GoldenEye 007: Reloaded: Difference between revisions

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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
{{netplay
|gamever  =  
|gamever       = 1.02
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes   = Requires custom server.
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes         =  
}}
}}
{{patch
{{patch

Latest revision as of 20:18, 9 March 2024

GoldenEye 007: Reloaded
GE007R.jpg
Developer(s) Eurocom
Publisher(s) Activision
Series James Bond
Release date(s) NA November 1, 2011
EU November 4, 2011
AU November 25, 2011
Release type Console exclusive
Genre(s) First-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01292 (IRD), BLUS30755 (IRD), NPUB30752, NPEB00922
Demo
NPEB90389, NPUB90726
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.02 N/A No No No No Not available

Patches

PPU-a55beada9c3d3f474c7c0ac86874bf30d7fe412d:
  "Infinite Ammo":
    Games:
      "Goldeneye 007: Reloaded":
        BLES01292: [ 01.00 ]
        BLES01292: [ 01.02 ]
        BLUS30755: [ 01.00 ]
        BLUS30755: [ 01.02 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00060040, 0x3800ffff ] # li r0, -1