Fight Night Champion: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
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|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->

Revision as of 12:17, 23 July 2023

Fight Night Champion
Developer(s) EA Vancouver
Publisher(s) EA Sports
Series Fight Night
Release date(s) NA March 1, 2011
EU March 4, 2011
Release type Console exclusive
Genre(s) Sports
GameID(s) BLES01039 (IRD), BLUS30608 (IRD), NPUB30595
Demo
NPUB90513
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page


Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

Advanced configuration

Setting Option Notes
Clocks scale 110 Allows the game to run at 33 FPS which fixes the FPS timing while in-game.

Known Issues

This title should be played with Asynchronous Texture Streaming due to a shader based issue which renders the game unplayable. With this setting enabled the game can be played to some extent. If this still doesn't fix the issue, setting the Resolution Scale to 1080p should result in a better experience.

Special Notes

This game had weird a FPS timing on the PS3, in order to emulate the FPS timing correctly the clock scale needs to be adjusted as described in the config section above. Keep in mind that while this fixes the timing, a side effect as a result of it is it messes with the duration of a fight and shortens it by 10-15 seconds.


Patches

PPU-17e5fb03b4175948179339a71a8edde05b1d626b:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752048, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]
  "Restore some debug print to TTY":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0074043c, 0x4b8eef00 ]
  "Debug Menu":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ae0c0, 0x38600000 ]
      - [ be32, 0x005ae048, 0x38600001 ]