Disney Infinity 2.0: Difference between revisions

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|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode                          = <!-- Legacy (singlethreaded), Async (multithreaded), Async with Shader Interpreter, Shader Interpreter only -->
|shader mode notes                    =  
|shader mode notes                    =  
|write color buffers                  = <!-- On, Off -->
|write color buffers                  = On<!-- On, Off -->
|write color buffers notes            =  
|write color buffers notes            = Improves overly bright lighting
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode                = <!-- On, Off -->
|strict rendering mode notes          =  
|strict rendering mode notes          =  
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|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries                    = <!-- Switch to LLE, Switch to HLE -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|firmware libraries notes              = <!-- Mention the libraries to be manually selected here -->
|read depth buffers                    = <!-- On, Off -->
|read depth buffers                    = On<!-- On, Off -->
|read depth buffers notes              =  
|read depth buffers notes              = Improves overly bright lighting
|write depth buffers                  = <!-- On, Off -->
|write depth buffers                  = On<!-- On, Off -->
|write depth buffers notes            =  
|write depth buffers notes            = Improves overly bright lighting
|read color buffers                    = <!-- On, Off -->
|read color buffers                    = On<!-- On, Off -->
|read color buffers notes              =  
|read color buffers notes              = Improves overly bright lighting
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache          = <!-- On, Off -->
|disable on-disk shader cache notes    =  
|disable on-disk shader cache notes    =  
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|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale                          = <!-- Value between 10 to 1000 -->
|clocks scale notes                    =  
|clocks scale notes                    =  
|handle rsx memory tiling              = On
|handle rsx memory tiling notes        = Reduces blocky graphics
<!-- Debug configuration -->
<!-- Debug configuration -->
|disable zcull occlusion queries      = <!-- On, Off -->
|disable zcull occlusion queries      = <!-- On, Off -->
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==Known Issues==
==Known Issues==
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
<!-- Mention any known issues relating to the game. Use the issue and PR template if necessary. If no notable issues are present, mention "There are no reported issues with this title." -->
There are no reported issues with this title.
===Graphical issues===
*{{issue|14572}}: There are some graphical glitches present, even with recommended configuration settings.


==Special Notes==
==Special Notes==
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->
<!-- Mention any additional notes if necessary. If no special notes are required, remove this section -->

Revision as of 16:01, 21 December 2023

Disney Infinity 2.0
DisneyInfinity2.0.jpg
Developer(s) Avalanche Software
Publisher(s) Disney Interactive Studios
Series Disney Infinity
Release date(s) AU/EU September 18, 2014
NA September 23, 2014
Release type Multi-platform
Genre(s) Action, Adventure
Mode(s) Single-player, Co-op
GameID(s) BLUS31418 (IRD), BLES02064 (IRD), BLES02100 (IRD), BLES02065, BLES02066, NPEB02068, NPEB02069, NPEB02070, NPEB02138, NPUB31465
Quick links Check Compatibility
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Wikipedia Page

Disney Infinity 2.0 (also known as Disney Infinity: Marvel Super Heroes) is an action-adventure sandbox toys-to-life video game.

Configuration

Options that deviate from RPCS3's default settings and provide the best experience with this title are listed below.

GPU configuration

Setting Option Notes
Write color buffers On Improves overly bright lighting

Advanced configuration

Setting Option Notes
Read depth buffers On Improves overly bright lighting
Write depth buffers On Improves overly bright lighting
Read color buffers On Improves overly bright lighting
Handle RSX memory tiling On Reduces blocky graphics

Known Issues

Graphical issues

  • Issue 14572: There are some graphical glitches present, even with recommended configuration settings.

Special Notes