God of War: Ascension: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:GOW Ascension cover.jpg}}|300px]]
|developer = SCE Santa Monica Studio
|developer = SCE Santa Monica Studio
|publisher = Sony Computer Entertainment
|publisher = Sony Computer Entertainment
Line 7: Line 8:
|genre    = Action, Adventure, Hack and slash
|genre    = Action, Adventure, Hack and slash
|modes    = Single-player, Multiplayer
|modes    = Single-player, Multiplayer
|gameid    = {{gameid|id=BCES01741, BCES01742, BCUS98232|oid=BCAS25016, NPEA00445, NPUA80918|ird=Yes}}<br>'''''Prison of the Damned Demo'''''<br>{{gameid|id=NPEA90123|oid=NPUA70269|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90115|ird=NA}}<br>'''''Multiplayer Beta'''''<br>{{gameid|id=NPUA70216|ird=NA}}
|gameid    = {{gameid|id=BCES01741, BCES01742, BCUS98232, NPEA00445, NPUA80918, NPHA80258|oid=BCJS37008, BCAS25016, NPJA00094|ird=Yes}}<br>'''''Prison of the Damned Demo'''''<br>{{gameid|id=NPEA90123, NPUA70265, NPUA70269|oid=NPHA80251|ird=NA}}<br>'''''Demo'''''<br>{{gameid|id=NPEA90115|ird=NA}}<br>'''''Multiplayer Beta'''''<br>{{gameid|id=BCET70050, NPUA70216|ird=NA}}<br>'''''Soundtrack'''''<br>{{gameid|id=NPEA00441|oid=NPUA30124|ird=NA}}
|internal resolution = 1280x720
}}
}}


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==Configuration==
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes          =  
|preferred spu threads notes          =  
|enable thread scheduler               = <!-- On, Off -->
|thread scheduler                     = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|enable thread scheduler notes         =
|thread scheduler notes               =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =  
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu cache notes                      =
|spu xfloat accuracy notes             =  
|accurate xfloat                      = <!-- On, Off -->
|spu block size                        = Mega<!-- Safe, Mega, Giga -->
|accurate xfloat notes                 =  
|spu block size notes                  = Improves performance, doesn't seem to reduce stability.
|spu block size                        = <!-- Safe, Mega, Giga -->
|spu block size notes                  =  
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions                      = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes                =  
|tsx instructions notes                =  
<!-- GPU configuration -->
<!-- GPU configuration -->
|renderer                              = Vulkan <!-- OpenGL, Vulkan, Disabled -->
|renderer                              = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                        = Recommended to get the best performance.
|renderer notes                        =  
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing                        = <!-- Auto, Disabled -->
|anti-aliasing notes                  =  
|anti-aliasing notes                  =  
|zcull accuracy                        = Approximate<!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  = Improves performance over precise. Don't try relaxed as it breaks graphics and kills performance.
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Fixes lighting issues.
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming notes  =
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio format notes                    =
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit                    = <!-- On, Off -->
|convert to 16-bit notes              =  
|convert to 16-bit notes              =  
|downmix to stereo                    = <!-- On, Off -->
|downmix to stereo notes              =
|volume                                = <!-- Value between 0% to 200% -->
|volume                                = <!-- Value between 0% to 200% -->
|volume notes                          =  
|volume notes                          =  
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|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
|camera input notes                    =  
|camera input notes                    =  
|camera settings                      = <!-- Null, Fake -->
|camera settings                      = <!-- Null, Fake, Qt -->
|camera settings notes                =  
|camera settings notes                =  
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate rsx reservation access      = On<!-- On, Off -->
|accurate rsx reservation access notes = Required if not using the MLAA patch.
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
|silence all logs notes                =  
|silence all logs notes                =  
|sleep timers accuracy                = <!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy                = As Host<!-- As Host, Usleep Only, All Timers -->
|sleep timers accuracy notes          =  
|sleep timers accuracy notes          = Slight performance improvement.
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|maximum spurs threads notes          =  
|maximum spurs threads notes          =  
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware settings notes               = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
|firmware libraries notes             = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              =  
|rsx fifo accuracy                    = Atomic<!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              = Helps with stability.
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = <!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            =  
Line 123: Line 134:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|relaxed zcull sync                    = <!-- On, Off -->
|disable native float16 support        = <!-- On, Off -->
|relaxed zcull sync notes             =  
|disable native float16 support notes =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries notes =
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes      =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate putlluc                      = <!-- On, Off -->
|accurate putlluc notes                =
|accurate rsx reservation access       = <!-- On, Off -->
|accurate rsx reservation access notes =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = Disable MLAA, Disable SPU MLAA<!-- Mention patch names -->
|highly recommended patch notes        = Improves performance and allows Resolution Scaling to work properly.
|recommended patch                    = Disable Motion Blur, Skip Intro<!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
This title is currently not considered "playable", as the hardware requirement is too high. But it can be played with decent performance on a good CPU, especially if you use the game's patches.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.12
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
{{patch
|type    = PPU
|type    = PPU
Line 157: Line 185:
|content =  
|content =  
Anchors:
Anchors:
   gowamlaanotes: &gowamlaanotes "Allows for the use of Resolution Scaling in the title.\n\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."
   gowa_mlaa_notes: &gowa_mlaa_notes
    "Allows for the use of Resolution Scaling in this title.\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."
 
