Kingdom Hearts HD 1.5 ReMIX

<syntaxhighlight lang="yaml"> PPU-d626d9832ed48d1ff0d8d97e53a4e23df50cfae6:

 21:9 Aspect Ratio:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLUS31212: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0xEB170, 0x3FAAAAAB ] # VERT+ (21.9)
     - [ be32, 0xEB16C, 0x3FC00000 ] # ZOOM+ (21.9)
 60 FPS:
   Games:
     "Kingdom Hearts HD 1.5 ReMIX":
       BLUS31212: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x20D1016, 0x00000000 ] # 60FPS

</syntaxhighlight>

LittleBigPlanet 2

<syntaxhighlight lang="yaml"> PPU-a74423ca913fc18e46cfe926db1d48e41f9858a9:

 21:9 Aspect Ratio:
   Games:
     "LittleBigPlanet 2":
       NPUA80662: [ 01.33 ]
   Author: slashiee
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x00D9C8EC, 2.37037037 ]

</syntaxhighlight>

Lollipop Chainsaw

<syntaxhighlight lang="yaml"> Anchors:

 LC_FPS: &LC_FPS
   - [ be32, 0x00932f2c, 0x60000000 ]
   - [ be32, 0x00932f8c, 0x60000000 ]
   - [ be32, 0x00932f90, 0x60000000 ]

PPU-df6f6701742921b9cbb2554983bb4568aae8d659:

 Unlock FPS:
   Games:
     "Lollipop Chainsaw":
       BLUS30917: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *LC_FPS ]

PPU-6f69ee207208d55faacb75a3aac6a9ce2aa290b7:

 Unlock FPS:
   Games:
     "Lollipop Chainsaw":
       BLES01525: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *LC_FPS ]

</syntaxhighlight>

Metal Gear Solid 2: Sons of Liberty - HD Edition

<syntaxhighlight lang="yaml"> PPU-79c9f5ae14fe84851dca7bfe33f58bee3367730b:

 21:9 Aspect Ratio:
   Games:
     "Metal Gear Solid 2: Sons of Liberty - HD Edition":
       NPEB00685: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0xDEE1B0, 0x3F100001 ] # INGAME 21:9 AR

</syntaxhighlight>

NieR

<syntaxhighlight lang="yaml"> Anchors:

 NieR_FPS_USEU: &NieR_FPS_USEU
 # "unlock" framerate
   - [ be32, 0x00f7c3b8, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711b50, 0x489c3ef1 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d5a40, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d5a44, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23c8)
   - [ be32, 0x010d5a48, 0x60a523c8 ] # ori r5,r5,0x23c8    // load low bits of address
   - [ be32, 0x010d5a4c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d5a50, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d5a54, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d5a58, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d5a5c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d5a60, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d5a64, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d5a68, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d5a6c, 0x60845a40 ] # ori r4,r4,0x5a40    // load low bits of constants pointer
   - [ be32, 0x010d5a70, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d5a74, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d5a78, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d5a7c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)
 NieR_FPS_JP: &NieR_FPS_JP
 # "unlock" framerate
   - [ be32, 0x00f7cbcc, 0x386001f5 ] # li r3, 1f5
 
   - [ be32, 0x00711d58, 0x489c48e9 ] # jump to code cave
 
 # get mftb
   - [ be32, 0x010d6640, 0x7ccc42e6 ] # mftb r6             // Move from timebase register (clock)
 
 # get mftb delta
   - [ be32, 0x010d6644, 0x3ca0010e ] # lis r5,0x010e       // load high bits of address (0x010e23e8)
   - [ be32, 0x010d6648, 0x60a523e8 ] # ori r5,r5,0x23e8    // load low bits of address
   - [ be32, 0x010d664c, 0x7c85202a ] # ldx r4,r5,r4        // load previous frames mftb reading
   - [ be32, 0x010d6650, 0xf8c50000 ] # std r6,0x0(r5)      // store this frames mftb reading
   - [ be32, 0x010d6654, 0x7cc43050 ] # subf r6,r4,r6       // subtract previous mftb reading from this mftb frames reading
 
 # mftb delta to float
   - [ be32, 0x010d6658, 0xf8c50080 ] # std r6,0x80(r5)     // store mftb delta (to be loaded into FPR)
   - [ be32, 0x010d665c, 0xcba50080 ] # lfd f29,0x80(r5)    // load mftb delta into FPR
   - [ be32, 0x010d6660, 0xffa0ee9c ] # fcfid f29,f29       // convert integer to double
   - [ be32, 0x010d6664, 0xffa0e818 ] # frsp f29,f29        // round to single precision
 
 # mftb delta to seconds
   - [ be32, 0x010d6668, 0x3c80010d ] # r4,0x10d            // load high bits constants pointer
   - [ be32, 0x010d666c, 0x60846640 ] # ori r4,r4,0x6640    // load low bits of constants pointer
   - [ be32, 0x010d6670, 0xc384003c ] # lfs f28,0x3c(r4)    // load timebase frequency
   - [ be32, 0x010d6674, 0xec3de024 ] # fdivs f1,f29,f28    // divide timebase delta by timebase frequency
 
 # return
   - [ be32, 0x010d6678, 0x4e800020 ] # blr                 // return
 
 # constants
   - [ be32, 0x010d667c, 0x4c989680 ] # timebase frequency as hexfloat (80mhz)

PPU-13950b2e29e05a115fe317815d3da9d2b2baee65:

 Unlock FPS:
   Games:
     "NieR (Nier Replicant)":
       BLUS30481: [ All ]
       BLES00826: [ All ]
   Author: Whatcookie
   Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
   Patch Version: 2.1
   Patch:
     - [ load, *NieR_FPS_USEU ]
 21:9 Aspect Ratio:
   Games:
     "NieR (Nier Replicant)":
       BLUS30481: [ All ]
       BLES00826: [ All ]
   Author: dio
   Notes: HUD Elements will be stretched and misplaced. Users need to enable the "Stretch To Display Area" option in RPCS3 for this patch to work.
   Patch Version: 1.0
   Patch:
     - [ bef32, 0x01120398, 2.3703704 ] # HUD elements will look wrong & needs stretch to display area

PPU-f098ee8410599c81c89f90d698340a078dc69a90:

 Unlock FPS:
   Games:
     "NieR (Nier Replicant)":
       BLJM60223: [ All ]
   Author: Whatcookie
   Notes: Updated with a new version that has correct game speed at any framerate, you no longer need to set the Framelimiter to 30 or 60.
   Patch Version: 2.1
   Patch:
     - [ load, *NieR_FPS_JP ]

</syntaxhighlight>

Persona 5

<syntaxhighlight lang="yaml"> Anchors:

 p5_ModSupport: &p5_ModSupport
 # make %s/hdd.cpk -> %s%s/mod.cpk
   - [ be32, 0x00B4D638, 0x25732573 ]
   - [ be32, 0x00B4D63C, 0x2F6D6F64 ]
   - [ be32, 0x00B4D640, 0x2E63706B ]
 
 # make mod.cpk file path
   - [ be32, 0x00114CA4, 0x3C6000B5 ] # lis    r3, cpkPathString@ha
   - [ be32, 0x00114CA8, 0x33E3D638 ] # addic  r31, r3, cpkPathString@l
   - [ be32, 0x00114CAC, 0x48968BEB ] # bla    getInstallPath
   - [ be32, 0x00114CB0, 0x60000000 ] # nop
   - [ be32, 0x00114CB4, 0x7C7E1B78 ] # mr     r30, r3
   - [ be32, 0x00114CB8, 0x48968BF7 ] # bla    getInstallPath2
   - [ be32, 0x00114CBC, 0x60000000 ] # nop
   - [ be32, 0x00114CC0, 0x33A10070 ] # addic  r29, r1, 0x70
   - [ be32, 0x00114CC4, 0x7C661B78 ] # mr     r6, r3
   - [ be32, 0x00114CC8, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00114CCC, 0x7FE4FB78 ] # mr     r4, r31
   - [ be32, 0x00114CD0, 0x7FC5F378 ] # mr     r5, r30
   - [ be32, 0x00114CD4, 0x48AD567F ] # bla    sprintf
   - [ be32, 0x00114CD8, 0x60000000 ] # nop
   - [ be32, 0x00114CDC, 0x48B44A9E ] # ba     branchOffset
   - [ be32, 0x00114CE0, 0x60000000 ] # nop
 
 # trampoline
   - [ be32, 0x00B44A9C, 0x7FA3EB78 ] # mr     r3, r29
   - [ be32, 0x00B44AA0, 0x48114B77 ] # bla    criFsBindCpk
   - [ be32, 0x00B44AA4, 0x60000000 ] # nop
   - [ be32, 0x00B44AA8, 0x3880000A ] # li     r4, 0xA
   - [ be32, 0x00B44AAC, 0x48AB8ED7 ] # bla    criFsBindPatch
   - [ be32, 0x00B44AB0, 0x60000000 ] # nop
   - [ be32, 0x00B44AB4, 0x48114CE6 ] # ba     0x114CA4 + 0x40
   - [ be32, 0x00B44AB8, 0x60000000 ] # nop
 
 p5_4K: &p5_4K
   - [ be32, 0x1cffb0, 0x48b45007 ] # bustups A
   - [ be32, 0x1d027C, 0x48b45007 ]
   - [ be32, 0x1d039C, 0x48b45007 ]
   - [ be32, 0x1cffd4, 0x48b45007 ]
   - [ be32, 0x1d02a0, 0x48b45007 ]
   - [ be32, 0x1d03c0, 0x48b45007 ]
 
