HerrHulaHoop (talk | contribs) (Fix-up) |
HerrHulaHoop (talk | contribs) (Removed Preferred SPU threads info as the same may be outdated now.) |
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|genre = Action, Adventure, Hack and slash | |genre = Action, Adventure, Hack and slash | ||
|modes = Single-player | |modes = Single-player | ||
|gameid = {{gameid|id=BCES00791, BCUS98229, BLJM60200|ird= | |gameid = '''''God of War HD'''''<br>{{gameid|id=NPEA00255, NPUA80490|oid=NPJA00061|ird=NA}}<br>'''''God of War II HD'''''<br>{{gameid|id=NPEA00256, NPUA80491|oid=NPJA00062|ird=NA}}<br>'''''God of War: Collection'''''<br>{{gameid|id=BCES00791, BCUS98229|oid=BCES00800|ird=yes}}, {{gameid|id=BLJM60200|oid=BCAS20102, NPJA00066|ird=no}} | ||
}} | }} | ||
'''''God of War Collection''''' is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011. | '''''God of War Collection''''' is a remastered port of [https://en.wikipedia.org/wiki/God_of_War_(2005_video_game) God of War] and [https://en.wikipedia.org/wiki/God_of_War_II God of War II]. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, [[God of War: Origins Collection]], was released in 2011. | ||
==Configuration== | ==Configuration== | ||
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | <!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config | ||
<!-- CPU configuration --> | <!-- CPU configuration --> | ||
|ppu decoder | |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler --> | ||
|ppu decoder notes | |ppu decoder notes = | ||
|spu decoder | |spu decoder = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler --> | ||
|spu decoder notes | |spu decoder notes = | ||
|preferred spu threads | |preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> | ||
|preferred spu threads notes | |preferred spu threads notes = | ||
|firmware settings | |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> | ||
|firmware settings notes | |firmware settings notes = <!-- Where libraries are manually selected, mention the list of libraries to be selected here --> | ||
|enable thread scheduler | |enable thread scheduler = <!-- On, Off --> | ||
|enable thread scheduler notes | |enable thread scheduler notes = | ||
|lower spu thread priority | |lower spu thread priority = <!-- On, Off --> | ||
|lower spu thread priority notes | |lower spu thread priority notes = | ||
|enable spu loop detection | |enable spu loop detection = <!-- On, Off --> | ||
|enable spu loop detection notes | |enable spu loop detection notes = | ||
| | |spu cache = <!-- On, Off --> | ||
| | |spu cache notes = | ||
|accurate xfloat = <!-- On, Off --> | |||
|accurate xfloat notes = | |||
|spu block size = <!-- Safe, Mega, Giga --> | |||
|spu block size notes = | |||
|tsx instructions = <!-- Enabled, Disabled, Forced --> | |||
|tsx instructions notes = | |||
<!-- GPU configuration --> | <!-- GPU configuration --> | ||
|renderer | |renderer = OpenGL <!-- OpenGL, Vulkan --> | ||
|renderer notes | |renderer notes = If you're experiencing fatal vertex cache errors with Vulkan, then use OpenGL instead | ||
|aspect ratio = <!-- Auto, 4:3, 16:9 --> | |||
|aspect ratio notes = | |||
|aspect ratio | |framelimit = <!-- Off, 59.94, 50, 60, 30, Auto --> | ||
|aspect ratio notes | |framelimit notes = | ||
|framelimit | |anisotropic filter = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x --> | ||
|framelimit notes | |anisotropic filter notes = | ||
|anisotropic filter | |anti-aliasing = <!-- Auto, Disabled --> | ||
|anisotropic filter notes | |anti-aliasing notes = | ||
|default resolution | |default resolution = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 --> | ||
|default resolution notes | |default resolution notes = | ||
|resolution scale | |resolution scale = <!-- Range between 50% to 800% --> | ||
|resolution scale notes | |resolution scale notes = | ||
|resolution scale threshold | |resolution scale threshold = <!-- Range between 1 to 1024 in the format 16 x 16 --> | ||
|resolution scale threshold notes = | |resolution scale threshold notes = | ||
|write color | |write color buffers = <!-- On, Off --> | ||
|write color buffer notes = | |write color buffers notes = | ||
| | |strict rendering mode = <!-- On, Off --> | ||
| | |strict rendering mode notes = | ||
