God of War: Ascension: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|developer =  
|image    = [[File:{{#setmainimage:GOW Ascension cover.jpg}}|300px]]
|publisher = {{vgregion|}}
|developer = SCE Santa Monica Studio
|series    = <!-- delete if not applicable -->
|publisher = Sony Computer Entertainment
|date      = {{vgregion|}}
|series    = God of War
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|date      = {{vgregion|NA=March 12, 2013|EU=March 13, 2013|AU=March 14, 2013}}
|genre    =  
|release  = PlayStation 3 exclusive
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|genre    = Action, Adventure, Hack and slash
|gameid    = {{gameid|}}
|modes    = Single-player, Multiplayer
|wikipedia = <!-- delete if not applicable -->
|gameid    = {{gameid|id=BCES01741, BCES01742, BCUS98232, NPEA00445, NPUA80918, NPHA80258|oid=BCJS37008, BCAS25016, NPJA00094|ird=Yes}}<br>'''''Prison of the Damned Demo'''''<br>{{gameid|id=NPEA90123, NPUA70265, NPUA70269|oid=NPHA80251|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90115|ird=NA}}<br>'''''Multiplayer Beta'''''<br>{{gameid|id=BCET70050, NPUA70216|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPEA00441|oid=NPUA30124|ird=NA}}
|vndb      = <!-- delete if not applicable -->
|internal resolution = 1280x720
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''God of War: Ascension''''' is the seventh installment in the [[:Category:God of War (Series)|God of War]] series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares.
 
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Chaos—and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events and adds a new, promptless, free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes.