   - [ be32, 0xb45004, 0x38a00003 ] # li     r5,0x3
   - [ be32, 0xb45008, 0x7c632bd2 ] # divd   r3,r3,r5
   - [ be32, 0xb4500c, 0x4e800020 ] # blr
 
 p5_SkipIntro: &p5_SkipIntro
   - [ be32, 0x0055AC8C, 0x60000000 ]
 
 p5_60FPS: &p5_60FPS
   - [ be32, 0x00010268, 0x9061009C ] # set update rate to 60 -> r3, 0xE0+var_44(r1)
   - [ be32, 0x008FC864, 0x60000000 ] # nop cellGcmSetSecondVFrequency
   - [ bef32, 0x00012484, 0.01666667 ]
   - [ bef32, 0x00045678, 0.01666667 ]
   - [ bef32, 0x000616F0, 0.01666667 ]
   - [ bef32, 0x00073F20, 0.01666667 ]
 #  - [ bef32, 0x000753A0, 0.01666667 ] Doubles camera speed
   - [ bef32, 0x00077E54, 0.01666667 ]
   - [ bef32, 0x00078A70, 0.01666667 ]
   - [ bef32, 0x0007A238, 0.01666667 ]
   - [ bef32, 0x00081864, 0.01666667 ]
   - [ bef32, 0x000885C8, 0.01666667 ]
   - [ bef32, 0x0008C550, 0.01666667 ]
   - [ bef32, 0x0008D6D0, 0.01666667 ]
   - [ bef32, 0x000D058C, 0.01666667 ]
   - [ bef32, 0x000D0B4C, 0.01666667 ]
   - [ bef32, 0x000E4754, 0.01666667 ]
   - [ bef32, 0x000E50F0, 0.01666667 ]
   - [ bef32, 0x000E8190, 0.01666667 ]
   - [ bef32, 0x000F8B78, 0.01666667 ]
   - [ bef32, 0x00101CE8, 0.01666667 ]
   - [ bef32, 0x001E7344, 0.01666667 ]
   - [ bef32, 0x001EB0D4, 0.01666667 ]
   - [ bef32, 0x001EB328, 0.01666667 ]
   - [ bef32, 0x001EB814, 0.01666667 ]
   - [ bef32, 0x001EB940, 0.01666667 ]
   - [ bef32, 0x001EBA04, 0.01666667 ]
   - [ bef32, 0x001EBBA0, 0.01666667 ]
   - [ bef32, 0x001EBCD0, 0.01666667 ]
   - [ bef32, 0x001ECCA0, 0.01666667 ]
   - [ bef32, 0x00234C64, 0.01666667 ]
   - [ bef32, 0x0023F4BC, 0.01666667 ]
   - [ bef32, 0x002400BC, 0.01666667 ]
   - [ bef32, 0x00240BB0, 0.01666667 ]
   - [ bef32, 0x0029231C, 0.01666667 ]
   - [ bef32, 0x00294A70, 0.01666667 ]
   - [ bef32, 0x002952F8, 0.01666667 ]
 #  - [ bef32, 0x002B027C, 0.01666667 ] Makes it impossible to run < 60FPS
   - [ bef32, 0x002B0688, 0.01666667 ]
   - [ bef32, 0x002B6154, 0.01666667 ]
   - [ bef32, 0x002B71F8, 0.01666667 ]
   - [ bef32, 0x002B82C8, 0.01666667 ]
   - [ bef32, 0x002B98F8, 0.01666667 ]
   - [ bef32, 0x002B9F8C, 0.01666667 ]
   - [ bef32, 0x002BA614, 0.01666667 ]
   - [ bef32, 0x002BC84C, 0.01666667 ]
   - [ bef32, 0x002BCD2C, 0.01666667 ]
   - [ bef32, 0x002C550C, 0.01666667 ]
   - [ bef32, 0x002D1328, 0.01666667 ]
 #  - [ bef32, 0x002D230C, 0.01666667 ] Doubles movement speed
   - [ bef32, 0x002D2DDC, 0.01666667 ]
   - [ bef32, 0x002D8A10, 0.01666667 ]
   - [ bef32, 0x002D8A18, 0.01666667 ]
   - [ bef32, 0x002DA46C, 0.01666667 ]
   - [ bef32, 0x002FBB00, 0.01666667 ]
   - [ bef32, 0x0030E258, 0.01666667 ]
   - [ bef32, 0x003181D4, 0.01666667 ]
   - [ bef32, 0x0031CE24, 0.01666667 ]
   - [ bef32, 0x0031DBE0, 0.01666667 ]
   - [ bef32, 0x0033DBD0, 0.01666667 ]
   - [ bef32, 0x00358664, 0.01666667 ]
   - [ bef32, 0x00359020, 0.01666667 ]
   - [ bef32, 0x0035AD10, 0.01666667 ]
   - [ bef32, 0x00364A98, 0.01666667 ]
   - [ bef32, 0x0037429C, 0.01666667 ]
   - [ bef32, 0x00376E7C, 0.01666667 ]
   - [ bef32, 0x00379B08, 0.01666667 ]
   - [ bef32, 0x0037AAAC, 0.01666667 ]
   - [ bef32, 0x0037CF54, 0.01666667 ]
   - [ bef32, 0x0037DB7C, 0.01666667 ]
   - [ bef32, 0x003803F4, 0.01666667 ]
   - [ bef32, 0x00387A80, 0.01666667 ]
   - [ bef32, 0x00388684, 0.01666667 ]
   - [ bef32, 0x003ACBC0, 0.01666667 ]
   - [ bef32, 0x003BDDD0, 0.01666667 ]
   - [ bef32, 0x003E944C, 0.01666667 ]
   - [ bef32, 0x003F35EC, 0.01666667 ]
   - [ bef32, 0x003F6FF4, 0.01666667 ]
   - [ bef32, 0x0058CE18, 0.01666667 ]
   - [ bef32, 0x0058DE64, 0.01666667 ]
   - [ bef32, 0x0058E82C, 0.01666667 ]
   - [ bef32, 0x0058E958, 0.01666667 ]
   - [ bef32, 0x0058F47C, 0.01666667 ]
   - [ bef32, 0x0058FA00, 0.01666667 ]
   - [ bef32, 0x0058FAB4, 0.01666667 ]
   - [ bef32, 0x0058FBE4, 0.01666667 ]
   - [ bef32, 0x0058FD2C, 0.01666667 ]
   - [ bef32, 0x0058FE6C, 0.01666667 ]
   - [ bef32, 0x00590A04, 0.01666667 ]
   - [ bef32, 0x005B6914, 0.01666667 ]
   - [ bef32, 0x005F1C6C, 0.01666667 ]
   - [ bef32, 0x0062076C, 0.01666667 ] # battle related stuff
   - [ bef32, 0x007072BC, 0.01666667 ]
   - [ bef32, 0x00722D7C, 0.01666667 ]
   - [ bef32, 0x0073C840, 0.01666667 ]
   - [ bef32, 0x00772E50, 0.01666667 ]
   - [ bef32, 0x0087B338, 0.01666667 ]
   - [ bef32, 0x00B10110, 0.01666667 ]
   - [ bef32, 0x00B6AA14, 0.01666667 ]
   - [ bef32, 0x00B6AA38, 0.01666667 ]
   - [ bef32, 0x00B70B48, 0.01666667 ]
   - [ bef32, 0x00B70BC8, 0.01666667 ]
   - [ bef32, 0x00B71CF4, 0.01666667 ]
   - [ bef32, 0x00B72F38, 0.01666667 ]
   - [ bef32, 0x00CFF46C, 0.01666667 ]
   - [ bef32, 0x00061700, 0.1666667 ]
   - [ bef32, 0x00069AA4, 0.1666667 ]
   - [ bef32, 0x0007A1EC, 0.1666667 ]
   - [ bef32, 0x00081880, 0.1666667 ]
   - [ bef32, 0x000C8258, 0.1666667 ]
   - [ bef32, 0x000C991C, 0.1666667 ]
   - [ bef32, 0x00101CCC, 0.1666667 ]
   - [ bef32, 0x001E2C44, 0.1666667 ]
   - [ bef32, 0x001E61E8, 0.1666667 ]
   - [ bef32, 0x001E7338, 0.1666667 ]
   - [ bef32, 0x00250C50, 0.1666667 ]
   - [ bef32, 0x00256B20, 0.1666667 ]
   - [ bef32, 0x00292100, 0.1666667 ]
   - [ bef32, 0x00294A60, 0.1666667 ]
   - [ bef32, 0x002952E4, 0.1666667 ]
   - [ bef32, 0x0029FD98, 0.1666667 ]
   - [ bef32, 0x002A1BB8, 0.1666667 ]
   - [ bef32, 0x002A41D0, 0.1666667 ]
   - [ bef32, 0x002A6124, 0.1666667 ]
   - [ bef32, 0x002B4FF0, 0.1666667 ]
   - [ bef32, 0x002B60DC, 0.1666667 ]
   - [ bef32, 0x002B7174, 0.1666667 ]
   - [ bef32, 0x002B82F4, 0.1666667 ]
   - [ bef32, 0x002B8E74, 0.1666667 ]
   - [ bef32, 0x002BA600, 0.1666667 ]
   - [ bef32, 0x002BAB30, 0.1666667 ]
   - [ bef32, 0x002BB4E0, 0.1666667 ]
   - [ bef32, 0x002BB808, 0.1666667 ]
   - [ bef32, 0x002BC368, 0.1666667 ]
   - [ bef32, 0x002BC844, 0.1666667 ]
   - [ bef32, 0x002BD414, 0.1666667 ]
   - [ bef32, 0x002C4F54, 0.1666667 ]
   - [ bef32, 0x002C4FF0, 0.1666667 ]
   - [ bef32, 0x002C69E4, 0.1666667 ]
   - [ bef32, 0x002D4378, 0.1666667 ]
   - [ bef32, 0x002DD968, 0.1666667 ]
   - [ bef32, 0x002DE538, 0.1666667 ]
   - [ bef32, 0x002DEA04, 0.1666667 ]
   - [ bef32, 0x0030D7A0, 0.1666667 ]
   - [ bef32, 0x0030E6BC, 0.1666667 ]
   - [ bef32, 0x003181B8, 0.1666667 ]
   - [ bef32, 0x0031AFE0, 0.1666667 ]
   - [ bef32, 0x0031CE38, 0.1666667 ]
   - [ bef32, 0x0031DBF0, 0.1666667 ]
   - [ bef32, 0x0031EC74, 0.1666667 ]
   - [ bef32, 0x00322FB4, 0.1666667 ]
   - [ bef32, 0x00356560, 0.1666667 ]
   - [ bef32, 0x003586BC, 0.1666667 ]
   - [ bef32, 0x00358F90, 0.1666667 ]
   - [ bef32, 0x0035A380, 0.1666667 ]
   - [ bef32, 0x0035AA3C, 0.1666667 ]
   - [ bef32, 0x00364A9C, 0.1666667 ]
   - [ bef32, 0x003688C8, 0.1666667 ]
   - [ bef32, 0x00368A88, 0.1666667 ]
   - [ bef32, 0x00368E30, 0.1666667 ]
   - [ bef32, 0x00376FD0, 0.1666667 ]
   - [ bef32, 0x00377538, 0.1666667 ]
   - [ bef32, 0x00377CD8, 0.1666667 ]
   - [ bef32, 0x0037C2B0, 0.1666667 ]
   - [ bef32, 0x0037D310, 0.1666667 ]
   - [ bef32, 0x0037D418, 0.1666667 ]
   - [ bef32, 0x0037D5B4, 0.1666667 ]
   - [ bef32, 0x0037DD08, 0.1666667 ]
   - [ bef32, 0x0037DE10, 0.1666667 ]
   - [ bef32, 0x0037DF78, 0.1666667 ]
   - [ bef32, 0x00382F38, 0.1666667 ]
   - [ bef32, 0x003845F0, 0.1666667 ]
   - [ bef32, 0x00387A6C, 0.1666667 ]
   - [ bef32, 0x00398208, 0.1666667 ]
   - [ bef32, 0x00398460, 0.1666667 ]
   - [ bef32, 0x003999F8, 0.1666667 ]
   - [ bef32, 0x003A7C64, 0.1666667 ]
   - [ bef32, 0x003AA418, 0.1666667 ]
   - [ bef32, 0x003AE0E4, 0.1666667 ]
   - [ bef32, 0x003AE3A0, 0.1666667 ]
   - [ bef32, 0x003B25D8, 0.1666667 ]
   - [ bef32, 0x003BC448, 0.1666667 ]
   - [ bef32, 0x003C58C0, 0.1666667 ]
   - [ bef32, 0x003C67B0, 0.1666667 ]
   - [ bef32, 0x003C6D6C, 0.1666667 ]
   - [ bef32, 0x003EBC20, 0.1666667 ]
   - [ bef32, 0x003EE5F0, 0.1666667 ]
   - [ bef32, 0x003F1FE0, 0.1666667 ]
   - [ bef32, 0x003F6FC0, 0.1666667 ]
   - [ bef32, 0x004EB808, 0.1666667 ]
   - [ bef32, 0x0055251C, 0.1666667 ]
   - [ bef32, 0x0055EC48, 0.1666667 ]
   - [ bef32, 0x0055F4A8, 0.1666667 ]
   - [ bef32, 0x0057DC08, 0.1666667 ]
   - [ bef32, 0x0057E498, 0.1666667 ]
   - [ bef32, 0x005C5364, 0.1666667 ]
   - [ bef32, 0x00620714, 0.1666667 ]
   - [ bef32, 0x00635CB4, 0.1666667 ]
   - [ bef32, 0x00642B98, 0.1666667 ]
   - [ bef32, 0x00654EE8, 0.1666667 ]
   - [ bef32, 0x00662B04, 0.1666667 ]
   - [ bef32, 0x006AFF98, 0.1666667 ]
   - [ bef32, 0x006CAA44, 0.1666667 ]
   - [ bef32, 0x006E0224, 0.1666667 ]
   - [ bef32, 0x006E31A0, 0.1666667 ]
   - [ bef32, 0x006FCD3C, 0.1666667 ]
   - [ bef32, 0x00772E54, 0.1666667 ]
   - [ bef32, 0x00797508, 0.1666667 ]
   - [ bef32, 0x00B52E3C, 0.1666667 ]
   - [ bef32, 0x00B6AD00, 0.1666667 ]
   - [ bef32, 0x00B6B71C, 0.1666667 ]
   - [ bef32, 0x00B6E478, 0.1666667 ]
   - [ bef32, 0x00B6E880, 0.1666667 ]
   - [ bef32, 0x00B6E8B8, 0.1666667 ]
   - [ bef32, 0x00B6E8F0, 0.1666667 ]
   - [ bef32, 0x00B6E928, 0.1666667 ]
   - [ bef32, 0x00B6E960, 0.1666667 ]
   - [ bef32, 0x00B6E998, 0.1666667 ]
   - [ bef32, 0x00B6E9D0, 0.1666667 ]
   - [ bef32, 0x00B6EA08, 0.1666667 ]
   - [ bef32, 0x00B6EA40, 0.1666667 ]
   - [ bef32, 0x00B6EA78, 0.1666667 ]
   - [ bef32, 0x00B6EAB0, 0.1666667 ]
   - [ bef32, 0x00B6EAE8, 0.1666667 ]
   - [ bef32, 0x00B6EB20, 0.1666667 ]
   - [ bef32, 0x00B6EB58, 0.1666667 ]
   - [ bef32, 0x00B6EB90, 0.1666667 ]
   - [ bef32, 0x00B6EBC8, 0.1666667 ]
   - [ bef32, 0x00B6EC00, 0.1666667 ]
   - [ bef32, 0x00B6EC38, 0.1666667 ]
   - [ bef32, 0x00B6EC70, 0.1666667 ]
   - [ bef32, 0x00B6ECA8, 0.1666667 ]
   - [ bef32, 0x00B70A54, 0.1666667 ]
   - [ bef32, 0x00B70AF0, 0.1666667 ]
   - [ bef32, 0x00B70AF8, 0.1666667 ]
   - [ bef32, 0x00B70B00, 0.1666667 ]
   - [ bef32, 0x00B70B08, 0.1666667 ]
   - [ bef32, 0x00B70B10, 0.1666667 ]
   - [ bef32, 0x00B70B20, 0.1666667 ]
   - [ bef32, 0x00B70B78, 0.1666667 ]
   - [ bef32, 0x00B70B88, 0.1666667 ]
   - [ bef32, 0x00B70BB4, 0.1666667 ]
   - [ bef32, 0x00B70BC4, 0.1666667 ]
   - [ bef32, 0x00B70F60, 0.1666667 ]
   - [ bef32, 0x00B71BAC, 0.1666667 ]
   - [ bef32, 0x00B71BBC, 0.1666667 ]
   - [ bef32, 0x00B9BD30, 0.1666667 ]
   - [ bef32, 0x00CF96AC, 0.1666667 ]
   - [ bef32, 0x00CFA1E8, 0.1666667 ]
   - [ bef32, 0x00CFA20C, 0.1666667 ]
   - [ bef32, 0x00CFB210, 0.1666667 ]
   - [ bef32, 0x00CFB778, 0.1666667 ]
   - [ bef32, 0x00CFBC30, 0.1666667 ]
   - [ bef32, 0x00CFBCA8, 0.1666667 ]
   - [ bef32, 0x00CFBFD4, 0.1666667 ]
   - [ bef32, 0x00CFC0A8, 0.1666667 ]
   - [ bef32, 0x00CFF3CC, 0.1666667 ]
   - [ bef32, 0x00CFF3D4, 0.1666667 ]
   - [ bef32, 0x00CFF470, 0.1666667 ]
   - [ bef32, 0x00CFF478, 0.1666667 ]
   - [ bef32, 0x00CFF480, 0.1666667 ]
   - [ bef32, 0x00D06840, 0.1666667 ]
   - [ bef32, 0x00D06848, 0.1666667 ]
   - [ be32, 0x000FB71C, 0x3C603C88 ]
   - [ be32, 0x00109B14, 0x3C603C88 ]
   - [ be32, 0x0023FBDC, 0x3CA03C88 ]
   - [ be32, 0x00240620, 0x3CA03C88 ]
   - [ be32, 0x00241258, 0x3C803C88 ]
   - [ be32, 0x003CA4BC, 0x3C603C88 ]
   - [ be32, 0x0087B448, 0x3C603C88 ]
   - [ be32, 0x00589358, 0x60000000 ] # Fix cutscene voice cutoff
 
