Difference between revisions of "Drakengard 3"

From RPCS3 Wiki
m (Text replacement - "|preferred spu threads = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) --> |preferred spu threads notes = |firmware settings = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection --> |firmware settings notes = <!-- Where libraries are manually selected, mention t...)
(Moved FPS comments near FPS patch notes)
 
(26 intermediate revisions by 5 users not shown)
Line 15: Line 15:
  
 
==Configuration==
 
==Configuration==
<!-- Only enter mandatory non-default settings to be used. Delete parameters which are not applicable -->{{config
+
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
 
<!-- CPU configuration -->
 
<!-- CPU configuration -->
|ppu decoder                         = <!-- Interpreter (precise), Interpreter (fast), LLVM Recompiler -->
+
|ppu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder notes                   =  
+
|ppu decoder notes                     =  
|spu decoder                         = <!-- Interpreter (precise), Interpreter (fast), ASMJIT Recompiler, LLVM Recompiler -->
+
|spu decoder                           = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                   =  
+
|spu decoder notes                     =  
|preferred spu threads               = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
+
|preferred spu threads                 = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads notes         =  
+
|preferred spu threads notes           =  
|enable thread scheduler             = <!-- On, Off -->
+
|enable thread scheduler               = <!-- On, Off -->
|enable thread scheduler notes       =  
+
|enable thread scheduler notes         =  
|lower spu thread priority           = <!-- On, Off -->
+
|lower spu thread priority             = <!-- On, Off -->
|lower spu thread priority notes     =  
+
|lower spu thread priority notes       =  
|enable spu loop detection           = <!-- On, Off -->
+
|enable spu loop detection             = <!-- On, Off -->
|enable spu loop detection notes     =  
+
|enable spu loop detection notes       =  
|spu cache                           = <!-- On, Off -->
+
|spu cache                             = <!-- On, Off -->
|spu cache notes                     =  
+
|spu cache notes                       =  
|accurate xfloat                     = <!-- On, Off -->
+
|accurate xfloat                       = <!-- On, Off -->
|accurate xfloat notes               =  
+
|accurate xfloat notes                 =  
|spu block size                     = <!-- Safe, Mega, Giga -->
+
|spu block size                       = <!-- Safe, Mega, Giga -->
|spu block size notes               =  
+
|spu block size notes                 =  
|tsx instructions                   = <!-- Enabled, Disabled, Forced -->
+
|tsx instructions                     = <!-- Enabled, Disabled, Forced -->
|tsx instructions notes             =  
+
|tsx instructions notes               =  
 
<!-- GPU configuration -->
 
<!-- GPU configuration -->
|renderer                           = Vulkan <!-- OpenGL, Vulkan, Disabled -->
+
|renderer                             = <!-- OpenGL, Vulkan, Disabled -->
|renderer notes                     = Recommended to get the best performance.
+
|renderer notes                       =  
|aspect ratio                       = <!-- 4:3, 16:9 -->
+
|aspect ratio                         = <!-- 4:3, 16:9 -->
|aspect ratio notes                 =  
+
|aspect ratio notes                   =  
|framelimit                         = <!-- Off, 59.94, 50, 60, 30, Auto -->
+
|framelimit                           = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit notes                   =  
+
|framelimit notes                     =  
|anisotropic filter                 = Auto <!-- Auto, Disabled, 2x, 4x, 8x, 16x -->
+
|anisotropic filter                   = Auto <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter notes           = Changing to anything other than Automatic causes graphical issues
+
|anisotropic filter notes             = Changing to anything other than ''Auto'' causes graphical issues.
|anti-aliasing                       = <!-- Auto, Disabled -->
+
|anti-aliasing                         = <!-- Auto, Disabled -->
|anti-aliasing notes                 =  
+
|anti-aliasing notes                   =  
|default resolution                 = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
+
|default resolution                   = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
|default resolution notes           =  
+
|default resolution notes             =  
|resolution scale                   = <!-- Range between 50% to 800% -->
+
|resolution scale                     = <!-- Value between 50% to 800% -->
|resolution scale notes             =  
+
|resolution scale notes               =  
|resolution scale threshold         = 512 x 512 <!-- Range between 1 to 1024 in the format 16 x 16 -->
+
|resolution scale threshold           = 512 x 512 <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes   = To be used when Resolution scaling is set above 100%
+
|resolution scale threshold notes     = To be used when Resolution scaling is set above 100%.
|write color buffers                 = <!-- On, Off -->
+
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|write color buffers notes           =  
+
|shader mode notes                    =
|strict rendering mode               = <!-- On, Off -->
+
|write color buffers                   = <!-- On, Off -->
|strict rendering mode notes         =  
+
|write color buffers notes             =  
|vsync                               = <!-- On, Off -->
+
|strict rendering mode                 = <!-- On, Off -->
|vsync notes                         =  
+
|strict rendering mode notes           =  
|stretch to display area             = <!-- On, Off -->
+
|vsync                                 = <!-- On, Off -->
|stretch to display area notes       =  
+
|vsync notes                           =  
|disable vertex cache                = <!-- On, Off -->
+
|stretch to display area               = <!-- On, Off -->
|disable vertex cache notes         =  
+
|stretch to display area notes         =  
|multithreaded rsx                  = <!-- On, Off -->
+
|enable 3d                            = <!-- On, Off -->
|multithreaded rsx notes             =  
+
|enable 3d notes                       =  
|disable async shader compiler      = <!-- On, Off -->
+
|disable vertex cache                  = <!-- On, Off -->
|disable async shader compiler notes =  
+
|disable vertex cache notes           =  
 +
|multithreaded rsx                    = <!-- On, Off -->
 +
|multithreaded rsx notes               =  
 
