Earth Defense Force 2025: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration== <!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config <!-- CPU configuration --> |ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) --> |ppu decoder notes = |spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) --> |spu...)
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = <!-- [[File:{{#setmainimage:filename.ext‎}}|300px]] -->
|image    = [[File:{{#setmainimage:EDF2025.jpg‎}}|300px]]
|developer =  
|developer = Sandlot
|publisher = {{vgregion|}}
|publisher = D3 Publisher
|series    = <!-- delete if not applicable -->
|series    = Earth Defense Force
|date      = {{vgregion|}}
|date      = {{vgregion|JP=July 4, 2013|NA=February 18, 2014|PAL=February 21, 2014}}
|release  = <!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|release  = Multi-platform<!-- Choose one of the following: PlayStation 3 exclusive, PlayStation exclusive, Console exclusive, Multi-platform -->
|genre    =  
|genre    = Third-person shooter
|modes    = <!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|modes    = Single-player, Co-op, Multiplayer<!-- Choose all relevant options: Single-player, Co-op, Multiplayer -->
|gameid    = {{gameid|}}
|gameid    = {{gameid|id=BLUS31160, BLJS10209, NPEB01336, NPUB31164|oid=BLES01847, NPJB00372|ird=Yes}}
|wikipedia = <!-- delete if not applicable -->
|internal resolution = 1280x720
|vndb      = <!-- delete if not applicable -->
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Earth Defense Force 2025''''' (released in Japan as '''''Chikyū Bōeigun 4''''') is a third-person shooter developed by Sandlot and published by D3 Publisher, for the PlayStation 3 and Xbox 360. It is the follow-up to Earth Defense Force 2017. A remastered version, titled Earth Defense Force 4.1: The Shadow of New Despair, was released for PlayStation 4 and Windows in 2016, which includes the original game as well as a new expansion. A Nintendo Switch version was released in Japan in December 2022. A reboot titled Earth Defense Force 5 was released on December 7, 2017.


==Configuration==
==Configuration==
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
Line 27: Line 25:
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
Line 44: Line 38:
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
Line 52: Line 46:
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes              =  
|default resolution notes              =  
Line 58: Line 56:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 68: Line 68:
|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
Line 77: Line 73:
|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
Line 110: Line 106:
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
Line 115: Line 116:
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
Line 135: Line 140:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate                          = <!-- Value between 1 to 500 -->
|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
|vblank ntsc fixup notes              =
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
Line 150: Line 163:
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation              = <!-- On, Off -->
|force cpu blit emulation notes        =  
|force cpu blit emulation notes        =  
|use gpu texture scaling               = <!-- On, Off -->
|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
|hook static functions                = <!-- On, Off -->
|hook static functions notes          =  
|hook static functions notes          =  
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
|accurate ppu 128 reservations notes  =  
|accurate ppu 128 reservations notes  =  
|ppu thread count                      = <!-- Value between 1 to 8 -->
|ppu thread count notes                =
<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


Line 168: Line 184:
==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
{{netplay
|gamever        = 1.00
|rpcs3 version  = N/A
|connect        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Untested<!-- Yes, No, Partial, Untested, N/A -->
|match          = Untested<!-- Yes, No, Partial, Untested, N/A -->
|features      = Untested<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Untested<!-- Available, Not available, Not required, Untested -->
|notes          =
}}
{{patch
|type    = PPU
|version = 1.2
|content =
PPU-588663e46e01d78322f7560598d1a0213323c4dc:
  "Infinite Ammo":
    Games:
      "Earth Defense Force 2025":
        NPEB01336: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0036d904, 0x60000000 ]
  "Infinite Health":
    Games:
      "Earth Defense Force 2025":
        NPEB01336: [ 01.00 ]
    Author: "Randy97Killa"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00fd050c, 0x3c004516 ]
      - [ be32, 0x00fd0510, 0x90170008 ]
      - [ be32, 0x00fd0514, 0x9017000c ]
      - [ be32, 0x00fd0518, 0x4e800020 ]
      - [ be32, 0x0034c6c0, 0x48c83e4d ]
  "Infinite Energy":
    Games:
      "Earth Defense Force 2025":
        NPEB01336: [ 01.00 ]
    Author: "Randy97Killa"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0013807c, 0xc03c0014 ]
      - [ be32, 0x00138080, 0xd03c0018 ]
PPU-cb6805a941b76cd3b479c61bb2fa387b72b7bb0f:
  "Infinite Ammo":
    Games:
      "Earth Defense Force 2025":
        NPUB31164: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0036d904, 0x60000000 ]
  "Infinite Health":
    Games:
      "Earth Defense Force 2025":
        NPUB31164: [ 01.00 ]
    Author: "Randy97Killa"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00fd050c, 0x3c004516 ]
      - [ be32, 0x00fd0510, 0x90170008 ]
      - [ be32, 0x00fd0514, 0x9017000c ]
      - [ be32, 0x00fd0518, 0x4e800020 ]
      - [ be32, 0x0034c6c0, 0x48c83e4d ]
  "Infinite Energy":
    Games:
      "Earth Defense Force 2025":
        NPUB31164: [ 01.00 ]
    Author: "Randy97Killa"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0013807c, 0xc03c0014 ]
      - [ be32, 0x00138080, 0xd03c0018 ]
}}