| | |vsync = <!-- On, Off --> | ||
| | |vsync notes = | ||
| | |stretch to display area = <!-- On, Off --> | ||
| | |stretch to display area notes = | ||
| | |disable vertex cache = <!-- On, Off --> | ||
| | |disable vertex cache notes = | ||
| | |multithreaded rsx = <!-- On, Off --> | ||
| | |multithreaded rsx notes = | ||
|disable async shader compiler = <!-- On, Off --> | |||
|disable async shader compiler notes = | |||
<!-- Audio configuration --> | |||
|audio out windows = <!-- XAudio2, OpenAL --> | |||
|audio out windows notes = | |||
|audio out linux = <!-- OpenAL, PulseAudio, ALSA --> | |||
|audio out linux notes = | |||
|dump to file = <!-- On, Off --> | |||
|dump to file notes = | |||
|convert to 16-bit = <!-- On, Off --> | |||
|convert to 16-bit notes = | |||
|downmix to stereo = <!-- On, Off --> | |||
|downmix to stereo notes = | |||
|volume = <!-- Range between 0% to 200% --> | |||
|volume notes = | |||
|enable buffering = <!-- On, Off --> | |||
|enable buffering notes = | |||
|audio buffer duration = <!-- Range between 20ms to 250ms --> | |||
|audio buffer duration notes = | |||
|enable time stretching = <!-- On, Off --> | |||
|enable time stretching notes = | |||
|time stretching threshold = <!-- Range between 0% to 100% --> | |||
|time stretching threshold notes = | |||
|microphone type = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith --> | |||
|microphone type notes = | |||
<!-- Advanced configuration --> | |||
|debug console mode = <!-- On, Off --> | |||
|debug console mode notes = | |||
|sleep timers accuracy = <!-- As Host, Usleep Only, All Timers --> | |||
|sleep timers accuracy notes = | |||
|read depth buffers = <!-- On, Off --> | |||
|read depth buffers notes = | |||
|write depth buffers = <!-- On, Off --> | |||
|write depth buffers notes = | |||
|read color buffers = <!-- On, Off --> | |||
|read color buffers notes = | |||
|vblank rate = <!-- Range between 1 to 500 --> | |||
|vblank rate notes = | |||
|clocks scale = <!-- Range between 10 to 1000 --> | |||
|clocks scale notes = | |||
<!-- Debug configuration --> | |||
|force cpu blit emulation = <!-- On, Off --> | |||
|force cpu blit emulation notes = | |||
|use gpu texture scaling = <!-- On, Off --> | |||
|use gpu texture scaling notes = | |||
|accurate getllar = <!-- On, Off --> | |||
|accurate getllar notes = | |||
|accurate putlluc = <!-- On, Off --> | |||
|accurate putlluc notes = | |||
|hook static functions = <!-- On, Off --> | |||
|hook static functions notes = | |||
}} | }} | ||
==Known Issues== | ==Known Issues== | ||
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | <!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." --> | ||
There are no reported issues with this title. | |||
Revision as of 07:00, 8 September 2019
God of War: Collection | |
---|---|
Developer(s) | SCE Santa Monica Studio, Bluepoint Games |
Publisher(s) | JP Capcom NA/EU/AU Sony Computer Entertainment |
Series | God of War |
Release date(s) | NA November 17, 2009 JP March 18, 2010 AU April 29, 2010 EU April 30, 2010 |
Release type | PlayStation exclusive |
Genre(s) | Action, Adventure, Hack and slash |
Mode(s) | Single-player |
GameID(s) | God of War HD NPEA00255, NPUA80490, NPJA00061 God of War II HD NPEA00256, NPUA80491, NPJA00062 God of War: Collection BCES00791 (IRD), BCUS98229 (IRD), BCES00800 (IRD), BLJM60200, BCAS20102, NPJA00066 |
Quick links | Check Compatibility Open Issues Search Google Wikipedia Page |
God of War Collection is a remastered port of God of War and God of War II. It is the first game under Sony's line of "Classics HD." The collection features high-definition 720p anti-aliased graphics at 60 frames per second and Trophies. The port was produced as a result of feedback from fans of the series and was viewed as a means of introducing new players to the series before God of War III was released. A second collection, God of War: Origins Collection, was released in 2011.
Configuration
Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.
GPU configuration
Setting | Option | Notes |
---|---|---|
Renderer | OpenGL | If you're experiencing fatal vertex cache errors with Vulkan, then use OpenGL instead |
Known Issues
There are no reported issues with this title.