Fuel: Difference between revisions

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(Add Netplay notes for FUEL)
 
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
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{{netplay
{{netplay
|gamever = 1.00
|gamever       = 1.00
|connect = No<!-- Yes, No, Partial, Untested, N/A -->
|rpcs3 version  = N/A
|lobbies = No<!-- Yes, No, Partial, Untested, N/A -->
|connect       = No<!-- Yes, No, Partial, Untested, N/A -->
|match   = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies       = No<!-- Yes, No, Partial, Untested, N/A -->
|features = No<!-- Yes, No, Partial, Untested, N/A -->
|match         = No<!-- Yes, No, Partial, Untested, N/A -->
|notes    = Requires custom servers (Game is using using sceNpManagerRequestTicket2, trying to communicate with a server outside PSN).
|features       = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
}}

Latest revision as of 20:15, 9 March 2024

Fuel
Fuel Front Cover.jpg
Developer(s) Asobo Studio
Publisher(s) Codemasters
Release date(s) NA June 2, 2009
EU June 5, 2009
Release type Multi-platform
Genre(s) Racing
GameID(s) BLES00570 (IRD), BLUS30314 (IRD), BLJM60163 (IRD), BLJM60264
Demo
NPEB90171, NPUB90281
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Rendering issues

  • Issue 10494: During a race, some of the game's textures appear as white polygons rather than the actual textures.
  • Issue 11843: In some nighttime scenarios, no headlights emit from the vehicle when the surroundings are in darkness.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A No No No No Not available