Dragon's Crown: Difference between revisions

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<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
<!-- please read the wiki conventions page and documentation for templates before creating a new game page -->{{vginfobox
|image    = [[File:{{#setmainimage:DragonsCrown.jpg}}|300px]]
|developer = Vanillaware
|developer = Vanillaware
|publisher = {{vgregion|JP=Atlus|NA=Atlus USA|PAL=Nippon Ichi Software}}
|publisher = {{vgregion|JP=Atlus|NA=Atlus USA|PAL=Nippon Ichi Software}}
|series    = <!-- delete if not applicable -->
|date      = {{vgregion|JP=July 25, 2013|NA=August 6, 2013|AU=October 10, 2013}}{{vgregion|EU=October 11, 2013}}
|date      = {{vgregion|JP=July 25, 2013|NA=August 6, 2013|AU=October 10, 2013|EU=October 11, 2013}}
|release  = PlayStation exclusive
|release  = PlayStation exclusive
|genre    = Action, Role-playing, Beat 'em up
|genre    = Action, Role-playing, Beat 'em up
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|gameid    = {{gameid|id=BCAS20298, BLES01950, BLJM61041, BLUS30767, NPEB01836, NPUB31235|ird=yes}}
|gameid    = {{gameid|id=BCAS20298, BLES01950, BLJM61041, BLUS30767, NPEB01836, NPUB31235|ird=yes}}
|wikipedia = https://en.wikipedia.org/wiki/Dragon%27s_Crown
|wikipedia = https://en.wikipedia.org/wiki/Dragon%27s_Crown
|title    = <!-- Used only in niche scenarios. Delete if not applicable -->
}}
}}


<!-- Give a brief description about the game -->
'''''Dragon's Crown''''' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A port for PlayStation 4, '''''Dragon's Crown Pro''''', was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown.
'''''Dragon's Crown''''' is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A port for PlayStation 4, '''''Dragon's Crown Pro''''', was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown.


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<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- Enter mandatory non-default settings to be used. Recommendatory or default settings can be entered only on exceptional basis. -->{{config
<!-- CPU configuration -->
<!-- CPU configuration -->
|ppu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (LLVM) -->
|ppu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (LLVM) -->
|ppu decoder notes                    =  
|ppu decoder notes                    =  
|spu decoder                          = <!-- Interpreter (precise), Interpreter (fast), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder                          = <!-- Interpreter (static), Interpreter (dynamic), Recompiler (ASMJIT), Recompiler (LLVM) -->
|spu decoder notes                    =  
|spu decoder notes                    =  
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
|preferred spu threads                = <!-- Auto, Single digit between 1 to 6 (e.g. 3), Range between 1 to 6 (e.g. 1 - 3) -->
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|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler                      = <!-- Operating System, RPCS3 Scheduler, RPCS3 Alternative Scheduler -->
|thread scheduler notes                =  
|thread scheduler notes                =  
|lower spu thread priority            = <!-- On, Off -->
|lower spu thread priority notes      =
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection            = <!-- On, Off -->
|enable spu loop detection notes      =  
|enable spu loop detection notes      =  
|spu cache                            = <!-- On, Off -->
|spu cache notes                      =
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy                  = <!-- Accurate, Approximate, Relaxed -->
|spu xfloat accuracy notes            =  
|spu xfloat accuracy notes            =  
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|aspect ratio                          = <!-- 4:3, 16:9 -->
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|aspect ratio notes                    =  
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|zcull accuracy                        = <!-- Precise, Approximate, Relaxed -->
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|zcull accuracy notes                  =  
|zcull accuracy notes                  =  
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|shader quality notes                  =
|3d rendering mode                    = <!-- Disabled, Anaglyph, Side-by-side, Over-under -->
|3d rendering mode notes              =
|default resolution                    = <!-- 1920x1080, 1280x720, 720x480, 720x576, 1600x1080, 1440x1080, 1280x1080, 960x1080 -->
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|default resolution notes              =  
|default resolution notes              =  
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|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold            = <!-- Value between 1 to 1024 in the format 16 x 16 -->
|resolution scale threshold notes      =  
|resolution scale threshold notes      =  
|output scaling                        = <!-- Nearest, Bilinear, FidelityFX Super Resolution -->
|output scaling notes                  =
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
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|stretch to display area              = <!-- On, Off -->
|stretch to display area              = <!-- On, Off -->
|stretch to display area notes        =  
|stretch to display area notes        =  
|enable 3d                            = <!-- On, Off -->
|enable 3d notes                      =
|disable vertex cache                  = <!-- On, Off -->
|disable vertex cache notes            =
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx                    = <!-- On, Off -->
|multithreaded rsx notes              =  
|multithreaded rsx notes              =  
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|asynchronous texture streaming notes  =  
|asynchronous texture streaming notes  =  
<!-- Audio configuration -->
<!-- Audio configuration -->
|audio out windows                    = <!-- XAudio2, OpenAL, Disabled -->
|audio out windows                    = <!-- Cubeb, XAudio2, Disabled -->
|audio out windows notes              =  
|audio out windows notes              =  
|audio out linux                      = <!-- OpenAL, PulseAudio, ALSA, Disabled -->
|audio out linux                      = <!-- Cubeb, FAudio, Disabled -->
|audio out linux notes                =  
|audio out linux notes                =  
|audio channels                        = <!-- Surround 7.1, Downmix to Stereo, Downmix to 5.1 -->
|audio format                          = <!-- Stereo, Surround 5.1, Surround 7.1, Automatic, Manual -->
|audio channels notes                 =  
|audio format notes                   =  
|dump to file                          = <!-- On, Off -->
|dump to file                          = <!-- On, Off -->
|dump to file notes                    =  
|dump to file notes                    =  
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|move handler                          = <!-- Null, Fake, Mouse -->
|move handler                          = <!-- Null, Fake, Mouse -->
|move handler notes                    =  
|move handler notes                    =  
<!-- Network configuration -->
|network status                        = <!-- Disconnected, Connected -->
|network status notes                  =
|psn status                            = <!-- Disconnected, Simulated, RPCN -->
|psn status notes                      =
<!-- Advanced configuration -->
<!-- Advanced configuration -->
|debug console mode                    = <!-- On, Off -->
|debug console mode                    = <!-- On, Off -->
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|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma                    = <!-- On, Off -->
|accurate llvm dfma notes              =  
|accurate llvm dfma notes              =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access      = <!-- On, Off -->
|accurate rsx reservation access notes =  
|accurate rsx reservation access notes =  
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans        = <!-- On, Off -->
|ppu llvm accurate vector nans notes  =  
|ppu llvm accurate vector nans notes  =  
|ppu llvm java mode handling          = <!-- True, False -->
|ppu llvm java mode handling          = <!-- On, Off -->
|ppu llvm java mode handling notes    =  
|ppu llvm java mode handling notes    =  
|silence all logs                      = <!-- On, Off -->
|silence all logs                      = <!-- On, Off -->
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|read color buffers                    = <!-- On, Off -->
|read color buffers                    = <!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              =  
|handle rsx memory tiling              = <!-- On, Off -->
|handle rsx memory tiling notes        =
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
|disable native float16 support        = <!-- On, Off -->
|disable vertex cache                  = <!-- On, Off -->
|disable native float16 support notes =  
|disable vertex cache notes           =
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|allow host gpu labels notes          =
|rsx fifo accuracy                    = <!-- Fast, Atomic, Ordered & Atomic -->
|rsx fifo accuracy notes              =  
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|driver wake-up delay                  = <!-- Value between 0 to 7000 -->
|driver wake-up delay notes            =  
|driver wake-up delay notes            =  
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|vblank rate notes                    =  
|vblank rate notes                    =  
|vblank ntsc fixup                    = <!-- On, Off -->
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|clocks scale notes                    =  
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|force cpu blit emulation notes        =  
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|force gpu texture scaling             = <!-- On, Off -->
|use gpu texture scaling notes         =
|force gpu texture scaling notes       =  
|accurate getllar                      = <!-- On, Off -->
|accurate getllar notes                =
|accurate spu dma                      = <!-- On, Off -->
|accurate spu dma notes                =  
|hook static functions                = <!-- On, Off -->
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|hook static functions notes          =  
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|accurate ppu 128 reservations notes  =  
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<!-- Recommended patches -->
|highly recommended patch              = <!-- Mention patch names -->
|highly recommended patch notes        =
|recommended patch                    = <!-- Mention patch names -->
|recommended patch notes              =
}}
}}