<!-- Audio configuration -->
 
<!-- Audio configuration -->
|audio out windows                   = <!-- XAudio2, OpenAL, Disabled -->
+
|audio out windows                     = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows notes             =  
+
|audio out windows notes               =  
|audio out linux                     = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
+
|audio out linux                       = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux notes               =  
+
|audio out linux notes                 =  
|dump to file                       = <!-- On, Off -->
+
|audio channels                       = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|dump to file notes                  =  
+
|audio channels notes                  =  
|convert to 16-bit                  = <!-- On, Off -->
+
|dump to file                          = <!-- On, Off -->
|convert to 16-bit notes             =  
+
|dump to file notes                   =  
|downmix to stereo                  = <!-- On, Off -->
+
|convert to 16-bit                    = <!-- On, Off -->
|downmix to stereo notes             =  
+
|convert to 16-bit notes               =  
|volume                             = <!-- Value between 0% to 200% -->
+
|volume                               = <!-- Value between 0% to 200% -->
|volume notes                       =  
+
|volume notes                         =  
|enable buffering                   = <!-- On, Off -->
+
|enable buffering                     = <!-- On, Off -->
|enable buffering notes             =  
+
|enable buffering notes               =  
|audio buffer duration               = <!-- Value between 20ms to 250ms -->
+
|audio buffer duration                 = <!-- Value between 20ms to 250ms -->
|audio buffer duration notes         =  
+
|audio buffer duration notes           =  
|enable time stretching             = <!-- On, Off -->
+
|enable time stretching               = <!-- On, Off -->
|enable time stretching notes       =  
+
|enable time stretching notes         =  
|time stretching threshold           = <!-- Value between 0% to 100% -->
+
|time stretching threshold             = <!-- Value between 0% to 100% -->
|time stretching threshold notes     =  
+
|time stretching threshold notes       =  
|microphone type                     = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
+
|microphone type                       = <!-- Disabled, Standard, SingStar, Real SingStar, Rocksmith -->
|microphone type notes               =  
+
|microphone type notes                 =
 +
<!-- I/O configuration -->
 +
|keyboard handler                      = <!-- Null, Basic -->
 +
|keyboard handler notes                =
 +
|mouse handler                        = <!-- Null, Basic -->
 +
|mouse handler notes                  =
 +
|camera input                          = <!-- Unknown, EyeToy, PS Eye, UVC 1.1 -->
 +
|camera input notes                    =
 +
|camera settings                      = <!-- Null, Fake -->
 +
|camera settings notes                =
 +
|move handler                          = <!-- Null, Fake, Mouse -->
 +
|move handler notes                    =  
 