 p5_DLC: &p5_DLC
   - [ be32, 0x197AE8, 0x4E800020 ]
 p5_DisableBlur: &p5_DisableBlur
   - [ be32, 0x00FEE27A, 0x9E001700 ]
   - [ be32, 0x00FEE27E, 0xC801001D ]
   - [ be32, 0x00FEE282, 0x00000000 ]
   - [ be32, 0x00FEE286, 0x00000000 ]
   - [ be32, 0x00FEE28A, 0x1E810100 ]
   - [ be32, 0x00FEE28E, 0xC800001D ]
   - [ be32, 0x00FEE292, 0x00000000 ]
   - [ be32, 0x00FEE296, 0x00000000 ]
 
 p5_DisableDistortion: &p5_DisableDistortion
   - [ be32, 0x00FE2E28, 0x9E001700 ]
   - [ be32, 0x00FE2E2C, 0xC801001D ]
   - [ be32, 0x00FE2E30, 0x00000000 ]
   - [ be32, 0x00FE2E34, 0x00000000 ]
   - [ be32, 0x00FE2E38, 0x1E810100 ]
   - [ be32, 0x00FE2E3C, 0xC800001D ]
   - [ be32, 0x00FE2E40, 0x00000000 ]
   - [ be32, 0x00FE2E44, 0x00000000 ]
 
 p5_Disable100PctDistortion: &p5_Disable100PctDistortion
   - [ be32, 0x00FE31CC, 0x9E001700 ]
   - [ be32, 0x00FE31D0, 0xC801001D ]
   - [ be32, 0x00FE31D4, 0x00000000 ]
   - [ be32, 0x00FE31D8, 0x00000000 ]
   - [ be32, 0x00FE31DC, 0x1E810100 ]
   - [ be32, 0x00FE31E0, 0xC800001D ]
   - [ be32, 0x00FE31E4, 0x00000000 ]
   - [ be32, 0x00FE31E8, 0x00000000 ]
 
 p5_NoHudLite: &p5_NoHudLite
   - [ be32, 0xDE4EC, 0x60000000 ] # mission list
   - [ be32, 0xE83F4, 0x60000000 ] # place pict
   - [ be32, 0xE5920, 0x60000000 ] # check
   - [ be32, 0x69CC4, 0x38600001 ] # alert
   - [ be32, 0x5F678, 0x60000000 ] # date
   - [ be32, 0x38A0D0, 0x4838A186 ] # misc field hud
   - [ be32, 0x28FBA0, 0x38600000 ] # party panel
   - [ be32, 0x28FBA4, 0x4E800020 ] # party panel
   - [ be32, 0xD6B48, 0x60000000 ] # mini map
   - [ be32, 0xD6490, 0x60000000 ] # mini map
 p5_NoHud: &p5_NoHud
   - [ be32, 0x116934, 0x4E800020 ]
 p5_BgmOrder: &p5_BgmOrder
 # patch SoundManager__SetEquipBgm
 # branch to trampoline
   - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
   
