God of War: Origins Collection: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = " to "|microphone type = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith --> |microphone type notes = ")
m (Added missing options in config)
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|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads              = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes        =  
|preferred spu threads notes        =  
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler            = <!-- On, Off -->
|enable thread scheduler notes      =  
|enable thread scheduler notes      =  
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|tsx instructions notes              =  
|tsx instructions notes              =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                            = OpenGL <!-- OpenGL, Vulkan -->
|renderer                            = OpenGL <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                      = If you're experiencing freezes or crashes when using Vulkan, use OpenGL instead.
|renderer notes                      = If you're experiencing freezes or crashes when using Vulkan, use OpenGL instead.
|aspect ratio                        = <!-- 4:3, 16:9 -->
|aspect ratio                        = <!-- 4:3, 16:9 -->
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|microphone type                    = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                    = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =  
|microphone type notes              =  
<!-- I/O configuration -->
|keyboard handler                    = <!-- Null, Basic -->
|keyboard handler notes              =
|mouse handler                      = <!-- Null, Basic -->
|mouse handler notes                =
|camera input                        = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                  =
|camera settings                    = <!-- Null, Fake -->
|camera settings notes              =
|move handler                        = <!-- Null, Fake, Mouse -->
|move handler notes                  =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                  = <!-- On, Off -->
|debug console mode                  = <!-- On, Off -->
|debug console mode notes            =  
|debug console mode notes            =  
|silence all logs                    = <!-- On, Off -->
|silence all logs notes              =
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes        =  
|sleep timers accuracy notes        =  
|maximum spurs threads              = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes        =
|firmware settings                  = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware settings notes            = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers                  = <!-- On, Off -->
|read depth buffers notes            =  
|read depth buffers notes            =  
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|read color buffers                  = <!-- On, Off -->
|read color buffers                  = <!-- On, Off -->
|read color buffers notes            =  
|read color buffers notes            =  
|disable on-disk shader cache        = <!-- On, Off -->
|disable on-disk shader cache notes  =
|relaxed zcull sync                  = <!-- On, Off -->
|relaxed zcull sync notes            =
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay                = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes          =  
|driver wake-up delay notes          =  

Revision as of 20:01, 22 March 2020

God of War: Origins Collection
Developer(s) Ready at Dawn, SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Series God of War
Release date(s) NA September 13, 2011
EU September 16, 2011
AU September 29, 2011
JP October 6, 2011
Release type PlayStation exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player
GameID(s) God of War: Chains of Olympus
NPEA00308, NPUA80637
God of War: Ghost of Sparta
NPEA00309, NPUA80636
God of War: Origins Collection
BCES01277 (IRD), BCUS98289 (IRD), BCES01278 (IRD), BCJS30080
Demo
NPEA90101
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War: Origins Collection (God of War Collection – Volume II in Europe and Australia) is a remastered port of the two PlayStation Portable installments in the series, Chains of Olympus and Ghost of Sparta, for the PlayStation 3 on a single Blu-ray Disc. It was announced at the Sony press conference at E3 2011 and was ported by Ready at Dawn, the developer of the PlayStation Portable games. The Collection features native 1080p high-definition video, anti-aliased graphics at 60 frames per second, DualShock 3 rumble features, Trophies and is the only God of War release to feature Stereoscopic 3D. The God of War – Game Directors Live documentary, Kratos Legionnaire bonus skin, and Forest of the Forgotten combat arena (originally pre-order bonuses for Ghost of Sparta) are also included with the Origins Collection.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Renderer OpenGL If you're experiencing freezes or crashes when using Vulkan, use OpenGL instead.

Known Issues

There are no reported issues with this title.