  gowa_104_title: &gowa_104_title
    "God of War: Ascension":
      BCES01741: [ 01.04 ]
      BCES01742: [ 01.04 ]
      BCUS98232: [ 01.04 ]
      BCAS25016: [ 01.04 ]
      BCJS37008: [ 01.04 ]
      NPEA00445: [ 01.04 ]
      NPUA80918: [ 01.04 ]
      NPHA80258: [ 01.04 ]
 
  gowa_112_title: &gowa_112_title
    "God of War: Ascension":
      BCES01741: [ 01.12 ]
      BCES01742: [ 01.12 ]
      BCUS98232: [ 01.12 ]
      BCAS25016: [ 01.12 ]
      BCJS37008: [ 01.22 ]
      NPEA00445: [ 01.12 ]
      NPUA80918: [ 01.12 ]
      NPHA80258: [ 01.12 ]


PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04
PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games: *gowa_104_title
       "God of War: Ascension":
    Author: "illusion, ZEROx"
        BCES01741: [ 01.04 ]
    Notes: *gowa_mlaa_notes
        BCUS98232: [ 01.04 ]
    Patch Version: 1.0
        NPEA00445: [ 01.04 ]
    Patch:
        NPUA80918: [ 01.04 ]
       - [ byte, 0x0083ce77, 0x00 ]
     Author: illusion, ZEROx
      - [ be32, 0x00390724, 0x60000000 ]
     Notes: *gowamlaanotes
      - [ be32, 0x00390754, 0x60000000 ]
  "Disable Depth of Field":
    Games: *gowa_104_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004342bc, 0x38a00000 ]
  "Disable Motion Blur":
    Games: *gowa_104_title
     Author: "ZEROx"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ byte, 0x83CE77, 0 ]
      - [ be32, 0x00437810, 0x38a00000 ]
       - [ be32, 0x006c9a40, 0x40800002 ] # il r2 0
  "Skip intro":
       - [ be32, 0x006cacc4, 0x4080008a ] # il r10 0
    Games: *gowa_104_title
    Author: "Illusion, ZEROx"
    Notes: "Skips SCE intros up to first video\n2.0 Skips intro video."
    Patch Version: 2.0
    Patch:
       - [ byte, 0x00204d5b, 0x01 ] # Skip intro video on first run
      - [ be16, 0x00411ff4, 0x4800 ] # Skip intro logo
      - [ be32, 0x003efa04, 0x480225f5 ] # func call
      - [ be32, 0x00411ff8, 0x3c60009e ] # lis r3,0x9e
      - [ be32, 0x00411ffc, 0xa063c1d0 ] # Current video 2 bytes
      - [ be32, 0x00412000, 0x2f836f70 ] # cmpwi cr7,r3,0x6f70
      - [ be32, 0x00412004, 0x419e0010 ] # beq
      - [ be32, 0x00412008, 0x3c600094 ] # lis r3,0x94
      - [ be32, 0x0041200c, 0x80630e94 ] # r3 = Button data
      - [ be32, 0x00412010, 0x48000008 ] # b
      - [ be32, 0x00412014, 0x38600040 ] # X button
       - [ be32, 0x00412018, 0x4e800020 ] # Return
  "Unlock FPS":
    Games: *gowa_104_title
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
    Patch Version: 2.0
    Patch:
      - [ bef32, 0x0039e284, 1000 ]
      - [ bef32, 0x002cae2c, 10000 ] # Timestamp
      - [ bef32, 0x0083b2cc, 60 ] # Target FPS, main float
       - [ be32, 0x002cadd8, 0x60000000 ]
      - [ be16, 0x002c537e, 0x93cc ] # 1000.0f gameplay speed scaling
      - [ be16, 0x002caec6, 0x93cc ] # 1000.0f sync
      - [ be16, 0x002caf6e, 0x93cc ] # 1000.0f sync
      - [ be16, 0x003ef71a, 0x93cc ] # 1000.0f video playback speed scaling


PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: #GOWA.SELF 1.12
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: # GOWA.SELF 1.12
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games: *gowa_112_title
       "God of War: Ascension":
    Author: "illusion, ZEROx"
        BCES01741: [ 01.12 ]
    Notes: *gowa_mlaa_notes
        BCUS98232: [ 01.12 ]
    Patch Version: 1.0
        NPEA00445: [ 01.12 ]
    Patch:
        NPUA80918: [ 01.12 ]
       - [ byte, 0x0083d007, 0x00 ]
     Author: illusion, ZEROx
      - [ be32, 0x00397754, 0x60000000 ]
     Notes: *gowamlaanotes
      - [ be32, 0x00397784, 0x60000000 ]
  "Disable Depth of Field":
    Games: *gowa_112_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0043bcbc, 0x38a00000 ]
  "Disable Motion Blur":
    Games: *gowa_112_title
     Author: "ZEROx"
     Notes:
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ byte, 0x83D007, 0 ]
       - [ be32, 0x0043f210, 0x38a00000 ]
# Moved FPS 1.12 to canary. TODO: re-add when fixed.


PPU-93623f42f6f50bed58ca60927ed43beab749a2cd:
PPU-93623f42f6f50bed58ca60927ed43beab749a2cd:
   Disable MLAA:
   "Disable MLAA":
     Games:
     Games:
       "God of War: Ascension Demo":
       "God of War: Ascension Demo":
         NPEA90123: [ 01.00 ]
         NPEA90123: [ 01.00 ]
     Author: illusion
     Author: "illusion"
     Notes: *gowamlaanotes
     Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x007dc0b7, 0x00 ]
}}
{{patch
|type    = Canary
|version = 1.2
|content =
PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c:
  "Unlock FPS":
    Games:
      "God of War: Ascension":
        BCES01741: [ 01.12 ]
        BCES01742: [ 01.12 ]
        BCUS98232: [ 01.12 ]
        BCAS25016: [ 01.12 ]
        NPEA00445: [ 01.12 ]
        NPUA80918: [ 01.12 ]
        NPHA80258: [ 01.12 ]
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
     Patch Version: 1.0
     Patch Version: 1.0
     Patch:
     Patch:
       - [ byte, 0x7DC0B7, 0 ]
       - [ bef32, 0x003a52b4, 1000 ]
      - [ bef32, 0x002d024c, 6667 ]
}}
}}