 # trampoline
   - [ be32, 0x00B44B50, 0x3FDE3000 ] # addis  r30, r30, 0x3000 -> 0x30B49738
   - [ be32, 0x00B44B54, 0xA07E0000 ] # lhz    r3, 0x0(r30)
   - [ be32, 0x00B44B58, 0x38630001 ] # addi   r3, r3, 0x1
   - [ be32, 0x00B44B5C, 0x2803000B ] # cmplwi r3, 0xb (MaxBgm)
   
   - [ be16, 0x00B44B5E, 11 ] # bgm_10 -> 11
   
   - [ be32, 0x00B44B60, 0x41800008 ] # blt    +0x8
   - [ be32, 0x00B44B64, 0x38600000 ] # li     r3, 0x0
   
 # patch music id
   - [ be32, 0x00B44B68, 0xB07E0000 ] # sth   r3, 0(r30)
   
 # return
   - [ be32, 0x00B44B6C, 0x2C1E0000 ] # cmpwi r30, 0
   - [ be32, 0x00B44B70, 0x4806CD6E ] # ba    0x0006CD6C
   
 # patch Btl__PlayBgm
 # branch to trampoline
   - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
   
 # trampoline
   
 # check and return if not normal battle bgm
   - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
   - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
   
 # randomize sound bank
   - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
   
 # return
   - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
 
 p5_BgmRandom: &p5_BgmRandom
 # patch SoundManager__SetEquipBgm
 # branch to trampoline
   - [ be32, 0x0006CD68, 0x48B44B52 ] # ba 0x00B44B50
   
 # trampoline
 # Rnd() % MaxBgm
   - [ be32, 0x00B44B50, 0x4891DA07 ] # bla   0x0091DA04 (Rnd)
   - [ be32, 0x00B44B54, 0x38C0000B ] # li    r6, 11 (MaxBgm)
   
   - [ be16, 0x00B44B56, 11 ] # bgm_10 -> 11
   
   - [ be32, 0x00B44B58, 0x30860001 ] # addic r4, r6, 1
   - [ be32, 0x00B44B5C, 0x7C832396 ] # divwu r4, r3, r4
   - [ be32, 0x00B44B60, 0x7CA431D6 ] # mullw r5, r4, r6
   - [ be32, 0x00B44B64, 0x7C852014 ] # addc  r4, r5, r4
   - [ be32, 0x00B44B68, 0x7C641810 ] # subfc r3, r4, r3
   - [ be32, 0x00B44B6C, 0x7C6307B4 ] # extsw r3, r3
   
 # patch music id
   - [ be32, 0x00B44B70, 0x3FDE3000 ] # addis r30, r30, 0x3000 -> 0x30B49738
   - [ be32, 0x00B44B74, 0xB07E0000 ] # sth   r3, 0(r30)
   
 # return
   - [ be32, 0x00B44B78, 0x2C1E0000 ] # cmpwi r30, 0
   - [ be32, 0x00B44B7C, 0x4806CD6E ] # ba    0x0006CD6C
   
 # patch Btl__PlayBgm
 # branch to trampoline
   - [ be32, 0x0063ACE4, 0x48B44B87 ] # bla 0x00B44B84 (trampoline)
   - [ be32, 0x0063ACE8, 0x4806CCBB ] # bla 0x0006CCB8 (SoundManager__GetBgmId)
   
 # trampoline
   
 # check and return if not normal battle bgm
   - [ be32, 0x00B44B84, 0x2C1F012C ] # cmpwi r31, 300 # normal battle
   - [ be32, 0x00B44B88, 0x41820008 ] # beq   8        # return if not normal battle music
   - [ be32, 0x00B44B8C, 0x4E800020 ] # blr
   
 # randomize sound bank
   - [ be32, 0x00B44B90, 0x4806CCCB ] # bla 0x0006CCC8 (SoundManager__SetEquipBgm)
   
 # return
   - [ be32, 0x00B44B94, 0x4863ACEA ] # ba 0x0063ACE8
 
 p5_NaviLines: &p5_NaviLines
   - [ be32, 0x0074A3B4, 0x38A00000 ] # li r5, 0x0 # morgana
   - [ be32, 0x0074A424, 0x38A00000 ] # li r5, 0x0 # futaba
 p5_MaxBullet: &p5_MaxBullet
   - [ be16, 0x00D5C188, 0  ] # empty - base start
   - [ be16, 0x00D5C18A, 16 ] # joker (16)
   - [ be16, 0x00D5C18C, 8  ] # ryuji (8)
   - [ be16, 0x00D5C18E, 15 ] # morgana (15)
   - [ be16, 0x00D5C190, 36 ] # ann (36)
   - [ be16, 0x00D5C192, 24 ] # yusuke (24)
   - [ be16, 0x00D5C194, 12 ] # makoto (12)
   - [ be16, 0x00D5C196, 6  ] # haru (6)
   - [ be16, 0x00D5C198, 0  ] # futaba (0)
   - [ be16, 0x00D5C19A, 12 ] # goro (12)
   - [ be16, 0x00D5C19C, 0  ] # empty - tower rank 5 start
   - [ be16, 0x00D5C19E, 32 ] # joker (32)
   - [ be16, 0x00D5C1A0, 16 ] # ryuji (16)
   - [ be16, 0x00D5C1A2, 25 ] # morgana (25)
   - [ be16, 0x00D5C1A4, 60 ] # ann (60)
   - [ be16, 0x00D5C1A6, 48 ] # yusuke (48)
   - [ be16, 0x00D5C1A8, 24 ] # makoto (24)
   - [ be16, 0x00D5C1AA, 12 ] # haru (12)
   - [ be16, 0x00D5C1AC, 0  ] # futaba (0)
   - [ be16, 0x00D5C1AE, 24 ] # goro (24)

PPU-e72e715d646a94770d1902364bc66fe33b1b6606:

 Bustup Mod:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma
   Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: rexis
   Notes: To be used only with 4K Bustup Mod by rexis.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma
   Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma
   Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma
   Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma, lipsum
   Notes: Plays encounter BGM in file order.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: TGEnigma, lipsum
   Notes: Plays encounter BGM in random order.
   Patch Version: 1.1
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: lipsum
   Notes: Disables Navigator battle lines (voice and message popups).
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games:
     "Persona 5":
       BLUS31604: [ All ]
       NPUB31848: [ All ]
   Author: lipsum
   Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-b8c34f774adb367761706a7f685d4f8d9d355426:

 Bustup Mod:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma
   Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: rexis
   Notes: To be used only with 4K Bustup Mod by rexis.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma
   Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma
   Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma
   Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma, lipsum
   Notes: Plays encounter BGM in file order.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: TGEnigma, lipsum
   Notes: Plays encounter BGM in random order.
   Patch Version: 1.1
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: lipsum
   Notes: Disables Navigator battle lines (voice and message popups).
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games:
     "Persona 5":
       BLES02247: [ All ]
       NPEB02436: [ All ]
   Author: lipsum
   Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-3b394da7912181d308bf08505009b3578521c756:

 Bustup Mod:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma
   Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: rexis
   Notes: To be used only with 4K Bustup Mod by rexis.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma
   Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma
   Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma
   Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma, lipsum
   Notes: Plays encounter BGM in file order.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: TGEnigma, lipsum
   Notes: Plays encounter BGM in random order.
   Patch Version: 1.1
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: lipsum
   Notes: Disables Navigator battle lines (voice and message popups).
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games:
     "Persona 5":
       BLJM61346: [ 01.00 ]
   Author: lipsum
   Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_MaxBullet ]

PPU-9da9b988693598fbe1e2d316d1e927c37ad666bc:

 Bustup Mod:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma
   Notes: Fix the dialog portraits when using resolution scaling. File replacement through mod.cpk. Required for all Bustup Mod versions.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_ModSupport ]
 Bustup Mod v3:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: rexis
   Notes: To be used only with 4K Bustup Mod by rexis.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_4K ]
 Skip Intro Videos:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_SkipIntro ]
 60 FPS:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma
   Notes: Patch may accelerate some game effects by 2x. Causes game progress breaking in some places.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_60FPS ]
 Disable DLC Unlock Messages:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DLC ]
 Disable Blur Filter:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DisableBlur ]
 Disable Normal Distortion Filter (<=99% Alert & Velvet Room):
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_DisableDistortion ]
 Disable Angry Distortion Filter (100% Alert):
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma, ruipin, kd-11
   Notes:
   Patch Version: 1.0
   Patch:
     - [ load, *p5_Disable100PctDistortion ]
 Disable HUD Elements:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma
   Notes: Elements can disabled separately by adding/removing their respective lines from the patch.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NoHudLite ]
 Disable HUD Elements (Aggressive):
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma
   Notes: Disable HUD by disabling rendering of 2d elements entirely. Breaks things.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NoHud ]
 Encounter BGM In Order:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma, lipsum
   Notes: Plays encounter BGM in file order.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_BgmOrder ]
 Encounter BGM Random Order:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: TGEnigma, lipsum
   Notes: Plays encounter BGM in random order.
   Patch Version: 1.1
   Patch:
     - [ load, *p5_BgmRandom ]
 Disable Navigator Battle Messages:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: lipsum
   Notes: Disables Navigator battle lines (voice and message popups).
   Patch Version: 1.0
   Patch:
     - [ load, *p5_NaviLines ]
 Custom Maximum Bullet Count:
   Games:
     "Persona 5":
       BLJM61346: [ 01.03 ]
   Author: lipsum
   Notes: To change the maximum bullet counts for each character, edit this patch and input your desired values. By default, this patch retains the game defaults until modified.
   Patch Version: 1.0
   Patch:
     - [ load, *p5_MaxBullet ]