==Known Issues==
==Known Issues==
The game has a problem with alpha channels, which is why black lines are visible on some backdrops. https://github.com/RPCS3/rpcs3/issues/4133
===Lines on backdrops===
*{{issue|4133}}: The game has a problem with alpha channels, which is why black lines are visible on some backdrops.
 
==Special Notes==
{{netplay
|gamever        = 1.09
|rpcs3 version  = N/A
|connect        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|lobbies        = Yes<!-- Yes, No, Partial, Untested, N/A -->
|match          = Partial<!-- Yes, No, Partial, Untested, N/A -->
|features      = Partial<!-- Yes, No, Partial, Untested, N/A -->
|custom servers = Not required<!-- Available, Not available, Not required, Untested -->
|notes          = RPCN 1.0 - 2024/01/14
Able to match with a friend already in a stage, random match seemingly fails
[https://discord.com/channels/272035812277878785/319224795785068545/1196101871018971146 Log]
}}

Latest revision as of 19:39, 10 March 2024

Dragon's Crown
DragonsCrown.jpg
Developer(s) Vanillaware
Publisher(s) JP Atlus
NA Atlus USA
PAL Nippon Ichi Software
Release date(s) JP July 25, 2013
NA August 6, 2013
AU October 10, 2013
EU October 11, 2013
Release type PlayStation exclusive
Genre(s) Action, Role-playing, Beat 'em up
Mode(s) Single-player, Co-op, Multiplayer
GameID(s) BCAS20298 (IRD), BLES01950 (IRD), BLJM61041 (IRD), BLUS30767 (IRD), NPEB01836, NPUB31235
Quick links Check Compatibility
Open Issues
Search Google
Wikipedia Page

Dragon's Crown is a 2013 action role-playing game developed by Vanillaware for the PlayStation 3 and PlayStation Vita. It was published in Japan and North America by Atlus and in PAL regions by NIS America. A port for PlayStation 4, Dragon's Crown Pro, was released by Atlus in 2018. Players navigate environments from a side-scrolling perspective, choosing from six character classes to fight in the style of a beat 'em up and acquiring loot through repeated dungeon exploration. The storyline follows adventurers as they journey across Hydeland and become involved in the search for the magical Dragon's Crown.

Configuration

No options that deviate from RPCS3's default settings are recommended for this title.

Known Issues

Lines on backdrops

  • Issue 4133: The game has a problem with alpha channels, which is why black lines are visible on some backdrops.

Special Notes

Netplay testing

For the complete list of games tested with RPCN, please check the RPCN Compatibility List.

Game Version RPCS3 Version Connects? Create/Join lobbies? Match with others? Online features working? Requires custom servers? Notes
1.09 N/A Yes Yes Partial Partial Not required RPCN 1.0 - 2024/01/14

Able to match with a friend already in a stage, random match seemingly fails Log