Latest revision as of 17:56, 1 April 2024

God of War: Ascension
GOW Ascension cover.jpg
Developer(s) SCE Santa Monica Studio
Publisher(s) Sony Computer Entertainment
Series God of War
Release date(s) NA March 12, 2013
EU March 13, 2013
AU March 14, 2013
Release type PlayStation 3 exclusive
Genre(s) Action, Adventure, Hack and slash
Mode(s) Single-player, Multiplayer
GameID(s) BCES01741 (IRD), BCES01742 (IRD), BCUS98232 (IRD), NPEA00445, NPUA80918, NPHA80258, BCJS37008 (IRD), BCAS25016 (IRD), NPJA00094
Prison of the Damned Demo
NPEA90123, NPUA70265, NPUA70269, NPHA80251
Demo
NPEA90115
Multiplayer Beta
BCET70050, NPUA70216
Soundtrack
NPEA00441, NPUA30124
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

God of War: Ascension is the seventh installment in the God of War series and prequel to the entire series. Loosely based on Greek mythology, the game is set in ancient Greece with vengeance as its central motif. The player controls the protagonist Kratos, the former servant of the God of War Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was therefore imprisoned and tortured by the three Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper Orkos, Kratos escapes his imprisonment and confronts the Furies to be completely free of his bond to Ares.

The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon—the Blades of Chaos—and other weapons acquired by the new World Weapons mechanic. It continues the use of quick time events and adds a new, promptless, free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. It also features a redesigned combat system, new gameplay mechanics, and downloadable content. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

CPU configuration

Setting Option Notes
SPU block size Mega Improves performance, doesn't seem to reduce stability.

GPU configuration

Setting Option Notes
ZCULL accuracy Approximate Improves performance over precise. Don't try relaxed as it breaks graphics and kills performance.
Write color buffers On Fixes lighting issues.

Advanced configuration

Setting Option Notes
Accurate RSX reservation access On Required if not using the MLAA patch.
Sleep timers accuracy As Host Slight performance improvement.
RSX FIFO accuracy Atomic Helps with stability.

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Highly recommended patch Disable MLAA, Disable SPU MLAA Improves performance and allows Resolution Scaling to work properly.
Recommended patch Disable Motion Blur, Skip Intro

Known Issues

This title is currently not considered "playable", as the hardware requirement is too high. But it can be played with decent performance on a good CPU, especially if you use the game's patches.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.12 N/A No No No No Not available

Patches

Anchors:
  gowa_mlaa_notes: &gowa_mlaa_notes
    "Allows for the use of Resolution Scaling in this title.\nSet Resolution Scale Threshold to 1x1 for proper scaling of effects."

  gowa_104_title: &gowa_104_title
    "God of War: Ascension":
      BCES01741: [ 01.04 ]
      BCES01742: [ 01.04 ]
      BCUS98232: [ 01.04 ]
      BCAS25016: [ 01.04 ]
      BCJS37008: [ 01.04 ]
      NPEA00445: [ 01.04 ]
      NPUA80918: [ 01.04 ]
      NPHA80258: [ 01.04 ]

  gowa_112_title: &gowa_112_title
    "God of War: Ascension":
      BCES01741: [ 01.12 ]
      BCES01742: [ 01.12 ]
      BCUS98232: [ 01.12 ]
      BCAS25016: [ 01.12 ]
      BCJS37008: [ 01.22 ]
      NPEA00445: [ 01.12 ]
      NPUA80918: [ 01.12 ]
      NPHA80258: [ 01.12 ]