</syntaxhighlight>

Ratchet & Clank: Tools of Destruction

<syntaxhighlight lang="yaml"> PPU-c4e26433d1eed9166eb0c67b6f66b2268f3704e2:

 Freeze Fix:
   Games:
     "Ratchet & Clank: Tools of Destruction":
       BCES00052: [ All ]
   Author: Juhn
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x5056f0, 0x409efff0]

PPU-16506d9d5bf692d615645accd24bca1ee1f8f9a6:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       NPUA80965: [ All ]
   Author: Juhn & Epicalman
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x53a208, 0x409efff4]

PPU-c14042df6304d3e420a9917e6f8e5fc05cc38b4c:

 Freeze Fix:
   Games:
     "Ratchet & Clank Future: Tools of Destruction":
       BCUS98127: [ All ]
   Author: Juhn & Epicalman
   Notes: Fixes game crashes/freezes
   Patch Version: 1.2
   Patch:
     - [be32, 0x505948, 0x409efff0]

</syntaxhighlight>

Red Dead Redemption

<syntaxhighlight lang="yaml"> PPU-8a18a0314cade28526874128b253acd98863b83d:

 21:9 Aspect Ratio:
   Games:
     "Red Dead Redemption":
       NPUB30638: [ 01.00 ]
       NPEB00833: [ 01.00 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x474F24, 0x4017B9AA ] # 21.9 Aspect Ratio
     - [ be32, 0x954B8, 0x4017B9AA ] # 21.9 HUD fix for 21.9 AR

</syntaxhighlight>

Resistance 2

<syntaxhighlight lang="yaml"> PPU-08da3b601b335c5b09e6425b27fe00eacdad6e78:

 60 FPS:
   Games:
     "Resistance 2":
       BCUS98120: [ 01.00 ]
       BCES00226: [ 01.00 ]
   Author: Whatcookie
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00635d7c, 0x60000000 ] # nop
     - [ be32, 0x00635d88, 0x60000000 ] # nop
     - [ bef32, 0x00d529d8, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)

PPU-bf22ce18fc3db486aae9c878afa5212b98b53495: # PSN

 60 FPS:
   Games:
     "Resistance 2":
       NPEA00431: [ 01.00 ]
   Author: Whatcookie, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x0064816c, 0x60000000 ] # nop
     - [ be32, 0x00648178, 0x60000000 ] # nop
     - [ bef32, 0x00d62ee4, 0.0001 ] # min timestep size (originally clamped to 1/30, but setting this below 1/60 still sets it to 1/60?)

</syntaxhighlight>

Sengoku Basara 4: Sumeragi

<syntaxhighlight lang="yaml"> PPU-533d9f764374a5174b4e3c2834e742c4184d7211:

 Unlock FPS:
   Games:
     "Sengoku Basara 4: Sumeragi":
       BLJM61248: [ 01.02 ]
   Author: Whatcookie
   Notes: The game is locked to 60FPS by default. This patch completely removes the framelimiter, doesn't need any special settings.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x00e23160, 0x3860001e ] # li  r3, 1e
     - [ be32, 0x00e23178, 0x60000000 ] # nop

</syntaxhighlight>

Shadows of the Damned

<syntaxhighlight lang="yaml"> PPU-888f4088d305a6add6f83728bdf917c8245fb72c:

 Unlock FPS:
   Games:
     "Shadows of the Damned":
       BLUS30653: [ All ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x009e0ce4, 0x60000000 ]
     - [ be32, 0x009e0d64, 0x60000000 ]

PPU-57b3bd94bab3f0db81625c843cdd9bc04d77cd4a:

 Unlock FPS:
   Games:
     "Shadows of the Damned":
       BLES01276: [ All ]
   Author: Whatcookie, Dante3732
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 31FPS.
   Patch Version: 1.0
   Patch:
     - [ be32, 0x009e0ce4, 0x60000000 ]
     - [ be32, 0x009e0d64, 0x60000000 ]

</syntaxhighlight>

Sonic Adventure

<syntaxhighlight lang="yaml"> Anchors:

 SA_169: &SA_169
   - [ be32, 0x05043F18, 0x3F400000 ]
   - [ be32, 0x00909260, 0x009B1604 ]
   - [ be32, 0x0090E5B0, 0x40A00000 ]
   - [ be32, 0x00909270, 0x40400000 ]
   - [ be32, 0x00909274, 0xC0400000 ]
   - [ be32, 0x00909278, 0xBF400000 ]

PPU-5fc2b4ea8ae9cd7a4247f28dc6af65ca1a6a9fa4:

 16:9 Aspect Ratio:
   Games:
     "Sonic Adventure":
       NPUB30249: [ All ]
       NPEB00304: [ All ]
   Author: Esppiral
   Notes: This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720).
   Patch Version: 1.0
   Patch:
     - [ load, *SA_169 ]

</syntaxhighlight>

Sonic The Hedgehog

<syntaxhighlight lang="yaml"> PPU-5fa63817d4349e8b47e6ddd2425fadfd2914a1fa:

 Custom Time Scale (ingame, menus, FMVs):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLES00028: [ All ]
   Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16917E0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 Custom Time Scale (cutscenes):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLES00028: [ All ]
   Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16920D0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)

PPU-4b46d0161ca657ab16b0a779d9062810ea5ea2dd:

 Custom Time Scale (ingame, menus, FMVs):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLUS30008: [ All ]
   Notes: Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16917B0, 0.016666667 ] # 0.03333333 for 30 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)
 Custom Time Scale (cutscenes):
   Games:
     "Sonic the Hedgehog (Sonic '06)":
       BLUS30008: [ All ]
   Notes: Cutscene framerate is capped at half VBlank frequency. Increasing the Clock Scale setting increases performance but breaks the Red Gem.
   Patch:
     - [ bef32, 0x16920A0, 0.03333333 ] # 0.016666667 for 60 fps, 0.008333333 for 120 fps, etc. (1/TargetFPS)

</syntaxhighlight>

Sonic Unleashed

<syntaxhighlight lang="yaml"> Anchors:

 su1280x720_Digital: &su1280x720_Digital
 # Main backbuffer (880x720)
   - [ be16, 0x013D197A, 1280 ]
   
 # Other buffers
   - [ be16, 0x0144A53E, 1280 ]
   - [ be16, 0x0144A5F6, 1280 ]
   - [ be16, 0x0144A652, 1280 ]
 
 su1280x720_USEUPhysical: &su1280x720_USEUPhysical
 # Main backbuffer (880x720)
   - [ be16, 0x00DD85B6, 1280 ]
 
 # Other buffers
   - [ be16, 0x013608D6, 1280 ]
   - [ be16, 0x0136098E, 1280 ]
   - [ be16, 0x013609EA, 1280 ]
 
 swa1280x720_BLJM60112: &swa1280x720_BLJM60112
 # Main backbuffer (880x720)
   - [ be16, 0x00DEC49E, 1280 ]
 
 # Other buffers
   - [ be16, 0x013644FE, 1280 ]
   - [ be16, 0x013645B6, 1280 ]
   - [ be16, 0x01364612, 1280 ]
 
 su1280x720_v102: &su1280x720_v102
 # Main backbuffer (880x720)
   - [ be16, 0x00DFD7C6, 1280 ]
 
 # Other buffers
   - [ be16, 0x01371B8E, 1280 ]
   - [ be16, 0x01371C46, 1280 ]
   - [ be16, 0x01371CA2, 1280 ]
 
 su1280x720_NPUB90194_Demo: &su1280x720_NPUB90194_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B5A, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_NPEB90132_Demo: &su1280x720_NPEB90132_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B62, 1280 ]
 
 # Other buffers
   - [ be16, 0x0143908E, 1280 ]
   - [ be16, 0x01439146, 1280 ]
   - [ be16, 0x014391A2, 1280 ]
 
 swa1280x720_NPJB90162_Demo: &swa1280x720_NPJB90162_Demo
 # Main backbuffer (880x720)
   - [ be16, 0x013C4B56, 1280 ]
 
 # Other buffers
   - [ be16, 0x01439086, 1280 ]
   - [ be16, 0x0143913E, 1280 ]
   - [ be16, 0x0143919A, 1280 ]
 
 su1280x720_Notes: &su1280x720_Notes "This game originally rendered at 11:9 aspect ratio (880x720). With this patch, it will render at a resolution of 16:9 aspect ratio (1280x720)."
 
 suAspectRatio_BLUS30244_v102: &suAspectRatio_BLUS30244_v102
 # Aspect ratio
   - [ bef32, 0x0275DB2C, 2.37037037 ]

PPU-6ebcaf71dc08cd612acb82f8e32738a8693d9347:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.00 ]
       BLES00425: [ 01.00 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_USEUPhysical ]

PPU-c2911b4248ca2090819299f90d1a2d37f50fd5a8:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]
 21:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLUS30244: [ 01.02 ]
   Author: slashiee
   Notes: Divide width by height to get the float value.
   Patch Version: 1.0
   Patch:
     - [ load, *suAspectRatio_BLUS30244_v102 ]

