Haze: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =
|image    = [[File:{{#setmainimage:Haze.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = Free Radical Design
|series    = <!-- delete if not applicable -->
|publisher = Ubisoft
|date      = {{vgregion|}}
|date      = {{vgregion|NA=May 20, 2008|PAL=May 23, 2008}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = PlayStation 3 exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = First-person shooter
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLES00157, BLES00169, BLUS30094|oid=BLES00164, BLJS10019|ird=Yes}}, {{gameid|oid=BCAS20030|ird=No}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90068, NPUB90031, NPJB90100|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|wikipedia = https://en.wikipedia.org/wiki/Haze_(video_game)
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1024x576
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Haze''''' is a first-person shooter video game developed by Free Radical Design and published by Ubisoft for the PlayStation 3. It was released worldwide in May 2008. Releases for Xbox 360 and Microsoft Windows were cancelled.
 
The game takes place in a dystopian future, where the Mantel Corporation rule the world with a drug called Nova-Keto-Thyrazine - also called Nectar, a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield around them, instead viewing an idyllic, painless environment.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|accurate xfloat notes                 =  
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|spu block size notes                  =  
Line 39: Line 36:
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 55: Line 58:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
Line 99: Line 104:
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 108: Line 118:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
Line 116: Line 134:
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
Line 124: Line 142:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 152: Line 185:


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.36
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
|version = 1.2
|version = 1.2
|content =  
|content =
Anchors:
Anchors:
   hazefps: &hazefps
   haze_fps_notes: &haze_fps_notes
   - [ be32, 0x0068D0E8, 0x38000000 ] # li r0 0x0
    "Needs testing above 60 FPS."
   haze_fps: &haze_fps
    - [ be32, 0x0068d0e8, 0x38000000 ] # li r0 0x0
 
  haze_ammo_notes: &haze_ammo_notes
    "Unlimited ammo, grenades, etc. without reloading."
  haze_ammo: &haze_ammo
    - [ be32, 0x0033854c, 0x60000000 ] # Infinite clip capacity
    - [ be32, 0x00395884, 0x60000000 ] # Infinite ammo


   hazeammo: &hazeammo
   haze_hp: &haze_hp
  - [ be32, 0x0033854C, 0x60000000 ] # infinite clip capacity
    - [ be32, 0x0005328c, 0x60000000 ]
  - [ be32, 0x00395884, 0x60000000 ] # infinite ammo


   hazehp: &hazehp
   haze_disc_us_titles: &haze_disc_us_titles
   - [ be32, 0x0005328C, 0x60000000 ]
    "Haze":
      BLUS30094: [ 01.36 ]
 
   haze_disc_eu_titles: &haze_disc_eu_titles
    "Haze":
      BLES00157: [ 01.36 ]


PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7:
PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games: *haze_disc_us_titles
      "Haze":
     Author: "illusion"
        BLUS30094: [ 01.36 ]
     Notes: *haze_fps_notes
     Author: illusion
     Notes: Needs testing above 60FPS
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *hazefps ]
       - [ load, *haze_fps ]
   Infinite Ammo:
   "Infinite Ammo":
     Games:
     Games: *haze_disc_us_titles
      "Haze":
     Author: "Aphelion"
        BLUS30094: [ 01.36 ]
     Notes: *haze_ammo_notes
     Author: Aphelion
     Notes: Unlimited ammo, grenades, etc. with no reloading.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *hazeammo ]
       - [ load, *haze_ammo ]
   Infinite Health:
   "Infinite Health":
     Games:
     Games: *haze_disc_us_titles
      "Haze":
     Author: "Aphelion"
        BLUS30094: [ 01.36 ]
     Notes:
     Author: Aphelion
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *hazehp ]
       - [ load, *haze_hp ]


