Fight Night Champion: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:FightNightChampion.jpg‎}}|300px]]
|developer = EA Vancouver
|developer = EA Vancouver
|publisher = EA Sports{{vgregion|}}
|publisher = EA Sports
|series    = Fight Night<!-- delete if not applicable -->
|series    = Fight Night
|date      = {{vgregion|NA=March 1, 2011|EU=March 4, 2011}}
|date      = {{vgregion|NA=March 1, 2011|AU=March 3, 2011}}{{vgregion|EU=March 4, 2011}}
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Console exclusive<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    = Sports
|genre    = Sports
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|id=BLES01039, BLUS30608, NPUB30595|ird=Yes}}
|gameid    = {{gameid|id=BLES01039, BLUS30608, NPUB30595|oid=NPEB00730|ird=Yes}}<br>'''''Demo'''''<br>{{gameid|id=NPEB90295, NPUB90513|ird=NA}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 960x1080
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Fight Night Champion''''' is a boxing video game developed by EA Canada and published by Electronic Arts. It is the fifth and last entry in the Fight Night series and was released in March 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a "grittier", "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing." The violence and strong language in the game's story mode earned it a Mature rating from the Entertainment Software Rating Board, the first EA Sports title to do so.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
|asynchronous texture streaming        = <!-- On, Off -->
|asynchronous texture streaming        = On<!-- On, Off -->
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  = Fixes issue with shaders
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 110: Line 104:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|clocks scale                          = 110 <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    = Allows the game to run at 33 FPS which fixes the timing while in-game.
|clocks scale notes                    =  
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
Line 160: Line 159:
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = Unlock FPS<!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Game freezing===
*{{issue|6976}}: The game will sometimes hang during some fights, particularly during KO sequences.
 
===Black face texture on custom fighter in legacy mode===
When using the "legacy mode" (career mode) with a custom fighter, the game might not load the texture for the player face for the first fight, causing the player face (only the face) to be pure black, finishing the first fight will load the texture the next fight.
 
===Custom fighter missing portraits===
*{{issue|10985}}: Portraits of created fighters don't show in the menus


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->


This game had weird a fps timing on the PS3, in order to emulate the FPS timing correctly the clock scale needs to be adjusted as described in the config section above. Keep in mind that while this fixes the timing, a side effect as a result of it is it messes with the duration of a fight and shortens it by 10-15 seconds.
<!--{Clock scale has been replaced by FPS patch}This game had weird a FPS timing on the PS3, in order to emulate the FPS timing correctly the clock scale needs to be adjusted as described in the config section above. Keep in mind that while this fixes the timing, a side effect as a result of it is it messes with the duration of a fight and shortens it by 10-15 seconds.-->
 
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = No<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = No<!-- Yes, No, Partial, Untested, N/A -->
|match          = No<!-- Yes, No, Partial, Untested, N/A -->
|features      = No<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not available<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
 
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-17e5fb03b4175948179339a71a8edde05b1d626b:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752048, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]
  "Restore some debug print to TTY":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0074043c, 0x4b8eef00 ]
  "Debug Menu":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ae0c0, 0x38600000 ]
      - [ be32, 0x005ae048, 0x38600001 ]
 
PPU-afa4136447c25cb9c57487bb8c964b84ce960204:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        NPEB00730: [ 01.02 ]
    Author: "illusion, FlexBy"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752788, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]
}}

Latest revision as of 20:14, 9 March 2024

Fight Night Champion
FightNightChampion.jpg
Developer(s) EA Vancouver
Publisher(s) EA Sports
Series Fight Night
Release date(s) NA March 1, 2011
AU March 3, 2011
EU March 4, 2011
Release type Console exclusive
Genre(s) Sports
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLES01039 (IRD), BLUS30608 (IRD), NPUB30595, NPEB00730
Demo
NPEB90295, NPUB90513
Internal resolution 960x1080
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Fight Night Champion is a boxing video game developed by EA Canada and published by Electronic Arts. It is the fifth and last entry in the Fight Night series and was released in March 2011 for the PlayStation 3 and Xbox 360. The game takes a drastic turn from its predecessors, depicting a "grittier", "darker" setting with animations and player damage that "truly conveys the brutality of the sport of boxing." The violence and strong language in the game's story mode earned it a Mature rating from the Entertainment Software Rating Board, the first EA Sports title to do so.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Asynchronous texture streaming On Fixes issue with shaders

Recommended patches

Game patches are available through the RPCS3 Patch Manager. To enable them, right-click a game in RPCS3 then select "Manage Game Patches". Game Patches are created by RPCS3's community, and can alter how a game runs. More information can be found here.

Recommendation Patch name Notes
Recommended patch Unlock FPS

Known Issues

Game freezing

  • Issue 6976: The game will sometimes hang during some fights, particularly during KO sequences.

Black face texture on custom fighter in legacy mode

When using the "legacy mode" (career mode) with a custom fighter, the game might not load the texture for the player face for the first fight, causing the player face (only the face) to be pure black, finishing the first fight will load the texture the next fight.

Custom fighter missing portraits

  • Issue 10985: Portraits of created fighters don't show in the menus

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A No No No No Not available

Patches

PPU-17e5fb03b4175948179339a71a8edde05b1d626b:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752048, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]
  "Restore some debug print to TTY":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0074043c, 0x4b8eef00 ]
  "Debug Menu":
    Games:
      "Fight Night Champion":
        BLUS30608: [ 01.02 ]
        BLES01039: [ 01.02 ]
    Author: "illusion"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x005ae0c0, 0x38600000 ]
      - [ be32, 0x005ae048, 0x38600001 ]

PPU-afa4136447c25cb9c57487bb8c964b84ce960204:
  "Unlock FPS":
    Games:
      "Fight Night Champion":
        NPEB00730: [ 01.02 ]
    Author: "illusion, FlexBy"
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00752788, 0x4e800020 ]
      - [ bef32, 0x001401d4, 1000.0 ]