<!-- Advanced configuration -->
 
<!-- Advanced configuration -->
|debug console mode                 = <!-- On, Off -->
+
|debug console mode                   = <!-- On, Off -->
|debug console mode notes           =  
+
|debug console mode notes             =
|sleep timers accuracy               = <!-- As Host, Usleep Only, All Timers -->
+
|accurate llvm dfma                    = <!-- On, Off -->
|sleep timers accuracy notes         =  
+
|accurate llvm dfma notes              =
|read depth buffers                 = <!-- On, Off -->
+
|accurate rsx reservation access      = <!-- On, Off -->
|read depth buffers notes           =  
+
|accurate rsx reservation access notes =
|write depth buffers                 = <!-- On, Off -->
+
|ppu llvm accurate vector nans        = <!-- On, Off -->
|write depth buffers notes           =  
+
|ppu llvm accurate vector nans notes  =
|read color buffers                 = <!-- On, Off -->
+
|silence all logs                      = <!-- On, Off -->
|read color buffers notes           =  
+
|silence all logs notes                =  
|driver wake-up delay               = <!-- Value between 0 to 7000 -->
+
|sleep timers accuracy                 = <!-- As Host, Usleep Only, All Timers -->
|driver wake-up delay notes         =  
+
|sleep timers accuracy notes           =
|vblank rate                         = 120 (for 60FPS)<br>240 (for 120FPS) <!-- Value between 1 to 500 -->
+
|maximum spurs threads                = <!-- Unlimited, Single digit between 0 to 5 (e.g. 3) -->
|vblank rate notes                   = To be enabled along with the [[#60/120 FPS patch|FPS patch]]
+
|maximum spurs threads notes          =
|clocks scale                       = <!-- Value between 10 to 1000 -->
+
|firmware settings                    = <!-- Manually load selected libraries, Load automatic and manual selection, Load liblv2.sprx only, Load liblv2.sprx and manual selection, Load liblv2.sprx and strict selection -->
|clocks scale notes                 =  
+
|firmware settings notes              = <!-- Where libraries are manually selected, mention the list of libraries to be selected here -->
 +
|read depth buffers                   = <!-- On, Off -->
 +
|read depth buffers notes             =  
 +
|write depth buffers                   = <!-- On, Off -->
 +
|write depth buffers notes             =  
 +
|read color buffers                   = <!-- On, Off -->
 +
|read color buffers notes             =
 +
|disable on-disk shader cache          = <!-- On, Off -->
 +
|disable on-disk shader cache notes    =
 +
|disable native float16 support        = <!-- On, Off -->
 +
|disable native float16 support notes  =
 +
|relaxed zcull sync                    = <!-- On, Off -->
 +
|relaxed zcull sync notes              =  
 +
|driver wake-up delay                 = <!-- Value between 0 to 7000 -->
 +
|driver wake-up delay notes           =  
 +
|vblank rate                           = 120 <!-- Value between 1 to 500 -->
 +
|vblank rate notes                     = 120 for 60FPS or 240 for 120FPS.<br>To be enabled along with the [[#60/120 FPS patch|FPS patch]].
 +
|clocks scale                         = <!-- Value between 10 to 1000 -->
 +
|clocks scale notes                   =  
 
<!-- Debug configuration -->
 
<!-- Debug configuration -->
|force cpu blit emulation           = <!-- On, Off -->
+
|disable zcull occlusion queries      = <!-- On, Off -->
|force cpu blit emulation notes     =  
+
|disable zcull occlusion queries notes =
|use gpu texture scaling             = <!-- On, Off -->
+
|force cpu blit emulation             = <!-- On, Off -->
|use gpu texture scaling notes       =  
+
|force cpu blit emulation notes       =  
|accurate getllar                   = <!-- On, Off -->
+
|use gpu texture scaling               = <!-- On, Off -->
|accurate getllar notes             =  
+
|use gpu texture scaling notes         =  
|accurate putlluc                    = <!-- On, Off -->
+
|accurate getllar                     = <!-- On, Off -->
|accurate putlluc notes             =  
+
|accurate getllar notes               =  
|hook static functions              = <!-- On, Off -->
+
|hook static functions                = <!-- On, Off -->
|hook static functions notes         =  
+
|hook static functions notes           =  
 +
|accurate ppu 128 reservations        = <!-- Always Enabled, Disabled, Value between 1 to 8 -->
 +
|accurate ppu 128 reservations notes   =  
 
}}
 
}}
  
Line 127: Line 160:
 