PPU-e6714887d07308d64b93b86fb585a37ec08c538f:
PPU-e6714887d07308d64b93b86fb585a37ec08c538f:
   Unlock FPS:
   "Unlock FPS":
     Games:
     Games: *haze_disc_eu_titles
      "Haze":
     Author: "illusion"
        BLES00157: [ 01.36 ]
     Notes: *haze_fps_notes
     Author: illusion
     Notes: Needs testing above 60FPS
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *hazefps ]
       - [ load, *haze_fps ]
PPU-e6714887d07308d64b93b86fb585a37ec08c538f:
   "Infinite Ammo":
   Infinite Ammo:
     Games: *haze_disc_eu_titles
     Games:
     Author: "Aphelion"
      "Haze":
     Notes: *haze_ammo_notes
        BLES00157: [ 01.36 ]
     Author: Aphelion
     Notes: Unlimited ammo, grenades, etc. with no reloading.
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *hazeammo ]
       - [ load, *haze_ammo ]
   Infinite Health:
   "Infinite Health":
     Games:
     Games: *haze_disc_eu_titles
      "Haze":
     Author: "Aphelion"
        BLES00157: [ 01.36 ]
     Notes:
     Author: Aphelion
     Notes:  
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ load, *hazehp ]
       - [ load, *haze_hp ]
}}
}}

Latest revision as of 14:20, 16 March 2024

Haze
Haze.jpg
Developer(s) Free Radical Design
Publisher(s) Ubisoft
Release date(s) NA May 20, 2008
PAL May 23, 2008
Release type PlayStation 3 exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES00157 (IRD), BLES00169 (IRD), BLUS30094 (IRD), BLES00164 (IRD), BLJS10019 (IRD), BCAS20030
Demo
NPEB90068, NPUB90031, NPJB90100
Internal resolution 1024x576
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Haze is a first-person shooter video game developed by Free Radical Design and published by Ubisoft for the PlayStation 3. It was released worldwide in May 2008. Releases for Xbox 360 and Microsoft Windows were cancelled.

The game takes place in a dystopian future, where the Mantel Corporation rule the world with a drug called Nova-Keto-Thyrazine - also called Nectar, a "nutritional supplement" that enables soldiers to fight harder and smarter, but also induces a hallucinogenic effect, where soldiers are no longer cognizant of the real battlefield around them, instead viewing an idyllic, painless environment.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.36 N/A No No No No Not available

Patches

Anchors:
  haze_fps_notes: &haze_fps_notes
    "Needs testing above 60 FPS."
  haze_fps: &haze_fps
    - [ be32, 0x0068d0e8, 0x38000000 ] # li r0 0x0

  haze_ammo_notes: &haze_ammo_notes
    "Unlimited ammo, grenades, etc. without reloading."
  haze_ammo: &haze_ammo
    - [ be32, 0x0033854c, 0x60000000 ] # Infinite clip capacity
    - [ be32, 0x00395884, 0x60000000 ] # Infinite ammo

  haze_hp: &haze_hp
    - [ be32, 0x0005328c, 0x60000000 ]

  haze_disc_us_titles: &haze_disc_us_titles
    "Haze":
      BLUS30094: [ 01.36 ]

  haze_disc_eu_titles: &haze_disc_eu_titles
    "Haze":
      BLES00157: [ 01.36 ]

PPU-b39773da362cfd02e0d498ccc9e3b1f310d6d5e7:
  "Unlock FPS":
    Games: *haze_disc_us_titles
    Author: "illusion"
    Notes: *haze_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *haze_fps ]
  "Infinite Ammo":
    Games: *haze_disc_us_titles
    Author: "Aphelion"
    Notes: *haze_ammo_notes
    Patch Version: 1.0
    Patch:
      - [ load, *haze_ammo ]
  "Infinite Health":
    Games: *haze_disc_us_titles
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *haze_hp ]

PPU-e6714887d07308d64b93b86fb585a37ec08c538f:
  "Unlock FPS":
    Games: *haze_disc_eu_titles
    Author: "illusion"
    Notes: *haze_fps_notes
    Patch Version: 1.0
    Patch:
      - [ load, *haze_fps ]
  "Infinite Ammo":
    Games: *haze_disc_eu_titles
    Author: "Aphelion"
    Notes: *haze_ammo_notes
    Patch Version: 1.0
    Patch:
      - [ load, *haze_ammo ]
  "Infinite Health":
    Games: *haze_disc_eu_titles
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ load, *haze_hp ]