Dynasty Warriors 8: Xtreme Legends: Difference between revisions

From RPCS3 Wiki
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (A...)
Line 57: Line 57:
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
Line 139: Line 141:
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =  
|disable vertex cache notes            =  
|allow host gpu labels                = <!-- On, Off -->
|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
|rsx fifo accuracy notes              =  

Revision as of 16:19, 3 March 2024

Dynasty Warriors 8: Xtreme Legends
DW8XL.jpg
Developer(s) Omega Force
Publisher(s) Koei Tecmo
Series Dynasty Warriors
Release date(s) JP November 28, 2013
NA March 25, 2014
EU April 4, 2014
Release type Multi-platform
Genre(s) Hack and slash, Action
Mode(s) Single-player, Multiplayer
GameID(s) BLUS31402 (IRD), BLES02008 (IRD)
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dynasty Warriors 8: Xtreme Legends (真・三國無双7 猛将伝, Shin Sangoku Musou 7 Moushouden) is the updated expansion of Dynasty Warriors 8.

A brief character poll was held up until August 29th. The three most popular characters, Zhao Yun, Wang Yuanji, and Xu Shu, receive new costumes based on characters from other Koei-Tecmo franchises as a first print bonus. All three ports have a bundle set with Dynasty Warriors 8 which is called Dynasty Warriors 8 Xtreme Legends Complete Edition overseas and Shin Sangoku Musou 7 with Moushouden in Asia.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Crash when loading into the battle

Issue 9055 Game crashes when loading a story mode/free mode battle.

Special Notes