Latest revision as of 20:07, 26 March 2024

Earth Defense Force 2025
EDF2025.jpg
Developer(s) Sandlot
Publisher(s) D3 Publisher
Series Earth Defense Force
Release date(s) JP July 4, 2013
NA February 18, 2014
PAL February 21, 2014
Release type Multi-platform
Genre(s) Third-person shooter
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BLUS31160 (IRD), BLJS10209 (IRD), NPEB01336, NPUB31164, BLES01847 (IRD), NPJB00372
Internal resolution 1280x720
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Earth Defense Force 2025 (released in Japan as Chikyū Bōeigun 4) is a third-person shooter developed by Sandlot and published by D3 Publisher, for the PlayStation 3 and Xbox 360. It is the follow-up to Earth Defense Force 2017. A remastered version, titled Earth Defense Force 4.1: The Shadow of New Despair, was released for PlayStation 4 and Windows in 2016, which includes the original game as well as a new expansion. A Nintendo Switch version was released in Japan in December 2022. A reboot titled Earth Defense Force 5 was released on December 7, 2017.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 N/A Untested Untested Untested Untested Untested

Patches

PPU-588663e46e01d78322f7560598d1a0213323c4dc:
  "Infinite Ammo":
    Games:
      "Earth Defense Force 2025":
        NPEB01336: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0036d904, 0x60000000 ]
  "Infinite Health":
    Games:
      "Earth Defense Force 2025":
        NPEB01336: [ 01.00 ]
    Author: "Randy97Killa"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00fd050c, 0x3c004516 ]
      - [ be32, 0x00fd0510, 0x90170008 ]
      - [ be32, 0x00fd0514, 0x9017000c ]
      - [ be32, 0x00fd0518, 0x4e800020 ]
      - [ be32, 0x0034c6c0, 0x48c83e4d ]
  "Infinite Energy":
    Games:
      "Earth Defense Force 2025":
        NPEB01336: [ 01.00 ]
    Author: "Randy97Killa"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0013807c, 0xc03c0014 ]
      - [ be32, 0x00138080, 0xd03c0018 ]

PPU-cb6805a941b76cd3b479c61bb2fa387b72b7bb0f:
  "Infinite Ammo":
    Games:
      "Earth Defense Force 2025":
        NPUB31164: [ 01.00 ]
    Author: "FlexBy"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0036d904, 0x60000000 ]
  "Infinite Health":
    Games:
      "Earth Defense Force 2025":
        NPUB31164: [ 01.00 ]
    Author: "Randy97Killa"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x00fd050c, 0x3c004516 ]
      - [ be32, 0x00fd0510, 0x90170008 ]
      - [ be32, 0x00fd0514, 0x9017000c ]
      - [ be32, 0x00fd0518, 0x4e800020 ]
      - [ be32, 0x0034c6c0, 0x48c83e4d ]
  "Infinite Energy":
    Games:
      "Earth Defense Force 2025":
        NPUB31164: [ 01.00 ]
    Author: "Randy97Killa"
    Notes:
    Patch Version: 1.0
    Patch:
      - [ be32, 0x0013807c, 0xc03c0014 ]
      - [ be32, 0x00138080, 0xd03c0018 ]