PPU-dfe27b6a57f3fd01f310e402e97a297836b46ceb:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLES00425: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]

PPU-fbb2149d0f9ad51398eed59cbd26db5367d6376e:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.00 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *swa1280x720_BLJM60112 ]

PPU-4b48caf21e1f10d47aa9a20acce8ecd8c055755e:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       BLJM60112: [ 01.02 ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_v102 ]

PPU-88b57d524597bbee38df3a452eb0e86c5e789f73:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPUB31204: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_Digital ]

PPU-d0bf7a33f1763725609feaa87e0e4d18ab9e8acd:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPEB01347: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_Digital ]

PPU-bd76a566ab62386b90443711206c3f5063b5ab38:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPUB90194: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_NPUB90194_Demo ]

PPU-7d9105cac7fb9c8ebbbd791693c27986b12c98ad:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPEB90132: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *su1280x720_NPEB90132_Demo ]

PPU-8bc924308cd72132d78bae70fb9a1fa82af03c19:

 16:9 Aspect Ratio:
   Games:
     "Sonic Unleashed (Sonic World Adventure)":
       NPJB90162: [ All ]
   Author: TGEnigma, slashiee
   Notes: *su1280x720_Notes
   Patch Version: 1.3
   Patch:
     - [ load, *swa1280x720_NPJB90162_Demo ]


PPU-2f6778a8e97be84833e47ef273ff10cc2bd6809e:

 21:9 Aspect Ratio:
   Games:
     "Space Channel 5: Part 2":
       NPUB30353: [ All ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x5839D4, 0x3F99999A ] # ZOOM+ (21.9)
     - [ be32, 0x57EF84, 0x3F400000 ] # VERT+ (21.9)

</syntaxhighlight>

The Last of Us

<syntaxhighlight lang="yaml"> Anchors:

 tlou100_mlaa: &tlou100_mlaa
   - [ be32, 0x00a51a8c, 0x48000a64 ] # unconditonally branch to disable MLAA
 
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou100_post: &tlou100_post
   - [ be32, 0x00a7991c, 0x38000003 ] # Post-Processing modes                    (mem address: 0x14C79C7)
 
 tlou100_mesh: &tlou100_mesh
   - [ be32, 0x00923a94, 0x98090004 ] # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x142C584)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou100_ssao: &tlou100_ssao
   - [ be32, 0x00a7a470, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x14C7C0F)
 
 tlou100_mb: &tlou100_mb
   - [ be32, 0x00a7a4d4, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x14C7C2E)
 
 tlou100_dof: &tlou100_dof
   - [ be32, 0x00a7a4e0, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x14C7C31)
 
 tlou100_dbv: &tlou100_dbv
   - [ be32, 0x00a7a760, 0x9b6302f5 ] # Depth buffer viewport       (r28 => r27) (mem address: 0x14C7E9D)
 
 tlou100_dbf: &tlou100_dbf
   - [ be32, 0x00a7a7ac, 0x9b830319 ] # Depth border fix            (r27 => r28) (mem address: 0x14C7EC1)
 
 tlou100_db: &tlou100_db
   - [ be32, 0x00a7a7b8, 0x90e303e8 ] # Depth buffer                (r27 => r6 ) (mem address: 0x14C7F93)
 
 tlou100_speed: &tlou100_speed
   - [ be32, 0x00a7a6b8, 0x938302b4 ] # Speedboost                               (mem address: 0x14c7e5f)
 
 tlou100_trap: &tlou100_trap
   - [ be32, 0x79af9c, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x485638, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2bd53c, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2bedb4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74b354, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9a19f0, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bcc8, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x8fbd3c, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x8fbdc8, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bdf8, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74bec0, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74c0a0, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9a0914, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa41dd8, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa41e3c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x70c7c0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x74b584, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x71471c, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
 tlou100_spulighting: &tlou100_spulighting
   - [ be32, 0x00afeb24, 0x48000010 ] 
 tlou111_mlaa: &tlou111_mlaa
   - [ be32, 0x00a80350, 0x48000ab8 ] # unconditonally branch to disable MLAA
 
 # Special thanks to HdHereidme for debug menu, Smasher248 for inital memory addresses and Skye Mods for mesh trimming 
 # address. Without them this patch wouldn't have been possible.
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 tlou111_post: &tlou111_post
   - [ be32, 0x00aa944c, 0x38000003 ] # Post-Processing modes                    (mem address: 0x1571867)
 
 tlou111_mesh: &tlou111_mesh
   - [ be32, 0x009515d8, 0x98090004 ] # Disable Mesh trimming       (r3  => r0 ) (mem address: 0x14A9604)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 tlou111_ssao: &tlou111_ssao
   - [ be32, 0x00aa9f9c, 0x9b830067 ] # Disable SSAO                (r27 => r28) (mem address: 0x1571AAF)
 
 tlou111_mb: &tlou111_mb
   - [ be32, 0x00aaa000, 0x9b830086 ] # Disable motion blur         (r27 => r28) (mem address: 0x1571ACE)
 
 tlou111_dof: &tlou111_dof
   - [ be32, 0x00aaa00c, 0x9b830089 ] # Disable depth of field      (r27 => r28) (mem address: 0x1571AD1)
 
 tlou111_dbv: &tlou111_dbv
   - [ be32, 0x00aaa290, 0x9b6302f9 ] # Depth buffer viewport       (r28 => r27) (mem address: 0x1571D41)
 
 tlou111_dbf: &tlou111_dbf
   - [ be32, 0x00aaa2d8, 0x9b83031d ] # Depth border fix            (r27 => r28) (mem address: 0x1571D65)
 
 tlou111_db: &tlou111_db
   - [ be32, 0x00aaa2e4, 0x90c303ec ] # Depth buffer                (r27 => r6 ) (mem address: 0x1571E37)
 
 tlou111_speed: &tlou111_speed
   - [ be32, 0x00aaa1e8, 0x938302b8 ] # Speedboost                               (mem address: 0x1571d03)
 
 tlou111_trap: &tlou111_trap
   - [ be32, 0x7bb5c4, 0x60000000 ] # Fixes 1st RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x579a4c, 0x60000000 ] # Fixes 2nd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2c9868, 0x60000000 ] # Fixes 3rd RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x2ca7f4, 0x60000000 ] # Fixes 4th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x76f68c, 0x60000000 ] # Fixes 5th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9cf568, 0x60000000 ] # Fixes 6th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x770000, 0x60000000 ] # Fixes 7th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x91b0a8, 0x60000000 ] # Fixes 8th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x91b134, 0x60000000 ] # Fixes 9th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x770130, 0x60000000 ] # Fixes 10th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7701f8, 0x60000000 ] # Fixes 11th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7703d8, 0x60000000 ] # Fixes 12th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x9ce48c, 0x60000000 ] # Fixes 13th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa71538, 0x60000000 ] # Fixes 14th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0xa7159c, 0x60000000 ] # Fixes 15th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x7306b0, 0x60000000 ] # Fixes 16th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x76f8bc, 0x60000000 ] # Fixes 17th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x738a48, 0x60000000 ] # Fixes 18th RSX Trap Error in the Hotel Elevator/Underground Tunnel
   - [ be32, 0x738a48, 0x60000000 ] # Fixes 19th RSX Trap Error in the Underground Tunnel
   - [ be32, 0xa7159c, 0x60000000 ] # Fixes 20th RSX Trap Error in the Underground Tunnel
 tlou111_spulighting: &tlou111_spulighting
   - [ be32, 0x00b294ec, 0x48000010 ]
 dbnotes: &dbnotes "This patch causes vertex explosion during \"Cabin Resort\" Subchapter.\nDisable this patch and enable SPU Lighting patch for this chapter."
 spulightingnotes: &spulightingnotes "Removes some broken effects and improve performance.\nThis patch can always be enabled."

PPU-9df60dc1aa5005a0c80e9066e4951dc0471553e6:

 Disable in-built MLAA:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mlaa ]
 Post-processing modes:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_post ]
 Disable Mesh trimming:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mesh ]
 Disable SSAO:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_ssao ]
 Disable Motion Blur:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_mb ]
 Disable Depth of Field:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dof ]
 Depth buffer viewport:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dbv ]
 Depth border fix:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_dbf ]
 Depth buffer:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: *dbnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_db ]
 Speedboost:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Improves performance in certain areas. May cause issues.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_speed ]
 Disable RSX trap errors:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: Aphelion Gaming
   Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_trap ]
 Disable SPU lighting:
   Games:
     "The Last of Us":
       BCES01584: [ 01.00 ]
       BCES01585: [ 01.00 ]
       BCUS98174: [ 01.00 ]
       BCJS37010: [ 01.00 ]
   Author: ZeroX
   Notes: *spulightingnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou100_spulighting ]

PPU-120fb71f7352d62521c639b0e99f960018c10a56:

 Disable in-built MLAA:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as the subchapter "The Cargo" only showing a blackscreen, incorrect bloom effect and the hearing feature no longer working. However, the first two issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mlaa ]
 Post-processing modes:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: This patch addresses issues caused by the MLAA patch such as the subchapter "The Cargo" only showing a blackscreen and incorrect bloom effect.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_post ]
 Disable Mesh trimming:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mesh ]
 Disable SSAO:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_ssao ]
 Disable Motion Blur:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_mb ]
 Disable Depth of Field:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dof ]
 Depth buffer viewport:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dbv ]
 Depth border fix:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_dbf ]
 Depth buffer:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: JohnHolmesII, ZEROx, illusion, Juhn
   Notes: *dbnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_db ]
 Speedboost:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: ZEROx, illusion
   Notes: Improves performance in certain areas. May cause issues.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_speed ]
 Disable RSX trap errors:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: Aphelion Gaming
   Notes: Disables most fatal RSX trap errors encountered while playing the game. However, this patch must be disabled after the elevator scene in the hotel chapter, as they cause a black screen immediately after you get past the trap error trigger spots and reach the autosave point.
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_trap ]
 Disable SPU Lighting:
   Games:
     "The Last of Us":
       BCES01584: [ 01.11 ]
       BCES01585: [ 01.11 ]
       BCUS98174: [ 01.11 ]
       BCJS37010: [ 01.11 ]
   Author: ZeroX
   Notes: *spulightingnotes
   Patch Version: 1.0
   Patch:
     - [ load, *tlou111_spulighting ]