==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
|ppu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                   =  
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
|spu decoder                           = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
|preferred spu threads notes           =  
|firmware settings                  = <!-- Automatically load required libraries, Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|firmware settings notes            = <!-- Where Manually load selected libraries or Load automatic and manual selection options is selected, mention the list of libraries to be selected in this parameter -->
|thread scheduler notes               =  
|enable thread scheduler             = <!-- On, Off -->
|enable spu loop detection             = <!-- On, Off -->
|enable thread scheduler notes       =
|enable spu loop detection notes       =  
|lower spu thread priority          = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|lower spu thread priority notes    =  
|spu xfloat accuracy notes             =  
|enable spu loop detection           = <!-- On, Off -->
|spu block size                       = Mega<!-- Safe, Mega, Giga -->
|enable spu loop detection notes     =  
|spu block size notes                 = Improves performance, doesn't seem to reduce stability.
|spu cache                          = <!-- On, Off -->
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|spu cache notes                    =
|tsx instructions notes               =  
|accurate xfloat                    = <!-- On, Off -->
|accurate xfloat notes               =  
|spu block size                     = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan -->
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     =  
|renderer notes                       =  
|aspect ratio                       = <!-- Auto, 4:3, 16:9 -->
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                           = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                   =  
|framelimit notes                     =  
|anisotropic filter                 = <!-- Automatic, Disabled, 2x, 4x, 8x, 16x -->
|anisotropic filter                   = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           =  
|anisotropic filter notes             =  
|anti-aliasing                       = <!-- Auto, Disabled -->
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
|anti-aliasing notes                   =
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|zcull accuracy                        = Approximate<!-- Precise, Approximate, Relaxed -->
|default resolution notes           =  
|zcull accuracy notes                  = Improves performance over precise. Don't try relaxed as it breaks graphics and kills performance.
|resolution scale                   = <!-- Range between 50% to 800% -->
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|resolution scale notes             =  
|default resolution notes             =  
|resolution scale threshold         = <!-- Range between 1 to 1024 in the format 16 x 16 -->
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale threshold notes   =  
|resolution scale notes               =  
|write color buffers                 = <!-- On, Off -->
|resolution scale threshold           = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|write color buffers notes           =  
|resolution scale threshold notes     =
|strict rendering mode               = <!-- On, Off -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|strict rendering mode notes         =  
|shader mode notes                    =  
|vsync                               = <!-- On, Off -->
|write color buffers                   = On<!-- On, Off -->
|vsync notes                         =  
|write color buffers notes             = Fixes lighting issues.
|stretch to display area             = <!-- On, Off -->
|strict rendering mode                 = <!-- On, Off -->
|stretch to display area notes       =
|strict rendering mode notes           =  
|disable vertex cache                = <!-- On, Off -->
|vsync                                 = <!-- On, Off -->
|disable vertex cache notes          =  
|vsync notes                           =  
|multithreaded rsx                   = <!-- On, Off -->
|stretch to display area               = <!-- On, Off -->
|multithreaded rsx notes             =  
|stretch to display area notes         =  
|disable async shader compiler      = <!-- On, Off -->
|multithreaded rsx                     = <!-- On, Off -->
|disable async shader compiler notes =  
|multithreaded rsx notes               =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL -->
|audio out windows                     = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes             =  
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA -->
|audio out linux                       = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes               =  
|audio out linux notes                 =  
|dump to file                        = <!-- On, Off -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|dump to file notes                 =  
|audio format notes                   =  
|convert to 16-bit                  = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
|convert to 16-bit notes               =  
|volume                             = <!-- Range between 0% to 200% -->
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
|enable buffering notes               =  
|audio buffer duration               = <!-- Range between 20ms to 250ms -->
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
|enable time stretching notes         =  
|time stretching threshold           = <!-- Range between 0% to 100% -->
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
|time stretching threshold notes       =  
|microphone type                     = <!-- Null, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes              =  
|microphone type notes                =
<!-- I/O configuration -->
|keyboard handler                      = <!-- Null, Basic -->
|keyboard handler notes                =
|mouse handler                        = <!-- Null, Basic -->
|mouse handler notes                  =
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode notes              =
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate rsx reservation access notes = Required if not using the MLAA patch.
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          = Slight performance improvement.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =
|disable native float16 support        = <!-- On, Off -->
|disable native float16 support notes  =
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|write depth buffers                = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
|write depth buffers notes          =
|disable zcull occlusion queries notes =  
|read depth buffers                  = <!-- On, Off -->
|force cpu blit emulation             = <!-- On, Off -->
|read depth buffers notes            =
|force cpu blit emulation notes       =  
|read color buffers                  = <!-- On, Off -->
|force gpu texture scaling            = <!-- On, Off -->
|read color buffers notes           =  
|force gpu texture scaling notes      =  
|force cpu blit emulation           = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|force cpu blit emulation notes     =  
|hook static functions notes           =  
|use gpu texture scaling            = <!-- On, Off -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|use gpu texture scaling notes      =  
|accurate ppu 128 reservations notes   =  
|accurate getllar                    = <!-- On, Off -->
|ppu thread count                      = <!-- Value between 1 to 8 -->
|accurate getllar notes             =  
|ppu thread count notes               =  
|accurate putlluc                    = <!-- On, Off -->
<!-- Recommended patches -->
|accurate putlluc notes             =  
|highly recommended patch              = Disable MLAA, Disable SPU MLAA<!-- Mention patch names -->
|hook static functions              = <!-- On, Off -->
|highly recommended patch notes       = Improves performance and allows Resolution Scaling to work properly.
|hook static functions notes         =  
|recommended patch                    = Disable Motion Blur, Skip Intro<!-- Mention patch names -->
|debug console mode                  = <!-- On, Off -->
|recommended patch notes               =  
|debug console mode notes            =
<!-- Enhancements -->
|sleep timers accuracy              = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes         =
|clocks scale                        = <!-- Range between 10 to 1000 -->
|clocks scale notes                  =
|vblank rate                        = <!-- Range between 1 to 500 -->
|vblank rate notes                   =  
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
This title is currently not considered "playable", as the hardware requirement is too high. But it can be played with decent performance on a good CPU, especially if you use the game's patches.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.12
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
Anchors:
  gowa_mlaa_notes: &gowa_mlaa_notes
    "Allows for the use of Resolution Scaling in this title.\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."
  gowa_104_title: &gowa_104_title
    "God of War: Ascension":
      BCES01741: [ 01.04 ]
      BCES01742: [ 01.04 ]
      BCUS98232: [ 01.04 ]
      BCAS25016: [ 01.04 ]
      BCJS37008: [ 01.04 ]
      NPEA00445: [ 01.04 ]
      NPUA80918: [ 01.04 ]
      NPHA80258: [ 01.04 ]
  gowa_112_title: &gowa_112_title
    "God of War: Ascension":
      BCES01741: [ 01.12 ]
      BCES01742: [ 01.12 ]
      BCUS98232: [ 01.12 ]
      BCAS25016: [ 01.12 ]
      BCJS37008: [ 01.22 ]
      NPEA00445: [ 01.12 ]
      NPUA80918: [ 01.12 ]
      NPHA80258: [ 01.12 ]
PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04
  "Disable MLAA":
    Games: *gowa_104_title
    Author: "illusion, ZEROx"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0083ce77, 0x00 ]
      - [ be32, 0x00390724, 0x60000000 ]
      - [ be32, 0x00390754, 0x60000000 ]
  "Disable Depth of Field":
    Games: *gowa_104_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004342bc, 0x38a00000 ]
  "Disable Motion Blur":
    Games: *gowa_104_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00437810, 0x38a00000 ]
  "Skip intro":
    Games: *gowa_104_title
    Author: "Illusion, ZEROx"
    Notes: "Skips SCE intros up to first video\n2.0 Skips intro video."
    Patch Version: 2.0
    Patch:
      - [ byte, 0x00204d5b, 0x01 ] # Skip intro video on first run
      - [ be16, 0x00411ff4, 0x4800 ] # Skip intro logo
      - [ be32, 0x003efa04, 0x480225f5 ] # func call
      - [ be32, 0x00411ff8, 0x3c60009e ] # lis r3,0x9e
      - [ be32, 0x00411ffc, 0xa063c1d0 ] # Current video 2 bytes
      - [ be32, 0x00412000, 0x2f836f70 ] # cmpwi cr7,r3,0x6f70
      - [ be32, 0x00412004, 0x419e0010 ] # beq
      - [ be32, 0x00412008, 0x3c600094 ] # lis r3,0x94
      - [ be32, 0x0041200c, 0x80630e94 ] # r3 = Button data
      - [ be32, 0x00412010, 0x48000008 ] # b
      - [ be32, 0x00412014, 0x38600040 ] # X button
      - [ be32, 0x00412018, 0x4e800020 ] # Return
  "Unlock FPS":
    Games: *gowa_104_title
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
    Patch Version: 2.0
    Patch:
      - [ bef32, 0x0039e284, 1000 ]
      - [ bef32, 0x002cae2c, 10000 ] # Timestamp
      - [ bef32, 0x0083b2cc, 60 ] # Target FPS, main float
      - [ be32, 0x002cadd8, 0x60000000 ]
      - [ be16, 0x002c537e, 0x93cc ] # 1000.0f gameplay speed scaling
      - [ be16, 0x002caec6, 0x93cc ] # 1000.0f sync
      - [ be16, 0x002caf6e, 0x93cc ] # 1000.0f sync
      - [ be16, 0x003ef71a, 0x93cc ] # 1000.0f video playback speed scaling
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: # GOWA.SELF 1.12
  "Disable MLAA":
    Games: *gowa_112_title
    Author: "illusion, ZEROx"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0083d007, 0x00 ]
      - [ be32, 0x00397754, 0x60000000 ]
      - [ be32, 0x00397784, 0x60000000 ]
  "Disable Depth of Field":
    Games: *gowa_112_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0043bcbc, 0x38a00000 ]
  "Disable Motion Blur":
    Games: *gowa_112_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0043f210, 0x38a00000 ]
# Moved FPS 1.12 to canary. TODO: re-add when fixed.