PPU-3a63ecc6e9b81a984d2fe0a481febc3e26b57810: # GOWA.SELF 1.04
  "Disable MLAA":
    Games: *gowa_104_title
    Author: "illusion, ZEROx"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0083ce77, 0x00 ]
      - [ be32, 0x00390724, 0x60000000 ]
      - [ be32, 0x00390754, 0x60000000 ]
  "Disable Depth of Field":
    Games: *gowa_104_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x004342bc, 0x38a00000 ]
  "Disable Motion Blur":
    Games: *gowa_104_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00437810, 0x38a00000 ]
  "Skip intro":
    Games: *gowa_104_title
    Author: "Illusion, ZEROx"
    Notes: "Skips SCE intros up to first video\n2.0 Skips intro video."
    Patch Version: 2.0
    Patch:
      - [ byte, 0x00204d5b, 0x01 ] # Skip intro video on first run
      - [ be16, 0x00411ff4, 0x4800 ] # Skip intro logo
      - [ be32, 0x003efa04, 0x480225f5 ] # func call
      - [ be32, 0x00411ff8, 0x3c60009e ] # lis r3,0x9e
      - [ be32, 0x00411ffc, 0xa063c1d0 ] # Current video 2 bytes
      - [ be32, 0x00412000, 0x2f836f70 ] # cmpwi cr7,r3,0x6f70
      - [ be32, 0x00412004, 0x419e0010 ] # beq
      - [ be32, 0x00412008, 0x3c600094 ] # lis r3,0x94
      - [ be32, 0x0041200c, 0x80630e94 ] # r3 = Button data
      - [ be32, 0x00412010, 0x48000008 ] # b
      - [ be32, 0x00412014, 0x38600040 ] # X button
      - [ be32, 0x00412018, 0x4e800020 ] # Return
  "Unlock FPS":
    Games: *gowa_104_title
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
    Patch Version: 2.0
    Patch:
      - [ bef32, 0x0039e284, 1000 ]
      - [ bef32, 0x002cae2c, 10000 ] # Timestamp
      - [ bef32, 0x0083b2cc, 60 ] # Target FPS, main float
      - [ be32, 0x002cadd8, 0x60000000 ]
      - [ be16, 0x002c537e, 0x93cc ] # 1000.0f gameplay speed scaling
      - [ be16, 0x002caec6, 0x93cc ] # 1000.0f sync
      - [ be16, 0x002caf6e, 0x93cc ] # 1000.0f sync
      - [ be16, 0x003ef71a, 0x93cc ] # 1000.0f video playback speed scaling

PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c: # GOWA.SELF 1.12
  "Disable MLAA":
    Games: *gowa_112_title
    Author: "illusion, ZEROx"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x0083d007, 0x00 ]
      - [ be32, 0x00397754, 0x60000000 ]
      - [ be32, 0x00397784, 0x60000000 ]
  "Disable Depth of Field":
    Games: *gowa_112_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0043bcbc, 0x38a00000 ]
  "Disable Motion Blur":
    Games: *gowa_112_title
    Author: "ZEROx"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0043f210, 0x38a00000 ]
# Moved FPS 1.12 to canary. TODO: re-add when fixed.

PPU-93623f42f6f50bed58ca60927ed43beab749a2cd:
  "Disable MLAA":
    Games:
      "God of War: Ascension Demo":
        NPEA90123: [ 01.00 ]
    Author: "illusion"
    Notes: *gowa_mlaa_notes
    Patch Version: 1.0
    Patch:
      - [ byte, 0x007dc0b7, 0x00 ]

Canary Patches

PPU-3a0b43e4a5f4bfea64f53612ee7c5d990f88129c:
  "Unlock FPS":
    Games:
      "God of War: Ascension":
        BCES01741: [ 01.12 ]
        BCES01742: [ 01.12 ]
        BCUS98232: [ 01.12 ]
        BCAS25016: [ 01.12 ]
        NPEA00445: [ 01.12 ]
        NPUA80918: [ 01.12 ]
        NPHA80258: [ 01.12 ]
    Author: "ZEROx, illusion"
    Notes: "Unlocks internal timestep calculation. Increase vblank to match your desired framerate."
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x003a52b4, 1000 ]
      - [ bef32, 0x002d024c, 6667 ]