Dragon Ball: Raging Blast 2: Difference between revisions

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m (Text replacement - "==Configuration==↵<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config↵<!-- CPU configuration -->↵|ppu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->↵|ppu decoder notes = ↵|spu decoder = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJI...)
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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio                          = <!-- 4:3, 16:9 -->
|aspect ratio notes                    =  
|aspect ratio notes                    =  
|framelimit                            = <!-- Off, 59.94, 50, 60, 30, Auto -->
|framelimit                            = <!-- Off, 50, 60, 30, Auto, PS3 Native, Infinite -->
|framelimit notes                      =  
|framelimit notes                      =  
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
|anisotropic filter                    = <!-- Auto, 2x, 4x, 8x, 16x -->
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
|shader quality                        = <!-- High, Low, Auto -->
|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
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|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
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|default resolution notes              =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
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|disable vertex cache notes            =  
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|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
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|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  

Revision as of 11:42, 2 May 2023

Dragon Ball: Raging Blast 2
Dragon Ball Raging Blast 2 PS3.jpg
Developer(s) Spike
Publisher(s) Bandai Namco Games
Series Dragon Ball
Release date(s) NA November 2, 2010
EU November 5, 2010
JP November 11, 2010
Release type Console exclusive
Genre(s) Fighting
Mode(s) Single-player, Multiplayer
GameID(s) BLES00978 (IRD), BLUS30581 (IRD), BLJS10085
Demo
NPEB90287, NPUB90434
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dragon Ball: Raging Blast 2 (ドラゴンボール レイジングブラスト2, Doragon Bōru Reijingu Burasuto Tsū) is a video game based on the manga and anime franchise Dragon Ball and is a follow-up to the 2009 video game Dragon Ball: Raging Blast. It was developed by Spike and published by Namco Bandai under the Bandai label for the PlayStation 3 and Xbox 360 gaming consoles in the beginning of November 2010.

The game is a 3-D fighter that allows players to play as characters within the Dragon Ball universe, either against the game's AI or another player in one of the various modes of play both on and offline. The game comes with a new remake of the 1993 OVA Dragon Ball Z Side Story: Plan to Eradicate the Saiyans, now retitled Dragon Ball: Plan to Eradicate the Super Saiyans.

While becoming the second-best-selling game in Japan for November of its release year, the game would meet with criticism over its gameplay, controls, repetitive AI, and lack of proper story mode.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

There are no reported issues with this title.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.00 Yes No No No RPCS3.log

Canary Patches

Anchors:
  #rb2_cams: &rb2_cams
  #  - [ be32, 0x00093884, 0x60000000 ] # all cameras

  rb2_stutter: &rb2_stutter
  #  - [ be32, 0x0004a514, 0x60000000 ]
    - [ be32, 0x0004a6f4, 0x60000000 ]

  rb2_manual_v: &rb2_manual_v
    - [ be32, 0x0003b03c, 0x60000000 ]

  rb2_ground_debris: &rb2_ground_debris
    - [ be32, 0x00383a98, 0x60000000 ]
    - [ be32, 0x00383bf0, 0x60000000 ]
    - [ be32, 0x00383a08, 0x60000000 ]

  #rb2_fb: &rb2_fb
  #  - [ be32, 0x0006dde8, 0x60000000 ]
  #  - [ be32, 0x0006ccc4, 0x60000000 ]

  rb2_misc: &rb2_misc
    - [ be32, 0x0036f610, 0x60000000 ]

  rb2_dash: &rb2_dash
    - [ be32, 0x00043a84, 0x60000000 ]

  rb2_cancels: &rb2_cancels
    - [ be32, 0x0003b384, 0x808b00ff ] #public build

PPU-07e7ef2b34549f3c879306f6c255ded2daec21f4:
  "NFiK RB3 Patch":
    Games:
      "Dragon Ball: Raging Blast 2":
        BLUS30581: [ 01.00 ]
    Author: "NFiK"
    Patch Version: 1.4
    Group: "Games"
    Notes: "WIP. Contact me for patch revisions."
    Patch:
    #  - [ load, *rb2_cams ]
      - [ load, *rb2_stutter ]
      - [ load, *rb2_manual_v ]
      - [ load, *rb2_ground_debris ]
    #  - [ load, *rb2_fb ]
      - [ load, *rb2_cancels ]
      - [ load, *rb2_misc ]
      - [ load, *rb2_dash ]