==Special Notes==
 
==Special Notes==
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
 
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
===60/120 FPS patch===
+
{{patch
Thanks to Whatcookie, an [[Help:Game Patches#Drakengard 3|FPS Patch]] is available for this title. Be sure to set the appropriate Vblank rate as mentioned above. Do note that at 120FPS, jump height will be lower than intended and such it is not recommended to use the 120FPS mode until this has been resolved.
+
|type    = PPU
 +
|version = 1.2
 +
|content =  
 +
Anchors:
 +
  DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
 +
  # Min frametime is this value / 30
 +
  # 0.125 / 30 is 4.1ms, so max FPS is 240
 +
  # This game has a second framerate limiter based
 +
  # on Vblank, so set Vblank high to raise the framerate
 +
  # Max FPS is Vblank / 2
 +
 
 +
  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
 +
  # Sensitivity formula is "SliderValue * (Multiplier + 1)"
 +
  # Where SliderValue is the setting (0-15) from the game settings and
 +
  # default Multiplier is 0.125, giving a default range of 0.125 - 2.
 +
  # 0.35 seems good from my testing, feel free to change as you see fit.
 +
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000
 +
 
 +
PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
 +
  Unlock FPS:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        BLUS31197: [ 01.00 ]
 +
    Author: Whatcookie
 +
    Notes: *DOD3_FPS_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
 +
 
 +
PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
 +
  Unlock FPS:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        BLUS31197: [ 01.01 ]
 +
    Author: Whatcookie
 +
    Notes: *DOD3_FPS_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
 +
  Increase Horizontal Camera Sensitivity:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        BLUS31197: [ 01.01 ]
 +
    Author: RagingCactus
 +
    Notes: *DOD3_Camera_H_Sens_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier]
 +
 
 +
PPU-b18834a8f21cd29a091b287a66656a279ccba507:
 +
  Unlock FPS:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        NPUB31251: [ 01.00 ]
 +
    Author: Whatcookie
 +
    Notes: *DOD3_FPS_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS
 +
 
 +
PPU-9c04f427625a0064282432e4edfefe9e0956c303:
 +
  Unlock FPS:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        NPUB31251: [ 01.01 ]
 +
    Author: Whatcookie
 +
    Notes: *DOD3_FPS_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS
 +
 
 +
PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
 +
  Unlock FPS:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        NPEB01407: [ All ]
 +
    Author: Whatcookie
 +
    Notes: *DOD3_FPS_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS
 +
 
 +
PPU-a017576369165f3746730724c8ae762ed9bc64d8:
 +
  Unlock FPS:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        BLJM61043: [ 01.00 ]
 +
    Author: Whatcookie
 +
    Notes: *DOD3_FPS_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS
 +
 
 +
PPU-c09c496514f6dc591434575b04eb7c003826c11d:
 +
  Unlock FPS:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        BLJM61043: [ 01.04 ]
 +
    Author: Whatcookie
 +
    Notes: *DOD3_FPS_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS
 +
 
 +
PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
 +
  Unlock FPS:
 +
    Games:
 +
      "Drakengard 3 (Drag-On Dragoon 3)":
 +
        BCAS20311: [ 01.02 ]
 +
    Author: Whatcookie
 +
    Notes: *DOD3_FPS_Notes
 +
    Patch Version: 1.0
 +
    Patch:
 +
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS
 +
}}
 +
 
 +
===Original EU PSN verison DLC bug===
 +
The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in out [[Help:Dumping PlayStation 3 games#Dumping PSN games|game dumping guide]]. License file is unchanged between the two versions.

Latest revision as of 05:04, 11 October 2020

Drakengard 3
Developer(s) Access Games
Publisher(s) Square Enix
Series Drakengard
Release date(s) JP December 19, 2013
NA May 20, 2014
PAL May 21, 2014
Release type PlayStation 3 exclusive
Genre(s) Action, Role-playing
Mode(s) Single-player
GameID(s) BLUS31197 (IRD), NPEB01407, NPUB31251, BLJM61043, BCAS20311
See also... Check Compatibility
Open Issues
Search Google
Wikipedia Page

Drakengard 3 (originally released in Japan as Drag-On Dragoon 3) is the third game in the Drakengard series and a prequel to the original game. The game, like the rest of the series, features a mixture of ground-based hack-and-slash combat and aerial battles. The story focuses on Zero, a woman who can manipulate magic through song. Partnering with a dragon named Mikhail, Zero set out to kill her five sisters, who rule the world's regions. As she travels, the player discovers the true reason behind Zero's rampage.