</syntaxhighlight>

Uncharted: Drake's Fortune

<syntaxhighlight lang="yaml"> Anchors:

 uc1_Disc_100_mb: &uc1_Disc_100_mb
   - [ be32, 0x000ec2a8, 0x995d0074 ] # disable motion blur    (mem address: 0x042974A)
 uc1_Disc_100_dof: &uc1_Disc_100_dof
   - [ be32, 0x000ec2a0, 0x995d0072 ] # disable depth of field (mem address: 0x042974C)
 
 uc1_Disc_110_mb: &uc1_Disc_110_mb
   - [ be32, 0x000e5284, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB43DA)
 uc1_Disc_110_dof: &uc1_Disc_110_dof
   - [ be32, 0x000e527c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB43DC)
 
 uc1_PSN_mb: &uc1_PSN_mb
   - [ be32, 0x000e5234, 0x995d0074 ] # disable motion blur    (mem address: 0x0BB321A)
 
 uc1_PSN_dof: &uc1_PSN_dof
   - [ be32, 0x000e522c, 0x995d0072 ] # disable depth of field (mem address: 0x0BB321C)

PPU-8007056e52279bea26c15669d1ee08c2df321d00:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_100_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.00 ]
       BCUS98103: [ 01.00 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_100_dof ]

PPU-8363904e0b8fc276380a8f0e158dd81d7a9cefc5:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_110_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       BCES00065: [ 01.01 ]
       BCUS98103: [ 01.10 ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_Disc_110_dof ]

PPU-3488cb6c2a7178978b5044b09c7c7ef8397440c0:

 Disable Motion Blur:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_PSN_mb ]
 Disable Depth of Field:
   Games:
     "Uncharted: Drake's Fortune":
       NPEA00363: [ All ]
       NPUA80697: [ All ]
   Author: illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc1_PSN_dof ]

</syntaxhighlight>

Uncharted 2: Among Thieves

<syntaxhighlight lang="yaml"> Anchors:

 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_100_60FPS: &uc2_Disc_100_60FPS
   - [ be32, 0x000c9250, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_UnlockFPS: &uc2_Disc_100_UnlockFPS
   - [ be32, 0x000c9250, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9B5FB)
 
 uc2_Disc_100_ssao: &uc2_Disc_100_ssao
   - [ be32, 0x000c9370, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9B642)
 
 uc2_Disc_100_dof: &uc2_Disc_100_dof
   - [ be32, 0x000c93c4, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9B651)
 
 uc2_Disc_100_post: &uc2_Disc_100_post
   - [ be32, 0x000c93ec, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9B668)
 
 uc2_Disc_100_light: &uc2_Disc_100_light
   - [ be32, 0x000c962c, 0x9b830374 ] # Disable Spu lightning                   (mem address: 0x0E9B964)
 
 uc2_Disc_100_stencil: &uc2_Disc_100_stencil
   - [ be32, 0x000c9630, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9B965)
 
 uc2_Disc_100_mesh: &uc2_Disc_100_mesh
   - [ be32, 0x0072ec3c, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F995D0)
 
 uc2_Disc_100_mb: &uc2_Disc_100_mb
   - [ be32, 0x000c93c0, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9B64F)
 
 uc2_Disc_100_vmb: &uc2_Disc_100_vmb
   - [ be32, 0x000c961c, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9B894)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Disc_109_60FPS: &uc2_Disc_109_60FPS
   - [ be32, 0x000c26f0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_UnlockFPS: &uc2_Disc_109_UnlockFPS
   - [ be32, 0x000c26f0, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_Disc_109_ssao: &uc2_Disc_109_ssao
   - [ be32, 0x000c2810, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_Disc_109_dof: &uc2_Disc_109_dof
   - [ be32, 0x000c2864, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_Disc_109_post: &uc2_Disc_109_post
   - [ be32, 0x000c288c, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_Disc_109_light: &uc2_Disc_109_light
   - [ be32, 0x000c2ad0, 0x9b830374 ] # Disable Spu lightning                   (mem address: 0x0E9C564)
 
 uc2_Disc_109_stencil: &uc2_Disc_109_stencil
   - [ be32, 0x000c2ad4, 0x9b630375 ] # Enable stencil buffer for gpu lightning (mem address: 0x0E9C565)
 
 uc2_Disc_109_mesh: &uc2_Disc_109_mesh
   - [ be32, 0x0072d44c, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_Disc_109_mb: &uc2_Disc_109_mb
   - [ be32, 0x000c2860, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_Disc_109_vmb: &uc2_Disc_109_vmb
   - [ be32, 0x000c2ac0, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_PSN_60FPS: &uc2_PSN_60FPS
   - [ be32, 0x000c2bb8, 0x91630008 ] # Framelock: 1 (60 FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_UnlockFPS: &uc2_PSN_UnlockFPS
   - [ be32, 0x000c2bb8, 0x91830008 ] # Framelock: 0 (No FPS Limit)             (mem address: 0x0E9C1FB)
 
 uc2_PSN_ssao: &uc2_PSN_ssao
   - [ be32, 0x000c2cd8, 0x9b830052 ] # Disable SSAO                            (mem address: 0x0E9C242)
 
 uc2_PSN_dof: &uc2_PSN_dof
   - [ be32, 0x000c2d2c, 0x9b830061 ] # Disable depth of field                  (mem address: 0x0E9C251)
 
 uc2_PSN_post: &uc2_PSN_post
   - [ be32, 0x000c2d54, 0x9b830078 ] # Disable Post on SPU                     (mem address: 0x0E9C268)
 
 uc2_PSN_light: &uc2_PSN_light
   - [ be32, 0x000c2f98, 0x9b830374 ] # Disable Spu lightning                   (mem address: 0x0E9C564)
 
 uc2_PSN_stencil: &uc2_PSN_stencil
   - [ be32, 0x00c2f9c, 0x9b630375 ]  # Enable stencil buffer for gpu lightning (mem address: 0x0E9C565)
 
 uc2_PSN_mesh: &uc2_PSN_mesh
   - [ be32, 0x0072d394, 0x99490004 ] # Disable mesh trimming                   (mem address: 0x0F9BFD0)
 
 uc2_PSN_mb: &uc2_PSN_mb
   - [ be32, 0x000c2d28, 0x9b83005f ] # Disable Motion blur                     (mem address: 0x0E9C24F)
 
 uc2_PSN_vmb: &uc2_PSN_vmb
   - [ be32, 0x000c2f88, 0x9b8302a4 ] # Disable Velocity motion blur            (mem address: 0x0E9C494)
 
 # Note: Unlike Uncharted 3 and TLoU, Uncharted 2 doesn't change the initial address.
 uc2_Demo_60FPS: &uc2_Demo_60FPS
   - [ be32, 0x000c94a0, 0x91630008 ] # Framelock: 1 (60 FPS Limit)
 
 uc2_Demo_UnlockFPS: &uc2_Demo_UnlockFPS
   - [ be32, 0x000c94a0, 0x91830008 ] # Framelock: 0 (No FPS Limit)
 
 uc2_Demo_ssao: &uc2_Demo_ssao
   - [ be32, 0x000c95c0, 0x9b830052 ] # Disable SSAO
 
 uc2_Demo_dof: &uc2_Demo_dof
   - [ be32, 0x000c9614, 0x9b830061 ] # Disable depth of field
 
 uc2_Demo_post: &uc2_Demo_post
   - [ be32, 0x000c963c, 0x9b830078 ] # Disable Post on SPU
 
 uc2_Demo_light: &uc2_Demo_light
   - [ be32, 0x000c987c, 0x9b830374 ] # Disable Spu lightning
 
 uc2_Demo_stencil: &uc2_Demo_stencil
   - [ be32, 0x000c9880, 0x9b630375 ] # Enable stencil buffer for gpu lightning
 
 uc2_Demo_mesh: &uc2_Demo_mesh
   - [ be32, 0x0030624c, 0x99490004 ] # Disable mesh trimming
 
 uc2_Demo_mb: &uc2_Demo_mb
   - [ be32, 0x000c9610, 0x9b83005f ] # Motion blur
 
 uc2_Demo_vmb: &uc2_Demo_vmb
   - [ be32, 0x000c986c, 0x9b8302a4 ] # Velocity motion blur

PPU-7b8a70c24456205b776915643a2acacb6ef6ea56:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_100_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_100_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_post ]
 Disable SPU lightning:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_light ]
 Enable stencil buffer for GPU lightning:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_stencil ]
 Disable Mesh trimming:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.00 ]
       BCES00757: [ 01.00 ]
       BCUS98123: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_100_vmb ]

PPU-a3a5789c12711291dfe16a7d5d81c906d2b4c0c2:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_109_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Disc_109_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_post ]
 Disable SPU lightning:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_light ]
 Enable stencil buffer for GPU lightning:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_stencil ]
 Disable Mesh trimming:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       BCES00509: [ 01.09 ]
       BCES00757: [ 01.09 ]
       BCUS98123: [ 01.09 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Disc_109_vmb ]

PPU-599461c6c88935ff0ed26ef20e649c8c38b7be9c:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_PSN_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_PSN_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_post ]
 Disable SPU lightning:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_light ]
 Enable stencil buffer for GPU lightning:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_stencil ]
 Disable Mesh trimming:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA00365: [ 01.10 ]
       NPUA80698: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_PSN_vmb ]

PPU-bfee77256ce53064051a6b0ec9d292e75284aad4:

