Fallout: New Vegas: Difference between revisions

From RPCS3 Wiki
No edit summary
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
Line 68: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 75: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 108: Line 106:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 113: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 135: Line 142:
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  
Line 141: Line 150:
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 148: Line 159:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}



Revision as of 08:45, 23 July 2023

Fallout: New Vegas
FalloutNewVegas.jpeg
Developer(s) Obsidian Entertainment
Publisher(s) Bethesda Softworks
Series Fallout
Release date(s) NA October 19, 2010
AU October 21, 2010
EU October 22, 2010
Release type Multi-platform
Genre(s) Action role-playing
Mode(s) Single-player
GameID(s) BLES00901 (IRD), BLUS30500 (IRD), BLES00902 (IRD), BLES00903 (IRD), BLES00904 (IRD), BLES00905 (IRD), BLUS30626 (IRD), BLJM60282 (IRD), BLES01057
Ultimate Edition
BLES01478 (IRD), BLUS30888 (IRD), BLES01475, BLES01476, BLES01477, BLES01479, BLUS30889, BLJM60449
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Fallout: New Vegas is a post-apocalyptic action role-playing video game developed by Obsidian Entertainment and published by Bethesda Softworks. It was announced in April 2009 and released for Microsoft Windows, PlayStation 3, and Xbox 360 on October 19, 2010. A spin-off of the Fallout series, the game is set in a post-apocalyptic open world environment that encompasses a region consisting of Arizona, California, and Nevada. It is set in a world that deviated onto an alternate timeline thanks to Atomic Age technology, which eventually led to a global nuclear apocalypse in the year 2077 in an event referred to as "The Great War", caused by a major conflict between the U.S. and China over natural resources. The main story of New Vegas takes place in the year 2281, four years after the events of Fallout 3 and 204 years after the bombs fell. It is not a direct sequel, but does mark the return of several elements found in Fallout 2.

Players take control of a character known as the Courier. While transporting a package across the Mojave Desert to the city of New Vegas, what used to be Las Vegas, the Courier is ambushed, robbed of the package, shot, and left for dead. After surviving, the Courier begins a journey to find their would-be killer and recover the package, makes friends and enemies among various warring factions, and ultimately becomes caught up in a conflict that will determine who controls New Vegas and the Mojave Wasteland. New Vegas received positive reviews, with critics praising the game's writing, quests, and improved gameplay, though it was criticized for its glitches and bugs on launch.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

On M1 Pro, a glitch happens on the game's intro and menu, to sort that you need to change the SPU Decoder to Recompiler (LLVM) and enable VSYNC. Set preffered SPU Threads to 3 and SPU Block Size to Mega to prevent the error "Access violation writing location 0xffdead00" [Unmapped Memory]". The shadow of moving objects/characters are glitching too, Write Color Buffers won't fix.

Special Notes

Patches

Anchors:
  falloutNV_60fps_notes: &falloutNV_60fps_notes
    "Set the framelimiter to 60, as things will break over 60 FPS."

PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:
  "Unlock FPS":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0097504c, 0x60000000 ]
  "Infinite Ammo & Consumables":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "<b>Picking up some objects such as blueprints will freeze the game. Best used temporarily to duplicate the items you want.</b><br><br>Affects many items in the game, not just ammo and consumables. While this patch is enabled, affected items can't be removed from your inventory, and dropping them will duplicate them. Items can be sold for caps, but they do not leave your inventory."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0045bb6c, 0x60000000 ]
      - [ be32, 0x0045ba88, 0x60000000 ]
      - [ be32, 0x0045c578, 0x60000000 ]
  "Infinite Carry Weight":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00469658, 0x90330008 ]
  "Infinite Caps":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "Essentially permanent if you save with this patch enabled - adds over 1 billion caps to your inventory which will remain after the patch is disabled."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00466cd8, 0x90630004 ]
  "No Weapon Degradation":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes: "Using weapons and armor does not affect their condition. Repairing items brings them to perfect condition."
    Patch Version: 1.0
    Patch:
      - [ be32, 0x003d6528, 0x60000000 ]
  "Infinite Health":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
    Author: "Aphelion"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x000170cc, 0x60000000 ]
  "Force Lock Always Succeeds":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0033DA44, 0x60000000 ]
  "Pickpocketing Never Fails":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.02 ]
        BLES01478: [ 01.02 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0031DAD4, 0x60000000 ]
  "Any Password Will Hack a Computer":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00333A58, 0x63C50000 ] # mr r5, r30
  "Stealing Has No Effect":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes: NPCs will not notice you stealing even if they are watching you and you will not lose karma.
    Patch Version: 1.0
    Patch:
      - [ be16, 0x00181FF8, 0x4800 ] # b 0x1824BC
  "Bypass Casino Bans":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes: This only works for 3 casinos on the Strip, the Vikki and Vance and Atomic Wrangler use a script to detect the ban.
    Patch Version: 1.0
    Patch:
      - [ be16, 0x0035215C, 0x4800 ] # b 0x352210 Blackjack
      - [ be16, 0x003598DC, 0x4800 ] # b 0x359990 Roulette
      - [ be16, 0x00125268, 0x4800 ] # b 0x1252E4 Slots
  "Super Duper Lucky Slots":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes: This will cause the slot machine to always pay out as if you hit a 777, although it will never actually show the 777 on the machine.
    Patch Version: 1.0
    Patch:
      - [ be32, 0x001266CC, 0x4800011C ] # b 0x1267E8 Branch to the 100x win scenario.
      - [ be32, 0x001268EC, 0x60000000 ] # Fall through to the winning message block.
      - [ be32, 0x001268F8, 0x60000000 ] # Force the "You feel lucky" message. (OhohohoOHdatslapsmeondaknee)
      - [ be32, 0x00126200, 0x4800006C ] # b 0x126268 Branch to the Play GAMESlotsWinJackpot sound scenario.
  "Perfect V.A.T.S. Aiming":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLUS30888: [ 01.00 ]
        BLES01475: [ 01.00 ]
        BLES01478: [ 01.00 ]
    Author: "gir489"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ byte, 0x000928D5, 0x61 ] # f3 register

PPU-43f93d8813c1ab40afc09dfa47c05c943d71334e:
  "60 FPS":
    Games:
      "Fallout New Vegas: Ultimate Edition":
        BLES01475: [ 01.00 ]
    Author: "FlexBy"
    Notes: *falloutNV_60fps_notes
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00975070, 0x60000000 ]