The game, created to cater for hardcore role-playing game audiences, was developed by the same team who created the original Drakengard and series spin-off Nier, including producer Takamasa Shiba, director Yoko Taro and writer Sawako Natori. The music was composed by Keiichi Okabe, who also scored Nier. Unlike previous titles in the series, the team developed the game at Access Games, due to the company's experience at developing action titles and the team's wish to address criticisms laid at the gameplay of previous Drakengard games. Drakengard 3 received mixed to positive reviews and sales in Japan and mixed reviews in the west. The ground-based gameplay and story were generally praised, while common criticisms included the dragon gameplay, graphics and multiple technical issues.

Configuration

Only options that deviate from the default configuration to ensure best performance are listed below. The full list of default options is available here.

GPU configuration

Setting Option Notes
Anisotropic filter Auto Changing to anything other than Auto causes graphical issues.
Resolution scale threshold 512 x 512 To be used when Resolution scaling is set above 100%.

Advanced configuration

Setting Option Notes
Vblank rate 120 120 for 60FPS or 240 for 120FPS.
To be enabled along with the FPS patch.

Known Issues

There are no reported issues with this title.

Special Notes

Patches

Anchors:
  DOD3_FPS_Notes: &DOD3_FPS_Notes "Need to also change Vblank frequency to 120Hz for 60FPS or 240Hz for 120FPS. Going over 120FPS is possible, but you will break physics a bit (lowering jump height) and make it impossible to lock-on to enemies when flying on the dragon."
  # Min frametime is this value / 30
  # 0.125 / 30 is 4.1ms, so max FPS is 240
  # This game has a second framerate limiter based
  # on Vblank, so set Vblank high to raise the framerate
  # Max FPS is Vblank / 2

  DOD3_Camera_H_Sens_Notes: &DOD3_Camera_H_Sens_Notes "When using the FPS unlock patch the horizontal camera sensitivity gets very low. This patch changes a multiplier so that the horizontal camera sensitivity slider in the game's settings does something meaningful again. The multiplier can be altered in the patch file."
  # Sensitivity formula is "SliderValue * (Multiplier + 1)"
  # Where SliderValue is the setting (0-15) from the game settings and 
  # default Multiplier is 0.125, giving a default range of 0.125 - 2.
  # 0.35 seems good from my testing, feel free to change as you see fit.
  DOD3_Camera_H_Sens_Multiplier: &DOD3_Camera_H_Sens_Multiplier 0.35000000

PPU-2b393f064786e5895d5a576621deb4c9107a8f0b:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

PPU-f2f7f7ea0444353884bb715152147c3a29f4e790:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edbcc, 0.12500000 ] # 240 max FPS
  Increase Horizontal Camera Sensitivity:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLUS31197: [ 01.01 ]
    Author: RagingCactus
    Notes: *DOD3_Camera_H_Sens_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x0091b69c, *DOD3_Camera_H_Sens_Multiplier]

PPU-b18834a8f21cd29a091b287a66656a279ccba507:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ecf2c, 0.12500000 ] # 240 max FPS

PPU-9c04f427625a0064282432e4edfefe9e0956c303:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPUB31251: [ 01.01 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ececc, 0.12500000 ] # 240 max FPS

PPU-e1a44e5d3fb03a37f0445e92ed13abce8d6efdd4:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        NPEB01407: [ All ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008eceec, 0.12500000 ] # 240 max FPS

PPU-a017576369165f3746730724c8ae762ed9bc64d8:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.00 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x00939a14, 0.12500000 ] # 240 max FPS

PPU-c09c496514f6dc591434575b04eb7c003826c11d:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BLJM61043: [ 01.04 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008ed62c, 0.12500000 ] # 240 max FPS

PPU-5eb979631fbbe531db5d20f0622dca5a8b64090e:
  Unlock FPS:
    Games:
      "Drakengard 3 (Drag-On Dragoon 3)":
        BCAS20311: [ 01.02 ]
    Author: Whatcookie
    Notes: *DOD3_FPS_Notes
    Patch Version: 1.0
    Patch:
      - [ bef32, 0x008edc5c, 0.12500000 ] # 240 max FPS

Original EU PSN verison DLC bug

The original release (v1.00) of NPEB01407 had a bug where DLCs were not recognised correctly. Instead of pushing an update to fix this issue, Square Enix pulled the entire game from the store and replaced it with the fixed version (v1.01). Users who had downloaded the original version were required to completely uninstall the game and re-download the fixed version. Fortunately, if a user tried to download the game today, only the fixed version will be downloaded. It is therefore important for owners of NPEB01407 to download the newer version of the game using the instructions mentioned in out game dumping guide. License file is unchanged between the two versions.