PPU-93623f42f6f50bed58ca60927ed43beab749a2cd:
  "Disable MLAA":
    Games:
      "God of War: Ascension Demo":
        NPEA90123: [ 01.00 ]
    Author: "illusion"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x007dc0b7, 0x00 ]
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c:
  "Unlock FPS":
    Games:
      "God of War: Ascension":
        BCES01741: [ 01.12 ]
        BCES01742: [ 01.12 ]
        BCUS98232: [ 01.12 ]
        BCAS25016: [ 01.12 ]
        NPEA00445: [ 01.12 ]
        NPUA80918: [ 01.12 ]
        NPHA80258: [ 01.12 ]
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x003a52b4, 1000 ]
      - [ bef32, 0x002d024c, 6667 ]
}}

Latest revision as of 17:56, 1 April 2024

God of War: Ascension
GOW Ascension cover.jpg
Developer(s) SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Series God of War
Release date(s) NA March 12, 2013
EU March 13, 2013
AU March 14, 2013
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player, Multiplayer
GameID(s) BCES01741 (IRD), BCES01742 (IRD), BCUS98232 (IRD), NPEA00445, NPUA80918, NPHA80258, BCJS37008 (IRD), BCAS25016 (IRD), NPJA00094
Prison of the Damned Demo
NPEA90123, NPUA70265, NPUA70269, NPHA80251
Demo
NPEA90115
Multiplayer Beta
BCET70050, NPUA70216
Soundtrack
NPEA00441, NPUA30124
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War: Ascension is the seventh installment in the God of War series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares.

The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Chaos—and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events and adds a new, promptless, free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance, doesn't seem to reduce stability.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Improves performance over precise. Don't try relaxed as it breaks graphics and kills performance.
Write color buffers On Fixes lighting issues.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Required if not using the MLAA patch.
Sleep timers accuracy As Host Slight performance improvement.
RSX FIFO accuracy Atomic Helps with stability.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Disable MLAA, Disable SPU MLAA Improves performance and allows Resolution Scaling to work properly.
Recommended patch Disable Motion Blur, Skip Intro

Known Issues

This title is currently not considered "playable", as the hardware requirement is too high. But it can be played with decent performance on a good CPU, especially if you use the game's patches.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.12 N/A No No No No Not available

Patches

Anchors:
  gowa_mlaa_notes: &gowa_mlaa_notes
    "Allows for the use of Resolution Scaling in this title.\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."