 60 FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: Raise maximum framerate cap to 60FPS.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Demo_60FPS ]
 Unlock FPS:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: Completely removes maximum framerate cap.
   Patch Version: 1.2
   Group: FPS
   Patch:
     - [ load, *uc2_Demo_UnlockFPS ]
 Disable SSAO:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_dof ]
 Disable SPU Post-processing:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: To use scaling correctly for this game you must set Resolution Scale Threshold to 1x1, otherwise some effects like lens flare wil be missing, and all Treasures will be invisible.
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_post ]
 Disable SPU lightning:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_light ]
 Enable stencil buffer for GPU lightning:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_stencil ]
 Disable Mesh trimming:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mesh ]
 Disable Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_mb ]
 Disable Velocity Motion Blur:
   Games:
     "Uncharted 2: Among Thieves":
       NPEA90055: [ All ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.2
   Patch:
     - [ load, *uc2_Demo_vmb ]

</syntaxhighlight>

Uncharted 3: Drake's Deception

<syntaxhighlight lang="yaml"> Anchors:

 uc3_100_FPS: &uc3_100_FPS
   - [ be32, 0x0093b348, 0x90e30034 ] #FPS   
   - [ be32, 0x0093b34c, 0x90e30038 ] #Unlock
 
 uc3_100_mlaa: &uc3_100_mlaa
   - [ be32, 0x00720340, 0x480009ac ] # unconditonally branch to disable MLAA
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_100_post: &uc3_100_post
   - [ be32, 0x0093acd4, 0x39000003 ] # Post-Processing modes  (mem address: 0x1346D47)
 
 uc3_100_mesh: &uc3_100_mesh
   - [ be32, 0x0073f05c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12C3940)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_100_ssao: &uc3_100_ssao
   - [ be32, 0x0093b3ac, 0x9b830057 ] # Disable SSAO           (mem address: 0x1346DBF)
 
 uc3_100_dof: &uc3_100_dof
   - [ be32, 0x0093b430, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1346DE2)
 
 uc3_100_speed: &uc3_100_speed
   - [ be32, 0x0093b44c, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1346DE9)
 
 uc3_100_dbv: &uc3_100_dbv
   - [ be32, 0x0093b6b8, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1347061)
 
 uc3_100_dbf: &uc3_100_dbf
   - [ be32, 0x0093b6f8, 0x9b83031d ] # Depth border fix       (mem address: 0x1347085)
 
 uc3_100_db: &uc3_100_db
   - [ be32, 0x0093b704, 0x90e303ec ] # Depth buffer           (mem address: 0x1347157)
 
 uc3_110_mlaa: &uc3_110_mlaa
   - [ be32, 0x00728cac, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_110_mb: &uc3_110_mb
   - [ be32, 0x00779ff0, 0x480008b0 ] # Disable
   - [ be32, 0x0077aacc, 0x480000c4 ] # motion
   - [ be32, 0x00a411ac, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_110_post: &uc3_110_post
   - [ be32, 0x0094d0b8, 0x39000003 ] # Post Processing mode   (mem address: 0x1376F77)
 
 uc3_110_mesh: &uc3_110_mesh
   - [ be32, 0x00747b0c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12D5A70)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_110_ssao: &uc3_110_ssao
   - [ be32, 0x0094d790, 0x9b830057 ] # Disable SSAO           (mem address: 0x1376FEF)
 
 uc3_110_dof: &uc3_110_dof
   - [ be32, 0x0094d814, 0x9b83007a ] # Disable Depth of Field (mem address: 0x1377012)
 
 uc3_110_speed: &uc3_110_speed
   - [ be32, 0x0094d830, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x1377019)
 
 uc3_110_dbv: &uc3_110_dbv
   - [ be32, 0x0094da9c, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1377291)
 
 uc3_110_dbf: &uc3_110_dbf
   - [ be32, 0x0094dadc, 0x9b83031d ] # Depth border fix       (mem address: 0x13772B5)
 
 uc3_110_db: &uc3_110_db
   - [ be32, 0x0094dae8, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1377387)
 
 uc3_119_FPS: &uc3_119_FPS
   - [ be32, 0x0096e980, 0x3b6000da ] #FPS
   - [ be32, 0x0096e97c, 0x48000040 ] #Unlock
 
 uc3_119_mlaa: &uc3_119_mlaa
   - [ be32, 0x0073a1d8, 0x480009ac ] # unconditonally branch to disable MLAA
 
 uc3_119_mb: &uc3_119_mb
   - [ be32, 0x0078a608, 0x480008b0 ] # Disable
   - [ be32, 0x0078b0e4, 0x480000c4 ] # motion
   - [ be32, 0x00a6b8e8, 0x480001a4 ] # blur
 
 # This patch cycles through various post-processing modes. Values accepted are:
 #    0 = None
 #    1 = Bloom
 #    2 = Depth of Field
 #    3 = ??? (Tonemapping)
 #    4 = Bloom & Depth of Field
 #    5 = Bloom & Depth of Field & Tonemapping (Default)
 
 uc3_119_post: &uc3_119_post
   - [ be32, 0x0096e308, 0x39000003 ] # Post Processing mode   (mem address: 0x1386547)
 
 uc3_119_mesh: &uc3_119_mesh
   - [ be32, 0x0075811c, 0x980b0004 ] # Disable mesh trimming  (mem address: 0x12E0DF0)
 
 # Many settings below are enabled/disabled in sub_AA9E6C. In this subroutine,
 #    r6  = 2
 #    r27 = 1
 #    r28 = 0
 # and these are stored into some memory blob to represent settings. Most values can be switched by just changing the
 # source register from one to the other, though some are words and some are bytes, so be careful.
 
 uc3_119_ssao: &uc3_119_ssao
   - [ be32, 0x0096e9e0, 0x9b830057 ] # Disable SSAO           (mem address: 0x13865BF)
 
 uc3_119_dof: &uc3_119_dof
   - [ be32, 0x0096ea64, 0x9b83007a ] # Disable Depth of Field (mem address: 0x13865E2)
 
 uc3_119_speed: &uc3_119_speed
   - [ be32, 0x0096ea80, 0x9b830081 ] # Speedup (WCB)          (mem address: 0x13865E9)
 
 uc3_119_dbv: &uc3_119_dbv
   - [ be32, 0x0096ecec, 0x9b6302f9 ] # Depth buffer viewport  (mem address: 0x1386861)
 
 uc3_119_dbf: &uc3_119_dbf
   - [ be32, 0x0096ed2c, 0x9b83031d ] # Depth border fix       (mem address: 0x1386885)
 
 uc3_119_db: &uc3_119_db
   - [ be32, 0x0096ed38, 0x90e303ec ] # Depth buffer = 2       (mem address: 0x1386957)

PPU-49c96996b6f3c0b32422375978c41e0c7ed95183:

 Unlock FPS:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: superepic31
   Notes: Haven't tested how this affects cutscenes.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_FPS ]
 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_mlaa ]
 Post-processing modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_post ]
 Disable Mesh trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_speed ]
 Depth buffer viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dbv ]
 Depth border fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_dbf ]
 Depth buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.00 ]
       BCUS98233: [ 01.00 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_100_db ]

PPU-664fb0e4a94c62c15a6474841c202fb2bf80ce16:

 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mlaa ]
 Disable Motion Blur:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mb ]
 Post-processing modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_post ]
 Disable Mesh trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_speed ]
 Depth buffer viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dbv ]
 Depth border fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_dbf ]
 Depth buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01670: [ 01.10 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_110_db ]

PPU-02a88c3c6cd415b0bb81f1606bc743835881a4ba:

 Unlock FPS:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: superepic31
   Notes: Haven't tested how this affects cutscenes.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_FPS ]
 Disable in-built MLAA:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: Whatcookie
   Notes: Allows for the use of Resolution Scaling in the title and also improves performance. However, please note that this patch causes a few issues such as incorrect bloom effect. However, this issues can be addressed with the post-processing patch below.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mlaa ]
 Disable Motion Blur:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mb ]
 Post-processing modes:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_post ]
 Disable Mesh trimming:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_mesh ]
 Disable SSAO:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_ssao ]
 Disable Depth of Field:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dof ]
 Performance (WCB):
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: Enable this patch if you are using "Write Color Buffers" to restore performance.
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_speed ]
 Depth buffer viewport:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dbv ]
 Depth border fix:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_dbf ]
 Depth buffer:
   Games:
     "Uncharted 3: Drake's Deception":
       BCES01175: [ 01.19 ]
       BCES01670: [ 01.19 ]
       BCUS98233: [ 01.19 ]
   Author: ZEROx, illusion
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ load, *uc3_119_db ]

</syntaxhighlight>

Unreal Tournament 3

<syntaxhighlight lang="yaml"> Anchors:

 UT3_FPS: &UT3_FPS
   - [ be32, 0x00010c70, 0x60000000 ]
   - [ be32, 0x00010cc8, 0x60000000 ]
   - [ be32, 0x003b79e8, 0x60000000 ]
   - [ be32, 0x003b7a4c, 0x60000000 ]
   - [ be32, 0x003b7a58, 0x60000000 ]

PPU-d4452078fad5d1d71a6ccb30d8349259749f38e7:

 Unlock FPS:
   Games:
     "Unreal Tournament 3":
       BLES00200: [ 02.00 ]
   Author: Whatcookie
   Notes: Maximum framerate with the patch is half the Vblank frequency. Without the patch, adjusting Vblank frequency increases the maximum framerate up to about 57FPS.
   Patch Version: 1.0
   Patch:
     - [ load, *UT3_FPS ]

</syntaxhighlight>

WipEout HD

<syntaxhighlight lang="yaml"> PPU-0e95b58ae209a37060f3388434b59bcce8a708ab:

 21:9 Aspect Ratio:
   Games:
     "WipEout HD":
       NPEA00057: [ 02.51 ]
   Author: Esppiral
   Notes: 
   Patch Version: 1.0
   Patch:
     - [ be32, 0x7E4190, 0x4017B9AA ] # 21:9 Aspect Ratio
     - [ be32, 0x7EB4A4, 0x4017B9AA ] # Render Fix

</syntaxhighlight>