  gowa_104_title: &gowa_104_title
    "God of War: Ascension":
      BCES01741: [ 01.04 ]
      BCES01742: [ 01.04 ]
      BCUS98232: [ 01.04 ]
      BCAS25016: [ 01.04 ]
      BCJS37008: [ 01.04 ]
      NPEA00445: [ 01.04 ]
      NPUA80918: [ 01.04 ]
      NPHA80258: [ 01.04 ]

  gowa_112_title: &gowa_112_title
    "God of War: Ascension":
      BCES01741: [ 01.12 ]
      BCES01742: [ 01.12 ]
      BCUS98232: [ 01.12 ]
      BCAS25016: [ 01.12 ]
      BCJS37008: [ 01.22 ]
      NPEA00445: [ 01.12 ]
      NPUA80918: [ 01.12 ]
      NPHA80258: [ 01.12 ]

PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04
  "Disable MLAA":
    Games: *gowa_104_title
    Author: "illusion, ZEROx"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0083ce77, 0x00 ]
      - [ be32, 0x00390724, 0x60000000 ]
      - [ be32, 0x00390754, 0x60000000 ]
  "Disable Depth of Field":
    Games: *gowa_104_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004342bc, 0x38a00000 ]
  "Disable Motion Blur":
    Games: *gowa_104_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00437810, 0x38a00000 ]
  "Skip intro":
    Games: *gowa_104_title
    Author: "Illusion, ZEROx"
    Notes: "Skips SCE intros up to first video\n2.0 Skips intro video."
    Patch Version: 2.0
    Patch:
      - [ byte, 0x00204d5b, 0x01 ] # Skip intro video on first run
      - [ be16, 0x00411ff4, 0x4800 ] # Skip intro logo
      - [ be32, 0x003efa04, 0x480225f5 ] # func call
      - [ be32, 0x00411ff8, 0x3c60009e ] # lis r3,0x9e
      - [ be32, 0x00411ffc, 0xa063c1d0 ] # Current video 2 bytes
      - [ be32, 0x00412000, 0x2f836f70 ] # cmpwi cr7,r3,0x6f70
      - [ be32, 0x00412004, 0x419e0010 ] # beq
      - [ be32, 0x00412008, 0x3c600094 ] # lis r3,0x94
      - [ be32, 0x0041200c, 0x80630e94 ] # r3 = Button data
      - [ be32, 0x00412010, 0x48000008 ] # b
      - [ be32, 0x00412014, 0x38600040 ] # X button
      - [ be32, 0x00412018, 0x4e800020 ] # Return
  "Unlock FPS":
    Games: *gowa_104_title
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
    Patch Version: 2.0
    Patch:
      - [ bef32, 0x0039e284, 1000 ]
      - [ bef32, 0x002cae2c, 10000 ] # Timestamp
      - [ bef32, 0x0083b2cc, 60 ] # Target FPS, main float
      - [ be32, 0x002cadd8, 0x60000000 ]
      - [ be16, 0x002c537e, 0x93cc ] # 1000.0f gameplay speed scaling
      - [ be16, 0x002caec6, 0x93cc ] # 1000.0f sync
      - [ be16, 0x002caf6e, 0x93cc ] # 1000.0f sync
      - [ be16, 0x003ef71a, 0x93cc ] # 1000.0f video playback speed scaling

PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: # GOWA.SELF 1.12
  "Disable MLAA":
    Games: *gowa_112_title
    Author: "illusion, ZEROx"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0083d007, 0x00 ]
      - [ be32, 0x00397754, 0x60000000 ]
      - [ be32, 0x00397784, 0x60000000 ]
  "Disable Depth of Field":
    Games: *gowa_112_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0043bcbc, 0x38a00000 ]
  "Disable Motion Blur":
    Games: *gowa_112_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0043f210, 0x38a00000 ]
# Moved FPS 1.12 to canary. TODO: re-add when fixed.

PPU-93623f42f6f50bed58ca60927ed43beab749a2cd:
  "Disable MLAA":
    Games:
      "God of War: Ascension Demo":
        NPEA90123: [ 01.00 ]
    Author: "illusion"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x007dc0b7, 0x00 ]

Canary Patches

PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c:
  "Unlock FPS":
    Games:
      "God of War: Ascension":
        BCES01741: [ 01.12 ]
        BCES01742: [ 01.12 ]
        BCUS98232: [ 01.12 ]
        BCAS25016: [ 01.12 ]
        NPEA00445: [ 01.12 ]
        NPUA80918: [ 01.12 ]
        NPHA80258: [ 01.12 ]
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x003a52b4, 1000 ]
      - [ bef32, 0x002d024c, 6667 ]